Far Cry 3

BNice wrote:

I don't think the skill tree's should have been locked by the single player progress. For a long time I had 10+ points just sitting around because I didn't advance far enough in the single player. The game is open and the skill tree should accommodate the players who just want to run around the island doing whacky things.

Exactly my thoughts. I want to explore but won't get any in-game benefits until I do the proper story quest. I'll just do the story quest but that's my biggest complaint about the game so far. I want to take my time and it's artificially impeding me.

Aaargle! Finally get the chance to play. I'd pre-loaded over the weekend. Steam updates with an ~200Mb patch - presumably to unlock the pre-load. I try to run and get the error "no executable found". I look and my Far Cry 3 directory only has a few things in it. Instead of a bunch of Gbs, I have those 200Mbs I just downloaded. Checked integrity of local files - nope. Delete and reload - nope.

According to the intertubes I'm not the only one with the problem. Anybody else experienced this? Any ideas?

That's an odd issue Moggy, you attempted what would normally fix it. Good luck!

UBI has confirmed they are releasing a no hud patch. After some more time here's another thing I'd like: Outpost assaults. Once an outpost is clear there should be a chance that pirates will attack to get it back. Once you've cleared an area your only threat is the wildlife and I think I'd keep playing this a lot longer if the AI would repopulate (just not immediately like FC2).

Stylez wrote:

That's an odd issue Moggy, you attempted what would normally fix it. Good luck!

I know. It looks like it's installing the manual, a "wilderness survival guide" - which is actually quite funny, and the sound track. [/i]I think these maybe pre-order extras, so there maybe a bad flag (or something) set on the Steam servers. Hopefully it gets resolved soon.

Ah well, I always have ACIII...

Stylez wrote:

UBI has confirmed they are releasing a no hud patch.

Yea!!

Yeah, here's what Kotaku reported:

In a statement sent to Kotaku:

Based on feedback from both press and fans, the Far Cry 3 production team is working on a patch that will allow you to toggle most HUD/UI elements based on player preference. The patch will also avoid issues encountered in the .dll hack that might create a mission walkthrough break (missing QTE prompts, critical information, etc;). The team is excited about how the Far Cry 3 community and fans of the game are enjoying themselves, and finding new ways to experience the Rook Islands. More news will be coming on the patch shortly…

I like this Ubisoft!

Turns out all my crashing was due to my video card overheating. My video card was overheating because one of my fans (on the card) has apparently died, and today the other one is going. I pulled it out and tested the connections, etc. but still can't get the fans to rev up. One just sputters, and the other is stuck at low velocity.

Thanks to Amazon Prime, I should be back in the game tomorrow with a new card. Blah. Guess that was my Christmas gift.

Aaron D. wrote:
Stylez wrote:

UBI has confirmed they are releasing a no hud patch.

Yea!!

Woooo!

chaosmos wrote:

I like this Ubisoft!

Being treated like an actual customer. By Ubisoft. I feel like aliens have secretly eaten their executive board and replaced them.

More seriously, they commented awhile back that their 'paying customer' ratio in their FTP titles was very close to the rate of customers versus pirates in the regular edition games. Numerous people pointed out to them, "so what are you actually gaining, then, by putting us through all this sh*t?"

Perhaps they took this lesson to heart?

Now if they'd get around to properly unlocking the AC series and Anno 2070, I'd love to play those, too.

This game is fantastic. I don't think the constant quest pop-ups are as annoying on 360 because there is much more screen space, though they are ridiculous. Especially when they are popping up in the middle of missions telling me to go do the mission I'm in the process of doing. I'm about 15 hours in and I'm surprised how much I like the story missions so far. Of course the open world stuff is great, but the story missions have been a good palate cleanser. There is some gamey stuff in there too and I've only done about 10-12 of them, but so far, most have been fun. I think in open world games I'm used to the story missions to be just rehashes of the open world stuff or slogs through annoying content, but these have been neither. They have been more directed experiences that are still fun. The story has been decent, but I never expect much from game stories. I usually don't pay attention to them, so if goes off the rails that probably won't bother me.

