League Of Legends Catch All

Fuzzballx wrote:

wouldn't it be great if we just had a straight up elo system for ranked instead of some fancy funky wacko system requiring promotion series and crazy crap.

This feels like the carebear bonanza league patch. Honestly. What's wrong with elo. It's not like the quality of an average match is going to improve. How the hell are you really supposed to compare yourself now with anyone.

Maybe i'm just a dumb sh*t, but i already hate the new system with a passion. I was enjoying gaining elo.

Just speculating, but I'm pretty sure I'm gonna like this system a lot better. It might even convince me to queue up for a few ranked games, tbh.

They basically abandoned elo and stole the Starcraft 2 ladder system for ranking. This gives you a group of opponents you can compare yourself to and notice tangible progress as you climb in your bracket, as opposed to one arbitrary number as a faceless participant of thousands. Bronze, Silver, Gold, Platinum is a much clearer metric for someone's approximate skill/playtime than a number between 1200 and 2200.

Dyni wrote:
Fuzzballx wrote:

wouldn't it be great if we just had a straight up elo system for ranked instead of some fancy funky wacko system requiring promotion series and crazy crap.

This feels like the carebear bonanza league patch. Honestly. What's wrong with elo. It's not like the quality of an average match is going to improve. How the hell are you really supposed to compare yourself now with anyone.

Maybe i'm just a dumb sh*t, but i already hate the new system with a passion. I was enjoying gaining elo.

Just speculating, but I'm pretty sure I'm gonna like this system a lot better. It might even convince me to queue up for a few ranked games, tbh.

They basically abandoned elo and stole the Starcraft 2 ladder system for ranking. This gives you a group of opponents you can compare yourself to and notice tangible progress as you climb in your bracket, as opposed to one arbitrary number as a faceless participant of thousands. Bronze, Silver, Gold, Platinum is a much clearer metric for someone's approximate skill/playtime than a number between 1200 and 2200.

Well if it makes more of us willing to try duoing for ranked games i guess i'd be for it just on that mark alone. I'm usually short people to duo with and it's a lot more fun duo than solo que.

Fuzzballx wrote:
Dyni wrote:
Fuzzballx wrote:

wouldn't it be great if we just had a straight up elo system for ranked instead of some fancy funky wacko system requiring promotion series and crazy crap.

This feels like the carebear bonanza league patch. Honestly. What's wrong with elo. It's not like the quality of an average match is going to improve. How the hell are you really supposed to compare yourself now with anyone.

Maybe i'm just a dumb sh*t, but i already hate the new system with a passion. I was enjoying gaining elo.

Just speculating, but I'm pretty sure I'm gonna like this system a lot better. It might even convince me to queue up for a few ranked games, tbh.

They basically abandoned elo and stole the Starcraft 2 ladder system for ranking. This gives you a group of opponents you can compare yourself to and notice tangible progress as you climb in your bracket, as opposed to one arbitrary number as a faceless participant of thousands. Bronze, Silver, Gold, Platinum is a much clearer metric for someone's approximate skill/playtime than a number between 1200 and 2200.

Well if it makes more of us willing to try duoing for ranked games i guess i'd be for it just on that mark alone. I'm usually short people to duo with and it's a lot more fun duo than solo que.

Then you can just blame your partner when you lose! I like this plan!

Nah son, it's those three pubs that are the problem.

Would anybody be up for some games on a smurf tonight? I'm currently level 15 and it is much more fun with other people.

Kamakazi010654 wrote:

Would anybody be up for some games on a smurf tonight? I'm currently level 15 and it is much more fun with other people.

Absolutely! (assuming they manage to get their stuff running smoothly in the next couple of hours)

Season 3 rush. It will be busy this weekend.

ok, so i think the match making for pre ranked is still a little screwy. I just played a game with 2 of my teammates were like me and silver rank in season 2. The other 2, well they were a duo grp who both did not have a single complete rune page and 1 said it was his first ranked game. One of those was our team leader who ban and such. He at least listened to what we said for bans (my previous ranked game before the big S3 patch had amumu, malphite, and shen go unbanned). So, he is first pick and the other duo is last pick, he picks akali. So I think, ok, akali solo top. So we start moving on, the other 2 silver players pick adc and ap mid of miss fortune and twisted fate. So it comes to me and him, I am about to pick a support and assume he is going to jungle, and last second he goes kennen. Yeah, and then he says he is duo top with akali. So now we have no jungler. This can only go well.

So we start playing and me and MF are doing ok, I get first blood and we start to zone caitlan and lulu. Then we give cait two kills by them having jungle come in a few times and getting us low enough to kill. top lane is against a talon. They start to feed him hard. They get a few kills here and there but yeah. at lvl 8 or so akali decides to afk without any notice for 3-5 lvls. Kennen gives more kills to enemy team. We are eventually able to get a couple decent battles in where MF and TF eat the enemy team. And with 2 aces we are able to push into their base and win. Final tally had akali at 9/12/9 and kennen had 1/14/10. our MF had 16/5/15 and tf had 11/3/17 and I had 3/6/24. It was a stressful game.

