Minecraft Multiplayer: GWJ World

Quintin_Stone wrote:
philosopher wrote:

What about just raising cactus out of the water. That should avoid the destruction of the drops at least.

They wouldn't get destroyed, but they would get stuck back there because of the way the water flows.

Well you could go higher to keep the blocks above the water level, but it will increase the vertical space required.

philosopher wrote:
Quintin_Stone wrote:
philosopher wrote:

What about just raising cactus out of the water. That should avoid the destruction of the drops at least.

They wouldn't get destroyed, but they would get stuck back there because of the way the water flows.

Well you could go higher to keep the blocks above the water level, but it will increase the vertical space required.

Ah yeah, floating above even the water itself. Then they'd have to have a block under them, because sand falls, but still.

Quintin_Stone wrote:

My initial small-scale auto-harvester.
IMAGE(http://farm9.staticflickr.com/8226/8569351566_13b57e6830_o.png)

When cacti grow to 3 block height, the top piece breaks off due to the glass blocks being adjacent to the new piece. The cactus block entity then (hopefully) falls into the water where it is (hopefully) drawn downstream into the waiting hoppers. Each hopper connects to the one next to it; the last hopper drops the pieces into the chest.

The 3nd hopper from the left has a Comparator circuit attached to it. When an item falls into or passes through this hopper, a redstone signal passes under the floor to 16 sticky pistons that extend a section of the wall, breaking off the top 2 blocks of sugar cane. These then also fall into the water and the hoppers.

(Yes, the cane passing through the hoppers will again trigger the pistons, but since they've already run, they just extend and retract without doing much.)

Edit:
Biggest design limitation: it is slow. Cacti grow slow in general, so the contraption needs more of them. Also, cacti will often destroy their own dropped blocks if the block is pushed by water into the cactus itself (or a nearby cactus). Optimally, the sand bed would be wider to allow more cacti and give them space to drop entities without destroying them. Maybe a hopper upstream of each cacti to catch blocks that would otherwise be destroyed?

The 4 hoppers at the base could be replaced by a single-channel water stream that floats all cactus pieces into a single hopper, reducing the need for so much iron.

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

Dammit. a creeper blew up right behind me as I was feeding my chickens and like 60 of them got out and managed to stomp the crap out of my crops before I could close up the hole.

Ghostship wrote:

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

My new layout
IMAGE(http://farm9.staticflickr.com/8380/8569888604_efe4797d19_o.png)

LiquidMantis: Would you mind adding my wife to the whitelist?

She's not an active forum member (though she has lurked the odd bit of game advice). Her Mojang name is "ellista".

We've completed both the 13-5D "Spousal Minecraft Application Form" and T79-F "Non-Genetic Relation Character Reference Statement". Postage from Australia is a bit slow however, so... I not _asking_ you to pull strings, but... y'know.

Infernarl wrote:

could my wife get added to the white list? 'diagonals'

Jarpy wrote:

LiquidMantis: Would you mind adding my wife to the whitelist?

Done.

plavonica wrote:
Quintin_Stone wrote:

According to mc.liquidmantis.com/players, plavonica's nemesis is the Fire Tick. It must be a fearsome and sneaky beast.

I play in the nether a lot so being set on fire is starting to become rather normal for me.

I guess I should remind everyone that the death data and nemesis are very outdated, and have not been tracking since we stopped running bukkit.

However!! It looks like 1.5 adds death logging natively, so I think I'll reset the data and start tracking this again.

QS wrote:

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

The last time I got a machine running on cacti, everybody wanted to ban me for no raisin. Watch out.

One night this week I'm free and a storm knocks out the cable and internet.

Grrr

Infernarl wrote:

The rail that goes from spawn to folding officially does stuff.

What's folding?

Player and server death rates are accurate again. It may not catch every death quite yet, but I'll improve on it.

Gravity is currently the leading cause of player death. Please donate to the Wile E. Coyote foundation.

Danjo Olivaw wrote:
QS wrote:

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

The last time I got a machine running on cacti, everybody wanted to ban me for no raisin. Watch out.

No, there was a reason: you murdered the server, you monster.

Unless you actually meant raisin. Then yes, no raisins changed hands.

The collection chamber for the golem crusher needs a slight redesign:
IMAGE(http://i984.photobucket.com/albums/ae321/ruhkfuture/golems_zpsd86d11c8.jpg)
the slight ledge that borders the chute seems to offer them enough traction to resist the water currents, and then they just build up into a huddle that prevents anything from dropping into the kill chamber. After I took this photo several more have joined the party, and nothing has dropped into the kill chamber for around 20 minutes.