A few recommendations after my time so far:

Do the story missions early up to the point where you first open up more skills. It's not that many and then you can use your skill points more to your play style early on.

Leave a couple pirates camps. I've cleared out enough so I have some fast travel points all around the island, but left enough where there is often an enemy presence, so when I'm running through the jungle an ambush is always a threat.

Do worry about buying guns, even though they will unlock for free. I've been doing a lot of looting and finding chest and I've already run out of stuff to spend money on. I'm just buy treasure maps at this point.

Malor wrote:
chaosmos wrote:

I like this Ubisoft!

Being treated like an actual customer. By Ubisoft. I feel like aliens have secretly eaten their executive board and replaced them.

More seriously, they commented awhile back that their 'paying customer' ratio in their FTP titles was very close to the rate of customers versus pirates in the regular edition games. Numerous people pointed out to them, "so what are you actually gaining, then, by putting us through all this sh*t?"

Perhaps they took this lesson to heart?

Let's hope so! Great to hear that an official patch is being made to fix the sh*tty HUD/UI pop-ups and notifications, hopefully sooner rather than later.

I didn't play any last night, but because I took off work today, I just played for another 4+ hours. My frustration is significantly lower now. As I mentioned in my previous post, I started a new game and focused on crafting the things I needed/wanted before wandering off too far. I currently have a pistol with silencer, an assault rifle with red dot sight, and the bow with marksman sight. Plus I've killed a few dozen pirates and found a couple relics in caves. Things are going quite a bit better than my initial experience. I've also gotten pretty good at ignoring the notification telling me to go to the doctor's house, which I still haven't done, but I will the next time I fire up the game.

I admit that the story missions may not be great, but at least you get lots of crazy monologues from characters like the Dr. and Vas. Maybe it doesn't make any sense or carry any verisimilitude, but if you're bought into things it's guilty fun.

Stylez wrote:

UBI has confirmed they are releasing a no hud patch.

Thank the lord for that. I'll be holding off on finishing the game until they release it. I'd like to end the game on a high note, not buried in interface.

I like what Ben Abraham's has to say about Far Cry 3 vs Far Cry 2:
http://iam.benabraham.net/2012/12/co...

Tom Bissell in his review of the rubbish Spec Ops: The Line, described FC2, saying that, “the game just stares back at you with lidless, reptilian eyes. It doesn’t care how you feel.” The way that I described it, back in one of the first things I wrote about the game, was that it was “about the individual; death; nihilism. The contentious design decisions, even the whole game, only starts to make sense when viewed through this lens.” Mortality and the nihilism of deadly violence is not just A Theme of the game, it is it’s only theme. When that prism refracts individual design elements; the enemy AI design and their distinctly ambivalent likeability; the incredible natural beauty; the precarity of the instruments of death; and the themes of the individual missions, with their echoes of post-colonial adventures in Africa, all of them are revealed as shorter wavelengths that make up the crystal clear light shining throughout that whole game.

FC2 was about entropy (how rare to say that any game is about ANYTHING, let alone something so abstract and important!) and carried an awareness of material entropy – fire, oil, metal and springs, gas and cartridges, rust! Blood and dust.

And after playing it for about 5 or 6 hours I want to ask a similar question: What is FC3 about? 5 to 6 hours was approximately how long it took for the theme of FC2 to emerge, so it seems fair to ask now. Except that I don’t think FC3 is ‘about’ anything, at least not in the same way that FC2 was. Possibly this is an impossible standard to live up to – perhaps FC2 was a fluke, an accident, an impossible project never to be repeated.

FC3 is about fun. I never did play FC2 though. A lot about it sounded cool but there was also a lot that sounded like it would infuriate me.

Far Cry is a weird series. Two different developers have contributed but apparently FC2 and FC3 are so different you could say 3 different developers worked on it.

I saved 2 people from pirates. Climbed a nearby tower then watched the two people I saved get eaten by Komodo dragons.

