Fire Emblem: Awakening

No one should mess with Fredrick. He is a wall that no one should pass. As far as Donnel is concerned, I don't see why people think he is a butt kicking machine though. I've had a hard time keeping him alive and then he dies faster than I want him to.

JohnKillo wrote:

No one should mess with Fredrick. He is a wall that no one should pass. As far as Donnel is concerned, I don't see why people think he is a butt kicking machine though. I've had a hard time keeping him alive and then he dies faster than I want him to.

He's that classic character that you keep alive until that first Seal and he becomes a monster from there on.

JohnKillo wrote:

No one should mess with Fredrick. He is a wall that no one should pass.

DSGamer wrote:

He's that classic character that you keep alive until that first Seal and he becomes a monster from there on.

Yeah, on Hard I had to pair him with someone with high DEF for at least his first 10 levels. He's currently a level 12 mercenary and is a tank. I did second seal Fredrick to get new skills so Donnel is currently my "wall".

I wish his animated look would change. That he'd get rid of the tin pot hat and start looking like a master assassin.

Oof. Lost my third character last night - a thief - to a completely boneheaded move. I blame the flu medication I was on at the time. I was fighting a random battle between story missions, and it was full of heavily armored units. I took the thief into the middle of three of them (WTF?!?) to do a measly 2 damage. I got countered for 18 or something horrible, and couldn't kill all of them off before they got their chance to act. He died a gruesome death.

Moral of the story: don't play this game while drugged up - it'll eat you alive.

So I'm still playing this game. Criminy. I love Fire Emblem and I suppose my protestations don't amount to much since I'm still having fun.

By the way, does anyone know if you can use a second seal on Olivia and keep her dancing abilities? I tried this last night and she lost the ability. I wasn't sure if I was missing something, wasn't leveled up enough or what.

DSGamer wrote:

By the way, does anyone know if you can use a second seal on Olivia and keep her dancing abilities? I tried this last night and she lost the ability. I wasn't sure if I was missing something, wasn't leveled up enough or what.

I got her and then she died in like three turns

BNice wrote:
DSGamer wrote:

By the way, does anyone know if you can use a second seal on Olivia and keep her dancing abilities? I tried this last night and she lost the ability. I wasn't sure if I was missing something, wasn't leveled up enough or what.

I got her and then she died in like three turns

I hate that. The three characters that I've lost have all died on the first battle I've had them. :/ If I can get a unit through their introductory battle they seem to be fine...

DSGamer wrote:
JohnKillo wrote:

No one should mess with Fredrick. He is a wall that no one should pass. As far as Donnel is concerned, I don't see why people think he is a butt kicking machine though. I've had a hard time keeping him alive and then he dies faster than I want him to.

He's that classic character that you keep alive until that first Seal and he becomes a monster from there on.

Right now Donnel has the second highest level of STR behind Fredrick. Crazy.

Is there a benefit to maxing someone in an advanced class and then changing them to another advanced class?

Xeknos wrote:

Is there a benefit to maxing someone in an advanced class and then changing them to another advanced class?

You get to keep their skills from a previous class I believe

JohnKillo wrote:
Xeknos wrote:

Is there a benefit to maxing someone in an advanced class and then changing them to another advanced class?

You get to keep their skills from a previous class I believe

This. One of the best things in the game is to advance any character through Pegasus Knight / Dark Flier. They'll be amazing in any class after that.

One of the great mysteries of the game answered at last: Why don't the models have any feet?

Localization outfit 8-4, who worked on Fire Emblem: Awakening, had a chance to speak with some of the game’s developers at Intelligent Systems. One of the questions they asked them was why the characters in Awakening have no feet on their 3D models.

The game’s art director, Toshiyuki Kusakihara, explains: “The idea was to add a unique sort of deformation to the characters. As for why it ended up like this… At the start of the project, we weren’t entirely sure how many bones and joints we’d be able to use in each character model.”

Kusakihara elaborates: “As it is now, there’s a joint at the knees, and then there’s nothing below that for the ankles and the feet. This makes it a bit easier to apply animation to models as well. We found out afterward that, with the 3DS, we had more than enough CPU strength available to flesh out the models a bit, add real ankles and so on. We were like "Well, if there’s a next time, maybe there’ll be more ankles…’”

If it was intentional, they should have lowered the models to match the floor. As it stands, it looks like a bug that didn't get caught in testing, because the characters float above the ground exactly where they'd be if they had feet.

Just finished on hard. The save game was at 52 hours but I'm sure it was much more. I lost 3 characters.

I probably wouldn't have chosen hard mode if I could go back. The grind kind of got to be a bit much.

Maybe its because I have a 1 month old baby but I was really not up for the story and especially not for the extra cheesy support conversations. I sat through most it, but it was really getting hard to.

