Official Team Fortress 2 Game Nights (PC)

WizKid wrote:

Gravity does what the Blue Team could not.

I distinctly remember saying:

> nice rampage, wizkid
[sandvich fail]
> LMAO
> replay!

Thank you for obliging me.

Ya ... whatever. Stop showing off that you lived for close to 2 1/2 mins. I don't think that's ever happened for me

IMAGE(http://labzerogames.com/images/IGG/Reward_TF2Hat.png)

http://igg.me/at/skullgirls-dlc/x/458932

Preorder PC Version of Skull Girls (30$) and get demon parasite hatte.

P.S. Skull Girls is pretty good, esp. if you want a super technical dark stalkers.

Man, I wish Valve would hurry up and fix that bug with invisible mannes in 3rd person view in the replay editor. It's frustrating and makes me not want to make replays.

Oo that's actually tempting... plus... there's some PC game that comes with the hatte.

WizKid wrote:

Gravity does what the Blue Team could not.

And that right there is what makes playing Medic so very worth it. Kritz-pocketing WizKid for the first two-thirds of that run garnered 20+ assists, a Mex domination, and the top team score. Thank you sir; it was überwältigend.

Where is everyone tonight

Last chance for Tux. Still willing to help out. Asking half my usual fee now!

Spoiler:

0 / 2

Sparhawk wrote:

Last chance for Tux. Still willing to help out. Asking half my usual fee now!

Spoiler:

0 / 2

Sent you a PM with revised login info. Thanks!

I had a nightmare where I was in an endless corridor version of koth_nucleus, and I was running and running, and tboon was chasing behind me with his infinite ammo flamethrower, cackling all the time...

I guess what I'm saying is, can we change the startup map for Stan's to something else for a while?

Hahaha! I have that same dream all the time except I am the one doing the chasing (and cackling) (and burning)!

I'm not sure what I am saying except I agree a startup map change would be nice.

I changed it to koth_harvest_final

You big babies.

Gumbie wrote:

I changed it to koth_harvest_final

You big babies.

Back to what I had it set for a few weeks ago I see

Now ban pyros.

There was no one last night

Ended up playing FTL instead. God I love FTL.

IMO, what makes Nucleus a good DM/startup map is that the point is so easy to ignore. The RED and BLU sides of the map aren't walled off. Contrast with Sawmill, where you can only enter the opposite side of the map from a handful of chokepoints, or Lakeside, where the point forms an almost-literal wall.

Outside Nucleus, I think Harvest and Viaduct are the best stock maps for screwing around killing each other.

It's a shame there's no koth_watchtower. That would be pretty neat. Snipers would probably dominate, though.

ukickmydog wrote:
Gumbie wrote:

I changed it to koth_harvest_final

You big babies.

Back to what I had it set for a few weeks ago I see :)

IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

Gumbie wrote:
ukickmydog wrote:
Gumbie wrote:

I changed it to koth_harvest_final

You big babies.

Back to what I had it set for a few weeks ago I see :)

IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

IMAGE(http://cdn2.screenjunkies.com/wp-content/uploads/2011/03/chang-slow-clap.gif)

Gumbie wrote:
ukickmydog wrote:
Gumbie wrote:

I changed it to koth_harvest_final

You big babies.

Back to what I had it set for a few weeks ago I see :)

IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

awesome gif
IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

I came for laughs....

Sparhawk wrote:
Gumbie wrote:
ukickmydog wrote:
Gumbie wrote:

I changed it to koth_harvest_final

You big babies.

Back to what I had it set for a few weeks ago I see :)

IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

awesome gif
IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)IMAGE(http://i156.photobucket.com/albums/t22/Gumbie84/whine_zpsba386db5.gif)

And it was totally worth it!

I wish garbage didn't break things. It is a fun KOTH map. Viaduct isn't bad.

I agree, the garbage style KOTH maps actually feel like a KOTH map (with an actual hill being involved). Given most map designers goal of "good enough", it'll likely not be updated to run well and not crash servers.

Queueball wrote:

I agree, the garbage style KOTH maps actually feel like a KOTH map (with an actual hill being involved). Given most map designers goal of "good enough", it'll likely not be updated to run well and not crash servers.

Oh great, I hadn't even noticed there's no hill in Harvest to justify the "King of the Hill" name. Now it's going to bother me every time we play it >_<

edit: I love Viaduct, although I remember people didn't like it because the snow FX were too heavy or something. I just disabled them : p

Mex wrote:

Oh great, I hadn't even noticed there's no hill in Harvest to justify the "King of the Hill" name.

In Harvest, "KOTH" stands for "King of the Hut."

You may have your immersion back now.

Excellent!

Walken Dead wrote:
Mex wrote:

Oh great, I hadn't even noticed there's no hill in Harvest to justify the "King of the Hill" name.

In Harvest, "KOTH" stands for "King of the Harvest."

You may have your immersion back now. :)

FTFY

Also, thanks Sparhawk! I have a new Tux and he did not clean out everything in my inventory, A+++ would be only slightly wary of providing access to my Steam account again.

Walken Dead wrote:

IMO, what makes Nucleus a good DM/startup map is that the point is so easy to ignore. The RED and BLU sides of the map aren't walled off. Contrast with Sawmill, where you can only enter the opposite side of the map from a handful of chokepoints, or Lakeside, where the point forms an almost-literal wall.

Outside Nucleus, I think Harvest and Viaduct are the best stock maps for screwing around killing each other.

I think koth_oilfield is pretty good for that as well. The CP is on that platform in the middle.

I've just been reminded that we should probably spin up a round of cp_pacman_wtf sometime for two -- dare I say, three -- minutes.

Archangel wrote:

I've just been reminded that we should probably spin up a round of cp_pacman_wtf sometime for two -- dare I say, three -- minutes.

Oh dear god, I played that map once for -- wait for it -- five minutes. It was a blast until it sucked.

Patch notes

  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits