Arkane's Dishonored

cyrax wrote:

There wasn't really advice to play stealth, per say, but just follow your heart. My heart told me to kill every guard I saw and make sure my grenades were always empty.

Preach it brother kick-asser!

I tried following my heart but it just kept leading me to runes and bone charms.

On the first mission, re: the door....

Spoiler:

Make sure to close the sliding door behind you, by throwing the lever at the guard station. I think it spawns enemies when the door blows, but if the 'airlock' behind you is closed, they can't see you and you won't be discovered. You can hide in the 'dog crate' immediately to the left of the door while waiting for it to blow; despite being that close, you won't be hurt. Then you can run and jump into the water, swim to the wall at your far right, and surface there.

Oh, and as far as sequels go, they could do something that was less horrible, but still set in the same world. The unrelenting dreariness of the game has actually stopped me from replaying it; as wonderful as the missions themselves are, the world is just so depressing that I don't want to go back again this soon. Maybe in a couple of years, but not yet.

A sequel with similar mechanics, but not so unrelentingly downbeat, could be very good indeed.

One idea: you could be an ecoterrorist, trying to save the whales.

Malor wrote:

On the first mission, re: the door....

Spoiler:

Make sure to close the sliding door behind you, by throwing the lever at the guard station. I think it spawns enemies when the door blows, but if the 'airlock' behind you is closed, they can't see you and you won't be discovered. You can hide in the 'dog crate' immediately to the left of the door while waiting for it to blow; despite being that close, you won't be hurt. Then you can run and jump into the water, swim to the wall at your far right, and surface there.

Spoiler:

There's actually a path on the pipes which lets you get over the door without having to open it. Found it on my second playthrough and mind = blown :P

silentsod wrote:
Spoiler:

There's actually a path on the pipes which lets you get over the door without having to open it. Found it on my second playthrough and mind = blown :P

For real? I'll be damned.

Wow....

Spoiler:

I noticed the path on the pipes, but I didn't realize you could go over the door with it. I thought it was just for evading guards!

Pretty lousy door, if it doesn't have a top.

silentsod wrote:
Malor wrote:

On the first mission, re: the door....

Spoiler:

Make sure to close the sliding door behind you, by throwing the lever at the guard station. I think it spawns enemies when the door blows, but if the 'airlock' behind you is closed, they can't see you and you won't be discovered. You can hide in the 'dog crate' immediately to the left of the door while waiting for it to blow; despite being that close, you won't be hurt. Then you can run and jump into the water, swim to the wall at your far right, and surface there.

Spoiler:

There's actually a path on the pipes which lets you get over the door without having to open it. Found it on my second playthrough and mind = blown :P

That's more like it.

Spoiler:

Blowing up the door and spotted or not, in my mind, is not stealthy so I will always consider it a failure.

Hyetal wrote:
silentsod wrote:
Spoiler:

There's actually a path on the pipes which lets you get over the door without having to open it. Found it on my second playthrough and mind = blown :P

For real? I'll be damned.

Right there with you. Completely missed that.

MoonDragon wrote:
Demosthenes wrote:

Getting this as a birthday gift next week (I found it for $25, which I then put in the Amazon cart for her to buy :D)... any recommendations on which way to play first? Stealth versus guns blazing? Still a little leery after DX:HR, where my stealth gameplay style suddenly died about 1/3 of the way in when I hit my first boss.

Honestly, play natural. First time through, play for story and effect. Don't sweat cheevos. There are some gotchas, but if you look them up they will ruin your game. So just enjoy it as is.

That's what I did the first time through. I'm occasionally playing a level and mowing down everything in my path now. Next I'll go for the no kills etc.

Question: do secondary objectives disappear after completing the main objective? On the first mission...

Spoiler:

I didn't follow-up on Granny's sidequest before I took out the Overseer thinking I could revisit it. However, now after my escape, it appears to no longer available.

That's a scenario where the story/mission takes precedent, and it may happen in a few other cases. I mostly followed the main path and was a murderous, vengeful bastard, so I can't help you much there.

Trashie wrote:

Question: do secondary objectives disappear after completing the main objective? On the first mission...

Spoiler:

I didn't follow-up on Granny's sidequest before I took out the Overseer thinking I could revisit it. However, now after my escape, it appears to no longer available.

I can tell you 100% that the world moves on without your input.... Objectives will expire if they are not performed within the time they are allowed...

Patch to version 1.2 was released. Fixed a few issues like the Granny Rags thing impacting the pacifist achievement. For me, the game went from "can't save and will freeze shortly after attempting to save" to "crashes as soon as the main menu comes up upon launch of the game". Seriously, who made this? I've seen more robust games come out of eastern Europe.

Started playing this Tuesday, and I feel like I'm so used to Skyrim for first person combat and such that I'm getting bogged down in control issues when it comes to trying to fight (though I've been TRYING to avoid that).

Otherwise, I think they've done a great job with atmosphere and world-building so far. The Outsider looks a little too much like Depp in Dark Shadows that I almost busted out laughing when I first saw him... but otherwise, good fun so far.

Seriously, who made this? I've seen more robust games come out of eastern Europe.

Game was almost perfect here. I think it might have crashed once, maybe, but I'm not sure of that. You might have a hardware or driver problem. What kind of video card?

Luggage wrote:

Seriously, who made this? I've seen more robust games come out of eastern Europe.

Really sorry to hear about your problems. I know it doesn't help you in the least, but haven't had a single issue in many hours of playing. And my system is far from standard. So, as Malor suggested, you may look into driver updates and such.

Well, having started this this past Tuesday, I can say it's good fun. Have missed a few paintings (one in Sokolov's level, the other in the Boyle mansion)... but weirdly playing as ghost/no-kills really did feel the most natural. I still can't get into the game's combat. As noted before, I think there was really an issue for me with having spent so much time in Skyrim that I kept reaching for the wrong buttons the entire time. Ghosting, not such a problem.

On the fifth mission now, and I have to say, at the very least, the non-kill options for targets are generally HILARIOUS. Well, the Lady Boyle one was a tad disturbing and I can't help but wonder in her case if she might not have preferred death to her new fate. But the twins and the overseer? Hilarious!

Will say this though, I dunno what else I would even bother to buy for my Corvo. Got all the stealth gear, optics, crossbow upgrades that affect sleep darts. Does kind of annoy me that everything gets an updated capacity EXCEPT sleep darts, but I guess that's a matter of not having enough darts to knock out everyone in your way without any risk.

Good fun for sure. Hopefully I can finish this soon so I can start up ME1 before Christmas, when I suspect Saint's Row the Third (all DLC version) that my wife bought me for Christmas will start to take up all my time, at least until Dragonborn comes out for PS3.

Oh yeah and for all the advertising with them... haven't really seen any tallboys being too menacing. Right now... not having to face one head-on they really don't scare me. Their awareness seems low and having see the notes on now you kill them with their vulnerable spot... I'm curious to try killing one... but dont worry too much about how it'll work out... especially with Stop Time.

Blinking up to the tallboy's throat and knifing them feels the most satisfying.

Most wrote:

Blinking up to the tallboy's throat and knifing them feels the most satisfying.

You can do that? I'd assumed you could only get them from above.

*adds to list of kills to make*

Impressions of last night's play session:

Wow, Ghosting/No-Kill run of the Lord Regent and Dunwall Tower was... kind of stupidly easy. I barely had to leave the foyer to get everywhere needed for that.

That was probably the fast mission I've done yet, and only required the use of two sleep darts, not even any sleeper holds.

You can make Dunwall tower stupidly easy by picking up Lady Boyle's skeleton key. One the one hand it's cool that stuff you find in the earlier missions have payoffs later, but on the other hand that one a was a wee bit over the top.

Alien Love Gardener wrote:

You can make Dunwall tower stupidly easy by picking up Lady Boyle's skeleton key. One the one hand it's cool that stuff you find in the earlier missions have payoffs later, but on the other hand that one a was a wee bit over the top.

I didn't even need that, just Blink Level 2 and I was through there in like 5 minute flat.

On that mission it makes a huge difference to be on a no-kill/low-chaos game too. Otherwise you've got to go a fair way longer to get to your target.

bnpederson wrote:

On that mission it makes a huge difference to be on a no-kill/low-chaos game too. Otherwise you've got to go a fair way longer to get to your target.

I guess! On a lark, I tried the stop time power for the same mission, it is a lot of fun to take down like 6 guys with my crossbow sleep bolts without anyone being any the wiser.

Has anyone tried the Dunwall City Trials DLC? I'm really curious to see if a challenge mode works for this game.

Nicholaas wrote:

Has anyone tried the Dunwall City Trials DLC? I'm really curious to see if a challenge mode works for this game.

Seeing as how a lot of what I saw seemed to be combat based and I'm generally NOT great at combat in this game unless it involves staying hidden to snipe or totally owning a situation with stop time, I don't really see the point to be honest. :X

Dunno how this ends yet, so I can't say how well story DLC would really work either... but DLC for this just seems odd unless it was adding new powers and such (and even then, that really wouldn't work without the level designs already supporting that), but who knows.

Kick me in the backside. I need to finish this thing. I got to the flooded district.

Ghostship wrote:

Kick me in the backside. I need to finish this thing. I got to the flooded district.

Heh, same location, and that's my plan for the night. Just got my stuff back with an amusing surprise at the bottom of the pit. Hopefully will finish tonight, then I'll have to figure out what to play next. Got ME1 (want a full PS3 runthrough) and FFT from the PSN sitting on the backburner, along with more Skyrim to explore in anticipation of Dragonborne.