League Of Legends Catch All

Are you getting good leashes?

KingGorilla wrote:

Are you getting good leashes?

Yes I did. Went smiteless at red then went straight to blue and gave it to Karthus to start the game. Then 3 minutes later, wraiths killed me =)

Lee Sin isn't a super fast clearer. He's a terror because of his mobility, ganks, and dueling ability. And though you don't need the blue at the start, giving it up is a huge chunk of experience lost, as well as slowing down your clear speed even further without the added CDR. I wouldn't give up your first blue unless you've already had 1 or 2 successful ganks. It puts you too far behind, and Lee Sin is all about the early-mid game.

You might not notice the impact of Malphite in teamfights outside of his ult until you E the enemy AD carry. Holy sh*t that attack speed slow is sooooooo brutal, and that's the first skill you should be maxing as a Malphite jungler.

Dyni wrote:

Lee Sin isn't a super fast clearer. He's a terror because of his mobility, ganks, and dueling ability. And though you don't need the blue at the start, giving it up is a huge chunk of experience lost, as well as slowing down your clear speed even further without the added CDR. I wouldn't give up your first blue unless you've already had 1 or 2 successful ganks. It puts you too far behind, and Lee Sin is all about the early-mid game.

You might not notice the impact of Malphite in teamfights outside of his ult until you E the enemy AD carry. Holy sh*t that attack speed slow is sooooooo brutal, and that's the first skill you should be maxing as a Malphite jungler.

I'm not a jungler, but when I do, it's with Lee Sin. Normally I start blue, and clear my way around to red buff. Now I'm level 3 with a red buff, and I have witnesses to prove that my ganks at this point are devastating. From there it's about 50/50 ganks and clearing. Once you get life steal you can kick,stomp, shield your way around the jungler. Make sure you are chaining your abilities and their secondary activations so that you get the max amount of flurries.

In team fights, I try to just walk in and stomp, then I make a judgement call as to my step two. If we got jumped, I shield to my AD carry and kick their bruiser away, hopefully at the enemy carry to knock them both up. If we are jumping them I kick my way towards their carry, and hopefully boot that fool in to the midst of my team Blitznam style. Squee Sin baby.

Yeah, a lot of jungle experience is in the buff camps so not getting both of them on your first clear can put you behind. Usually the reason to get a smiteless leash is to invade one of the enemy jungle's big camps or to get a double buff gank out sooner.

Yeah, if you are giving up the golem, you are handicapping your jungle, but for the good of the team.

You might try a gank or invasion right after you get red. Bot or Middle lane are likely to have poor ward coverage, and might be over aggressive in the first 5 minutes. Same with their Jungler, there is a good shot that if you get Red, and then boot it to the other team's red, you will get a kill and a steal off of them early on against a champ starting blue. With a champ starting Red on the other team, cross the river and take theirs as your second camp-but be sure you fight the Golem in the Bush.

KingGorilla wrote:

I kinda miss the perk where Smite only granted gold as a last hit on a monster. It encouraged people to wait.

Two things:

1. The mastery bonus has always given the extra gold on use, regardless of whether or not it kills.
2. How are people not encouraged to wait right now? Using Smite early gets buffs/dragons/barons stolen.

Mr Crinkle wrote:
KingGorilla wrote:

I kinda miss the perk where Smite only granted gold as a last hit on a monster. It encouraged people to wait.

Two things:

1. The mastery bonus has always given the extra gold on use, regardless of whether or not it kills.
2. How are people not encouraged to wait right now? Using Smite early gets buffs/dragons/barons stolen.

Yup, the smite gold mastery hasn't changed that I know of. On #2, I've finally come around to appreciate using smite immediately when I'm taking my first buff and have teammates leashing/protecting. It will:

  1. Avoid stupid smite mistakes where teammates have an autoattack mid-air that kills the buff as you smite it
  2. More importantly, get smite off cooldown faster, allowing you to take your second buff quicker. (This depends somewhat on your champ's clear speed for it to make a difference) Edit: thus, you get lvl 3 faster and can gank earlier as well

Other than that early game case, smite isn't living up to its full potential unless you save it for the last hit.

