League Of Legends Catch All

I have noticed Lux supports tend to do a really good job warding anything and everything. Last time, I solo topped with Gangplank, and got some solid steals and a few kills when the other team's jungler went for a Golem or Lizard king.

Big Udyr changes on the PBE. Reddit seems to be in an uproar thinking these are big nerfs, but I think they look like pretty great changes overall.

http://www.reignofgaming.net/news/23...

This

Though the tooltip does not say it, E now avoids minion collision (while the speed boost part of the ability is active)

and this

in particular look very awesome.

Also, since we're talking about Udyr. Behold, the greatest escape in the world:

Yeah, the speed thing is throwing me for a loop in Monkey's Agility. Udyr is already one of the fastest champs in the game if you max out Bear. I am really going to miss that 12% defensive boost though.

Making the cost to change stances go down as you level is very nice. To play Udyr right you had to get some points in Utility, a Jungle Item, and a Philo Stone. Shurelya's was nifty because it added some CDR.

I would not call any of these Nerfs. Early in game you could never have enough mana, mana regen, and CDR to really keep Monkey Agility maxed and be in the right stance. And ultimately it was making up for you losing a slot to an additional mana regen item.

The little dash is cool; if anyone should be able to reliably chase fools down, it should be Udyr.

Phoenix change is awesome, makes it actually attractive to toggle to briefly during a fight.

Losing the mana generation on Turtle would be pretty brutal. Not sure why they'd do that. Guess they want to prevent people from sitting top lane all day (not that anyone plays him these days anyway). His jungle was already mana-intensive, that'll make it even worse.

Right now, at 5 the cost to change stances is 35 mana. That is not bad if you grab Iceborn Gaunts or a Banshee's Veil/Catalyst. He has always been a very mana crazy AD brawler.
Turtle never really got you enough mana to matter. You had to stay in that stance for a long time passively to make up the cost of changing the stance in the first place.

I have not been playing him much because of how mana hungry he is (needing to add a catalyst or philo stone hurts him early-mid game when I am building other items on my other junglers or tops). I am thinking of a Tear build, into Manamune.

The bonus armor to Monkey Agility made up for that somewhat glaring weakness of needing to stack MR and Mana early on, not attack and armor like most brawlers and junglers.

I am wondering if they are trying to rule him out as a tank altogether. Because for me, right now, I cannot think of a single reason why I would jungle him over Mundo.

Mr Crinkle wrote:

Losing the mana generation on Turtle would be pretty brutal. Not sure why they'd do that. Guess they want to prevent people from sitting top lane all day (not that anyone plays him these days anyway). His jungle was already mana-intensive, that'll make it even worse.

It will be rough for top lane, but I don't think it will be that big of a nerf for jungle Udyr. I think building a somewhat early tear on him might not be a terrible idea anyways. It's cheap, easy mana, and you could stack it incredibly easily. If not that, just rush a glacial.

Just the mini dash and collision removal on bear stance will make his most glaring weakness so much easier to deal with. And yes, Phoenix change is really good. You can queue it up and get double procs to burst down camps almost instantly. He will probably get back to fastest jungle clear time with that change alone.

There are about 800 league cosplayers at pax east. I will try to post some pictures when I get back. Talking to the riot guys has been awesome though.

As silly as some of the female LoL character/costume designs are, it's definitely interesting to see them come to life.

IntangibleFate wrote:

There are about 800 league cosplayers at pax east. I will try to post some pictures when I get back. Talking to the riot guys has been awesome though.

IMAGE(http://i.imgur.com/mfp9nVq.jpg)
IMAGE(http://i.imgur.com/XrfxMgV.jpg)
IMAGE(http://i.imgur.com/ayPB2bk.jpg)

Mordekaiser continues to be one of the most hilarious heroes to play.

hilarious in what way?

Jow wrote:

hilarious in what way?

In that you do things that would get you killed over and over on other heroes and instead go godlike. Also chasing enemies with the ghost of their teammate is always funny to me.
Also farming everything that moves.

FedoraMcQuaid wrote:
Jow wrote:

hilarious in what way?

In that you do things that would get you killed over and over on other heroes and instead go godlike. Also chasing enemies with the ghost of their teammate is always funny to me.
Also farming everything that moves.

I have no doubt you can get him that way as soon as the announcer says, "Minions have spawned!" For me, he is quite fragile until level 6 or so, and even then I'm never totally secure.

