Torchlight 2 Catch-All

Are there mods yet?

Manach wrote:

Are there mods yet?

No clue, but a patch is out with two new pets. Sweet.

... and now my game randomly crashes. Twice loading an area, once in the middle of a prolonged battle with three champion Tar-balls, and now three times on the new character creation screen. I WANT MY OWL!!!

Badgers... Badgers... We don't need no stinkin BADGERS!!

Rezzy wrote:

... and now my game randomly crashes. Twice loading an area, once in the middle of a prolonged battle with three champion Tar-balls, and now three times on the new character creation screen. I WANT MY OWL!!!

Are you on Steam? Did you try verifying the game files?

I had an item with an unlockable attribute on it but I put an item in its socket and I think that broke the challenge. I could no longer make any progress on it. Just FYI, since I didn't see that in the patch notes.

WizKid wrote:

Badgers... Badgers... We don't need no stinkin BADGERS!!

But owls! Owls.

Legendary wand Earth Dies Screaming can no longer crash the game

O_O

imbiginjapan wrote:
Rezzy wrote:

... and now my game randomly crashes. Twice loading an area, once in the middle of a prolonged battle with three champion Tar-balls, and now three times on the new character creation screen. I WANT MY OWL!!!

Are you on Steam? Did you try verifying the game files?

I did, but I noticed my Steam client was being flaky (losing connection and what-not) so I left it alone for a few minutes and then everything was working fine again.

I have Torchlight 1 from a Humble Bundle deal and I've just got around to firing it up. It's a lot of fun but I haven't got that much of an idea of what I'm doing (I hadn't really been a PC gamer before joining this site and haven't played this style of game before) so I have a few questions:

- Is it worth me just skipping this one altogether and diving right in to Torchlight II with the better interface and the chance to roam around with some people on Steam who might be able to point me in the right direction?

- Is there a good 'getting started' guide somewhere of the kinds of areas of the game I should be concentrating on? The amount of info and key mappings and inventory slots can be a bit overwhelming for someone with a console background.

Crhis wrote:

I have Torchlight 1 from a Humble Bundle deal and I've just got around to firing it up. It's a lot of fun but I haven't got that much of an idea of what I'm doing (I hadn't really been a PC gamer before joining this site and haven't played this style of game before) so I have a few questions:

- Is it worth me just skipping this one altogether and diving right in to Torchlight II with the better interface and the chance to roam around with some people on Steam who might be able to point me in the right direction?

- Is there a good 'getting started' guide somewhere of the kinds of areas of the game I should be concentrating on? The amount of info and key mappings and inventory slots can be a bit overwhelming for someone with a console background.

I would say go for it. The only real thing to know is the Alchemist from the first game is the main bad guy.

Done. If anyone feels like running through a few low level areas with me and pointing stuff out then that'd be cool.

Anytime I'm on, I'd be happy to play tour guide. Friend me on Steam - I run the Client through there

JohnKillo wrote:
Crhis wrote:

I have Torchlight 1 from a Humble Bundle deal and I've just got around to firing it up. It's a lot of fun but I haven't got that much of an idea of what I'm doing (I hadn't really been a PC gamer before joining this site and haven't played this style of game before) so I have a few questions:

- Is it worth me just skipping this one altogether and diving right in to Torchlight II with the better interface and the chance to roam around with some people on Steam who might be able to point me in the right direction?

- Is there a good 'getting started' guide somewhere of the kinds of areas of the game I should be concentrating on? The amount of info and key mappings and inventory slots can be a bit overwhelming for someone with a console background.

I would say go for it. The only real thing to know is the Alchemist from the first game is the main bad guy.

Agreed and agreed. That is what you should do and that is the only thing you need to know.

After buying this at launch (I even preordered it) I'm finally getting a chance to play. Thanks a lot, "real life".

I rolled up two characters, an Engineer and an Embermage. I was disappointed with the EM. The whole skill tree seems to be "fire spells, lightning spell, ice spells". Yawn.

The engineer? Super strong melee? Summoning robotic minions? Now that's a class! Despite some questionable UI decisions I'm really enjoying the game.

I'm having a lot of fun with the Outlander. I'm not messing around with the glaive nonsense, just working on my passives and two active skills to make a pure gunslinger. I've now got a pistol that occasionally casts Meteor and another that occasionally casts Thunder, both with a very fast ROF and a high execute chance.

Torchlight 2 has become my go-to for when I don't have anything else to play. The pace of progression is perfect, both in terms of gaining levels and finding items that are just plain cool.

Can't wait until they add in mod support. I want me a pet mimic.