Maybe there's some engineering thing going on that necessitated it which I'm unaware of, but it would seem that removing the signs and filling in those ledges would prevent this.

EDIT- better view:
IMAGE(http://i984.photobucket.com/albums/ae321/ruhkfuture/golems2_zps99c617bf.jpg)

Mobs used to treat signs as solid blocks. It was a sure way to get them to go over an edge. Maybe that bug is fixed, or the hitbox for the golems is causing them to block each other.

LouZiffer wrote:

Mobs used to treat signs as solid blocks. It was a sure way to get them to go over an edge. Maybe that bug is fixed, or the hitbox for the golems is causing them to block each other.

A little from column A, a little from column B. They still view signs as solid blocks, but using signs to get mobs to drop only works if there isn't anything below the sign. In this case, there is: the ledge. They drop, land on the ledge, and then stay there, preventing other golems from falling. The water currents should be enough to force the golems into the chute, signs are really only necessary in gravity traps.

I don't think it's the signs, I think it's purely the Three Stooges effect.

Quintin_Stone wrote:

I don't think it's the signs, I think it's purely the Three Stooges effect.

This... definitely this
That and the fact that golemns are essentially 2x2x3 and are essentially jostling each other away from the drop box.... I just need to make a larger drop chamber.. probably going to have to redesign the damn feeder tunnel too >_<

Is it necessary to keep them alive? You could just extend the lava grinder in the hall until it's long enough to kill them, then just have the drops feed into a series of hoppers and chests.

ruhk wrote:

Is it necessary to keep them alive? You could just extend the lava grinder in the hall until it's long enough to kill them, then just have the drops feed into a series of hoppers and chests.

We may end up doing something like this. We're debating now a crusher system on a timer at the end of each feed tunnel. It will eliminate the cluster f#$k in the middle that happened before and feed the iron to a hopper system we have been planning on from the get go, it will hopefully also alleviate any lost iron to the lava. The current crusher is just a temporary set up.

If our math is right once this thing is fully operational with all SILOs in full swing.. we should be getting ~1200 iron and hour.... not too shabby.

Okay, the bottom floor is a DISASTER area atm.. REALLY messy. However the system is fully automated. The golemns kill themselves now and fill a hoppered chest. I will refine and improve it later when I have time... now I must sleep.

I dunno, I went in there and smacked those golems over the head with a sword and collected their iron. That solved the issue for me.

Looks like the server crashed again.

2013-03-19 11:13:54 [INFO] QuintinStone[/ipRedaction:1759] logged in with entity id 1540523 at (66.71446577527355, 105.0, -106.11572945206302)
Trace/breakpoint trap

Ah-ha! Working as designed. Server restarted.

Looks like some bug fixes are incoming, including one that might fix some of the lag seen on the server since the update: http://mojang.com/2013/03/minecraft-...

LiquidMantis wrote:
2013-03-19 11:13:54 [INFO] QuintinStone[/ipRedaction:1759] logged in with entity id 1540523 at (66.71446577527355, 105.0, -106.11572945206302)
Trace/breakpoint trap

Ah-ha! Working as designed. Server restarted.

IMAGE(http://rps.net/QS/Images/Smilies/emot-raise.gif)

Quintin_Stone wrote:
Ghostship wrote:

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

Since this post yesterday, the new auto-harvester has collected 40 cactus and 72 cane.

Quintin_Stone wrote:
Quintin_Stone wrote:
Ghostship wrote:

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

Since this post yesterday, the new auto-harvester has collected 40 cactus and 72 cane.

I really should learn how to make this kind of thing. It is very cool.

manta173 wrote:
Quintin_Stone wrote:
Quintin_Stone wrote:
Ghostship wrote:

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

Since this post yesterday, the new auto-harvester has collected 40 cactus and 72 cane.

I really should learn how to make this kind of thing. It is very cool.

Ya it would be cool to line the rail with cacti.

Quintin_Stone wrote:
Quintin_Stone wrote:
Ghostship wrote:

Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

Since this post yesterday, the new auto-harvester has collected 40 cactus and 72 cane.

Have you considered having a separate hopper for the cane? This way when the slower growing cactus goes through the hopper it activates the piston to harvest the cane. It may also keeps them separate and may give you more time between having to empty the chests. You could turn the piston around for the cane and have it's own water channel.

As well, I recall that the cactus has more of a trickle harvest using this method and would a activate the piston through the hopper at a fairly consistent interval. I also have used a two row cactus layout in the past and currently have one set up in my home. I use the layout below and placing two water source blocks on the right and left X and it creates three even water channels you could feed into the hoppers.

0XXX0
0C0C0
0S0S0
0C0C0
0S0S0
0C0C0
0S0S0
0C0C0
0S0S0