Natus wrote:

For me, he is quite fragile until level 6 or so, and even then I'm never totally secure.

Double stacked health potions beg to differ.

psoplayer wrote:
Natus wrote:

For me, he is quite fragile until level 6 or so, and even then I'm never totally secure.

Double stacked health potions beg to differ.

I actually really like the Brilliance potion, ward, 4 hp pots start. Maximum bully mode.

I played one Mordekaiser top, who went 13 health pots to start, it was pretty effective at the start. The problem became that I(Gragas) got solid jungle support, while their jungler was trying to turn the bottom lane into a steamroll. After I got my catalyst, he had no real response.

Ran a Darius jungle last night, final score 15/2/11 Good day for me... although reading some guides apparently i'm doing it wrong, apparently i need to start wraiths, then red, wolves, blue (hit 4) gank mid or top then back for goodies? How does that sound to you peeps?

Cayne wrote:

start wraiths, then red, wolves, blue (hit 4) gank mid or top then back for goodies? How does that sound to you peeps?

The choice to start jungling at red or blue usually has more to do with which side of the map you are on and whether you want to gank early at lvl 2 than just which character you're playing. The route quoted is fine for when you're on blue team, but on the purple side you wouldn't be anywhere near top lane when you finished the blue buff. It's not really going to hurt you to just pick a route and stick with it, but as you get comfortable with the role you'll start to see how to alter your game plan to make the most of the situation at hand.

If you find yourself fancying an early gank, then you'll want to get red buff first, as the slow is more useful than a blue buff. But again, your options for this depend on team color, and purple team will give you the opportunity to go top or mid with that fast gank while blue team only presents mid and the less favorable bot gank as options.

The choice between early gank and race to lvl 4 depends on the strength of your champion at lvls 2 vs 4 and on what your mid and top lane matchups are. If I have a Ryze on my team versus a Morde in mid lane, I'll probably go for an early gank to try to cut down on a potential Morde snowball and hasten the crazy late game Ryze powerhouse. On the other hand I'll just be farming out the jungle for a while if we have something more farm heavy like our Karthus vs their Cassi mid and our Garen vs their Shen top.

My route depends alot on my jungler.

For Voli it's wolves, smiteless blue, wraiths(maybe), red. Gank.

For Naut he really needs two levels in shield for his clear. So I Don't gank until 4. Which means Wolves - Blue with smite - Wraiths - Wolves - Red(smite is back up) - Wraiths (level 4) Gank mid then whatever lane is pushed. But once I hit 3 levels in his W i don't feel like I need items to clear and end up never going back until I realize i'm dumb and have like 2500g. And end up going back and buying mobos and spirit stone/giantsbelt/ward and showing up at level 6 just destroy everything.

For Vi it's play by the looks of the lane, and it changes my leveling of skills. Starting W, then an E and then a Q if I want to gank or another W if i am looking to just farm and clear till 4. With Vi it's a race to 6, much like a nocturne. You are only going to be able to gank easily at 6, but if the lane is set up for you, you can go pre-6.

I played against a ziggs that pushed our akali to tower as much as he could. I ganked at level 3, at level 4, at level 5, and at level 6. Because he was dumb and pushing. I ignored top, I ignored bot, He never warded, and he just pushed. The other team decides your jungling more than you do.

So for playing with more random people. How do you convey early on that if a lane is not warding, or not letting the other player push, or they are not poking (or hey how about all 3?) they cannot expect a gank?

KingGorilla wrote:

So for playing with more random people. How do you convey early on that if a lane is not warding, or not letting the other player push, or they are not poking (or hey how about all 3?) they cannot expect a gank?

When they complain I tell them exactly why I have not been there. I agree alot with Stonewall from RoG on jungling ideas.

But most of the time I don't pay attention to what my team is saying. If they complain I havn't gone top and the reason I haven't is because they are overextending into ganks and are way far behind and I don't want it to be a double kill, I tell them that. It's triage. If you are losing your lane, you are useless to me. Especially if you are top. You are on an island, and if you think it's my job to win your lane for you I will most likely ignore you and focus elsewhere.

http://www.reignofgaming.net/blogs/s...

http://www.reignofgaming.net/blogs/a...