Loved the game, bored by the story.

So... Japanese DLC censored for US release...

Oh Nintendo...

Stele wrote:

So... Japanese DLC censored for US release...

Oh Nintendo... :?

I don't know what's more embarrassing. That America is so prudish we require this kind of censorship or that Japan is so pervy that that was in the game.

DSGamer wrote:
Stele wrote:

So... Japanese DLC censored for US release...

Oh Nintendo... :?

I don't know what's more embarrassing. That America is so prudish we require this kind of censorship or that Japan is so pervy that that was in the game.

Does it help? I don't think so! Covering the area only makes it more suggestive. As in, suggesting there's no swimsuit under there at all.

Hello Cordelia. Totes my second choice after Lucina.

Hey, Nintendo: if you're going to give me the option to pick between English or Japanese voices in the pre-game option screens, then have voice over-only intro movies, you really have to give me the option to turn on subtitles before that. I basically have to go back and replay the intro sequence because I couldn't understand the dialog in the first movie sequence.

The movie was damn pretty though. Maybe I should just go with English voices.

Chaz wrote:

Hey, Nintendo: if you're going to give me the option to pick between English or Japanese voices in the pre-game option screens, then have voice over-only intro movies, you really have to give me the option to turn on subtitles before that. I basically have to go back and replay the intro sequence because I couldn't understand the dialog in the first movie sequence.

The movie was damn pretty though. Maybe I should just go with English voices.

The English voices are pretty good and amusing. There isn't that much spoken dialogue, but what there is the 8-4 Play gang did a good job.

DSGamer wrote:
Stele wrote:

So... Japanese DLC censored for US release...

Oh Nintendo... :?

I don't know what's more embarrassing. That America is so prudish we require this kind of censorship or that Japan is so pervy that that was in the game.

It's not even that pervy, it's a freaking bikini. I've seen more skin on cable.

Okay, so on the fourth battle, the first one with locked doors, I didn't notice the one dude's massive hammer, or really come to grips with what "ATK 20" meant. As a result, I lost both the new dude in the fat armor and Frederick in short order. How big a setback is that? I mean, normally I'd just suck it up and go on, but Frederick seems like a major character to lose so early.

Of course, I'm still not sure how I'm going to deal with the hammer guy anyway. He's able to one-shot every character I have on the board. Does pairing people up provide that much of a boost to their defense that they'd be able to survive this guy?

I barely used Fredrick all game, for what it's worth.... he's super powerful early, but really is a crutch.

You lost Fredrick and Kellem (? - I lost him that first fight too) because they are weak to the type of damage that the hammer guy does. You can see that on their stat sheets, and on the hammer guy's stat sheet.

It's important to keep your dudes with weapon-specific weaknesses away from weapons of that type - use the feature that highlights an enemy's attack range to help avoid waltzing into danger zones.

I'm still working on getting a handle on the different weapon weaknesses and such. Does losing Fredrick cause storyline problems later, or does he just keep showing up in cutscenes?

I didn't lose him... but if you lose any of the important characters they "retire" instead of die.

Ferret wrote:

Insane... and yet... I think I've almost got Chapter 1 this time No deaths and just the boss left. :D

Going back to the beginning of this thread and found this funny. I had Frederick one-shotted by that guy, and I'm playing on Normal. Normal Classic. Oops.

Well, from the "no, duh" files, I'm learning how to manipulate the AI, as well as figuring out how dumb I am.

I'm doing the first side mission where you can recruit Donnell by gaining him a level. I spend some time clearing out the first batch of guys, and get an archer isolated, so I carefully surround him, and send Donnell in to start plinking. That's when I learn that the pink enemy attack radius display is REALLY hard to see against the blue and red character movement radius. I also forget that ranged characters can attack on the diagonal, and I move one of my casters into one of those spots for some stupid reason. Sure enough, the archer attacks her. Then, even better, she counter attacks, and EVEN BETTER, that's when the melee character next to her ALSO decides to join in on the counter attack, with a crit to boot cuz why not. So much for Donnell leveling on that archer.

At that point, I almost hit the soft reset, but resisted and just closed the DS for the night. This morning, I take another look, realize there's one last archer up by the boss, and the boss' radius is a lot smaller than the archer. I had to spend two turns luring the archer out of his room to surround him, but I was able to do it with careful positioning. Donnell is now level 2. Wonder how many levels it'll take before he's awesome.

And man, my healer has now outleveled everyone else. This could be bad if random fights are based on the highest level, and she's it. Of course, her healing staff broke, so that may slow her down a bit...

HELP! I can't figure out how to heal. Lissa has a staff, but I can't figure out how to cast heal.