Now my question is this, why on earth did we get those two? The other team had full rune pages and were for the most part competent. They made bad moves that split them here and there, but none of them fed super hard (well possibly talon in the 2 v 1). So why does matchmaking put them with me?

So why does matchmaking put them with me?

Is this what everyone says pretty much every game when playing with the public in pvp?

Had a great time tonight with Lumpus Grumpus playing support Soraka (best bait NA) to my Ashe.

In an hour long game got almost a full 6 item build: BT, LW, IE, QSS, Statik Shiv, Zephyr holy crap was I doing damage.

Kamakazi010654 wrote:

Had a great time tonight with Lumpus Grumpus playing support Soraka (best bait NA) to my Ashe.

In an hour long game got almost a full 6 item build: BT, LW, IE, QSS, Statik Shiv, Zephyr holy crap was I doing damage.

That last match was great, considering how our team managed to fight back after constantly feeding throwing themselves at the other team.

Also, that might be the best variant of my handle I've seen.

LupusUmbrus wrote:
Kamakazi010654 wrote:

Had a great time tonight with Lumpus Grumpus playing support Soraka (best bait NA) to my Ashe.

In an hour long game got almost a full 6 item build: BT, LW, IE, QSS, Statik Shiv, Zephyr holy crap was I doing damage.

That last match was great, considering how our team managed to fight back after constantly feeding throwing themselves at the other team.

Also, that might be the best variant of my handle I've seen. :D

Yeah...... alll I rememberedis that it started with "Lu"

I have had a bad string of negative Nancy's today, already reported 3 people.

Really kills the fun for me.

Is there a cheaper way to get my hands onto the Digital Collector's Pack or will I have to buy 5k RP for $35?

Lovgin the game so far. Getting fairly handy with Ashe...

I know this is terribly basic, but does anyone have mastery suggestions for ranged champs? I took an 8-month breather and of course came back to find everything changed. Thanks!

Luggage wrote:

Is there a cheaper way to get my hands onto the Digital Collector's Pack or will I have to buy 5k RP for $35?

Buying the $10 + $20 tiers will give you enough for the pack. You don't get quite as many points per dollar, but it saves you $5 and you'll still have 1660 RP left over for spending on other stuff.

Natus wrote:

I know this is terribly basic, but does anyone have mastery suggestions for ranged champs? I took an 8-month breather and of course came back to find everything changed. Thanks!

Full offensive: http://www.finalesfunkeln.com/s3/#3l...
or just trying to make it through laning phase: http://www.finalesfunkeln.com/s3/#3l...

Luggage wrote:

Lovgin the game so far. Getting fairly handy with Ashe...

I've also been maining Ashe. She's just so good for new players. I tried playing some a few melee champions this weekend and got demolished by the bots. I've decided that I don't know how to play melee yet and need to stick to ranged or support classes for now.

Ashe is a good start with a slow, a skill shot stun.

At higher level play, you will get your lunch money stolen though. Some of the other "easy" champs like Garen or Ryze you can carry into playing at the higher levels.

Unless something is drastically different today, you will see a lot of Ashe and Yi in pubbie matches levels 1-29.999, and they will use builds that you cannot get away with.

psoplayer wrote:
Natus wrote:

I know this is terribly basic, but does anyone have mastery suggestions for ranged champs? I took an 8-month breather and of course came back to find everything changed. Thanks!

Full offensive: http://www.finalesfunkeln.com/s3/#3l...
or just trying to make it through laning phase: http://www.finalesfunkeln.com/s3/#3l...

Thanks very much!!

KingGorilla wrote:

Some of the other "easy" champs like Garen or Ryze you can carry into playing at the higher levels.

For me, Ryze, like life, is hard.

Ashe is %100 viable at 30 and I invite anyone who says otherwise to take it up with Mogl. Seriously, he'll destroy you.

Dat arrow.

There isn't a drastically underpowered ADC, so don't think that just because Ashe isn't played very often in tournaments that she falls off at 30. Corki, Ez, and Graves all have abilities that give them a slight edge (mostly revolving around survivability) at the highest levels and that's why they're seen almost exclusively (with Cait, MF, Ashe and Draven tossed in on occasion) in tournaments. But notice that no one ever bans ADCs in tournaments? That's because they're mostly interchangeable, it comes down to personal play style.

KG is right about one thing: You'll get your lunch money stolen at higher levels. But it isn't because you're playing Ashe, it's because of inexperience. There's only 1 fix for that =) Playing ADC can get pretty complicated at higher levels, especially since it revolves around working with a partner. A medium skill ADC and an excellent support will beat a great ADC with a terrible support 9 times out of 10.

I won't get into the details as to why that is but just keep playing and you'll start to figure it out. Just remember 3 things:

1.) Last hit.
2.) Be careful where you're standing.
3.) Play safe.

As ADC you'll get stronger the longer you stay alive. If you can get the other carry to feed and you're alive? You'll win your lane.

4.) Don't waste mana on minions, unless your have a champ that builds Tear of the Goddess.

Nothing pisses me off more when I am supporting, or Jungling than the ADC wasting mana.