Dunno, still seems risky. People forget about passive DoTs, and you never really have perfect vision around the buff. Would be an awful shame if the opposing Lee happened to be sitting in the curly brush with a ward and Q'd it for the last hit or some other crazy thing.

And #1 should never happen; just look at the minion health and don't Smite until it drops below 490.

It shouldn't, but it does, including last night. I walked into bot lane with blue buff as Ashe. (and then proceeded to immediately hand it off to the enemy sona, but that's beside the point)

KingGorilla wrote:

Yeah, if you are giving up the golem, you are handicapping your jungle, but for the good of the team.

It's not good for the team if it puts your jungler behind.

psoplayer wrote:

It shouldn't, but it does, including last night. I walked into bot lane with blue buff as Ashe. (and then proceeded to immediately hand it off to the enemy sona, but that's beside the point)

Then your jungler screwed up. Though, you shouldn't stay around to help him quite that long unless he asked for smiteless.

Dyni wrote:
psoplayer wrote:

It shouldn't, but it does, including last night. I walked into bot lane with blue buff as Ashe. (and then proceeded to immediately hand it off to the enemy sona, but that's beside the point)

Then your jungler screwed up. Though, you shouldn't stay around to help him quite that long unless he asked for smiteless.

All true, and partly my fault. The pubbie asked for a "hard leash", which I saw and obliged. I didn't notice until after the fact that he had further clarified that during the time between wolves and blue to mean not smiteless. Needless to say it was 100% my fault in his eyes.

psoplayer wrote:
Dyni wrote:
psoplayer wrote:

It shouldn't, but it does, including last night. I walked into bot lane with blue buff as Ashe. (and then proceeded to immediately hand it off to the enemy sona, but that's beside the point)

Then your jungler screwed up. Though, you shouldn't stay around to help him quite that long unless he asked for smiteless.

All true, and partly my fault. The pubbie asked for a "hard leash", which I saw and obliged. I didn't notice until after the fact that he had further clarified that during the time between wolves and blue to mean not smiteless. Needless to say it was 100% my fault in his eyes.

I'm not as hardcore as you guys. Can you define "hard leash", please?

Natus wrote:
psoplayer wrote:
Dyni wrote:
psoplayer wrote:

It shouldn't, but it does, including last night. I walked into bot lane with blue buff as Ashe. (and then proceeded to immediately hand it off to the enemy sona, but that's beside the point)

Then your jungler screwed up. Though, you shouldn't stay around to help him quite that long unless he asked for smiteless.

All true, and partly my fault. The pubbie asked for a "hard leash", which I saw and obliged. I didn't notice until after the fact that he had further clarified that during the time between wolves and blue to mean not smiteless. Needless to say it was 100% my fault in his eyes.

I'm not as hardcore as you guys. Can you define "hard leash", please?

It just means for non-junglers to help the jungler kill red or blue buff by putting sustained damage on it, as opposed to hitting it once or twice and running away.

Leashing is a bit of an archaic term now because jungle creeps don't actually leash anymore.

psoplayer wrote:

Needless to say it was 100% my fault in his eyes.

Wait, a kid on the Internet screwed up and put the blame on someone else? Call the president.

Dyni wrote:
KingGorilla wrote:

Yeah, if you are giving up the golem, you are handicapping your jungle, but for the good of the team.

It's not good for the team if it puts your jungler behind.

It is one of the risks you calculate. I am seeing, very often, Junglers letting mid take blue right off the bat. But for most junglers, even with no mana, that HR and CDR is a lot to give up. More often than not, I am finding that I need to keep the first and second clears. The exception is Mundo, after clear 1, the Red and Blue Buffs are gifts for the mid and the carry.

It should never be expected. And I have a big pet peeve with people just taking, even normal Mobs. If the lanes are not getting set up for ganks, I need to clear the jungle 2-3 times solo, with some thievery. It is not my fault if the top lane, or mid lane is not getting CS and falling behind. And taking my food is just hurting both of us.

The usual expectation is that the jungler will take the first red/blue, donate all future blues, and donate reds whenever the AD is nearby. Hence blue side junglers will probably donate red earlier. Blues are much more of a hot ticket item than reds, because many mid lanes are unwinnable and some are even unfarmable if one person has blue and the other does not.

