Minecraft

Rykin wrote:
Osiran wrote:

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I find laying down a cobblestone path with either arrows built into the path or signs marking the way up/out work best. The whole placing torches on the right while going in and left while going out option works as well until you hit areas that are more open or complex.

I've been caught in a loop before. I usually pepper torches on any place I descended or narrow, or blind openings. Torches almost always get me back.

I have marked paths with red stone torches too. To find my way back to a base camp where I stashed goods.

I still want coloured torches

Osiran,

Diamonds? Get down to levels 10-16.

A mansion?

Deciding to do something like brew potions sets up a quest chain to get the brewing stand components.

Building a nether gate and connecting into the fast travel network (or creating one).

Put a rail system in to get you in and out of your mine.

Basically, decide to make something, and gathering the resources becomes. The quest.

Look at the wiki recipies and pick something to make. Maybe a record player and a rare disc to play in your parlour. Trying to trick a skeleton into shooting a creeper is a trick.

Thanks Ghostship! I've started a quarry in a nearby desert now, nothing like some strip mining to get the juices flowing. Maybe I'll use the cobblestone from that to build a new house. Rail system eh? I'll have to experiment there too, sounds fun!

Are you on the MZp server or SP?

What I do for marking is to mark exits with 3 torches together. Then, when I get into a transitional area - a big cavern, a choke point, whatever - where I could get confused, I put 3 more torches in place. That way, I can only get lost for a bit, until I hit a way out that is marked, and I'm not wasting torches, laying cobble or whatever. Last resort? Dig one over, one up until you get out. Carry a door in case you end up under an ocean.

Just to throw out a desert hippie comment, I also strip mine in the desert, but I put down a cobblestone roof and cover it with sand so that it still looks like a desert on the surface.
--
TAZ

Whoa! I just found slime cubes in the river outside of my home, on the surface and during the daylight. That's so 'unnatural'.
--
TAZ

Slimes spawn in swamp now, and sunlight doesn't hurt them.

Osiran wrote:

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I use a pattern of three torches. Two side by side, an empty space, then a third in the direction of the exit. You only need that mess at junctions and maybe occasionally in long hallways, with singles interspersed everywhere else.

I suggest also digging a full-on staircase from the surface straight down to bedrock. A good sized spiral tends to work well, and can even be done down the side of vertical cave shafts fairly easily. Then when exploring, your pattern of arrows should return you to an actual staircase instead of just more confusing tunnels. Finally, I suggest walling off dead-end cave sections when you're done exploring them, so as to reduce confusion. Cover dangerous pits as well. With doors left for the larger walled off areas so you know they're there if you ever decide to return.

Below my house is a large well-lit basement, then a doorway to the underground. That keeps the nasties from climbing up from the depths into the house when I'm sleeping. Above ground you might want to build a large tower with torches on top as well, to find the house when you're wandering. I'm really more for exploring than building crazy stuff, so I'm sure there are fancier ways to do all this, but this approach has worked for me. About my only issue with the game is that I wish survival mode were more, well, dangerous. I like having a reason to build stuff

Quintin_Stone wrote:

Slimes spawn in swamp now, and sunlight doesn't hurt them.

They also can't swim, which is really odd.

How would it swim, I wonder? Wouldn't it just ungulate and flail around awkwardly?

I would expect it to just slowly dissolve in the water

To be fair, I've never seen a giant slime cube swim in real life, either.

Nicholaas wrote:

How would it swim, I wonder? Wouldn't it just ungulate and flail around awkwardly?

Like a jellyfish?

Ghostship wrote:

Are you on the MZp server or SP?

Single player so far.

Minor setback earlier tonight. I had a made a little shelter/work area for my quarry, and I used sandstone for walls. Door was shut. I think a Creeper spawned actually inside the place, because one second I was crafting and another second BOOM! my little sandstone house was blown half away and my chest contents were scattered all over. It turns out sandstone is pretty soft

Also, what is with the Endermen?? I see 2-3 of those spooky bastards outside every day. Hate.

Next step white list (verb I guess) on the GWJ MP server.

I was also going to suggest jellyfish as a verb for how slimed would swim.

Why Fireworks? A LOTR movie thing?

