Far Cry 3

tboon wrote:
Blind_Evil wrote:

Hold LB, right stick in the direction of the gun you want. The Y button toggles the last two used.

Stick? Y button? What devilry is this?

He mentioned the Y button so I spoke in our own primitive language!

The Cassowary birds are the velociraptors of this world...

Speaking of that... How awesome would this engine be for a Jurrasic Park mod?

Jumped headfirst into the game this afternoon, and having a lot of fun so far. I've unlocked 2 radio towers and cleared 2 outposts... and got surprised by a leopard chasing a tapir, which promptly ate me. It feels a lot like Just Cause 2, but with fewer random acts of destruction, and more RPG (the genre, not the weapon) elements.

tboon wrote:

Bleah. Had to reset my keybinds to get out of the jeep. But things are going better now. Did a second radio tower, zip-lined down into a firefight and helped the good guys take out the bad guys.

I can only imagine what this game is doing to competionist's souls. :)

This is one of the big differences from Far Cry 2. In the previous game, I felt I was forging my own path, and I was on my own (except for the occasional help from my buddy). Here, I'm leading an army. Yesterday, I was doing an assassination mission, and I managed to knife the target while there were 3 others left in the camp. All of the sudden, a jeep rolls up and my guys pop out and start laying down suppressing fire, allowing me to finish off the rest of the camp. A cool moment, but very different than Far Cry 2.

As for competionist's souls (guilty as charged), I love the screen that shows all of the progress for missions and collectables. There is also symbols that indicate when you will get a recipe, a signature weapon, or a trophy. It can help you focus.

More randomness:

Dr. Strangedrugs is creepy.

Mines are awesome.

Kimodo dragons suck.

I hate not being able to carry as much money as I want. That bugs me. Limits on loot, I can understand. But passing up that $20 you find here and there is aggravating for some reason. Having the game make me head to a store because I can't carry any more money is weird to me.

Try cramming more than $6000 in your wallet/pockets when most of it is in denominations lower than $20!

I'm a bit lower on the game than I was after my first two sessions. The gun feel is off, and it often ruins my plans when it comes to outpost takeovers and the like.

I just started the game. I'm not too sure yet. I do feel paranoid as I wander the jungle as I've gotten jumped by a few patrols and was filled with bullets.

Flamethrowing turtles is my new favourite thing to do. "What's that Mr. Tutle, you think that shell is going to protect you?" *click* "MUAA HAAHAH HAHHAH HAHAHAHAHAH HAHAHAH!!!!"

Also took out a Bear with an RPG... your next Mr Tiger.

Holy f*ck, man. They're turtles!

Hyetal wrote:

Holy f*ck, man. They're turtles!

...who drop shells that are worth monies.

Montalban wrote:
Hyetal wrote:

Holy f*ck, man. They're turtles!

...who drop shells that are worth monies.

...and die to a mere 4 knife-slashes. But sure, flamethrower works too, I guess.

There's not enough money in the dozens of other animals? Or the hundreds of humans you ruthlessly murder? Or the thousands of crates just lying around waiting to be pilfered?

LEAVE MY TURTLES ALONE

Personally, I'm looking toward to setting tigers on fire.

Hyetal wrote:

Holy f*ck, man. They're turtles!

Not any more!

Now where did I leave my bbq sauce? :p

IMAGE(http://cloud.steampowered.com/ugc/900982387454739198/D608B2AC4224256DECB5906A582ED9B9645C9429/)

Always reminds me of this:

IMAGE(http://www.alicia-logic.com/capsimages/bl_016FliesWow.jpg)

BlackSabre wrote:
Hyetal wrote:

Holy f*ck, man. They're turtles!

Not any more!

Now where did I leave my bbq sauce? :p

I believe C4 pairs nicely with turtle.

Ok, back on topic... are there any lists of UPlay names going around for Leaderboard scorechasing? It feels awfully lonely with just me and 3 [UBI] tags everywhere. I'm on UPlay as Merphle, if anyone's interested.

Hyetal wrote:

I'm Hyetal. I added you, Merphle.

Anyone else feel free to do the same to me. Be gentle. As in, not what BlackSabre is doing to those poor turtles.

