In retrospect I think that level was a turning point for me as well. I struggled with it during my first attempt at playing the game. I think I might have even put the game down for a while. When I came back, it clicked and I flew through the rest of the game.
Can't speak for co-op though.
Funnily enough, we were talking with another couple about DKCR yesterday, and that was the point where they ended co-op as well.
VALIDATION!
I gave up on the last boss, IIRC. I do that a lot though, I have low tolerance for frustration given how many other games I could be playing instead.
That's what I loved so much about the last levels in Mario 3D Land: despite having a big boss in them, they were essentially just harder platforming levels.
It's weird that trend was tossed out in New Super Mario Bros. U after NSMB Wii, 3D Land and NSMB 2 featured platforming segments as the final "boss".
Sounds a lot like King K. Rool in Donkey Kong Country 2. Unlike King K. Rool in the first DKC, I was never able to get DKC2's final boss to a perfect systematic pattern.
Or I'm thinking of his secondary ghost form, but I don't think I ever beat super challenging world.
I think one review I read said to be sure to turn on manual control in the options. That might not be its exact name, but basically make it so that your character doesn't automatically attack.
I think one review I read said to be sure to turn on manual control in the options. That might not be its exact name, but basically make it so that your character doesn't automatically attack.
Considering how often I was trying to do anything BUT attack towards the end of the game, I shall sagely nod to this.
beanman101283 wrote:I think one review I read said to be sure to turn on manual control in the options. That might not be its exact name, but basically make it so that your character doesn't automatically attack.
Considering how often I was trying to do anything BUT attack towards the end of the game, I shall sagely nod to this.
Good to know. I'm an hour in so far and it hasn't been a problem.
ccesarano wrote:beanman101283 wrote:I think one review I read said to be sure to turn on manual control in the options. That might not be its exact name, but basically make it so that your character doesn't automatically attack.
Considering how often I was trying to do anything BUT attack towards the end of the game, I shall sagely nod to this.
Good to know. I'm an hour in so far and it hasn't been a problem.
I left it on automatic but I'm getting to the point where it's getting in the way now.
From what the game explains, on manual your individual attacks will do less damage, but I think that it might be outweighed by the fact that you can perform your attacks faster. So I'm not sure how it balances out in the end.
I do know that it's really annoying if I'm trying to dodge past an enemy but end up attacking them instead.
It's also a lot more helpful when you're trying to dive between two guys so you can get to your pal that is down, and instead Zael decides he wants to hack at those jerks for a bit.
It's also a lot more helpful when you're trying to dive between two guys so you can get to your pal that is down, and instead Zael decides he wants to hack at those jerks for a bit.
Exactly! Grrr, that's driving me crazy.
Sorry double post.
Manual attacks with the Wii remote+nunchuk is my preferred control method. Clocky, I'd recommend experimenting to find what's most comfortable to you.
Oh that reminds me, what's the preferred controller for The Last Story? Nunchuk or classic?
Men and women of taste prefer the Legend of Zelda: Skyward Sword Golden Wii Remote+ and the Club Nintendo exclusive Golden Nunchuk. If you can't muster those, well. Play with whatever toys suit your simian paws best.
I experimented with both setups and each attack type over the first hour or so of the game and my preference is as stated in my prior post. I would imagine it's largely up to which controller fits your hands the best. Actually let me think about this a moment.
Edit: Okay, I remember the tipping point in favor of the Wii-remote for me now. Aiming projectiles is an important part of the gameplay, and it's handled by hitting a button to shift the view to first-person and moving the reticule with a thumbstick. I play a fair number of first person shooters, so when I have two thumbsticks and an aiming reticule my instinct is to aim with the right stick. In TLS with the Classic Controller you aim with the left stick, and that threw me off. Having just one stick eliminated the confusion.
Hrm, I figured you would have said you just aim with the Wiimote itself. You can't move while aiming, which kind of irked me.
I did the Classic Controller Pro, but I'm just so accustomed to normal controllers that if I have the option, I'll probably always choose that.
I did the Classic Controller Pro as well. I'm just so used to it from Monster Hunter it's practically glued to my hands...
I hope you adjust to The Last Story rather quickly. The idea that you're directing the battle I think is very appropriate, as most of the major duties you have don't have to do with direct attacks. Direct attacks are more a method of being productive while waiting for your command gauge to refill (which I'm not sure you've gotten to, yet).
The combat basically got better to me the more they introduced.
Story-wise, I'm just into the third chapter, so not much has happened on that front. It's a little strange to me how the story will abruptly jump backward in time without necessarily indicating that you're watching a flashback. It's an interesting storytelling technique that would suggest that the protagonist, Zael, is emotionally stuck on past events. They're very real and very present for him despite their chronological distance. There are hints that the other characters might be similarly traumatized, so I'm interested to see how that develops and whether that technique continues to be utilized throughout the game (and if it indeed indicates what it would seem to about Zael's character).
I'm at the same point (maybe Chapter 4) but I had very similar thoughts. I find the entire presentation to be very rough and jarring. It cuts away suddenly a lot, often in the middle of characters speaking.
ClockworkHouse wrote:Story-wise, I'm just into the third chapter, so not much has happened on that front. It's a little strange to me how the story will abruptly jump backward in time without necessarily indicating that you're watching a flashback. It's an interesting storytelling technique that would suggest that the protagonist, Zael, is emotionally stuck on past events. They're very real and very present for him despite their chronological distance. There are hints that the other characters might be similarly traumatized, so I'm interested to see how that develops and whether that technique continues to be utilized throughout the game (and if it indeed indicates what it would seem to about Zael's character).
I'm at the same point (maybe Chapter 4) but I had very similar thoughts. I find the entire presentation to be very rough and jarring. It cuts away suddenly a lot, often in the middle of characters speaking.
Those cut aways to the past are not that frequent once you get into it. They're just at the beginning to give a little back story. You can tell because Dagran and Zael look younger.
I got to play the first hour of The Last Story last night.
Squee!
I have to get playing the Last Story and Xenoblades. I bought both for a hefty sum (compared to my usual game budgets with Steam sales), and I've played both a bit but haven't gotten super deep into either. I'm further in Xenoblades, probably about 5 to 10 hours in. I like both. Must play.....
OK, 12 pages of posts to catch up on, but I'm definitely going to go back and read this. I've just scored a Wii, and I'm looking for some recommendations here, so if anyone wants to fast track my back reading, feel free to drop me some gems over there, rather than clutter up Clocky's thread
It doesn't help that in her introductory cutscene we meet her gently bouncing breasts before we actually meet her.
This would be a case of "Because Japan", and whenever sexism in games comes about I feel like there should always be an asterisk where Japan is concerned. Their culture may have a lot of similarities to ours, but there are also enough differences that some of that stuff may be considered normal or not at all sexist. Of course, I also don't know what the discussion over there looks like. Are there women that find that appauling? Do they find it okay? Of course, you get the same thing in the states, where some women are okay with scantily-clad women.
I wouldn't let that bother you too much. Truth told, Calista and Zael seemed the least interesting characters to me as well, and it is the other characters that really sell it (as I stated before, I'm kind of in love with Syrenne and Mirania).
But Zael definitely goes through some growth in this game. I can't promise you'll like him by the end, but you may appreciate his arc.
I feel like Calista has her own strengths, though, and in some ways ends up having more wisdom than Zael when later events roll around. I dunno. I wouldn't call her a damsel in distress, though. She's just not an experienced mercenary.
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