Camelot Unchained (Looks like a Daoc spiritual successor from Mark Jacobs)

Developed by City State Entertainment.

http://massively.joystiq.com/2013/02...

I have read a few previews of it and I cannot say that I am impressed other than the triple faction PvP that gets everyone's panties in a bunch.

The piece starts off with an example of how crafters will serve an important purpose in the game's "TriRealm" dynamic. "As an RvR-focused game, hummingbirds won't be dropping rare and unique items; well, unless you consider bird poop rare and unique," the dev blog explains. "You will get rewards for killing other players, other players' helpers, and some stuff in the world, but it won't be gear and we will also not offer tokens."

So crafters can be ganked. So that will please the crafters tremendously. And Pvpers will require an undetailed amount of crafters to be successful in Pvp. Now, Pvpers just love it when Pve mechanics creep their way into PvP.

Skill progression is also on today's menu, and City State says that Camelot Unchained will reward you based "on the activities that you are participating in directly." The dev blog also hints at "you are what you do" gameplay and says that the team favors classes for this particular MMO.

So which is it? Earning skills by doing them over and over like in UO? Or you will be forced into a class in order to get the skills that you then have to practice ad nauseum to kill things... I really think one of the things he should be borrowing and renovating from DAOC is the class and skill system.

side note: The only fatal flaw with DAOC's system is that it over emphasized the need to max a skill to be effective. I think either use weapon damage to help narrow the gap to still give an advantage but not one that turns it into a pass/fail situation. Or like they did with the thief classes especially, give more skill points per level.

He is quoted as saying 'This is the wrong time to be safe'. Well it is more certainly the wrong time to be an idiot too.

Maybe I am just jaded that this guy keeps getting to resurrect himself when my gut tells me his only quality is pointing fingers and saying things with markedly little substance.

I do agree with his assessment that RVR/PvP and most MMOs in general have become like 6yr old soccer matches. No challenge and no risk involved. Having that challenge is one of the things that excites me when it comes to games.

Must admit I like Mark and was sad when he left Mythic...

I do agree with his assessment that RVR/PvP and most MMOs in general have become like 6yr old soccer matches. No challenge and no risk involved. Having that challenge is one of the things that excites me when it comes to games.

I think the problem with that is that 6yr old soccer matches are the result of making pvp more accessible. I think accessibility and coordination are at opposite ends of the slider. Typically, the more you require one, the less you get of the other.

I think Planetside nailed the balance or somehow broke the slider to get a majority in both houses. I think Planetside 2 still has some of this but has suffered a bit in accessibility compared to Planetside.

And to be honest, I think that DAOC pvp wasn't much different than 6 yr old soccer matches either. Except they added "I win" buttons (way overpowered CC, one shot extreme range snipers)

Hhmm. Well, it works in Eve, the crafters make the gear and ships the PvPers blow up. Wonder if he's thinking along those lines.

He always loved to talk and hasnt stopped since the announcement.

Each main pillar of the game, RvR/Crafting/Housing will have separate leveling tracks. Each leveling track will contain appropriate rewards for the track. As a crafter, you will not get rewards (spells/abilities/etc.) from the crafting track that will be useful in RvR just as you will not get RvR rewards that would benefit your crafting skills. If you want to earn rewards to help you in RvR, you will have to play and fight in RvR. Crafters will, of course, be able to make items to help in RvR but as they do so, they won’t gain RvR abilities to help them in the battle. RvR combat awards will only be rewarded to people who participate in RvR combat.

http://citystateentertainment.com/ca...

I can ... level up my house ... ? o.0

Mark Jacobs achievement unlocked - Platitude Master.

McIrishJihad wrote:

I can ... level up my house ... ? o.0

And then houses can battle each other.

Shadout wrote:
McIrishJihad wrote:

I can ... level up my house ... ? o.0

And then houses can battle each other.

I'm just picturing Howl's Moving Castle style buildings just duking it out on the fields of Albion and Tir na NoG.

housing = city building

While generally the same mechanics as crafting it's not unusual to have for it to have it's own leveling track. SWG had this.

So the Kickstarter campaign just went live a few hours ago and already got over $400K with a $2 million target. I pledged for $50 and I'm very optimistic about the project.

http://www.kickstarter.com/projects/...

