Official Team Fortress 2 Game Nights (PC)

Older demos fixed? Awesome!

I should stop playing now; I will never again -- literally -- have a moment like this. Is Mex still giving out hats?

IMAGE(http://cloud-2.steampowered.com/ugc/1118288657485180529/599739C5D8DE92F5911B42C44E2D333741079EE7/)

(Sorry to seem self-aggrandizing. I was so shocked and excited I nearly broke my F5 key. And yes, he counter-dominated me ten minutes later, so the normal order of the universe is preserved.)

I thought I felt a disturbance in The Force earlier tonight. I guess that was it.

Hat for dominating ukick? Of course!

ukickmydog wrote:

Muahaha, my ploy of using as many random melee weapons as possible as engi and heavy last night worked:

IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_warrior_spirit.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fists.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_gloves.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_eviction_notice.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fryingpan.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_robot_arm.png)
IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench_jag.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_southern_hospitality.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench.png)

I still say you're a sissy for gunslinger punching me while you were ubered!

Muahaha, my ploy of using as many random melee weapons as possible as engi and heavy last night worked:

IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_warrior_spirit.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fists.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_gloves.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_eviction_notice.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_fryingpan.png)
IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_robot_arm.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench_jag.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_southern_hospitality.png)IMAGE(http://stanspub.hlstatsx.nfoservers.com/hlstatsimg/games/tf/dawards/w_wrench.png)
Edit: also apparently the Eureka Effect doesn't track kills properly so I didn't get that award :(, on the bright side, apparently it is called the "Wrenchmotron" in the kill stats...

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

Gumbie wrote:

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

: 0 Sooo, I guess that's good?

That's really good news. I was wondering why they've kept TF2 in GCF format for so long, especially when Valve seems to like using TF2 as their laboratory to test out all sorts of new stuff.

Steampipe can't come soon enough. Maps always seem to take forever to load for me

Steampipe update is good news, anything to cut down the load times!

Gumbie wrote:

Also before anyone Female Doggoes about setup time taking forever, 30 extra seconds is not going to ruin your life. :)

That's not fair, cutting off my preemptive Female Doggoing.

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30 when map loads are much quicker. Let's try it out tonight and see what happens. Also before anyone Female Doggoes about setup time taking forever, 30 extra seconds is not going to ruin your life.

If something is not to your liking tonight when we test it please don't kick, stomp, scream, and profess loudly over voice chat how much you hate it. Adjustments can easily be made. I don't get paid to maintain the server and the only end goal I have it to make our TF2 games more enjoyable for everyone. No one likes getting stomped by uneven teams and most people on stacked teams don't like rolling other teams either.

Gumbie wrote:

Also before anyone Female Doggoes about setup time taking forever, 30 extra seconds is not going to ruin your life. :)

Hey, that's 30 precious seconds that I'm not going to get back. EVER!

Can you enable team kills and instant respawn for mayhem during that time?

Gumbie wrote:

Big props to ragin for finding a cvar in the gscramble plugin that I've been overlooking. Basically players will be auto scrambled by hlstatsx skill ranks at the end of waiting for players time. Since some people load in much slower than others I've bumped the "waiting for players" time up to 60 seconds from the usual 30. When the steampipe change over happens we can probably put it back down to 30. Let's try it out tonight and see what happens. Also before anyone Female Doggoes about setup time taking forever, 30 extra seconds is not going to ruin your life.

That is exactly what I had been hoping to see! Awesome, thanks so much, both of you. Everyone can use the extra 30 seconds to grab another brewski from the fridge!

Nevermind.

Nevermind.

Gumbie wrote:

If something is not to your liking tonight when we test it please don't kick, stomp, scream, and profess loudly over voice chat how much you hate it.

Fine!

edit: oooh, this would be neat:

Queueball wrote:

Can you enable team kills and instant respawn for mayhem during that time?

Queueball wrote:

Can you enable team kills and instant respawn for mayhem during that time?

I approve this message.

There once was a man from Nantucket...

Gumbie wrote:

Just a heads up TF2 will be converted to Steampipe in the next month or two. For clients it means much faster load times. It will probably break stuff on the server. They just pushed it out to the TF2 beta so hopefully the work out all the bugs there. This link tells you all about Steampipe.

https://support.steampowered.com/kb_...

It's also going to break custom huds for a bit but they'll be easier to install because they'll be vpk files.

Good games last night.

Thanks Gumbie for all the tinkering with the server. You have made it more fun. How does one check his/her skill rating on the stats? Is this simply the rank or is there another stat I am missing?

KUThunderchief wrote:

Good games last night.

Thanks Gumbie for all the tinkering with the server. You have made it more fun. How does one check his/her skill rating on the stats? Is this simply the rank or is there another stat I am missing?

http://stanspub.hlstatsx.nfoservers.com/hlstats.php?mode=players&game=tf

The default sort is by player skill / points.

Wow, Ragin' is 3rd on kills, only behind ukick and evilseed : O

I guess caber does work

ukickmydog wrote:
Queueball wrote:

Can you enable team kills and instant respawn for mayhem during that time?

I approve this message.

I'll try that one out. The problem is I looked at another plugin very similar to the one Queueball is talking about it and enabled the friendly_fire sv_tag on the server which in turn disqualifies the server from quickplay. If this one doesn't do that we should be good.

I just added the HLStats link to the main page of the steam group so people can find it there now.

ragin_redneck wrote:

That's why I like payload maps so much. Everyone is standing relatively still in a group. Well the pubbies do you guys are starting to get wise to the way of the caber.

Was looking at stats for actions and saw "killed charged medic"

http://stanspub.hlstatsx.nfoservers....

Needless to say ragin I don't think you're on the medics good side.

That's why I like payload maps so much. Everyone is standing relatively still in a group. Well the pubbies do you guys are starting to get wise to the way of the caber.

edit: I'm #1 in something though. Deaths.

Ah, so that's why everyone is sporting those logo + weapon avatars.