Mass Effect 3 Catch-All

CptGlanton wrote:
BadKen wrote:

A white supremacist Illusive Man would be a scary thing indeed.

Spoiler:

Insert Rupert Murdoch joke here.

SpacePPoliceman wrote:

Au contraire! I did every conversation possible with Ash. I listened to her prattle on about her family of cowards and strategic nitwits, endured her redneck tales of growing up in a space trailer park on some relay-over colony, and humored her toast to Confederate Memorial Day with a hearty "The Space South Shall Rise Again!" She remained, obviously, a potent symbol of everything my Shepard didn't want to be.

Ashley was largely redeemed in my eyes when she sacrificed herself for the success of the mission on Virmire. I guess she was right when she said that her xenophobia wouldn't affect her performance. Good on you, Ashley.

complexmath wrote:
SpacePPoliceman wrote:

Au contraire! I did every conversation possible with Ash. I listened to her prattle on about her family of cowards and strategic nitwits, endured her redneck tales of growing up in a space trailer park on some relay-over colony, and humored her toast to Confederate Memorial Day with a hearty "The Space South Shall Rise Again!" She remained, obviously, a potent symbol of everything my Shepard didn't want to be.

Ashley was largely redeemed in my eyes when she sacrificed herself for the success of the mission on Virmire. I guess she was right when she said that her xenophobia wouldn't affect her performance. Good on you, Ashley.

Unfortunately Kaiden was so boring that I didn't really care when he died. He got his name on the plaque though so I guess good on him too I guess.

I'll say that I liked Ashley more than Liara in the first game, but by the time 2 and 3 rolled around I regretted my decision more and more. Especially since I was a no double timin' paragon Shep.

Maybe I didn't really get racist vibes from Ashley since my Shepard was black. I think there's a real contextual difference between racism and xenophobia. It's taken thousands of years for humans to accept that other humans are rational and empathetic beings, is it really fair to expect to extend that same kind of expectation to aliens with whom recent history in the game's context has been dominated by war?

There is something wrong with my SP game. I've even gone back a couple of saves to try and fix it.

I kill the assassin dude in the Illusive Man's office and then....

Nothing.

No achievement pops up to indicate the end of the chapter. Just an empty room with no exit.

This has happened 3 times now. Odd.

The event doesn't trigger until you have an N7 score of at least 500. Alternately, the game is designed to recognize when you throw your keyboard across the room and start the event that way.

Fixed somehow. And done.

The room got very dusty at the end there. I will have to speak to my cleaning lady.

Glad to hear it. I was surprised to learn recently that you have to hex edit the executable to enable the command console in ME3. I was hoping your solution wouldn't end up heading that direction.

Huzzah on your issue fixing itself, Bruce. Sounds like you enjoyed the rest.

complexmath wrote:

Ashley was largely redeemed in my eyes when she sacrificed herself for the success of the mission on Virmire. I guess she was right when she said that her xenophobia wouldn't affect her performance. Good on you, Ashley.

Alas, Ashley did not sacrifice herself. Instead, in her zeal to bring glory to her sullied family name, she 1- misjudged the scale of the threat facing the critical objective she was tasked with defending, recommending her CO abandon said objective to perform a non-critical rescue, 2- misjudged her own capabilities in dealing with that threat, both of which lead directly to 3- arming the bomb well in advance of the planned time, turning an orderly evacuation into a complete clusterf*ck, ironically proving that not only was her grandfather's ineptitude inherent, indeed, it had been inherited. Given my Shepard's druthers, he'd have washed her out and seen her peeling whatever the dextro equivalent of potatoes are in a Palaven stockade until the engineers could find a way to blast the stench of failure out of her uniform. Now get off my deck!

SpacePPoliceman wrote:

Ashley sucks balls

Man-crush on you.

I noted with amusement as I continued playing ME3 today that Bioware once again could not resist including shots of conversations between Miranda and Shepard with the camera angled such that Miranda's ass took up the near half of the screen.

The female models in this game have gone to beyond ridiculous. EDI in particular made me roll my eyes so much that I had to pick them up off the floor to continue playing. About the only female with a somewhat normal looking physique is the Citadel VI Avina.

And don't even get me started on James "Roidacho" Vega.

BadKen wrote:

I noted with amusement as I continued playing ME3 today that Bioware once again could not resist including shots of conversations between Miranda and Shepard with the camera angled such that Miranda's ass took up the near half of the screen.

Shepard's ass, no matter what gender you choose(and I've played through femshep almost twice and half of the story with manshep), fills half the screen in just about every shot anyway.

Whoever did the dialog camera placement is a serious ass man/woman. You can't get away from it.

The best revelation in Citadel by far:

Spoiler:

Apparently, Shepard and Garrus are into role play. Granted, it's a tame role play...for now.

Maybe I had another bug. Despite being a full paragon Shep at the time, I had a greyed out paragon option for the end of my conversation with TIM. It meant I had to renegade the end of that to save Anderson.

It's the first time on my blue playthrough that I was forced to pull the trigger on someone.

Bruce wrote:

Maybe I had another bug. Despite being a full paragon Shep at the time, I had a greyed out paragon option for the end of my conversation with TIM. It meant I had to renegade the end of that to save Anderson.
It's the first time on my blue playthrough that I was forced to pull the trigger on someone.