If there had been no WAR in between this and DAOC, I would be more sanguine about it. Backed it anyway though.

Backed it as well. DAoC is my favourite all-time MMORPG, just hoping this iteration manages to recapture and rekindle 'the magic'.

Reading some of their design principles its odd how they view the MMORPG landscape...while I don't necessarily disagree with them it seems to me that they have chosen to attack the low hanging fruit of what they feel is wrong with MMO's (or maybe just RvR MMOG's...could be I'm reading to much into it)...

Not sure how anyone feels that limited or no respects in todays world is anything but instant fail. Also seems counter-intuitive as at least for me it made me more invested in my character rather than bouncing between endless alts never mastering any..

What's next corpse runs? Again I'm not necessarily against harsh death penalties..but against time sinks. At one point I felt perma-death might be a good idea...but I had more time back then..lol

This will probably get me to subscribe:

http://massively.joystiq.com/2013/04...

It makes sense to me. If there is a class that can see everyone but cannot be seen , there should be a class that the invisible ones cannot see that can see the invisible ones.

fangblackbone wrote:

This will probably get me to subscribe:

http://massively.joystiq.com/2013/04...

It makes sense to me. If there is a class that can see everyone but cannot be seen , there should be a class that the invisible ones cannot see that can see the invisible ones.

The idea of the veil also fits well with the TDD mythos.

Passed its funding mark with 18 hours left to go.

I'm surprised, actually. They were quite a ways away a couple days ago. Anyway, good for them. Quite the rush here at the end.

It was a good 7-800K away (40ish%) with ~3 days left! Now it looks like they could have enough for a stretch goal.

I got an email at 1pm EST stating they were 150k away with just 24hrs left.

Massively has a bunch of updates with slide shows of what they plan to do with the combat system, magic system, and stats. It seems like they are not going to release until 2017 because a lot of this stuff is very pie-in-the-sky ambitious. If they can follow through on some of this, it is a shame they won't have any pve content because it seems a lot of fun. (and quite honestly that kind of customization seems overkill for rvr)

Link to massively's CU page:
http://massively.joystiq.com/categor...

fangblackbone wrote:

Massively has a bunch of updates with slide shows of what they plan to do with the combat system, magic system, and stats. It seems like they are not going to release until 2017 because a lot of this stuff is very pie-in-the-sky ambitious. If they can follow through on some of this, it is a shame they won't have any pve content because it seems a lot of fun. (and quite honestly that kind of customization seems overkill for rvr)

Link to massively's CU page:
http://massively.joystiq.com/categor...

there's a lot of crossover of what they talk about doing and what EQ:Next is wanting to try.

Going to be interested to see what falls out between them.

I agree totally. SOE will have a short term and long term edge on chance of accomplishing their goals. But CU is a wild card and if the initial release is fun enough to last, they will definitely put an interesting spin on the mechanics.

Man i hope it's good! DAOC is still my all time favorite MMORPG.

Camelot Unchained just won the most prestigious of all Massively OP's end-of-the-year awards, the one for "Longest MMO Newsletter"!

IMAGE(http://massivelyop.com/wp-content/uploads/2015/12/cam-860x280.png)

Other games will have to comfort themselves by trying to win in some minor categories, such as "GotY" or "Most Anticipated".

Some recent player building footage - made by Necromaniak, one of players in alpha tests (still rough and yadda...):

Buildings will be fully destructible - unless you build offline or in starting zones - but there will be some kind of siege windows, and destroying will take some manpower and time.

PS Beta should start in a month or two (but it was delayed earlier...).

wrong game!

The environment so far has a DAoC feel to it. I am looking forward to the development of this one.

ranalin wrote:

wrong game!

Haha, OK if you say so =)

Medmey wrote:

The environment so far has a DAoC feel to it. I am looking forward to the development of this one.

You can see some recent (tho still alpha tests...) environment here, comparison between two games by ItsZiz:

...and here's quick intro to player building, made by yours truly - https://ello.co/jamesgoblin/post/lwc...

...aaand some more stuff from alpha tests, mostly player made:

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arise! what's the state of this? are it or crowfall likely to see release this year?