[iOS/MOBILE] Boardgame Adaptations Catch-all

Why the crap do the iPhone and the iPad Maxi both have retina but not iPad mini?

I'm sure some combination of power consumption and cost.

Good game of T&E everyone!

athros wrote:

Good game of T&E everyone!

Congrats on the win, you were obviously doing something right!

I'll be honest, after that game I'm not really a fan of T&E played asynchronous like that. Too much changes on the board after three players, there is no easy way to see what the other players did, and a day or two between turns means I have zero continuity in my strategy or game thinking from turn to turn. It might work better with just 2 or 3 players, I don't know. Maybe it would start to click if I played several games and got better at thinking this way, but I think this is a game I prefer to play in person.

Boudreaux wrote:
athros wrote:

Good game of T&E everyone!

Congrats on the win, you were obviously doing something right!

I was unmolested for most of the game, and had all 4 colors in monuments. Luck I was expecting Natus to jump all over me, which is why I took the route I did and ended the game. Funny thing, I was expecting Natus to be ahead by more than a couple of points, with him winning those wars.

Boudreaux wrote:

I'll be honest, after that game I'm not really a fan of T&E played asynchronous like that. Too much changes on the board after three players, there is no easy way to see what the other players did, and a day or two between turns means I have zero continuity in my strategy or game thinking from turn to turn. It might work better with just 2 or 3 players, I don't know. Maybe it would start to click if I played several games and got better at thinking this way, but I think this is a game I prefer to play in person.

It was ok, I just had to go over each of the turns in the Last Moves area.

When the wars started breaking out, that's when I started losing track of what was going on. So many days between turns for me that I lost track of everything.

Since the Notifications are wonky, it's also to lose track where the game is, so I ended up checking it twice a day at least, which helped.

Natus wasn't trying to win, just have the most wars with me, which I think he succeeded in doing. I'm pretty sure I enjoyed myself despite being picked on. Just need a few more games to get a better feel for T&E.

At least one of those wars was started by me. I was surprised there were no revolutions, at least not that I saw.

athros wrote:

Good game of T&E everyone!

Damn that was an unpleasant final screen! Nice win! I share the same gripe about not seeing the previous moves (like you do in Ascension, for instance) but my moves are very short term anyway, so it doesn't make that much of a difference. I do appreciate the notifications, which are better than in most games.

Cyrax, I apologize for that first Disaster Tile. You absolutely outplayed me early in the game and I had a hissy fit and tried to hobble you while I went to work elsewhere. It honest to god was like the gambling scene in 40 Year Old Virgin.

Regarding wars, playing against the AI teaches you to be pretty unfazed about grabbing opportunities where they crop up. I noticed a few open tiles left open adjacent to temple tiles that I sadly couldn't take advantage of. And hey, nice ziggurats!

Le Havre is update.

New:
up to 12 local lobbies

Fixed:
Hanging/crashing
Audio settings not saving (thank you finally!)
Disappearing buildings
A couple ship bugs

Alright, let's get a Le Havre game going. I didn't pay $.99 for me just to wonder how it plays! What's the recommended player #, and who's up for a game?

cyrax wrote:

Alright, let's get a Le Havre game going. I didn't pay $.99 for me just to wonder how it plays! What's the recommended player #, and who's up for a game?

Play the tutorial and at least one local game vs the AI before jumping into MP. I'd recommend a couple short games and a couple long games (more buildings in the long games).

Le Havre is not a simple game. It's one of the most complex games I have.

cyrax wrote:

Alright, let's get a Le Havre game going. I didn't pay $.99 for me just to wonder how it plays! What's the recommended player #, and who's up for a game?

Ooo, me me!

Not sure about the optimal human player number, but the wife and I have settled on always adding one or two AI players in when we play. Definitely easier to keep track of everything with fewer players, so 3 sounds like it might be best if you're starting. Getting a game or two against the AI to start with is a great idea of course.

Gunner wrote:
cyrax wrote:

Alright, let's get a Le Havre game going. I didn't pay $.99 for me just to wonder how it plays! What's the recommended player #, and who's up for a game?

Ooo, me me!

Not sure about the optimal human player number, but the wife and I have settled on always adding one or two AI players in when we play. Definitely easier to keep track of everything with fewer players, so 3 sounds like it might be best if you're starting. Getting a game or two against the AI to start with is a great idea of course.

If you have never, ever played before, how hard is it to get into?

Kind of hard. But the tutorial is pretty good and there's a "suggest move" feature when playing ai.

mudbunny wrote:
Gunner wrote:
cyrax wrote:

Alright, let's get a Le Havre game going. I didn't pay $.99 for me just to wonder how it plays! What's the recommended player #, and who's up for a game?

Ooo, me me!

Not sure about the optimal human player number, but the wife and I have settled on always adding one or two AI players in when we play. Definitely easier to keep track of everything with fewer players, so 3 sounds like it might be best if you're starting. Getting a game or two against the AI to start with is a great idea of course.

