League Of Legends Catch All

Video for next patch is up on YouTube. The change to blade of the ruined king is new to me, they are adding attack speed and possibly lowering damage, since the bilge cutlas is also being slightly altered. Considering its purpose of anti health stacking, I think this could be a good change.

Also, frozen heart is now made for taric.

Complex wrote:

Video for next patch is up on YouTube. The change to blade of the ruined king is new to me, they are adding attack speed and possibly lowering damage, since the bilge cutlas is also being slightly altered. Considering its purpose of anti health stacking, I think this could be a good change.

Also, frozen heart is now made for taric.

NOOOOOOO they took away Kayle damage amp for slowed targets! No more almost guaranteed level 3 kills!

Increased slow is cool though, the slow feature of reckoning was always a bit meh mid to late game.

in other news, it;s not officially announced but with people noticing additional assets in the game and other "leaks" it looks like the Viktor rework is coming soon and along with it a legendary skin, "Dark Harvester Viktor". I'm primarily a mid guy so that this makes me wery wery happy.

Patch 3.03 Notes

Amumu

These changes slightly reduced Amumu’s burst damage and allow his opponents to spread out during team fights, avoiding all being locked down by Curse of the Sad Mummy.

•Bandage Toss
•Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
•Curse of the Sad Mummy
•Radius reduced to 550 from 600

Ashe

As a classic ranged AD carry, we wanted to make her standout as a bigger late game threat.

•Attack Speed per level increased to 4% from 3.34%

Darius

These changes reduce Darius’ ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.

•Noxian Guillotine
•When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
•Cooldown adjusted to 120/100/80 seconds from 100 at all ranks

Fiddlesticks

•Several of Fiddlesticks' visual effects have been updated

Garen

We’ve slightly reduced Garen’s resilience as he no longer gains bonus Armor and Magic Resist from his base stats. Garen will lose between 4-14 Armor and Magic Resist depending on his level.

•Perseverance
•Heal amount reduced to 0.4% of maximum Health per second from 0.5%
•Decisive Strike
•Fixed a bug where the cast time was faster than intended
•Courage
•Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
•Demacian Justice
•Fixed a bug where the cast time was faster than intended

Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

•Rampage
•Damage increased to 60/95/130/165/200 from 50/85/120/155/190
•Spirit of Dread
•Healing adjusted to 20% at all ranks from 10/15/20/25/30%
•Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
•Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was

Janna

•Monsoon
•Mana cost reduced to 100/150/200 from 150/225/300

Kassadin

We’ve made Nether Blade consistent against all structures. As an already effective mobile assassin, Kassadin does not need unnecessary pushing power.

•Nether Blade
•Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
•Nether Blade's active no longer deals damage to inhibitors or the nexus

Kayle

These changes remove the least noticeable points of excess power on Kayle’s kit. To increase Reckoning’s immediate impact, its slow is becoming stronger but now has a shorter duration.

•No longer gains Magic Resist per level
•Reckoning
•No longer amplifies damage while the target is slowed
•Now applies a stack of Holy Fervor to the target
•Slow duration reduced to 3 seconds from 4
•Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
•Missile Speed increased to 1500 from 1300

Nidalee

These changes clarify Cougar form’s intended strengths of high damage and high mobility rather than durability.

•No longer gains Magic Resist per level
•Swipe
•Ability Power ratio increased 0.6 from 0.4
•Aspect of the Cougar
•No longer grants bonus Armor or Magic Resist

Renekton

•Ruthless Predator
•Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack

Taric

These changes provide opponents with early lane counterplay to Taric by reducing the amount of passive Armor granted by Shatter. In return, Taric is gaining meaningful ways to potentially scale into the later game, new itemization options and better ability to engage his opponents at close range.

•Base Attack Damage reduced to 57 from 62
•Gemcraft - Remade
•Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
•Shatter
•Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
•Active damage now additionally scales with 30% of Taric's Armor
•Mana cost reduced to 50 at all ranks from 50/60/70/80/90
•Dazzle
•Mana cost reduced to 75 from 95

Tristana

As with Ashe, we wanted to make her standout as a bigger late game threat.

•Attack Speed per level increased to 4% from 3.01%

Tryndamere

These changes preserve the intended gameplay and counterplay of Bloodlust by forcing AP Tryndamere build up Fury before being able to fully take advantage of his heal. Using Bloodlust at 100 Fury will result in the same 1.5 AP ratio as before the patch.

