The Big Board-Gaming Catch-All

Stilgar Black wrote:

Heh, we've had precisely one game where the building lord won, but since then whomever tries to play them comes in very close to last. We don't mind anyone playing that lord, which is why we leave it in, but forcing someone to play the one outlier strategy of the game that's fairly easy to identify and shut down wasn't cutting it for us. I think more lord variety (beyond quest types) and less identifiable strategies would help.

Edit: Not that I have a problem with just removing it from the game. Just not the choice we made.

OK, it's easy to identify... but if you choose to block and put one of your workers on the building spot, you're STILL forced to pay to build a building that round... something you might not be able to afford or want to do. I admit I haven't played the game enough to make a definitive analysis, so you may be right in the long-term.

There are reasons why a person who isn't playing the building lord might want to build a building, so the building lord can easily get blocked even if no one's trying to do it.

Not to mention the building lord also needs to get the gold, and can get blocked from getting gold.

Demyx wrote:

There are reasons why a person who isn't playing the building lord might want to build a building, so the building lord can easily get blocked even if no one's trying to do it.

Not to mention the building lord also needs to get the gold, and can get blocked from getting gold.

First you get the gold. Then you get the buildings. Then you get the women!

Demyx wrote:

There are reasons why a person who isn't playing the building lord might want to build a building, so the building lord can easily get blocked even if no one's trying to do it.

Not to mention the building lord also needs to get the gold, and can get blocked from getting gold.

Seems to me that the other lords can be just as blocked if people take their particular type of bonus quests from the Inn. Like I said, I haven't played it enough to believe this lord is "nerfed" compared to the others. Will have to check BGG and see what the overall consensus seems to be.

SommerMatt wrote:

Seems to me that the other lords can be just as blocked if people take their particular type of bonus quests from the Inn.

That's somewhat counter-productive unless your lord also benefits from those quests.

When organizing my game pieces within the box, I tend to just use sandwich bags. Well, I just read a good tip that you all most likely know, but I wanted to share. Use a single hole punch and put a small hole within it so the air can be let out and they will fit better within the box.

I sleeve some of my cards ( did all my Mage Knight and Lord of the Rings cards ) but I've been using the expensive FFG sleeves. I want to sleeve my D&D board game cards now, and I know other games ( like Legendary - that I'll get eventually ) I'll want to sleeve, but there are so many cards it is getting to be WAY too expensive. What do people use here? I've read the BBG threads on this subject, but they seem to be split amongst a few different companies.

** sorry to diverge from the Lords conversation - though I do have that game on my christmas wishlist **

shoptroll wrote:
SommerMatt wrote:

Seems to me that the other lords can be just as blocked if people take their particular type of bonus quests from the Inn.

That's somewhat counter-productive unless your lord also benefits from those quests.

Every other lord benefits from two types of quests and it's pretty difficult to block a player from getting any of the two types of quests that benefit them. Especially since there are three quest spaces and one of them shuffles out new quests.

Cragmyre wrote:

When organizing my game pieces within the box, I tend to just use sandwich bags. Well, I just read a good tip that you all most likely know, but I wanted to share. Use a single hole punch and put a small hole within it so the air can be let out and they will fit better within the box.

Sandwich/snack/freezer bags FTW! I also recently learned on BGG that you can buy dimebags by the handful at bead stores.

I haven't really felt the need to start hole-punching the bags, but it's a good tip.

Gravey wrote:

I also recently learned on BGG that you can buy dimebags by the handful at bead stores.

They work wonderfully. We hit up a Michael's a couple weeks ago to bag the chits in Netrunner, Infiltration, and 7 Wonders. 100 bags for under $5 and they had various sizes available.

Dollar stores around here stock baggies in their craft section, along with $2 plastic organizers. I like them a bit better as the baggies are of heavier plastic than your average sandwich bag, and available in smaller sizes.

shoptroll wrote:
Gravey wrote:

I also recently learned on BGG that you can buy dimebags by the handful at bead stores.

They work wonderfully. We hit up a Michael's a couple weeks ago to bag the chits in Netrunner, Infiltration, and 7 Wonders. 100 bags for under $5 and they had various sizes available.

Ooh, I think we have a Michael's near us, but, umm, what is a dimebag?

Cragmyre wrote:

dimebag?

Small plastic ziplock bag. Used for craft supply organization, and I think also used for questionable purposes

Re: Sleeves I like to use the Mayday almost a penny sleeves. I know they are cheap and don't protect as much as the better ones from FFG and other places but they are cheap and they don't have as much bulk as the better ones which reduces the card stack and other problems associated with card sleeves.

DanyBoy wrote:

Dollar stores around here stock baggies in their craft section, along with $2 plastic organizers. I like them a bit better as the baggies are of heavier plastic than your average sandwich bag, and available in smaller sizes.

What's your go-to dollar store for this?

Cragmyre wrote:
shoptroll wrote:
Gravey wrote:

I also recently learned on BGG that you can buy dimebags by the handful at bead stores.

