Demo download locations:
strategyinformer.com
worthdownloading.com
gamershell.com
Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.-Historically accurate representation of Atlantic City and its landmarks
-Strategic gameplay allows city overview, planning, expansion and gathering of intel
-Turn-based tactical combat with a cover system and stealth action
-15 unique player controlled characters each with unique personalities and backgrounds
-An RPG system for development of player characters and managing their equipment
-Competitive and cooperative multiplayer mode with persistent gangs
-15+ hours of gameplay in a single playthrough
-20 unique maps visualizing the various districts of Atlantic City
I readily confess that the main reason I created this thread was to see if anyone wants to split the cost of a 2-pack, which is $51 until January 31.
I played through the demo today, and while the games does have a few flaws, I quite enjoyed what I played. So I'm willing to pitch in $25.50 for a 2-pack with any non-grinder. I see that 5 people on my friends list have the game on their wishlist, so I'm hoping one of you is interested. I'll either Paypal you and you buy it, or Paypal me and I'll buy it, whichever you prefer.
I'm thinking of picking it up, but I'm going to wait until reviews of the game come out. I realize I won't get the pre-order discount, but I'm willing to risk it.
After XCom, I feel like everything will let me down.
MeatMan, if you remember the old game Gangsters, by Eidos, I loved the premise behind it, but I just couldn't get far enough into the game without falling apart to really grok it.
The video you linked looks like the game is Tropico reskinned with more detailed management and original X-Com style combat. Is that a fair twenty-word summary? What are the flaws you mentioned?
Wow, i didn't even realize there was a demo out. I've been on the fence for the last week or so about pre-ordering. Downloading the demo now, hopefully it's not terrible.
I never could get into the Tropico series, so I'm nervous that as much as I might like the combat part, I might not like the management sim part, so I'm waiting for reviews. I did like the demo. I guess I'm secretly just wishing I could get a new turn-based Jagged Alliance so maybe I went in with a bias from the start.
I enjoyed the beta, and glad I pre-ordered and got it for like $22 on GMG.
They still have a pre-order coupon for 25% off until the end of the month.
Oh, that's a shame for me. I was just coming here to post that I'd be happy to split the 2-pack with you. Ah well - any other takers?
So, how is the game?
Reviews seems to suggest that there are some good ideas there, but the game falls flat overall.
So, how is the game?
Youll need to tell me - I shot you a copy on Steam.
I wasn't super impressed with the demo. The fights were a lot less about tactical positioning and more about a bunch of dudes running up to you and unloading their weapons point black. The strategic map game was even less interesting. If the reviews are saying that it doesn't get any better, then I'd stay away.
Well, I'm definitely gonna give it a try. Thanks Spy! This is an unexpected treat.
Tempting, I really loved the original. Never did when a game, or even finish one. Still fantastic in a gangster any colony way. Will have to try it, although it doesn't seem too much like the original. Will go try the demo, and everyone should try the original.
So far, I like it. It's something like a casual gangster game. I'm expecting about as much complexity as Tropico, and so far, that's what I'm getting.
I've held up illegal breweries and resold the beer for a profit. The brewers pulled some strings and kidnapped my minion, and I rescued him and shot them for their trouble. (IE, the tutorial seems to be done.) Now I'm going to find out what other action is going on in my neighborhood, and figure out how to muscle in on it.
Okay just played the demo, and it's sadly not deep enough for me. Not to mention their doesn't seem to be anything like a sandbox or skirmish mode. That tactical combat is boring as well, as there is no reaction fire. In fact really the only two commands you get are attack or move. The good bits are the building and buy stuff. It plays out more like a trading game, a really simple tropico. Rather fun, but I wished it was deeper.
Maybe I load up the original, and finally learn how to play it so I can win.
Yes, there's a Sandbox mode in the full game, as well as multiplayer. In combat, if you've got a Revolver, you can Retaliate against ranged attacks (no, I don't know why). There are around 20-25 skills a player can have (at least that's what is on my list) to modify their characters as they level up, and I think some vary based on the character's class and stats.
Attacks seem to be based on weapons. My guys are shooters, so they get options for quick shot, regular fire, aimed fire, and a shot to the abdomen, which induces bleeding. Not sure if they have melee attacks. One of my characters just picked up a skill that gives him a 50% damage bonus if he hits someone who just fired at him ("Vengeance"), and the other took a skill that gives him +10% damage on all ranged combat.
I agree that it's simple, and fun. It remains to be seen if it holds my attention. The one thing I don't like is that you have to wait in real-time for a character to finish operations, so when you have two characters, you have a few minutes to do something else while the game cycles. I wish there was something to do in-game for that period.
I think it's a good game but it just doesn't have enough in both the combat and management section. They both seem too simple sadly. Basically like you said it can't hold my attention.
Actually, in the tutorial, it's around 250 seconds in the first mission, and at least 120 in the second.
Once you get to the point of having four or five gang members, the waits aren't much of an issue anymore. The limiting factor is usually money, rather than labor.
I've gotten a few missions in, and I'm still pretty neutral, overall. There are things I like, but there are notable frustrations as well. One of them is that you don't seem to have any way of knowing what businesses you can put in a particular building. I was desperate for more beer in one game, and had two rented, empty buildings, but the game would not let me put breweries in them, and there's no explanation why. Some buildings can take a pizzeria, some can't, and there's no way to tell.
I think the biggest annoyance is the very limited camera control. You are not allowed, in tactical combat, to go to a full overhead view. With a 3D camera, they just mysteriously decided that you're not allowed to look straight down. Instead, you're constantly fighting the camera, constantly, trying to figure out the angles and cover, all of which would be instantly apparent if you could just look down.
I would love to have this game, but just can't manage the scratch with paying for holiday bills. I'll have to live through everyone playing the game. So get to talking!
By comparison, Omerta's camera control has much more freedom.
Yes, but Omerta is usually in buildings, with small rooms and tight spaces, requiring a great deal of camera rotation. I didn't have to mess with X-Com's camera very often, but I have to do it all the time in Omerta. If I could just look straight down, I would almost never need to touch it.
Thanks for the pointers on building type, I'll be sure to check that out when I fire it up next.
I finished the first mission today.
Lots of atmosphere and the production values are very high.
As expected, it looks like the campaign slowly feeds you complexity. I'm not going to judge it until I'm through more of the campaign.
The strategic layer looks like it could have some depth, though I wish the "jobs" were more obvious. I keep clicking on businesses to see whether I can raid them when I should be clicking on the jobs instead.
The tactical layer seems OK. There's a cover system implemented that's very similar to XCOM. Initiative is based upon a character's stats and is similar to Disciples (among others).
I like the RPG elements, though I haven't seen any clear indication of experience gained or needed for the next level.
I'd like to zoom out further in both strategic and tactical maps, but other than that the camera seems fine to me.
I'm giving it a qualified "thumbs-up"
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