Guild Wars 2 Catch All

The only time I had a real problem was in Lion's Arch on Friday. I don't know why it would be different there than elsewhere though. Even with all the attention on Southsun Cove, especially that big event to unlock the WP at Camp Karka, no real issue. Maybe LA just has more going on because it's also a social, commerce and crafting hub.

Scratched: curious why they thought this one would go any different. I wasn't part of any of the BWEs or any testing for GW2. I kinda was happy for that at first because the game was fresh and new in a way that no other has been since UO in 99 But at the same time I feel behind the curve on intuiting what will work and what won't. Gives good context for why I see in /map a lot "yea don't bother".

The geyser jump puzzle is fun, but kinda shares the same challenge Mad Tower did: everyone is forced to start at once so due to the attention the zone has, everyone is all together all the time

Scratched wrote:
AndrewA wrote:

Perhaps move a little bit away from the areas that are causing you pain and see what that does for you.

That was in Iron Marches, nothing to do with the lost shores, and not exactly a high traffic area at the best of times. Other people in the zone had a similar problem too.

Are you connecting to a West Coast US server from the UK, or are you one of our Lost Souls? It could be that it's only noticeable for people with higher latencies.

Stengah wrote:

Are you connecting to a West Coast US server from the UK, or are you one of our Lost Souls? It could be that it's only noticeable for people with higher latencies.

Nope, Gunnar's Hold, which is an EU server. However, that led me to do some poking around as I thought NC/AN host in Frankfurt, but wanted to verify. Looking at the IPs I'm connected to shows I'm going over to Austin, TX (and to akamai). Going into WvW pops another connection to Los Altos, CA, and is still laggy now even running through the gate for a fort with no one around.

I'll give it another look tomorrow, as well as seeing if my ISP sprung any issues (unlikely I think, especially given other people reporting issues in GW2), but based on right now, it's pretty poor.

Lag and connection issues are widespread and well reported during this cool content yet poorly implemented event. I wouldn't spend too much time investigating. people not having issues definitely seem in the minority.

I was more doing it as a sanity check to see 'is it just me'. WvW is just horrible, well more than usual, and I'm not just talking about my server's points performance.

Event is done. As my buddy put it, thankfully this was a one-time event It was kinda fun except for the stupid waves of enemies you had to clear before it would continue. One wave seriously took 45 minutes. That's just not fun. Rewards were decent though.

Ultimately it's going to be hard to run a smooth event when you advertise the heck out of it and open the servers wide open with a free trial weekend. I'm actually surprised it went as well as it did.

I jumped in for the big event at Southsun island that had us pushing the ancient karka back. Took well over an hour and to be honest the gameplay was pretty boring. Having dozens and dozens of people present, then hordes of enemies appear really highlighted the issues they have rendering multiple characters on screen at the same time.

It's difficult to tag enemies and get credit for kills in the big events, and you die pretty often without even being able to see what's killing you. Thankfully people are pretty good about rezzing others in a zerg, but it wasn't an interesting fight, gameplay-wise (or story wise IMO).

I'm hoping I can complete the fractal dungeon portion of the monthly achievement. I've gone through it twice now, so only 5 more runs!

Ran through the event today in the overflow instance. Took a while, no real lag though, just painstaking chewing through an obscene amount of health on all the karkas.

Started at level 20, made 2 levels, mostly off revives. Reward? A level 80, 2xL62, 2xL39 items... oh, and a 20 slot box, which made it all worth it.

Did the Ancient Karka event yesterday. The full event must have taken two hours. Glad I did it, but I don't think I'd do something like that again. I had to turn my video options all the way down for it to be even playable. Just too much, and too long. Got some really sweet loot though! Got a bunch of exotics and rares and that 20 slot box mentioned before.

I was only able to do about 30 or so minutes, lagged out during the placing of the bomb stage, almost to the top of the spiral, do I don't know how much longer there was until the big bad guy showed up.

Anet will be rewarding those who participated in the final but couldn't lot the chest with the awards, but I don't know if my participation will be enough.

Hopefully with this event dropping precursors, they will continue to make them more obtainable.

Badferret wrote:

Hopefully with this event dropping precursors, they will continue to make them more obtainable.

With them having an economist an monetisation person from nexon on board something I wonder each time they do something like this what effect it's going to have, and how calculated it is. I guess being a one time thing it's not going to cause the economy to inflate/deflate out of control, but a nice injection of value to a good few people.

I'm halfway kicking myself now for being online while the event was on, but not going over there and tagging something :\

Yea sounds like some of the loot drops were pretty nice, particularly that +25 to all stats backpack.

There's a rumour going around that they'll run this event again. No idea how valid that is though.

I'm kinda disappointed I couldn't make phase 3 after having done both phase 1 and 2. At the same time, it's been years since I've been able to dedicate 2-3 uninterrupted hours to raids, and I've never been able to do it in the middle of the day

I just hope now that this is off people will return to Orr so we can tackle the DEs again. Southsun was ok and all, but unless the permanent content includes way more DEs, I don't know ho popular it'll be in the longterm.

I'll be interested to see how many fresh recruits they have from the trial weekend. When I logged into LA earlier I was still being put into overflow, although I'm not sure if the trial has ended yet.