I think FC3 wants to be about the transformative nature of violence. I don't think it really succeeds, though.

So I discovered something on the PC version. F9 is quicksave and F11 is quickload.
Not sure why they decided to throw the standard of F5 quicksave out the window but that's there.

The save feature is largely useless though since you just reload at the closest safe area/tower anyway. It saves your gear though I believe.

ebarstad wrote:

I think FC3 wants to be about the transformative nature of violence. I don't think it really succeeds, though.

I read an interview on PA Report and that's what the developer said. I definitely think they missed it but I'm at a stage in my life where I'm not really engaged by video game stories. I'm just focused on gameplay and mechanics.

Tonight I played through the Medusa mission.

Spoiler:

I snuck up and killed all the guards. (Side note: I really like how you can engage the takedown move from a far distance from the enemy - makes stealth much easier.). When I got into the radio room, I noticed all the ammo and the bullet proof vest. "sh*t's going down," I thought. As I left the room one of the tutorial pop ups tells me how to change the difficulty. "OK, sh*t is really doing down!" However, I managed to kill all the pirates, so it really wasn't at bad.

Those kimono dragons on the other hand ...

BNice wrote:
Aaron D. wrote:
Stylez wrote:

UBI has confirmed they are releasing a no hud patch.

Yea!!

Woooo!

My eyes are BULGING! In a good way! *Puts FC3 back on the possible purchase list*

Aristophan wrote:

Those kimono dragons on the other hand ...

Damn Japanese dress wearing lizards!

60 minute thoughts:
Lots of hand-holdy BS. Also Mystic Warrior BS.

A bit buggy so far. Hold ALT to exit car indeed.

The radio tower mechanic is nonsensical but seems like it might be pretty cool.

Kind of annoying - good to hear that the popups become less annoying. When I read people complain about it, I wrote it off as Internet complaining. Sorry Internet, you actually knew what you were talking about. This time.

Hey, I have this $50, could I like buy a bigger rucksack? No? Go kill 2 wild pigs and make it myself? But you have rocket launchers for free! No wonder this island is so messed up!

I hate the main character.

Pretty game though.

Snakes. Why'd it have to be snakes.

I'm trying hard to go into this not comparing it to FC2. But it is like the pesky younger brother trying so very hard to be like his big brother and ending up just being a parody, that it is hard to not make the comparisons. FC3 seems to be just a videogame; FC2 was something else.

Still, only an hour in, hopefully the negatives will begin to be less negative and the good parts start to shine through, once I get through the tutorial nonsense. I wonder if a second play-through will still have all of that crap in it?

I can't figure out the weapon switching system. I have a radial when I equip weapons at the store but there seems to be no way to actually use that to switch to a correct weapon. I have 3 equipped yet Toggling with Y button only ever cycles between 2 of the 3 weapons. As well there doesnt seem to be any logic behind which two of three it selects.. Bizzare

Hold LB, right stick in the direction of the gun you want. The Y button toggles the last two used.

Vector wrote:
Aristophan wrote:

Those kimono dragons on the other hand ...

Damn Japanese dress wearing lizards!

IMAGE(http://i47.tinypic.com/dzb5n5.jpg)

I think you would run too!

Can anyone else confirm that your character keeps making story-mission phone calls when you're exploring the world? I'm sure I've called Dennis several times about the same thing during one session. I don't think I died or restarted; he just kept ringing.

I've only seen that after dying.

Blind_Evil wrote:

Hold LB, right stick in the direction of the gun you want. The Y button toggles the last two used.

Stick? Y button? What devilry is this?

Blind_Evil wrote:

I've only seen that after dying.

Or quiting and loading. Everytime I load up the game I get a phone call about the next quest.

Bleah. Had to reset my keybinds to get out of the jeep. But things are going better now. Did a second radio tower, zip-lined down into a firefight and helped the good guys take out the bad guys.

I can only imagine what this game is doing to competionist's souls.