Planetside 2 Catch-All

Liberators are actually kinda overpowered at the moment. Even a Zepher can kill a skyguard without reloading and a full magazine of flak from a skyguard does barely a third of the liberator's health. As a consequence you really need 2-3 skyguards or 3-4 burster MAXes working together or it can just casually sit and farm. AA rockets? Well they just laugh at those. I expect nerfs.

It's still fairly easy to destroy one with an ESF if you have rockets though.

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

Tamren wrote:

Liberators are actually kinda overpowered at the moment. Even a Zepher can kill a skyguard without reloading and a full magazine of flak from a skyguard does barely a third of the liberator's health. As a consequence you really need 2-3 skyguards or 3-4 burster MAXes working together or it can just casually sit and farm. AA rockets? Well they just laugh at those. I expect nerfs.

It's still fairly easy to destroy one with an ESF if you have rockets though.

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

AP Erebus wrote:

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

The nerf of the Liberator guns didn't actually change the damage, just the shape of the blast. If you are dead-on with your shots you won't notice any difference. The added drop from gravity isn't a big deal either. Now that flak is a lot weaker Liberators tend to fly a lot lower now, especially if there are no ESFs to chase them off. I found out the hard way that the Shredder minigun does ludicrous damage at short range, taking out a lightning in two bursts.

AP Erebus wrote:

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

That's a really good deal. I would spring for a couple to use on double XP events only my alpha squad boost still has over 150 days on it and you can't swap them out.

Tamren wrote:
AP Erebus wrote:

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

The nerf of the Liberator guns didn't actually change the damage, just the shape of the blast. If you are dead-on with your shots you won't notice any difference. The added drop from gravity isn't a big deal either. Now that flak is a lot weaker Liberators tend to fly a lot lower now, especially if there are no ESFs to chase them off. I found out the hard way that the Shredder minigun does ludicrous damage at short range, taking out a lightning in two bursts.

AP Erebus wrote:

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

That's a really good deal. I would spring for a couple to use on double XP events only my alpha squad boost still has over 150 days on it and you can't swap them out.

I actually always thought for liberators damage against them should have a chain effect. IE the longer someone is firing on you the more damage they do per bullet. They would have to nerf flak more to compensate but it would make pilots much more skittish and prone to running away. I also like using the anti air missiles but they feel a tad weak, like throwing rocks. It be neat if they had a performance effect on hit. Say cause the controls to go wonky or act like a flash bang.

Just some thoughts, overall I think aa and air seems to be alright. With a slight edge to air as aa is boring and people avoid it while the opposite is true for planes.

The Dalton is the daily today 350 SC!

Do yourself a favor and get that along with Tank Busters for 100 certs.

BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

TempestBlayze wrote:

The Dalton is the daily today 350 SC! Do yourself a favor and get that along with Tank Busters for 100 certs.

I thought the Zepher was the be-all gun to use? Now I'm confused.

Edit: Oh wait, anti-armor specific. I see.

Edit 2: There is a new anti-air flak cannon for the tank secondary position. It's like MBT skyguarding, and it's about time!

AP Erebus wrote:

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.
.

What server you on mate?

Double XP until monday, get it while it's hot!

Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Tamren wrote:

Double XP until monday, get it while it's hot!

Sweet! so you all on vent

master0 wrote:
Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Jump jets are like a free parachute, it's become my default class for when I'm flying so you're safe assuming you get out in time. It's much more versatile that way, much better for infiltrating (not the class) too as you don't need to find a safe spot to land in a hostile base, and you can fake it to look like you 'had an accident'.

Then you C4 whatever turret managed to harass you on the way in, and if you don't have 2x C4 yet, stand back and wait for the guy to pop out of the turret, usually assuming it's a remotely fired shell, and shoot him from a safe distance or stab him if you want to get all personal.

master0 wrote:
Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Tamren wrote:

Double XP until monday, get it while it's hot!

Sweet! so you all on vent

Whoops typo. Why didn't he try to use his jump jets instead of dieing?

This event is fun so far. Made 300 certs in 3.5 hours. Double XP is amazing, you get 1.5 certs just from repairing a turret.

Haven't seen much of the "Empire Showdown" event. I got in one phase which was to take and hold the Bastion on Amerish which the Vanu did in high style. We won that part of the event, but dunno if we actually get something from it. The game is surprisingly stable now! Even in really dense battles there is almost no slowdown, just a big hiccup when you first load everything in.

I think we broke the server's back a little because I ended up desyncing my scythe somehow. It was bizarre. I was fighting in the air at the Bastion and landed to repair and rearm. Hit what seemed like a HUGE lag spike and when I took off to fight again it bugged out. Every time my scythe was damaged it would just regenerate it's health. Not only that but it gave me huge chunks of 75-150 repair xp and the UI said that I was being repaired by... me. By the time I realized what was going on all my ammo was spent and you can't re-arm a desynced vehicle. So I just kinda puttered around until I happened to ram a reaver head on and bounced off like a rubber ball. My scythe shot to 0% health and was on fire but didn't get destroyed...