If you have never, ever played before, how hard is it to get into?

Good news: if you've played either Agricola or Ora & Labora, then not hard at all! They're all quite similar.

Bad news: otherwise it'll be a bit tough. Worth it though!

I would be up for a game of Le Havre. The game scales pretty well; however with each new player the wait between turns gets longer.

Gunner wrote:

Good news: if you've played either Agricola or Ora & Labora, then not hard at all! They're all quite similar.

Bad news: otherwise it'll be a bit tough. Worth it though!

Eeep.

mudbunny wrote:
Gunner wrote:

Good news: if you've played either Agricola or Ora & Labora, then not hard at all! They're all quite similar.

Bad news: otherwise it'll be a bit tough. Worth it though!

Eeep.

I've played dozens of games of Agricola and I still find Le Havre to be inscrutable.

SixteenBlue wrote:

I've played dozens of games of Agricola and I still find Le Havre to be inscrutable.

I'm in the same boat. I find Agricola to be fairly straightforward, and can understand how I need to plan out my turn to ensure I can convert resources at the right time. Yet with Le Havre I end up with way too many dot turns where I'm just achieving nothing but trying to chase resources, and I end up with all the wrong things at the wrong phase of the game. It probably doesn't help that I don't particularly like the aesthetics of it.

That all said I would be willing to give it another go. I'll try for a refresher game vs the AI tonight.

Me too. Agricola makes sense to me. Le Havre confuses me.

I learned Kingdom Builder this weekend. Then someone pointed out that it's on ipad so I picked that up to check out some of the different rules. I like that it's pass and play.

In prep for Le Harve, has anyone considered playing through Stone Age a bunch of times? Its out on iPhone, with an iPad upscale coming soon (hooray single-source instead of two apps!). There's still a concept of "building purchasing", and resource gathering/conversion, but its also on iOS so you can crank through a few games in an hour.

Chaz wrote:

Me too. Agricola makes sense to me. Le Havre confuses me.

I understand Le Havre in theory, but it just has too many things it wants you to do and too many ways for you to possibly do those things. You need food, you need money, you need resources for boats, and you need resources for buildings, and there are tons of different ways to get all those things - to a certain extent, with the right buildings, those resources are all relatively fungible, so you're always left wondering if there is a smarter course of action than what you're actually doing. I'm always left feeling in Le Havre like I should be planning 5 turns in advance because there is a super efficient combo of resources and buidlings I could be using to achieve my goal. Except that I have to study each of the buildings carefully in order to know what that plan should be. I feel like Le Havre would actually be a better game if they removed half the buildings. I agree that Agricola works better, and I feel like part of that is due to the more silo'd engine building mechanics.

McIrishJihad wrote:

In prep for Le Harve, has anyone considered playing through Stone Age a bunch of times? Its out on iPhone, with an iPad upscale coming soon (hooray single-source instead of two apps!). There's still a concept of "building purchasing", and resource gathering/conversion, but its also on iOS so you can crank through a few games in an hour.

Stone Age is a fantastic game but in no way will it prepare you to play Le Havre. Stone Age is checkers and Le Havre is Star Trek 3D Chess or whatever that was.

carrotpanic wrote:
McIrishJihad wrote:

In prep for Le Harve, has anyone considered playing through Stone Age a bunch of times? Its out on iPhone, with an iPad upscale coming soon (hooray single-source instead of two apps!). There's still a concept of "building purchasing", and resource gathering/conversion, but its also on iOS so you can crank through a few games in an hour.

Stone Age is a fantastic game but in no way will it prepare you to play Le Havre. Stone Age is checkers and Le Havre is Star Trek 3D Chess or whatever that was.

Compare Stone Age to this building reference.

Thank you for curing me of any possible desire to try Le Havre.

I wasn't saying its a direct analog, but if someone was having trouble with turn and resource planning, it might do the trick for that particular mechanic - especially being on iOS and able to crank through a 4 player (3 AI) game in about 45 minutes.

I've only played the tutorial of Le Harve, and hung it up at the time for being "too complex". Now that I've played a bunch of Stone Age (iOS), Agricola, and Lords of Waterdeep, I can see where Le Harve is almost a mashup of all the systems involved in those three games - with even more systems layered on top.

Demyx wrote:

Thank you for curing me of any possible desire to try Le Havre.

I live to serve

EDIT: I'm down for a game. Just need to get through some AI games with the new bug fixes.

How many players are we looking at? Short or Long game?

I'd really like to dig through this game, especially considering I own a physical copy. So maybe this is the motivation I need. My eyes just gloss over whenever I start playing it.

Le Havre has just the right number of buildings. It's an open system with many paths to victory, especially if you play with the advanced buildings that you only see a few of each game. If you took out half the buildings, Le Havre would be as boring and uninteresting as Puerto Rico.

I'll join in a GWJ Le Havre game, particularly if it has about 5 players. Lots of turns passing by = yum. Keithustus on GC.