Minecraft

Quintin_Stone wrote:

The guy might not have been hacking, he may have simply been stealing from other players' chests. :)

This was actually my first thought when I read this.

DaScorpion wrote:
Quintin_Stone wrote:

The guy might not have been hacking, he may have simply been stealing from other players' chests. :)

This was actually my first thought when I read this.

While I wouldn't put it past them, none of the kids have found diamonds enough to have enough to steal. Honestly, it's like pulling teeth to get them to realize that they should be mining in this game! They basically like running around and digging the ground out from under each other.

I will keep a very close eye on what goes on this week, but I am close to pulling the trigger on banning him.

I have found random chests underground, now while I haven't found anything that nice, is it possible that he got REALLY lucky on that one?

I have been lucky enough to find two diamond spots not too far from each other. Of course I've only gotten about 4 from each one, so not sure how he could have that much in so little time.

I've had to deal with similar stuff in the past (not with Minecraft, it was Starcraft).

For all sorts of misbehavior at my house, I used a tactic I called "reverse grounding". If a kid acts out, he gets one warning and a clear statement of the consequences. After that, he is forbidden to contact the house in any possible way for a set period of time (one week was the start). If he starts acting like a dick about it, inform him the consequences of continuing this behavior will be to bring his parents in this. In this case, you can take the chat logs to them.

Choose your time so you can handle the situation - don't do this when you're in a rush to be somewhere else. Be prepared with your proof when you say it, and be prepared to literally walk over to his parents house with them right then and there. Be prepared to be around the house for a while, too.

At the end of the week, he's allowed back with the understanding that if he does anything off kilter, he gets the one warning and then the ban is twice is long. Retaliation against you or your kids makes it permanent.

I've only had to do this twice, and in both cases, they kept their act together after the one time. But, giant caveat here, those boys knew me and knew that I meant what I said and while their parents weren't fond of me in once case, they backed me up.

Thank you all for your comments. I like your approach momgamer. I need to figure out how to have a BIG ANNOUNCEMENT of the rules every time someone logs into the game, but I don't guess that's possible with the standard server, huh?

I do worry about backlash at the school, but fortunately my son has little if no contact with this one particular boy most days. I guess recess could be a problem, but it is well supervised. It sucks that something that is so harmless as this game can degrade so rapidly with the addition of just one bad apple.

My 8 yr old came home from school yesterday asking if we could get Minecraft on the iPad. I dont mind getting it for her but I would rather get it on the PC. Can someone tell me the pro's and con's of each format? Or in other words tell me I'm right. My daughter plays Republic Heroes, Costume Quest, and Sam and Max on the PC so she's familiar with non touch controls.

Jucofett wrote:

My 8 yr old came home from school yesterday asking if we could get Minecraft on the iPad. I dont mind getting it for her but I would rather get it on the PC. Can someone tell me the pro's and con's of each format? Or in other words tell me I'm right. My daughter plays Republic Heroes, Costume Quest, and Sam and Max on the PC so she's familiar with non touch controls.

Minecraft Pocket lacks a ton of features found in the full PC version. Among the laundry list: It has no pregenerated structures (like villages/temples/strongholds), only allows 5 players max in a world, the world size is 256x256 blocks instead of "infinite", and there are many blocks/items which aren't yet available in game. See here for more details.

Our 8-year-old girl plays it with the mouse and keyboard controls just fine. (The 5-year-old does too, but he doesn't count since he's a gaming prodigy.)

I do worry about backlash at the school, but fortunately my son has little if no contact with this one particular boy most days.

Kung Fu classes at a good school are relatively cheap without contracts or weird fees, emphasize de-escalation rather than aggression, and build confidence as well. Might want to avoid wrestling style MAs at that age, though.

Jucofett wrote:

My 8 yr old came home from school yesterday asking if we could get Minecraft on the iPad. I dont mind getting it for her but I would rather get it on the PC. Can someone tell me the pro's and con's of each format? Or in other words tell me I'm right. My daughter plays Republic Heroes, Costume Quest, and Sam and Max on the PC so she's familiar with non touch controls.