The reaver I rammed actually died but the server didn't give me the XP until a good 40 seconds later. And then about 20 seconds after that my scythe's death caught up to it too. Definitely some lingering issues to be worked out.

When there are so many people the game just breaks. I think we also one the third part of the event (conquer the most territory on amerish). Fairly certain we don't get anything from it.

MadGav wrote:
AP Erebus wrote:

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.
.

What server you on mate?

Briggs...

I put my 50% XP boost on as well as the double XP, and the VS were trying to take The Crown for about 2 hours... I think I got about 400 certs or so, enough for me to get the 3rd tier airspeed frame for my reaver.

How much difference does the speed boost make? I'm told each tier only gives you about 3kph. Stock speed for Reavers and Scythes are roughly 200kph and 300kph with afterburners.

Fun trick I found last night in my scythe to get a little extra speed - go full speed forwards, nose down and use the vertical thruster (space) to get more speed.

Anyone taken a look at the Roadmap yet? Some really interesting stuff in there.

Well the results are in.

IMAGE(http://i45.tinypic.com/smboeh.jpg)

Vanu are clearly the overall winners here. The weird thing is that if you were to look at all of the media they put out you would think TR had won. Apparently the only "prize" to come out of this so far was a trophy given to TotalBiscuit at the actual SOE event. Which the TR won by popular vote.

If that's the official verdict for the "Ultimate Empire Votedown" I'm going to be very annoyed.

Vanu cleaned up on Mattherson. Had great multi-outfit co-ordination that allowed us to stomp the TR (our most hated enemies). We held five labs in some of the best fighting I've seen since the game launched. Managed to flip the fifth with less than five minutes in the event with a massive (500 plus player) pod drop onto one of the amp stations.

Then we took and held The Bastion for the entirety of the 40 minutes and the sever almost crashed. VS alone had 582 players in the hex and both the TR and NC were making strong pushes. I'd estimate at least 1200 players in and around the cap points. The game did not handle it well. There was a bug where grenades and mines are infinite because the server cannot track them all. So you had grenades and mines everywhere. There were also some really bad hit detection issues where you would fire on an enemy and you couldn't kill each other. Then 30 seconds later the server would catch up and you're both die.

Eventually, the NC gave up on taking the point and stared capping the continent for the final challenge. When the second challenge ended they had almost the entire continent capped except The Bastion. In one the most coordinated continent caps I've seen unfolded and all the VS players spread across the continent like wave of purple death. There was a massive air battle that I wish I had recorded. We almost got the cont lock before the event ended, but easily won with over 70% of the total territory.

All in all it was a great event. SOE needs to work on their streaming a bit and hire a new sound guy. A few technical problems aside the whole thing was a huge success. The fight at The Bastion is the most epic fights I've every experience in a game. I hope they do more mission based stuff in the future. I think it an awesome way to show off the scale of the game and really makes you marvel at what the true scope could be.

So what happened that caused them to swap in LevelCap for Tobuscus at the last minute? My 10 year old daughter is a big fan of that Tobuscus guy on youtube for some reason, and had seen his earlier promo video. Tobuscus just not have the time?

(I don't understand the Tobuscus thing, but she's all about that guy, as are her friends at school.)

Community popular demand. I could say more but let me put it this way:

Typical LevelCap video:

Typical Tobuscus video:

Oh, I much prefer LC, but she was asking if he got canned or if he stepped down. I know he's on a TV show, etc.

No big deal, just got asked the question.

Also we won the third event on waterson. Sadly the admins called it wrong, so what can you do.

edit: Checked out the roadmap, looks good except for one thing. I don't like the idea of destroying the scu and only slowing down spawning. It should stop spawning and speed up capture when that happens. Fights mostly over at that point.

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

Ariskany Evan wrote:

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

That was basically how it was. Mass message saying to fight over so and so to win. Actually what you might be interested in is the addition to the spawn system. Just noticed it yesterday but the give you three or four points that are under attack and need reinforcement across the map. Makes getting into a fight super easy.

master0 wrote:
Ariskany Evan wrote:

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

That was basically how it was. Mass message saying to fight over so and so to win. Actually what you might be interested in is the addition to the spawn system. Just noticed it yesterday but the give you three or four points that are under attack and need reinforcement across the map. Makes getting into a fight super easy.

Cool! I'm sure in a month or so I'll be reinstalling, what with the developers seeming pretty intent on improving the game.

Tamren wrote:

How much difference does the speed boost make? I'm told each tier only gives you about 3kph. Stock speed for Reavers and Scythes are roughly 200kph and 300kph with afterburners.

It seems to give approx 10% bonus...

Without spacebar being held on, a stock Reaver cruises at about 202kph... with the 3rd tier speed frame it's about 225kph or so...

With afterburners, I max out at 369kph.

Scratched wrote:

Fun trick I found last night in my scythe to get a little extra speed - go full speed forwards, nose down and use the vertical thruster (space) to get more speed.

I am almost never not holding spacebar when in my reaver