They work wonderfully. We hit up a Michael's a couple weeks ago to bag the chits in Netrunner, Infiltration, and 7 Wonders. 100 bags for under $5 and they had various sizes available.

Ooh, I think we have a Michael's near us, but, umm, what is a dimebag?

Yeah nice try, Cragmyre, don't pretend like all your bagged components don't smell like Otto's jacket.

Gravey wrote:
Cragmyre wrote:
shoptroll wrote:
Gravey wrote:

I also recently learned on BGG that you can buy dimebags by the handful at bead stores.

They work wonderfully. We hit up a Michael's a couple weeks ago to bag the chits in Netrunner, Infiltration, and 7 Wonders. 100 bags for under $5 and they had various sizes available.

Ooh, I think we have a Michael's near us, but, umm, what is a dimebag?

Yeah nice try, Cragmyre, don't pretend like all your bagged components don't smell like Otto's jacket.

The only drug I need is love ( and sometimes alchohol )

Dysplastic wrote:
DanyBoy wrote:

Dollar stores around here stock baggies in their craft section, along with $2 plastic organizers. I like them a bit better as the baggies are of heavier plastic than your average sandwich bag, and available in smaller sizes.

What's your go-to dollar store for this?

There's a dollarama on Elgin st that's convenient for me.

A) Dangit, I really should learn how to play Netrunner
B) Boardgames! Yay!
C) Ugh, Compleat Strategist. Those guys can be tools

I should also really learn how to play Netrunner

despite having already played ~6 games of it...

Tanglebones wrote:

A) Dangit, I really should learn how to play Netrunner
B) Boardgames! Yay!
C) Ugh, Compleat Strategist. Those guys can be tools

The new FFG set makes it a lot easier to learn the game, imho. Only Magic is easier.

As for CS, I agree, but they aren't running it. Wish I could go, but I have the Agenda: Childcare.

Natus wrote:

As for CS, I agree, but they aren't running it. Wish I could go, but I have the Agenda: Childcare.

I don't see that anywhere on BGG. Can you recommend it?

seems odd to be having a netrunner tournament based only on the base set...

Jow wrote:

seems odd to be having a netrunner tournament based only on the base set...

It's for the Android:Netrunner LCG reprint, not the original CCG WotC version. Last I checked, the first pack of new cards for A:N wasn't out yet.

that's what i mean - i've played enough of the FFG LCGs to realize that there's very little in the way of flexible gameplay you can achieve from only owning the base sets... dunno if the Netrunner box changes much in that vein.

AS far as the A:N packs, my FLGS said early next week.

Scaphism wrote:
Natus wrote:

As for CS, I agree, but they aren't running it. Wish I could go, but I have the Agenda: Childcare.

I don't see that anywhere on BGG. Can you recommend it?

It's the hardest agenda to achieve. Takes 18 years, and even then you can't be sure you've fully advanced it.

FFG site still states On the Boat as of today. Who knows what that means though.

You can make some different decks beyond the pre-made decks. Take a few cards from another faction and put them in. That said, the games aren't 100% deckbuilding, they are mostly playing and a little deckbuilding at this stage.

Natus wrote:
Scaphism wrote:
Natus wrote:

As for CS, I agree, but they aren't running it. Wish I could go, but I have the Agenda: Childcare.

I don't see that anywhere on BGG. Can you recommend it?

It's the hardest agenda to achieve. Takes 18 years, and even then you can't be sure you've fully advanced it.

What's the return from Silver Lining?

I actually split a second core set with another local player for Netrunner. So now both our Corp decks have three copies of Scorched Earth in them, so exciting.

So my wife is out running errands with my oldest son, and she says she's swinging my the local game store and was wondering if I had a "board game emergency." I told her to see if they had Legendary: A Marvel Deck Building Game. Turned out they had one copy left, which was just put on the floor, so my wife picked it up, much to the delight of my son.

The game is a deck building game, much like Dominion or Thunderstone. Basically, you recruit heroes to fight henchmen, villains, and the mastermind. It is cooperative, but as you defeat villains you gather points and whoever has the most points at the end (if you defeat the mastermind) wins. The cards have some special effects, and there is synergy between certain cards, which encourages finding combos. In fact, the game was created by a former Magic: The Gathering designer. The game comes with a board to place cards, and a very nice insert that has room for many (MANY) more cards.

I played the beginner setup with my two boys (8 and 10). On your turn you reveal a villain card, play your cards to recruit heroes or fight enemies, and then discard everything and draw a new hand of 6 cards. We were up against Red Skull who was working on unleashing the power of the Cosmic Cube. The boys picked it up OK, but a mini board would have been nice for them to organize their cards. After playing for about 45 minutes, my youngest son fell into a combo with a powerful Wolverine Card and knocked out Red Skull in two turns. He won handily.

Overall we enjoyed the game, and I'm looking forward to trying out more heroes, as you only play with 5 out of 15. In fact, there is a lot of potential for variety in the game, through heroes, masterminds, villains, and schemes. It's also pretty obvious that there will be at least one expansion.

Postscript: As we played, by wife made several dozen homemade cookies. I am a lucky guy.