Dark Souls Catch-All

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

SixteenBlue wrote:

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

How advanced do you want it to be? PC is 10 generations beyond consoles...

Gimpy_Butzke wrote:

IMAGE(http://i.imgur.com/AUj4i.jpg)

IMAGE(http://i.imgur.com/mZQVp.jpg)

I just beat the last boss I had left in the DLC with my lvl 5 Knight! Name of the boss spoilered:

Spoiler:

Black Dragon Kalameet

I had to reduce my equipment load to gain some mobility for the fight. I ended up taking off my Fang Boar Helm +5 and Knight Armor +9. I ended up with 110 physical defense. I did have extra weight from equipping a claymore that I didn't use. In the end my equip load was 24.9/60. The weapon I did end up using was my Fire Longsword +10. I was hitting for around 40 dmg per hit when one handed. The best combo I could manage was a three hit two handed normal, normal, strong that took off 190ish dmg. That combo took about two hash marks off of the bosses health.

I came into the fight with 20 Estus +5 and almost every attack that I didn't avoid took at least half of my health. When I won I only had 190/790 HP and 0 Estus left.

I only have the last boss in the game left and I don't expect to have any problems with him.

ibdoomed wrote:
SixteenBlue wrote:

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

How advanced do you want it to be? PC is 10 generations beyond consoles...

Let's not ruin this thread with this kind of stuff.

Is it wrong that I am almost as excited for the prospect of another strategy guide as I am the game itself? That guide sure is purty. I still thumb through it from time to time.

SixteenBlue wrote:
ibdoomed wrote:
SixteenBlue wrote:

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

How advanced do you want it to be? PC is 10 generations beyond consoles...

Let's not ruin this thread with this kind of stuff.

Then stop trolling? Goddamn this forum. Whatever.

Gimpy_Butzke wrote:

I just beat the last boss I had left in the DLC with my lvl 5 Knight!

Congrats, man. That is one hell of an accomplishment.

ibdoomed wrote:
SixteenBlue wrote:
ibdoomed wrote:
SixteenBlue wrote:

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

How advanced do you want it to be? PC is 10 generations beyond consoles...

Let's not ruin this thread with this kind of stuff.

Then stop trolling? Goddamn this forum. Whatever.

Calm down please.

Sixteen has a valid point. If it's only on PS3/360, and the previous game had a lot of stutter and slowdown in certain areas, then getting it on PC makes the most sense, to avoid slowdown. That's all.

He wasn't trying to start a PC>console war or anything else. Just stating a personal preference to grab it on PC since it's apparently going to be available at or near the same release date this time around. You're the one who started the argument. And you're trying to start it again by calling him a troll and swearing. Please stop.

Dyni wrote:
Gimpy_Butzke wrote:

I just beat the last boss I had left in the DLC with my lvl 5 Knight!

Congrats, man. That is one hell of an accomplishment.

Yeah makes my platinum trophy feel kinda unimpressive.

Not that I want them to put trophies in the next one for low-level runs... because I'd have to go after them...

Stay on topic. - Certis

SixteenBlue wrote:

Huh, it's not next-gen. Kind of makes me want to get it on PC then.

I wouldn't bet on this, but it's possible they're concurrently developing for the next Xbox along with the PC version. I mean, they couldn't say in the announcement "Coming to XBox Whatevs!" if the Whatevs hasn't been revealed.

If MS goes with the Whatevs as the name I want credit.

I'm done with the lvl 5 Knight.

The last boss was tougher than I expected. I had to fight him about 4 or 5 times to get the win. His attacks are really strong, even with almost fully upgraded armor. He has one move that completely drained my stamina and stunned me. If I was stunned that was the end of the fight because the following attacks were just as strong as the last 3 bosses I fought except his attacks were much faster.

In case anyone doesn't know any strategies for fighting the final boss I will just say that I was doing about 550 per attack, but if I had made a mistake while attacking I would be very lucky to survive the fight.

I don't know if I should level this character now.

I just hope they do something other than GFWL this time. The PC version was much nicer graphically with the fixes, but the summoning was not as reliable as the console versions.

Stele wrote:

voice of reason

Thanks. That's exactly right.

blind_evil, that's a good point. I'm also not upset at all about the idea of playing it on current gen, I'm sure it'll be amazing no matter what.

kadayi wrote:
ibdoomed wrote:

Please be pc.
Please be pc.
Please be pc.

360, PS3 & PC

Result. Guess the PC sales convinced. :)

That really is good news. I'm not all that far into Dark Souls but will definitely buy this on release day... despite the fact that Sen's is making me yell at my monitor.