The turtles won't feel a thing with C4... I promise...

I'm Hyetal. I added you, Merphle.

Anyone else feel free to do the same to me. Be gentle. As in, not what BlackSabre is doing to those poor turtles.

Edit: You can add friends through Ubi's website here: http://uplay.ubi.com/en-US/dashboard...

Hyetal wrote:

I'm Hyetal. I added you, Merphle.

Anyone else feel free to do the same to me. Be gentle. As in, not what BlackSabre is doing to those poor turtles.

Edit: You can add friends through Ubi's website here: http://uplay.ubi.com/en-US/dashboard...

chaosmos - feel free to add me up!

Aristophan wrote:

Personally, I'm looking toward to setting tigers on fire.

A fan of William Blake, I see.

Want to mess around more, but the game forces you to go through the main story to unlock some of the abilities. I wouldn't mind it so much, if it weren't for the fact the main character and his entourage are so unlikable.

FedoraMcQuaid if people want to add me.

I tried some of the coop yesterday with Cyrax. It's fairly fun, somewhat left 4 dead style. I think it would be cooler if they did some coop takedown moves, it seems to just be focused on shooting.

Hey wait a minute?...

Spoiler:

i think I was just date raped

There's an exceptionally nice weapon awarded if you play through enough of the trials. Might even be overpowered a tad, but it's certainly fun.

I've spent the weekend playing through the open world and avoiding the plot until I have to. Having a blast with it. Definite time suck.

I would have liked to see some sort of dynamic with the outposts. Where the bad guys could assault and take back outposts once you've secured them.

Motleyai wrote:

Want to mess around more, but the game forces you to go through the main story to unlock some of the abilities. I wouldn't mind it so much, if it weren't for the fact the main character and his entourage are so unlikable.

Yeah, it's a problem when the protagonist is unlikeable. I just don't want him to talk. At all. Ever.

Also, showing disgust whilst skinning animals - I get it, it's gross, get over it already! After the 100th time, you would think you would be used to it! Jesus!

tboon wrote:
Motleyai wrote:

Want to mess around more, but the game forces you to go through the main story to unlock some of the abilities. I wouldn't mind it so much, if it weren't for the fact the main character and his entourage are so unlikable.

Yeah, it's a problem when the protagonist is unlikeable. I just don't want him to talk. At all. Ever.

Also, showing disgust whilst skinning animals - I get it, it's gross, get over it already! After the 100th time, you would think you would be used to it! Jesus!

There are extra conversations you can have with the friends after you've rescued them. At first I expected it would help round out the characters, but its the opposite. They come off sounding superficial, egocentric, and downright disturbing. All the time, I'm thinking, why am I saving these people?

Man, this game is buggy as hell in the second half. It's outright crashed on me probably about six times now, and other times bizarre rendering bugs start happening, or the crosshair disappears, or some sh*t like that. There's one bug where buying a second item for one of the later sniper rifles instantly crashes the game, repeatedly. The workaround I found was to buy each item I wanted, one at a time, and then detach it before buying the next thing, then detach that and buy the third thing, and then finally attach all three pieces.

If I bought the second piece, any second piece, while a first piece was attached, instant game lock.

The first half was really smooth and trouble-free, but the second half is feeling pretty rushed.

Far Cry 3 might just be as deep as Far Cry 2--in a twisted generation mind-f*ck kind of way.

Behold, the First Video-Game About the Millennials

Moggy wrote:
Stylez wrote:

That's an odd issue Moggy, you attempted what would normally fix it. Good luck!

I know. It looks like it's installing the manual, a "wilderness survival guide" - which is actually quite funny, and the sound track. [/i]I think these maybe pre-order extras, so there maybe a bad flag (or something) set on the Steam servers. Hopefully it gets resolved soon.

Ah well, I always have ACIII...

I seem to have fixed it. Leastways, it's now downloading 11GB. It's been a frustrating task to research this, made all the more annoying by the steam support forums being down. Anyway, the fix was to do a clean install of Steam. I thought I was being clever by renaming my Steamapps folder so I could copy back my already installed games once the install and Far Cry 3 download was done. Windows, however, laughed at my craftiness and proceeded to delete the renamed folder during the install. Goodbye, 1TB of games. I may explore my backups and see if I can do a partial restore, however it's no-big-deal. I'm only playing a few games right now anyway.