In addition to what LouZ said, my kids like to check out mods on the pc. I'm not sure if there is even a mod scene for PE. Also, visiting the GWJ server can be a bonus for pc as well.

Robear wrote:
I do worry about backlash at the school, but fortunately my son has little if no contact with this one particular boy most days.

Kung Fu classes at a good school are relatively cheap without contracts or weird fees, emphasize de-escalation rather than aggression, and build confidence as well. Might want to avoid wrestling style MAs at that age, though. :-)

He's been in Tae Kwon Do for 4 years now. He's not the most coordinated kid in the world, though. If put in a position where he could actually use what he's learned outside of training, I'm not sure it would occur to him to do so.

Huh. Well, that's my idea shot to sh*t...

Does anyone have any good examples of their configuration file for Overviewer? I've got the basic stuff down, but I would like to setup better cave views, and I've tried implementing the bits of code I'm finding in the documents, but I'm getting something wrong. Here's what I have so far:

worlds["WYWorld"] = "C:\Users\xxxxx\Minecraft Server\WYWorld"

renders["Day"] = {
"world": "WYWorld",
"title": "Daytime",
"rendermode": smooth_lighting,
"dimension": "overworld",
}

renders["Night"] = {
"world": "WYWorld",
"title": "Nighttime",
"rendermode": smooth_night,
"dimension": "overworld",
}

renders["Caves"] = {
"world": "WYWorld",
"title": "Caves",
"rendermode": cave,
"dimension": "overworld",
}

outputdir = "C:\mcmap"

I would like to have a lit cave only version, and if anyone has any other tips for making the cave system look better, I would love to hear them!

It looks like you're missing the quotes around your 'cave' setting.
Here's the file I use that seem to work great (I added the global world variable after defining the renders. You can set it explicitly to be the default value for all your renders if you don't need to generate maps for multiple worlds)
rendermode = 'smooth_lighting'
world = 'HomeServer'

renders["render1"] = {
'world': 'HomeServer',
'title': 'OverworldSurface',
}

renders["render2"] = {
'world': 'HomeServer',
'title': 'OverworldCaves',
'rendermode': 'cave',
}

I also played with doing a cropped map around spawn until I realized you could only crop on x and z. I really wanted to do 'slices' of the caves along the y dimension.

Edit: The documentation is really rough, but I just spotted some rendermode primitives that can be invoked in the config that COULD let me define depth. UPDATE: Spotted an "onlylit" option for the cave render. Trying to find a code example for how to invoke in the render options.

Hooray for your kick to my butt re: rendermodes.
Test-Render running now.
Here is the code I am using.

rendermode = 'smooth_lighting'
world = 'HomeServer'
litCave = [Base(), EdgeLines(), Cave(only_lit=True), SmoothLighting()]

renders["render1"] = {
'world': 'HomeServer',
'title': 'OverworldSurface',
}

renders["render2"] = {
'world': 'HomeServer',
'title': 'OverworldCaves',
'rendermode' : litCave,
}

SUCCESS!

EDIT: It is like a veil has been lifted from my eyes. I am now playing with a couple of different rendermodes just to see what this newfound power can do. Also, the Smooth lighting is a bit rough looking in cave mode, switching to the normal Lighting mode.

EDIT: Since I mentioned it above... Do not use quotes around your custom defined rendermodes. The quotes are only needed for built-in modes.

Also, the Depth Modifier works great!
diamondLevel = [Base(), EdgeLines(), Cave(), Depth(min=0, max=15), Lighting()]

I see some of you mention a whitelist. As I understand it is already implemented in a server, or do I need a mod to use it? I'm fresh to all this.

The whitelist is if you want to get on our community server. Go to the other thread and ask LiquidMantis to whitelist you there; he doesn't check this one that much.

plocka wrote:

I see some of you mention a whitelist. As I understand it is already implemented in a server, or do I need a mod to use it? I'm fresh to all this.

If you're interested in running your own server, the commands can be found here. The list itself is contained in white-list.txt within your server folder.