I'm curious about this too! Did anyone ever manage to get that paragon option? My 100% Paragon Shep had to go with the Renegade interrupt too...

Pretty sure I had all the blue options there.

Spoiler:

TIM blew his own head off just like Saren for me. Thankfully TIM didn't come back as a super husk thing.

Eleima wrote:
Bruce wrote:

Maybe I had another bug. Despite being a full paragon Shep at the time, I had a greyed out paragon option for the end of my conversation with TIM. It meant I had to renegade the end of that to save Anderson.
It's the first time on my blue playthrough that I was forced to pull the trigger on someone.

I'm curious about this too! Did anyone ever manage to get that paragon option? My 100% Paragon Shep had to go with the Renegade interrupt too... :(

I think you have to

Spoiler:

choose the Paragon dialog option in all your conversations with TIM through the whole game, and at least one of those is nested down in the left side of the wheel conversations

Just curious, is there a point of no return for activating the Leviathan DLC and the Citadel DLC?

Latrine wrote:

Unfortunately Kaiden was so boring that I didn't really care when he died. He got his name on the plaque though so I guess good on him too I guess.

Yeah, I used to think that too. Then I replayed ME1 and remembered that he broke a Turian's neck...with his brain.

Both DLCs need to be activated while you can still visit the Citadel. So I think one of the last Cerberus missions is the point of no return.

As for Kaidan, I think his whining drove that Turian to suicide. Though he ends up being pretty cool in ME3.

Citadel can only be activated after the Cerberus attack on the Citadel but before you go to TIM's space station.

I think Kaiden could have been infinitely more interesting if they had delved into his headache problems from his biotic implants more. Maybe even made it a combat mechanic where if you used his powers to much he seized up on the battlefield or something.

Budo wrote:

Just curious, is there a point of no return for activating the Leviathan DLC and the Citadel DLC?

Leviathan is a bunch of little missions scattered about the map you can do at your leisure. Once you start Citadel, you're in it until you finish.

And, yes, when dealing with the Illusive Man make sure to dig through the dialogue, and be consistent.

Budo wrote:

Just curious, is there a point of no return for activating the Leviathan DLC and the Citadel DLC?

Spoilers about how the endgame mechanics work.

Spoiler:

When you finish the game ... in the way in which you finish the story ... the game will throw you back to a save point before the end game starts. From there you will autosave, and you can do all the DLC with a character who "really" has already saved/ruined the universe. That's how I played all the DLC.

CptGlanton wrote:
Budo wrote:

Just curious, is there a point of no return for activating the Leviathan DLC and the Citadel DLC?

Spoilers about how the endgame mechanics work.

Spoiler:

When you finish the game ... in the way in which you finish the story ... the game will throw you back to a save point before the end game starts. From there you will autosave, and you can do all the DLC with a character who "really" has already saved/ruined the universe. That's how I played all the DLC.

It is like a Mass Effect version of Groundhogs Day, except you get to keep the money you make

nel e nel wrote:

I think Kaiden could have been infinitely more interesting if they had delved into his headache problems from his biotic implants more. Maybe even made it a combat mechanic where if you used his powers to much he seized up on the battlefield or something.

Bear in mind that I'm a big Kaidan fan girl, but I agree, it would've been nice and interesting for them to expand on that. Particularly in the romance track. (Might've been too much on the battlefield, though, even though it would've been realistic)

Eleima wrote:
nel e nel wrote:

I think Kaiden could have been infinitely more interesting if they had delved into his headache problems from his biotic implants more. Maybe even made it a combat mechanic where if you used his powers to much he seized up on the battlefield or something.

Bear in mind that I'm a big Kaidan fan girl, but I agree, it would've been nice and interesting for them to expand on that. Particularly in the romance track. (Might've been too much on the battlefield, though, even though it would've been realistic)

Oh for sure, any kind of further development of that idea would have been neat. That was just me spitballing.

"Not tonight Shepard, I've got a headache."

Archer Meets Mass Effect - this is just genius:

Part one

Part 2

Part 3

Ugh, I am so angry at the outcome of the Quarian/Geth situation in my game. For ME3, I decided to play a stock Shepard rather than import one of my ME2 characters, and that decision has had some unfortunate consequences. Like no Wrex, for example. And the Quarian/Geth situation.

BadKen wrote:

Ugh, I am so angry at the outcome of the Quarian/Geth situation in my game. For ME3, I decided to play a stock Shepard rather than import one of my ME2 characters, and that decision has had some unfortunate consequences. Like no Wrex, for example. And the Quarian/Geth situation. :(

What happened? Geth won? Quarian won?

Also, no Wrex?! How do you live?!

kexx wrote:
BadKen wrote:

Ugh, I am so angry at the outcome of the Quarian/Geth situation in my game. For ME3, I decided to play a stock Shepard rather than import one of my ME2 characters, and that decision has had some unfortunate consequences. Like no Wrex, for example. And the Quarian/Geth situation. :(

What happened? Geth won? Quarian won?

Also, no Wrex?! How do you live?!

Spoiler:

On my first playthrough of ME3, I shot Wrex.