Blind_Evil wrote:

I wouldn't bet on this, but it's possible they're concurrently developing for the next Xbox along with the PC version. I mean, they couldn't say in the announcement "Coming to XBox Whatevs!" if the Whatevs hasn't been revealed.

If MS goes with the Whatevs as the name I want credit.

Good point, I'm going to hope that it's for the Whatevs and they just can't announce that yet.

In my dream world, the Whatevs launches around September-October of 2013 and Dark Souls II is a holiday title.

Some more info

I'm a little worried:

“I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”

Yeah, that's a bit disheartening. I'm going to buy anyway, I need to find out for myself. But Dark Souls is beloved enough that if it isn't good enough or similar enough the internet outrage will get way, way entertaining and out of hand.

SixteenBlue wrote:

Some more info

I'm a little worried:

“I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”

There's a LOT of room for it to be less subtle and still be mysteriously awesome. Practically nothing is explained in Dark Souls.

Fedaykin98 wrote:
SixteenBlue wrote:

Some more info

I'm a little worried:

“I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”

There's a LOT of room for it to be less subtle and still be mysteriously awesome. Practically nothing is explained in Dark Souls.

That's one of my favorite things about it though.

I don't doubt it will be awesome. And blind_evil is right, any change made will result in really entertaining outrage.

Yeah, that could mean anything from "there will be a single linear path through the game" to "we will have a tooltip explaining what the stat scaling letters on weapons means".

There's also plenty of room for translational/ESOL differences with words like that.

Yeah that could be more story cutscenes. Or maybe some type of journal where you can read what people have said, and piece things together. Lots of subtle things that could be done to explain the story a bit more. Hell even an in-game map would be more "understandable."

It doesn't mean it's going to have a quest, and waypoint system with a linear forced story or something crazy like that. They're not going to turn it into a straight RPG.

Stele wrote:

Yeah that could be more story cutscenes. Or maybe some type of journal where you can read what people have said, and piece things together. Lots of subtle things that could be done to explain the story a bit more. Hell even an in-game map would be more "understandable."

It doesn't mean it's going to have a quest, and waypoint system with a linear forced story or something crazy like that. They're not going to turn it into a straight RPG.

I think having Journals of the Undead or something that you could find would be super awesome with notes and things and like hand drawn partial maps. There are really fun things they could do with that which would still fit in the world of dark souls and enhance it

Is it possible/advisible to grind titanite chunks from lower new londo before Smough & Ornstein? I've gone through a new file thus far with a Claymore and I'd like to get it to +5 lightning before I face them if possible

It's possible, but isn't really necessary. There are times when I get plenty of drops but getting enough to get a weapon to +5 Lightning might take a long time.

Gimpy_Butzke wrote:

It's possible, but isn't really necessary. There are times when I get plenty of drops but getting enough to get a weapon to +5 Lightning might take a long time.

Fair enough - I decided to see how far I could get played a two handed deprived without leveling up. I hadn't counted this greatly reducing the number of co-op partners going forward. I still may end up leveling up but I just wanted to get whatever edge I could going into the boss fight.

Oh, if you're doing a low level run then farm as much as you want. There are times when it is vital to boost some equipment to gain the edge when fighting some bosses.

My low lvl character has roughly 30 hrs on it. At low level having strong gear can make all the difference, and sometimes you just need to get the damage boost of an upgrade to get you through.

Joystiq has a press release for DS2:

http://m.joystiq.com/2012/12/09/dark...

Only things that stood out to me are that the creator of the first two will still be involved in an oversight role, and the multiplayer will be server-based, which wasn't the case with Dark Souls (but was with DeS).

Back to servers, hell yes. That means people can force coop so much easier.

Stele wrote:

Back to servers, hell yes. That means people can force coop so much easier.

It also means it shouldn't be a struggle at all to find people to summon. That is such good news.

Edit: Here's a text blurb from the upcoming Edge cover:

Edge wrote:

An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.

I don't want to be too cynical about this. I mean, I'm going to be buying this game Day 1 despite any potentially questionable design choices... but how can Dark Souls maintain the qualities that make it so engrossing to the types of gamers in this thread while striving to reach an Elder Scrolls sized audience?

The fact that you have to have a strategy guide or wiki to figure out all of those covenants and tendency things is definitely something that could be improved.

It's cool to have systems in place, but frustrating to not be able to get the information you need in-game anywhere.

And the way the tendency thing was affected by playing online was contradictory to the best part of the game: playing online, seeing ghosts, messages, etc.