•Bloodlust
•Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5

Vayne

These changes help alleviate some of the high pressure of playing Vayne by allowing her more liberal use of Tumble and Condemn.

•Mana per level increased to 35 from 27
•Tumble
•Mana cost reduced to 30 from 40

Vi

These changes reduce her early jungle presence by slowing down her clearing speed. We reintroduced counterplay to Vault Breaker by rewarding opponents for interrupting her while she is charging up.

•Base Attack Damage reduced to 54 from 58
•Vault Breaker
•Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
•Denting Blows
•Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%

Xin Zhao

These changes reduce Xin Zhao’s ability to stick to his target in early engagements and reduce his burst damage especially when building purely defensive items.

•Audacious Charge
•Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
•Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
•Crescent Sweep
•Base damage reduced to 75/175/275 from 125/225/325
•Cooldown increased to 120/110/100 seconds from 100/90/80

Zed

These changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.

•Razor Shuriken
•Damage increased to 75/115/155/195/235 from 75/110/145/180/215
•Shadow Slash
•Damage reduced to 60/90/120/150/180 from 60/95/130/165/200

Items

•Warmog's Armor
•Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%

•Bilgewater Cutlass

These changes make Bilgewater Cutlass a better early pickup for champions who want to utilize its UNIQUE Active.

•Recipe Changed: Long Sword + Vampiric Scepter + 200 gold = 1400 gold
•Attack Damage reduced to 25 from 40
•Life Steal increased to 12% from 10%
•UNIQUE Active damage decreased to 100 from 150
•UNIQUE Active slow reduced to 25% from 30%
•UNIQUE Active range increased to 500 from 400
•UNIQUE Active cooldown increased to 90 seconds from 60 seconds

•Blade of the Ruined King

These changes make Blade of the Ruined King a more universally useful item for Attack Damage champions and allow it to better fulfill its role in their arsenal as an item to combat high Health targets.

•Recipe Changed: Dagger + Dagger + Bilgewater Cutlass + 650 gold = 2850 gold
•Attack Damage reduced to 30 from 45
•Now grants 40% Attack Speed
•Life Steal increased to 15% from 10%
•UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
•UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
•UNIQUE Active range increased to 500 from 400

•Spirit of the Elder Lizard
•Incinerate damage reduced to 14-50 over 3 seconds from 15-66

Game UI

•Players can now access 4 new pings in game through a radial menu
•"Enemy Missing", "On My Way", "Danger", and "Assist Me"
•Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened

Spectator Mode

•In Spectator Mode, the ping button on the minimap has been removed

Co-op vs AI

•Retreat behavior on bots in Dominion Co-op vs AI has been improved

General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

•Nami
•Tidecaller's Blessing is no longer consumed when attacking wards
•Thresh
•Death Sentence is no longer consumed when attacking wards
•Statikk Shiv
•Passive is no longer consumed when attacking wards
•Sheen
•Spellblade is no longer consumed when attacking wards
•Trinity Force
•Spellblade is no longer consumed when attacking wards
•Lichbane
•Spellblade is no longer consumed when attacking wards
•Iceborn Gauntlet
•Spellblade is no longer consumed when attacking wards

•Cursors in colorblind mode have been updated
•All red cursors have been recolored to orange
•The spellcasting cursor has been recolored to a lighter shade of blue
•LeaverBuster has been improved to account for client-related issues
•Fixed an issue that would cause some particles to be invisible for the duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent Singularity)
•Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
•Health bars will now display thicker black lines for every 1000 health
•Enabling HUD animations now animates health and resource bars on the HUD.
•The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead.

With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

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The vayne buff seems scary to me, happy to AP tryn get nerfed.

I had already been using Blade of the Ruined King over Bloodthirster in many situations. I liked how well it paired with characters using Witts End. And it has the best Nuke. Now that it adds its own speed boost, as well as bonus Physical (not magical like originally) it might replace Witts End in cases where 1. I do not need to stack more MR, or 2. the other team has stacked MR because our AP is carrying.

Smart ping is amazing in pubbie games, or when a group can't all get on skype/vent/mumble.

Miashara wrote:

Smart ping is amazing in pubbie games, or when a group can't all get on skype/vent/mumble.

Need to fire it up. Do each of the ping types have an available keyboard command?

I always used alt-click for regular ping, and ctrl-click for the retreat ping.

You hold g/v to ping as usual, and then click but don't release the mouse button. Mid-click, you twitch the mouse in a cardinal direction. There are 4 little options. When you release over an option, it sends out a message.

