Gaming Confessions & Blasphemy

The Mouse Look Killed the FPS

I loved FPSes, Duke Nukem, Castle Wolfenstein, Hexen/Heretic. Then they just had to put the mouse look option in the game. Its way too many things for my brain to handle. I can't seem to get the mouse to where I want it to be at the exact time I needed it to be there. After Quake, I was done.

Diablo changed the way I game

I never retreated in any game. You go forward and keep on pounding until you win or they win. No matter what type of game it was, that was how I played it. Then I played the demo for Diablo, and got to the Butcher. I couldn't figure it out, why didn't I have enough time to kill that darn monster. After a while, it popped into my head that, maybe I was doing it wrong, and I ran - and won.

I will never be as good of a gamer as I was

Old age and responsibility - just suck.

My 8 year old son will kick my rump in every game

It already has begun, Mario Kart, FIFA, SSBB. Soon there will be no return.

Ego Man wrote:

The Mouse Look Killed the FPS

I loved FPSes, Duke Nukem, Castle Wolfenstein, Hexen/Heretic. Then they just had to put the mouse look option in the game. Its way too many things for my brain to handle. I can't seem to get the mouse to where I want it to be at the exact time I needed it to be there. After Quake, I was done.

If you're going 3D properly it's inevitable that you'll want to control that 2nd axis of looking around properly. Otherwise all you're doing is playing a 2D game with fancy graphics. Overclock your brain.

I love Day One DLC because when am done with a game there is very little chance I will ever go back to play any DLC released down the road.

I haven't played 4 yet but ODST is the best Halo game, absolutely loved the story in it compared to the others.

caterin6 wrote:

I have never finished a fallout game, the V.A.T.S combat takes me out of the world too much, to often.

I love V.A.T.S. I had a hard time adjusting to life without it in Skyrim.

Mario 64 and others: I never liked racing anything down slides, slopes or through rings.

When I get them I plan to play Dishonoured and Deus Ex: Human Revolution in a realistic fashion

In the shadowy world that both of the games protagonists live in, it doesn't make sense to go all stealth or hyper-violent. Morality doesn't enter into it. Just make decisions that best suit the situation, what is most expedient. I'm betting in the real world of black ops and espionage there's a get-the-job-done attitude and that's it.

I will never f***ing pre-order/Kickstarter anything.

That said I did buy A Valley Without Wind and Desktop Dungeons before they were released but each game had a huge playable beta. In AVWW's case the game was essentially complete. The same goes for DD. But those were the last. The only betas I participate in are free ones, such as Planetside 2, Firefall, Mechwarrior Online, etc.

Bathesda is out to make sure I never buy their games ever. My experience with Morrowwind:

Start out, go through character creation and the tutorial quest stuff, go walking around. Guard's standing right outside the exit of the beginning building, I get this quest to kill some kobolds or some sh*t. I have a dagger, so I figure, "Great, I'll do this". Walk 1 minute out of the town to the quest area, find the kobolds, and die.

So I reload, and go try some other quest in the starting town. And die. I stop playing the game.

Fast forward to Fallout 3. I get out of the vault in what I think is decent shape. 2 minutes outside of it, I get a combat random encounter. Since I have what amounts to no weapons to speak of, I die. And the only save I have is after it's triggered. I stop playing the game.

I could not stand playing Bioshock. This one actually hurts me, because I want to love the game. The setting, the voice acting, the enemies, I all love. The actual playing part of the game never clicked with me.

Higgledy wrote:
S0LIDARITY wrote:
McIrishJihad wrote:

I will never play another Peter Molyneux game after finishing Fable 3

Made that personal decision after Fable II.

Just to complete the Fables. I genuinely made the same decision after Fable 1. The divide between what was promised and the actual game was just too vast.

My problem with fable is that with each new game they strip more and more of the game away.

Armor is no longer has stats like in 1.

In 3 fighting no longer holds any danger of killing you. Seriously I suck at fighting in games and I only died once throughout the whole game. And that was due to a distraction.

Weapons are no longer relevant. You can beat the game easily with your starting sword so why get excited about finding new weapons.

Exploring is redundant. You find a treasure chest. It contains a health potion, or maybe some trousers. Whoppy do.

Fable 3 looks gorgeous but playing it is like passivly watching an interactive story. When I bought the game was it too much to ask that I might actualy get to play a game?

Add me as another one who Never finished Bioshock. But I earnestly intend to rectify that as soon as I manage to force myself to lower the difficulty at least until I get past the point I got to before losing a save.