I enjoyed beating the game with my Outlander. I used the glaive primarily for a defense weapon to help keep enemies away from me when they got within melee distance. I was pumping the majority of my points into summoning creatures and dual wielding pistols, good times.

I am rather disappointed that melee seems to be less of an option as time goes on. I've been playing a sword and board engineer, and just recently *had* to take Blast Cannon because I was running into too many things that simply could not be fought up close and personal. :l Hopefully that's a regional thing rather than a "it's just going to get worse as you keep leveling up" thing.

Hypatian wrote:

I am rather disappointed that melee seems to be less of an option as time goes on. I've been playing a sword and board engineer, and just recently *had* to take Blast Cannon because I was running into too many things that simply could not be fought up close and personal. :l Hopefully that's a regional thing rather than a "it's just going to get worse as you keep leveling up" thing.

How far along are you? My engineer is mid-30's and I've been rocking 2 handed melee weapons so far on veteran mode. Hopefully I'm not going to be gimped anytime soon.

If you go melee engineer you really need to pump shields and healthbots. Turret bots also useful for some additional damage.

Serengeti wrote:
Hypatian wrote:

I am rather disappointed that melee seems to be less of an option as time goes on. I've been playing a sword and board engineer, and just recently *had* to take Blast Cannon because I was running into too many things that simply could not be fought up close and personal. :l Hopefully that's a regional thing rather than a "it's just going to get worse as you keep leveling up" thing.

How far along are you? My engineer is mid-30's and I've been rocking 2 handed melee weapons so far on veteran mode. Hopefully I'm not going to be gimped anytime soon.

I'm at level 40 and the beginning of Act 3. I found that prodigious use of Spider-Mines (Tier 1) and my Healing Bot (Tier 2) are usually enough and I usually only die if I don't pay attention and a heavy-hitter sneaks into whatever scrum I'm currently wading into.

The things I've been having trouble with in particular are the sand gianty sorts of things in the second area of Act 2. I can take one of them out pretty easily using melee... But, if there are other big nasty things around (including a second one of those), stuff gets very iffy once the stone prisons start coming up. It gets especially bad when the other enemies do ground effects that you really can't afford to stand in or get hit by.

It's probably sufficient to stick with just the one rank of Blast Cannon--it gives me sufficient range to deal with nasty messes, but my melee is still much more powerful. I just wish there weren't cases where I felt like melee isn't a real option. (And yeah, I don't count spider mines as melee, either. :D)

I'm really bummed there's still no Mac version available. Pre-orders were for a PC and Mac compatible version. Can't believe one of my most anticipated games of the Fall has been out for two months and I still haven't played it

doogiemac wrote:

I'm really bummed there's still no Mac version available. Pre-orders were for a PC and Mac compatible version. Can't believe one of my most anticipated games of the Fall has been out for two months and I still haven't played it :-(

They also promised mod support and that hasn't landed yet either. I have faith both will show up in time. I just hope that the thing I want comes before the thing you want, because I want what I want and I don't care about what you want.

Yeah I'm more shocked the mod tools aren't out. That was such a huge thing with the first game. There were a lot of cool mods I installed for it. And there's Steam achievements for using mods!

doogiemac wrote:

I'm really bummed there's still no Mac version available. Pre-orders were for a PC and Mac compatible version. Can't believe one of my most anticipated games of the Fall has been out for two months and I still haven't played it :-(

Yeah, been having the same issue with Skyrim for the PS3 and DLC. Perfect parity between versions my butt. 1.8 out for Xbox, no meniton of when it'll be out for PS3. I feel your pain!

I assume you all know this, but Torchlight II is on sale today (and tomorrow?) on Steam for $10 USD. If you're looking for folks to play with, buy a friend a cheap copy!

Oh snap it's @ $10. Time to buy.

I just jumped in myself and now I need to look at the various classes/skill trees to see what appeals to me. Not interested in Berserker but it's a toss up between the other 3.

I thought the same about the Berserker, until I played him. At low level, he behaves like a whirlwind of death. He's so fast and punchy.

Too bad that Elite Hardcore minions are hard as a bag of bricks

oMonarca wrote:

I thought the same about the Berserker, until I played him. At low level, he behaves like a whirlwind of death. He's so fast and punchy.

Too bad that Elite Hardcore minions are hard as a bag of bricks :(

You misspelled "bag of richards" wrong.

Yeah, I should have said "as hard as BalckSaber" :p

Anyone else playing on Hardcore Elite? Still trying to grasp what it takes. It's heartbreaking having your character die with a complete purple armor set, and have it lost, forevah.