Fear not, we shall find a way to ignore it just as ably as we ignore voice chat.

Mr Crinkle wrote:

Fear not, we shall find a way to ignore it just as ably as we ignore voice chat.

Or become annoying with it.

Complex wrote:
Mr Crinkle wrote:

Fear not, we shall find a way to ignore it just as ably as we ignore voice chat.

Or become annoying with it.

I'd go with Complex, I see very sarcastic use of the ping system in many of our futures.

Super super hilarious sh*t going on on this stream: http://www.twitch.tv/phantoml0rd

If you wanna see what that rager in your game actually loooks and sounds like if you could see and hear him on video....well this streamer is raging super super hard and loud...all live...and it's damn hilarious.

He is screaming his head off while losing:)

But PhantomL0rd always screams his head off, doesn't much matter if he's losing or not. He was the #1 rated Karthus player in season 1 and has transitioned into "that guy that streams with sunglasses and spouts a lot of nonsense".

Fuzzballx wrote:

Super super hilarious sh*t going on on this stream: http://www.twitch.tv/phantoml0rd

If you wanna see what that rager in your game actually loooks and sounds like if you could see and hear him on video....well this streamer is raging super super hard and loud...all live...and it's damn hilarious.

He is screaming his head off while losing:)

No complex resist comparing fuzzballx to the streamer.
Resist it complex, resist!

Seriously though, I wonder if it could be an act or over exaggerated to get views.

Lol, it was the most entertaining game i ever watched cause of his extreme rage. It was freaking hilarious.

I don't hold the smallest candle to that guy on my worst day's worst game:P

iBlitzcrank is out. Incoming flood of Blitzcranks in solo queue.

His hook seems harder to dodge.

carrotpanic wrote:

His hook seems harder to dodge.

Great! I will continue to throw money at this game until I'm good.

oilypenguin wrote:
carrotpanic wrote:

His hook seems harder to dodge.

Great! I will continue to throw money at this game until I'm good.

your hooks already destroyed me, no more money.

IntangibleFate wrote:
oilypenguin wrote:
carrotpanic wrote:

His hook seems harder to dodge.

Great! I will continue to throw money at this game until I'm good.

your hooks already destroyed me, no more money.

you need a hook off!
Oilypenguin top as blitz against a top Naut played by Frate!

Or if we want to kill all lanes, just have you 2 in a game by yourself in proving grounds! Prove who can land the hooks!

Finally finished my placement matches and ended in Silver 2 Heimerdinger's Vindicators. I am not sure what that means...

Cheeto1016 wrote:

Finally finished my placement matches and ended in Silver 2 Heimerdinger's Vindicators. I am not sure what that means...

It means your better than people in Silver 3-5 in Heimerdinger's Vindicators. Lord of such people in all of your splendor ... While You Can! For soon you will play a series of matches where your team mates AFK and DC on you and you drop to the filthy bottom half of the Heimerdinger's Vindicators. And on that day ... We will 5 Man It!

Complex wrote:
IntangibleFate wrote:
oilypenguin wrote:
carrotpanic wrote:

His hook seems harder to dodge.

Great! I will continue to throw money at this game until I'm good.

your hooks already destroyed me, no more money.

you need a hook off!
Oilypenguin top as blitz against a top Naut played by Frate!

Or if we want to kill all lanes, just have you 2 in a game by yourself in proving grounds! Prove who can land the hooks!

I would pay to see that. As long as you guys recited gremli and lagoras' script on the wall.

Hmm, can't log in. Getting busy server message. Anyone else?

The entire NA region crashed and their website went down with it a couple of hours ago. Seems to be just a 10 minute login queue at the moment.

psoplayer wrote:

The entire NA region crashed and their website went down with it a couple of hours ago. Seems to be just a 10 minute login queue at the moment.

I wonder what was the cause? Malicious makes more since over accidental. Most if not all companies run backup datacenters to pick up the responsibilities of the main datacenter when it goes down. Though if malicious, why?

If accidental, do they not use backup datacenters? Or did they kill their DNS router that would of done the switchover?

Now I can already guess the dyni response of "none of us work at riot so we don't know". My questions are questions of what people might think is the cause. Give me your hypothesis.

It was you.

Complex wrote:

Malicious makes more since over accidental.

I had to read that five times before it made since.

Koz wrote:
Complex wrote:

Malicious makes more since over accidental.

I had to read that five times before it made since.

I was typing on my cellphone, sorry