Thanks Rezzy! I still have to chew on this a bit. This style of formatting is not something I'm use to, and I cannot quite get the flow down of what it's doing. I copied your example to my config file, and it works great, though!

So I was sitting there, coffee in hand, just watching the wheat grow, the cows graze, and listening to the sounds of a skeleton erupting in flames in the light of the early morning sun. Giant towers, scale-models of space ships, and sprawling mega-cities are all well and good, but for me it's the little stuff that makes Minecraft.

Some of your favorite things?

Hahahaha, yes. Exactly.

I was dicking around in that new world I created, and ended up waist-deep in some lava. (I thought I was holding shift!) So, I promptly deleted that world and jumped back into my original. It was the fire under my ass - so to speak - that prompted me to get going on finally opening that End Portal. Plus, some of the work I did in my other game gave me some ideas on how to redesign my homestead.

Does anyone else seem to have a hard time tracking down Endermen? Is there some trick to getting them to spawn or is it just random chance?

Nicholaas wrote:

Hahahaha, yes. Exactly.

I was dicking around in that new world I created, and ended up waist-deep in some lava. (I thought I was holding shift!) So, I promptly deleted that world and jumped back into my original. It was the fire under my ass - so to speak - that prompted me to get going on finally opening that End Portal. Plus, some of the work I did in my other game gave me some ideas on how to redesign my homestead.

Does anyone else seem to have a hard time tracking down Endermen? Is there some trick to getting them to spawn or is it just random chance?

You can come to my fort in the woods and watch them turn it into swiss cheese every time I turn around. Of course, as soon as they become useful for something, like being killed, they'll probably vanish off to annoy someone else...

Mrs. Mixol and I started playing the XBL version together over the weekend to try it out. We found it really convenient to not have to worry about networking issues and game backups and version issues. It's also kind of nice to see where the other player is just by looking at their side of the split-screen. The Xbox default graphics also look a lot better than what my wife's laptop can handle well, too. There are skin packs available as DLC, but we haven't tried them, yet. There's also some really easy achievement points.

On the downside, the XBL version is still pretty far behind the main version. The main thing that we miss is the villager mobs and "The End", even though it does generate villages and strongholds. And there's obviously no mod support, so we really miss Millenaire and REI's minimap. We haven't bumped into the edge yet, but there is apparently a max size to the XBL Maps. The controls take some getting used to, and we found a control bug where you can't jump up out of water if you're using control scheme 3.

Bit of a mixed bag, but it is a super convenient to play. Also, I'm Mixol on XBL if you want to add me and play together.

http://www.polygon.com/2012/11/25/36...

Among the changes to be introduced in the update are:

* Changes to the way redstone behaves by giving it a variable signal strength and adding a new capacitor block
* Improvements to minecarts by adding special tracks to "unload freeloaders like pigs" and systems for filling and emptying chests
* The addition of a daylight detector, fireworks for New Years Eve and Nether-based ore from which capacitors can be made.

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

Yonder wrote:

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

And crystal radios. He's going to have to add EM rads.

Mixolyde wrote:
Yonder wrote:

The real question is whether this update added Inductors, and if so whether they can be used to make coil guns/Gauss Cannons.

And crystal radios. He's going to have to add EM rads.

And are they properly modeling doppler shift when your radar signal bounces off a moving object?

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

In survival mode, those single rooms would contain monster spawners that can be diabled with torch light. (Just as dark cave can spawn critters.)
--
TAZ

Osiran wrote:

I finally dove into this game a few days ago. I've got a decent supply of coal and iron, limitless wood if I want it, a friggin huge cave system under my house to explore and mine, and I've just started simply growing some wheat. I've also found some dungeon-like single rooms underground with chests. That was odd.

I need to figure out a system to mark my paths, because I've gotten lost a couple of times underground. Once I fell into a chasm and died, losing everything, and once I had to mine straight up to get out (actually popped out of the ground a couple hundred yards from my house). I'm not sure what I should do next...

I find laying down a cobblestone path with either arrows built into the path or signs marking the way up/out work best. The whole placing torches on the right while going in and left while going out option works as well until you hit areas that are more open or complex.