If I'm playing a mana dependent mid in a non-trivial matchup and the jungler goes to take the second blue without a compelling reason, he's going to hear about it from me. I generally sidestep this problem by calling out blue timers and being a general pain in the ass about getting it promptly. Lost blues lead to lost games.

Mr Crinkle wrote:
psoplayer wrote:

Needless to say it was 100% my fault in his eyes.

Wait, a kid on the Internet screwed up and put the blame on someone else? Call the president.

Hello? Mr. President, sir? Yes, I'd like you to know that while playing an online video game, the player xX_SmOtPoKeR_Xx recently blamed me for a mistake in which he clearly shared some blame.

...

Yes, Mr. President. I know it's hard to believe, but it's true. He didn't even listen to my well argued defense, and what's more he had the nerve to insinuate that I was, in fact, a homosexual...

...

Not at all, Mr. President. I would never suggest that there's anything wrong with that.

...

No, thank you Mr. President.

...

Alright, bye bye now.

Aaaaaand, done.

Good. He needs to know.

Mr Crinkle wrote:

The usual expectation is that the jungler will take the first red/blue, donate all future blues, and donate reds whenever the AD is nearby. Hence blue side junglers will probably donate red earlier. Blues are much more of a hot ticket item than reds, because many mid lanes are unwinnable and some are even unfarmable if one person has blue and the other does not.

If I'm playing a mana dependent mid in a non-trivial matchup and the jungler goes to take the second blue without a compelling reason, he's going to hear about it from me. I generally sidestep this problem by calling out blue timers and being a general pain in the ass about getting it promptly. Lost blues lead to lost games.

I have to say that I prefer mana less junglers so that giving mid blue isn't an issue. Though the mana less champs usually have weaker cc compared to the mana hungry. Like amumu and maokai can easily blow their mana on fast jungle clears and have some nice hard cc for ganks. Thinking about it, are there any mana less champs that have a hold or stun? Riven? Rengar if he builds the charges for it.

I kind of want to try trynd jungle, his slow might be nice for ganks.

Complex wrote:

mana less champs that have a hold or stun? Riven? Rengar if he builds the charges for it.

also Renekton, Shen, & Kennen

They aren't all made for the jungle, though.

He stopped taking my calls after a few months of Bad Company 2

psoplayer wrote:
Complex wrote:

mana less champs that have a hold or stun? Riven? Rengar if he builds the charges for it.

also Renekton, Shen, & Kennen

They aren't all made for the jungle, though.

I forgot shen, mostly cause of how often he gets banned. I have never seen a jungle renekton or kennen. I think renekton could do well in the jungle. Kennen stun is not really gankable with. You would have to run over with rush, land skill shot, and then consume all close charges. If they dodge the rush or skill shot you got nothing really. Even his ult could be dodged by mobile champs like ahris ult. Could be an interesting attempt though.

http://www.twitch.tv/esltv_lol/

MYM Meta:

global presense/teleport AP top, top solo bot, ADC mid, roaming support supports jungle invasion and mid adc.

heh, cool sh*t bro.

The game is nuts. But there's some interesting ideas in that to try out. Roaming mid based support op.

I would love to try this meta. Cait/Ez solo mid all day son!

Squee9 wrote:

I would love to try this meta. Cait/Ez solo mid all day son!

It would make blitz jungle more viable. That taric/blitz roam we did was one of my more fun games ever.

Also. Sorry for the laser.

You would need the team comp in order to swap the AP carry into bot lane if you're playing purple side, making sure it's someone who would be comfortable 1v2 and/or farming under tower rather than whomever was going to be your bruiser top.

Sounds fun, though. I do love some early jungle aggression... And with the help of a roaming support? Yes please!

If anything its an excuse for a heimer lane.

MYM did it with TF top, Rumble bot, MF mid, Xin jungle, Zyra support.

Rumble actually basically won his lane vs taric/draven (with some help obviously but he got first blood even). They demolished their opponents.

Clearly it's comp dependent. It's also a very aggressive meta.