Regarding Orr, I think they do need to do something there to keep the area active the general capture/defend/lose points and temples flowing, dynamic and interesting. That strikes me more as a general player motivation thing though, and should apply to all zones.

Scratched wrote:

Regarding Orr, I think they do need to do something there to keep the area active the general capture/defend/lose points and temples flowing, dynamic and interesting. That strikes me more as a general player motivation thing though, and should apply to all zones.

Was running around Mount Maelstrom last night with some friends and nobody had been in that zone for awhile as we were getting tons of bonus XP off of everything. Only ran into a handful of other people at one event. Which is too bad because that zone is interesting, there's some fun events that go on and we were getting decent loot drops. I think a lot of players just get in this mindset that the only thing to do when you hit 80 is milk the end-game zones. Thankfully Guild Wars 2 lets you play in most any zone you want and still have it be rewarding and fun.

To give credit to them, they did rework or 'fix' the drops you get from playing in lower zones in the last patch.

I think they need something a bit more major though, as unless someone is going from event to event (eg, following a dragon timer) there's not a lot of point being there besides that. For example the best and most valuable crafting resources always come from the higher zones, rather than just being a random/generic ore node that produces something appropriate to you. Not quite sure how to solve that problem without making all zones generic though, but maybe that's a solution.

Delmarqo wrote:

Yea sounds like some of the loot drops were pretty nice, particularly that +25 to all stats backpack.

Mine was an earrring.....

Scratched wrote:

I think they need something a bit more major though, as unless someone is going from event to event (eg, following a dragon timer) there's not a lot of point being there besides that. For example the best and most valuable crafting resources always come from the higher zones, rather than just being a random/generic ore node that produces something appropriate to you. Not quite sure how to solve that problem without making all zones generic though, but maybe that's a solution.

I agree. I think one low hanging fruit solution would be to combine the chat channels in Orr. Sure Straights is labeled 70-75 and Malchor's 75-80, but the zone wide events are very compelling even if you're deep 80. So far it seems like players kinda know you don't need to just live in Cursed at 80, but it's not really a widespread thing. And heck, we all just call it "Orr" when speaking of all three zones anyway

They also need a LFD tool. They mentioned in that interview they had no plans too, but i don't quite understand why. It's Orr, Dungeons and WvW for endgamers, and Orr and WvW work ok enough to rally people. Why not Dungeons? Sure it took WoW years to implement that and cross-server dungeons, but it's turned out very well for retention.

Most annoying mechanic in Guild Wars 2: getting killed because you wiped out your assailants before you went down, leaving no way to save yourself and the area being too empty for anyone to help you

So long as you're not being attacked, you should be able to self-revive at that point using the call for help ability (4th slot). I'm not sure if healing power affects that, or if you can still do it if you've already been downed a number of times, but I've been in that very same situation and picked myself up on a few different occasions.

...unless you go down with a few stacks of bleeding/poison

Now I'm bummed that I didn't follow the rest of the one time events this weekend. I was on for the opening slideshow-mob-fest, and followed the investigation thingy afterwards until I hit the one bugged event. After I was still interested in the new content, but not interested in the one-time events. Now I missed out on some good loot because of that.

I'm mostly jealous of those who got a 20 slot bag. I got a ten-slot trick-or-treat bag for a Halloween event reward which was nice, but... you know... only 10-slots.

I did have a bunch written about the lottery aspect of the LS loot, but I think the bigger problem is that it makes non-participation feel like losing out when you've got such high value rewards. I know there's the "but you didn't lose anything" angle, but unless you're playing the game as singleplayer with no interaction, only selling to vendors, not using the trading post, etc, it does affect everyone in the economy.

My main issue has been the reliance on one-time events. I've missed most of them simply because work and friends limit my play time to mostly late night, and the events so far have all taken place early in the day when normal people ( ) have obligations.

You and me both, Ruhk! I didn't get to play at all this weekend, and that 20 slot bag sounds really good... =/

It's a little better for me as I'm a UK player on the US servers. It's unlikely I could ever commit to doing events spread of successive days, though.

Scratched wrote:

Lost shores survey

I took it and enjoyed most fo the content but a couple of questions made me think.

1st Should the Ancient Karka be able to die more then once? I thought if there was 2 or 3 distinct times over the course of one day more people could do the event. BUT it was so challenging and it needed a bunch of people I wonder if it could even be done the 2nd or 3rd time.

2nd, the question that asked if you enjoyed doing a one time event that affects the game? My questioin is if the Ancient Karka was not killed would the island have closed off? It would be cool for more events to happen that cause major population centers to be taken over and then cleared out by players. We see this now with small towns but it does not usually affect the game.

I couldn't tell if that was an official survey or a player taking to the web because they had their poll thread deleted earlier today. It doesn't seem crafted enough to have made a full pass through marketing, but it also didn't have any huge red flags of bias.

duckilama wrote:

I couldn't tell if that was an official survey or a player taking to the web because they had their poll thread deleted earlier today. It doesn't seem crafted enough to have made a full pass through marketing, but it also didn't have any huge red flags of bias.

Pretty standard looking survey for an MMO, TOR's looked almost identical.

I don't think running it multiple times would be an issue with a chance for precursors.

Did TOR also use SurveyMonkey?
No mention of it in the Announcements forum or the DevTracker.

Where did the link come from?