IMAGE(http://i.imgur.com/ypPLJ.png)

IMAGE(http://s3.accelerated-ideas.com/news/images/minecraft_12w49a_new_features2.jpg)

Enchanted books for enchanting items.
Is this like a spellbook thing. Put the enchant on a book at the enchanting table, then take the book and put an enchant on an item in the field from the book?

Ghostship wrote:

Why Fireworks? A LOTR movie thing?

New Years.

Should have thought of that.

So I have been trying out Hardcore mode and I have to say this, HOLY CRAP! It is pretty fun! I was creeper bombed the first time because I wasn't paying attention while in a cave mining iron. The second time, I actually starved to death. I didn't realize you could do that. On survival you go down to half a heart with hunger, but you don't die or at least I haven't run into that yet.

Has anyone had similar experiences with Hardcore mode?

Oh Minecraft.

IMAGE(http://i.imgur.com/uWQEI.gif)

That's why you've really got to spay and neuter your cats.

IMAGE(http://i.imgur.com/wNYVX.jpg)

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

Osiran wrote:

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I use a compass to get home. I always place torches on the right hand side so to get back out of caves I follow the torches on the left hand side. I also make arrows pointing to the way out or to the next arrow so I can just follow the arrows out.

Dakuna wrote:

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

http://wiki.industrial-craft.net/index.php?title=Detector_Cable You can put one at the input of your batbox, and it will go low when you no longer have power flowing in.

Kraint wrote:
Dakuna wrote:

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

http://wiki.industrial-craft.net/index.php?title=Detector_Cable You can put one at the input of your batbox, and it will go low when you no longer have power flowing in.

Ooo. The ideas flow like spice...

Now what about an empty tank detector?

Kraint wrote:
Dakuna wrote:

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

http://wiki.industrial-craft.net/index.php?title=Detector_Cable You can put one at the input of your batbox, and it will go low when you no longer have power flowing in.

Thanks I will totally look into that. I don't put much time into this anymore, so... the research has fallen by the wayside a bit.

You know how sometimes you're fighter wither skeletons and your healing potion is hard to open?

IMAGE(http://farm9.staticflickr.com/8493/8303308105_bed23723ca_c.jpg)

Thanks, Bad Mojo!

Moggy wrote:
Kraint wrote:
Dakuna wrote:

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

http://wiki.industrial-craft.net/index.php?title=Detector_Cable You can put one at the input of your batbox, and it will go low when you no longer have power flowing in.

Ooo. The ideas flow like spice...

Now what about an empty tank detector?

http://technicpack.wikia.com/wiki/Waterproof_Pipes Waterproof Redstone Pipe sends out a redstone pulse every time a unit of liquid passes through. If you have one on the output side, that should let you know when you aren't getting any more out. For a static detector, you could put in a pump that circulates liquid out from the tank, through the detector, and back in.

You can also use railcraft to do this. Use a loader set to 'wait' to fill a tank cart, then pass that over a detector rail. If there isn't enough liquid to fill the cart, you never get the pulse from the detector.

Kraint wrote:
Moggy wrote:
Kraint wrote:
Dakuna wrote:

Anyone know if there is any way to power a piston that will turn on/off a lamp when your batbox is at full energy? I'm using the Tekkit pak.

http://wiki.industrial-craft.net/index.php?title=Detector_Cable You can put one at the input of your batbox, and it will go low when you no longer have power flowing in.

Ooo. The ideas flow like spice...

Now what about an empty tank detector?

http://technicpack.wikia.com/wiki/Waterproof_Pipes Waterproof Redstone Pipe sends out a redstone pulse every time a unit of liquid passes through. If you have one on the output side, that should let you know when you aren't getting any more out. For a static detector, you could put in a pump that circulates liquid out from the tank, through the detector, and back in.

You can also use railcraft to do this. Use a loader set to 'wait' to fill a tank cart, then pass that over a detector rail. If there isn't enough liquid to fill the cart, you never get the pulse from the detector.

Thanks! That might work - though I'll have to work out a way to let me fill the tank (I usually stack a bunch on top of each other) before shutting off. Maybe on on the top tank? A sort of Hi/Lo indicator? Hmm - must experiment...