Been playing for a few days, random thoughts so far (from someone who loves FC2):

- The mechanics of the world feel really good. The actual actions of shooting are really solid, and have a really great feel to them. Explosions and fire are pretty good as well. Similarly the actions of moving (including driving, flying, etc) are well put together.
- Despite the core gameplay being solid, the front end that is bolted on to it is obtuse and doesn't make much sense (in terms of in-game economy, the crafting system, etc.).

- This game seems more like Just Cause 2 than Far Cry 2, in terms of game mechanics (zones of control, maps, radio towers, that sort of thing), except that Just Cause 2 did it better.

- I want the handheld map back so bad.
- Related to the above, I want the highlighted sign-posts of FC2 back as well. It was a really simple trick that helped you navigate the roads without having to constantly consult the map.

- I love my silenced sniper rifle.

- I hate that skill unlocks are related to story mission progress. I've got 5 skill points sitting that I can't do jack with right now because I haven't progressed far enough in the story.

tboon wrote:

More randomness:

Dr. Strangedrugs is creepy.

Mines are awesome.

Kimodo dragons suck.

I hate not being able to carry as much money as I want. That bugs me. Limits on loot, I can understand. But passing up that $20 you find here and there is aggravating for some reason. Having the game make me head to a store because I can't carry any more money is weird to me.

Mines, meet Kimodo Dragons; Kimodos, meet this minefield.

Mines are awesome, but do not place mines all around an outpost in case or because you are going to have dudes chasing after you and then have your friendlies show up to cleared outpost with mines still active. Friendlies find mines better than enemies then you become a traitor and get shot at even more.

Mines rock, but friendly mines aint.

What do you need all that cash for? I'm like 10 radio towers in maybe and i've finished crafting...about everything. If you really wanna loot more cash, buy allt he attachments and color schemes for every gun:P

Loot is ... unneccessary beyond a certain point.

The only thing bothering me about this game is the fact that white boy once again comes to save the poor natives from their own troubles. It's getting really old.

bennard wrote:

Been playing for a few days, random thoughts so far (from someone who loves FC2):

bennard wrote:

The mechanics of the world feel really good. The actual actions of shooting are really solid, and have a really great feel to them. Explosions and fire are pretty good as well. Similarly the actions of moving (including driving, flying, etc) are well put together.

Agree. It seems like this part was lifted straight from FC2.

bennard wrote:

Despite the core gameplay being solid, the front end that is bolted on to it is obtuse and doesn't make much sense (in terms of in-game economy, the crafting system, etc.).

Yeah, just crazy. You have advanced weapons tech everywhere but no bigger holsters? Someone supplying the island is an idiot. But can overlook that because, well, videogames.

bennard wrote:

This game seems more like Just Cause 2 than Far Cry 2, in terms of game mechanics (zones of control, maps, radio towers, that sort of thing), except that Just Cause 2 did it better.

Semi-agree. It is very videogamey but kind of fun to see your progress. And unlike JC2 it actually is useful (less patrols, better shop prices, more spawn points). (yes i know jc2 had the more spawn points thing).

bennard wrote:

I want the handheld map back so bad.

Me too *sniff*

bennard wrote:

Related to the above, I want the highlighted sign-posts of FC2 back as well. It was a really simple trick that helped you navigate the roads without having to constantly consult the map.

+1

bennard wrote:

I hate that skill unlocks are related to story mission progress. I've got 5 skill points sitting that I can't do jack with right now because I haven't progressed far enough in the story.

Yeah this is probably my biggest gripe. If you have to bribe me to play your stupid story, your game might have a problem.

@Fuzzballx - I don't need the money necessarily, but it is a PITA to have to stop what I am doing and go back to a store to get rid of excess cash. In the case I posted about, I was out running around having fun when I reached the arbitrary limit for the sh*tty wallet I had. Either I leave money in the field (the horror...the horror...) or head to a store and buy some crap I don't really need. Not that big a deal but just kind of sucks.

edit: busted quotes are a drag