Huh. I barely remember that chapter.
I'm enjoying reading through your impressions. It's been enough years and I've played so many games that I've forgotten some of these moments. You're right, that chapter was incredible to experience.
I'm still only on Chapter 3, but glad to hear it gets better after 4 and 5.
I'm enjoying reading through your impressions. It's been enough years and I've played so many games that I've forgotten some of these moments. You're right, that chapter was incredible to experience.
Ditto, and frankly it is really making me want to buy a copy so I can replay it.
The second chance for my Wii seems to have ended in a sad manner. Today my daughter wanted to play Wii Sports, however the Wii just went to a black screen and turned off the controller whenever we pressed start. I formatted it and still no change.
*double posts: the future of internet voting*
Time to pick up a Wii-U?
I know once in a while my Wii will turn on but not output to the TV. I think it has to do with the HDMI-converter I use. Usually unplugging the power cord and plugging it back in works for me.
Sounds like you have a more serious problem though....
stealth game like Thief or Deus Ex (what a bizarre coincidence)
Not sure if this was stated for ironic effect or not. Warren Spector was a producer or designer on all three. Granted, he probably wasn't doing the level designs.
shoptroll wrote:ClockworkHouse wrote:stealth game like Thief or Deus Ex (what a bizarre coincidence)
Not sure if this was stated for ironic effect or not. Warren Spector was a producer or designer on all three. Granted, he probably wasn't doing the level designs.
Yeah, I was aware of the connection. It was actually looking at the level designs in Deus Ex: Human Revolution (which I know Spector wasn't involved with, but it drew strongly from its predecessor) that got me thinking that I might have been approaching Epic Mickey in the wrong way.
From the way he speaks about EM2, choice and effect is still very important to his game design.
ClockworkHouse wrote:shoptroll wrote:ClockworkHouse wrote:stealth game like Thief or Deus Ex (what a bizarre coincidence)
Not sure if this was stated for ironic effect or not. Warren Spector was a producer or designer on all three. Granted, he probably wasn't doing the level designs.
Yeah, I was aware of the connection. It was actually looking at the level designs in Deus Ex: Human Revolution (which I know Spector wasn't involved with, but it drew strongly from its predecessor) that got me thinking that I might have been approaching Epic Mickey in the wrong way.
From the way he speaks about EM2, choice and effect is still very important to his game design.
Except EM2 failed to bring it, based on reviews. Again.
I've got Muramasa: The Demon Blade if you want it. I plan on getting it for the Vita next year and I don't see myself firing up the Wii to play it anytime soon.
Looking at that write-up it actually sounds like Epic Mickey has more in common with Dishonored than Deus Ex, as Dishonored has that aspect of being mostly non-lethal and/or mostly stealth, but allowing some wiggle room. So in Epic Mickey you can be mostly "paint", which if I recall is the closest comparison to "good" the game offers, or mostly "thinner", but you cannot be completely one or the other.
Now, Dishonored does allow for that "completely one or the other", but in the case of all-stealth-all-the-time it can be a pain in the ass.
When I was reading your review of Chapters 4 and 5 of Super Paper Mario, I was thinking "I hope she sticks with it to Chapter 6 which is the most memorable part of the game."
The events of Ch.6 really surprised me too and it's the thing I remember most about the game. It's a pretty stunning thing to happen in a Mario game.
Also, I'm not sure if you're aware of this, but once you finish the game the samurai world is restored and you can actually go fight the hundred samurai if you want, and they have increasingly silly Mario-reference names. I thought that was a nice touch.
Anyway, I think your approach to Epic Mickey is a healthy one and it's how I intend to approach Epic Mickey 2. You'll miss out on pins and e-tickets by not exploring every nook and cranny, but generally the rewards really aren't worth the time it takes.
Fortune Street is fantastic. The regular version with stocks is even better than on easy, but the games are even longer, I'm sad to say. I wish there had been a super streamlined version of the game that could be played in an hour. Also, it gets really hard in cheap ways against the AI as you'll start rolling 1's over and over again if you get too far ahead.
Heh, I was planning on grabbing that, but I think I'll be waiting to see if the 3DS entry hits stateside.
Still, feel free to leave some thoughts.
The first character arc of Muramasa should take about 14 hours. Once you're used to the combat, the other story arc should take half that - about 7 hours, for approximately 21 hours for a full run to the basic endings. You could probably play another 6 hours to tackle all the lairs, forge the ultimate blade and get the true ending.
If you do happen to play Muramasa, here's an important tip. Bronze Mirrors are warp items. They allow you to travel directly to the last Shrine you visited. This is used so that you don't have to backtrack through 9 empty screens after a boss battle.
I don't know how I missed that Fortune Street was actually released in the US.
Well then, time to go troll the local shops after work today!
Heh, I was planning on grabbing that, but I think I'll be waiting to see if the 3DS entry hits stateside.
Worth noting that the Wii U version will have online play and the 3DS one won't. I don't know if a Wii U is in the cards for you, but regarding the 3DS I might suggest waiting for MH4, which WILL have online play.
I'll admit: I felt really bad hacking some poor dinosaur to death when it was just standing around getting a drink of water. :|
If you don't kill em, the titular monsters will.
Sport? How so? You eat the meat!
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