Ryze is easy. Just bang your head on the keyboard like eighty times.

oilypenguin wrote:

There isn't a drastically underpowered ADC, so don't think that just because Ashe isn't played very often in tournaments that she falls off at 30. Corki, Ez, and Graves all have abilities that give them a slight edge (mostly revolving around survivability) at the highest levels and that's why they're seen almost exclusively (with Cait, MF, Ashe and Draven tossed in on occasion) in tournaments. But notice that no one ever bans ADCs in tournaments? That's because they're mostly interchangeable, it comes down to personal play style.

Since the season 3 changes, Corki has fallen off hard due to several nerfs, and Miss Fortune is now right up there with Ezreal as most picked AD carry for high level play. Yes to everything else you said. Any AD carry can be fine, which is a big reason why you rarely see them banned.

I've always thought Ashe was an odd champ for beginners. She's kind of a newb trap. It's very easy to learn basics with her, so new players all pick her up. Unfortunately, she's one of the most difficult AD carries to play effectively against better opponents. No escape, fairly weak laner, but she has a pretty beastly late game if you can get there. Ashe Arrow is also one of the best ults in the game.

That lack of escape, compared with the power of her punch is what makes her pretty underpowered. Kog and Fiora have no escapes either, but hit like sledgehammers. Indeed, anyone can play a champ well, oily. But in the grand scheme of things, I rarely see Ashe pulling weight as a carry. Just like I rarely see Yi doing it.

I also hardly ever see AD Mid Ez working out well.

That is why I have my sanity preserving drop out list.

Dyni wrote:

Since the season 3 changes, Corki has fallen off hard due to several nerfs

You wanna fight, punk? The only significant change made to Corki recently made him a little less safe. The item changes in S3 actually made him better, as the new Black Cleaver pairs with Gatling Gun like a boss. He might be in the bottom 5% in terms of global win rate, but that's just because he's hard to play, and always has been.

For complex and carrot, here is some tournament play heimer. The casters are a little annoying, but what a strategy!

KingGorilla wrote:

That lack of escape, compared with the power of her punch is what makes her pretty underpowered. Kog and Fiora have no escapes either, but hit like sledgehammers. Indeed, anyone can play a champ well, oily. But in the grand scheme of things, I rarely see Ashe pulling weight as a carry. Just like I rarely see Yi doing it.

I also hardly ever see AD Mid Ez working out well.

That is why I have my sanity preserving drop out list.

She many not hit like a truck, but the amount of utility Ashe brings as an ADC is crazy. A global stun for the laning phase and an amazing initiating tool in the team fight phase. She doesn't need a million damage when she can just kite the whole team after her arrow lands. With fervor boot upgrades and a perma slow, good luck escaping or chasing her down without a gap closer. We played a game last night with Ashe, Singed, and Thresh, we just couldn't get to her. I could shred apart the front line as ad kog (ap still greater than ad), but then just got kited for the rest of the fight. Give her the right comp and she can do amazing things.

drdoak wrote:

Ryze is easy. Just bang your head on the keyboard like eighty times.

Pro-tip:
Hit R first. Then bang head on keyboard.

I think Ashe is perfectly viable and that arrow makes for epic engages when done right and paired on the right team. I remember watching a pro team use her with an orianna and the arrow led to great ori ults and visa versa.

psoplayer wrote:
Dyni wrote:

Since the season 3 changes, Corki has fallen off hard due to several nerfs

You wanna fight, punk? The only significant change made to Corki recently made him a little less safe. The item changes in S3 actually made him better, as the new Black Cleaver pairs with Gatling Gun like a boss. He might be in the bottom 5% in terms of global win rate, but that's just because he's hard to play, and always has been.

The missle barrage change was pretty huge, and 26 second cd on Valkyrie at level 1 is ridiculous. The nerfs add up in a hurry. His pick rate in tournament play dropped to almost zero. Here's the most recent IEM tournament for reference:

IMAGE(http://i.imgur.com/ihhmRjT.png)

15 picks/bans for MF, 12 picks for Ezreal, 11 for Caitlin, and Corki picked 1 time in 3 days. Considering he was the 2nd most picked AD before those changes, I'd say he's fallen off pretty hard at high levels.

Edit: Ashe is fine and perfectly viable, I just think she's a strange champ for beginners. Graves seems like a much more logical beginner AD champ to me.

Graves is wonderful.

Problem is, Graves is new (compared to Ashe), so they trot out her iciness as a champ for new players since she's wicked cheap. However, she also has a ton of utility so she gives a broader view of ways to play LoL, imo. Also, you don't need an escape when your main ability can slow an entire lane ;p

But yeah, if you're serious about learning to play an ADC with someone easy to play that will still wreck face, I think Graves is the way to go. Cait and MF are fantastic as well.

The takeaway here though is just to find an ADC that you're comfortable with. Except at the very highest levels, winning your lane will come down to player skill rather than ADC match-up. One of the nice things about playing a ranged ADC is that a lot of your last hitting skills translate between most of the other champs in that role.

So learn Ashe now and play with the others during their free weeks. Soon, you too can join in the written slapfight that is this thread. If that doesn't entice you to play more LoL, what will?