Some jungling guidelines:

1) Should you get a smiteless blue/red?
Yes! Well, this depends on 2 simple factors. a) Can you trust your teammates to help you take a smiteless buff? If you think you can, and you don't think there is reason to fear an invade, you should almost always go smiteless, unless... b) You are Nautilus. No smiteless for you. Go wolves, blue, wraiths, wolves, red, wraiths, gank at 4.

2) Should you start red or blue?
Depends. What side are you on, and what lane do you want to gank first? Purple side gank top and blue side gank bot: start blue. Purple side gank bot and blue side gank top: start red. Gank mid on either side: anticipate where the enemy mid will think you will start and start elsewhere, so can hopefully gank him from an unwarded area.
There is little need to concern yourself with whether you take blue or red first from a clearing/ganking perspective outside of what is written above because you're going to have the buffs within 30 seconds of each other with a smiteless start.

3) What lane should you gank?
Big factors here are lane match ups, lane pushing, and ward coverage. Think about good/weak match ups for your team, the ease at which certain enemies can escape ganks, and the amount of CC/damage your laner can bring to the gank. Before the game starts, hit tab and look at the lane match ups. Shen vs. Darius top? That Shen is probably gonna need some help. Talon vs. Orianna mid? That Talon is probably going to be fine, so you can gank for him to help snowball the lane or concentrate your efforts on lanes that are more likely to struggle.
As soon as you get your smiteless buff and are on your way to the 2nd, press tab and check out the enemy items. Oh man, the enemy Darius started cloth/5 against Shen top? He has no wards. Gank him repeatedly until he buys wards, especially since Darius has no escapes and can snowball out of control if not shut down early. If the enemy top is a Jayce with 9 pot 2 ward start, that's going to be a lot tougher to help with. You should probably consider helping mid or bot instead.

I cannot stress this point enough: If an enemy lane does not buy wards, you should gank them repeatedly until they buy some. Always prioritize unwarded lanes. Those are the most guaranteed successful ganks you can find. The one exception is if your laner constantly pushes the unwarded lane to the enemy tower.

For anyone unsure, smiteless buff is either a) wraiths, smiteless red, blue, or b) wolves, smiteless blue, red. Do not do more small camps in between big buffs. The goal is to hit level 3 with this route + double buffs and gank a lane while they are still level 1/2.

Dyni wrote:

b) You are Nautilus. No smiteless for you. Go wolves, blue, wraiths, wolves, red, wraiths, gank at 4.

Please don't use this information in GWJ customs to steal my red. Jerks. (also, you should check your red bush before doing wraiths and going back to wolves, just incase.)

Wards are a huge thing for a jungler. If you have a mid with global presence, or a top like a shen, counter warding is huge. Turning that 3 on 2 down bottom into an orchestrated/baited 4 on 3 can win games. Or a Lux/Ziggs stealing a blue means you get your blue. A TF ganking a jungler at their red when they are doing it when Low. All of these things are huge.

I usually try to buy a ward or two for top if I can. I know when I am blue side I never make my way up there (sorry complex.) But with Naut and Voli it's mostly gank mid cause of the shorter distance to the bush. Top is fun blue side with the tri bush and purple is fun bot side with tri bush.

Frate, most of us play Nautilus. Dyni isn't exactly relaying trade secrets here =)

oilypenguin wrote:

Frate, most of us play Nautilus. Dyni isn't exactly relaying trade secrets here =)

Oh I know. But I use that exact route so much I keep waiting for it to be exploited. im pretty sure raven has seen me play naut so much he could follow me around with cv rather easily.

Predictable jungle routes aren't the end of the world. Other people on your side can cover the entrances to see if you're being invaded.

New patch: http://na.leagueoflegends.com/news/p...

New Karma and Udyr are in. Changes to towers to make them more dangerous. Not much else.

Ashe
Focus
Now displays the Critical Strike chance bonus on the buff bar

I was just asking for that last time I played Ashe. Shouldn't have to hover over to see the %.

Big Rumble nerf in that patch, guess I can stop prioritizing learning him.

The Equalizer
No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay
Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)

They wiped out the initial damage of 150/225/300 (+0.5) in that change. No more guaranteed kills.

The tweak to towers is nice, dives were still more of a champion by champion thing. But any time I took a solo top against a Garen, Trynd, or an Olaf I just knew that there was a dive coming. Against tanky junglers, this could happen in damn near any lane. Garen can passive lane for a few minutes, buy a Giant's belt and then mow down the turret.