Other confessions are a bit more worrisome to me:

I seem to be spending much more time reading about games on different forums than playing them.
It's just a really easy trap for me to fall into these days. I never seem to be able to set aside enough time for a really enjoyable game session and it's much simpler to just refresh a forum page when I have 10 minutes to kill. I only managed to finish Walking Dead episodes by playing from midnight to 2AM. But as great as those games were...

The amount of reaction and enjoyment I get from games seems to be diminishing rapidly.
As I said I really love the Walking Dead game for its story and I eagerly await the final episode next week. Even so, as I read about all these gut wrenching (dare I say, visceral) reactions people have to the choices you have to make in the game, I feel a little bit weird about how little the game made me feel. Oh, I understand how beautifully they built up the relationship with between Lee and Clementine and I can certainly appreciate the little touches they put in the game to make sure it's really hard to distance yourself from Lee's actions (CPR, grave digging, etc.), but I just don't seem to care anymore. This is definitely a recent thing for me since I remember tearing up during that last encounter with Deionarra in PS: Torment and feeling so elated at Raziel's final choice in SR: Defiance.

Then again, even then I really didn't care about what happened to Aeris.

Strangeblades wrote:

When I get them I plan to play Dishonoured and Deus Ex: Human Revolution in a realistic fashion

In the shadowy world that both of the games protagonists live in, it doesn't make sense to go all stealth or hyper-violent. Morality doesn't enter into it. Just make decisions that best suit the situation, what is most expedient. I'm betting in the real world of black ops and espionage there's a get-the-job-done attitude and that's it.

Hmmm, my advice for enjoying those games is to enter them with an open mind.

If you're just looking to get through the game in the shortest possible time, then fair enough, but I don't think you'll be getting the most out of either of them. Both give you a lot of room for experimentation, and neither say "this is the right way and this is the wrong way" so much as letting you make it work. Also another RPG-ish difference is that Dishonored has you as a silent protagonist being told to do things a lot, and Human Resources has a lot of talking with actual characters you might get your heart of stone to care about, which might affect how you play.

Scratched wrote:
Strangeblades wrote:

When I get them I plan to play Dishonoured and Deus Ex: Human Revolution in a realistic fashion

In the shadowy world that both of the games protagonists live in, it doesn't make sense to go all stealth or hyper-violent. Morality doesn't enter into it. Just make decisions that best suit the situation, what is most expedient. I'm betting in the real world of black ops and espionage there's a get-the-job-done attitude and that's it.

Hmmm, my advice for enjoying those games is to enter them with an open mind.

If you're just looking to get through the game in the shortest possible time, then fair enough, but I don't think you'll be getting the most out of either of them. Both give you a lot of room for experimentation, and neither say "this is the right way and this is the wrong way" so much as letting you make it work. Also another RPG-ish difference is that Dishonored has you as a silent protagonist being told to do things a lot, and Human Resources has a lot of talking with actual characters you might get your heart of stone to care about, which might affect how you play.

Nah, I like to RP my shadowy operatives. Do what needs to get the job done.

Strangeblades wrote:

I will never f***ing pre-order/Kickstarter anything.

That said I did buy A Valley Without Wind and Desktop Dungeons before they were released but each game had a huge playable beta. In AVWW's case the game was essentially complete. The same goes for DD. But those were the last. The only betas I participate in are free ones, such as Planetside 2, Firefall, Mechwarrior Online, etc.

Yeah double down on this, the only game I paid to get into beta was the first mount and blade (which I put like 200 hours into). If the game is good I'd rather just wait til it's finished.

I can't get into Mount and Blade. I've got all three and still can't.

I hate DLC that takes place before the end of the game.

I've finished the game. I have all the sweet gear that I've grown used to and love. I don't want to go back in time to a point where I was weaker than I am now. The one exception is when that DLC comes out before I finish the game (like Day 1 DLC).

The talk of Black & White reminded me:

I always felt terrible about beating my pet in the game.

I could never develop an evil pet because I just couldn't beat him.

strangederby wrote:
Higgledy wrote:
S0LIDARITY wrote:
McIrishJihad wrote:

I will never play another Peter Molyneux game after finishing Fable 3

Made that personal decision after Fable II.

Just to complete the Fables. I genuinely made the same decision after Fable 1. The divide between what was promised and the actual game was just too vast.

My problem with fable is that with each new game they strip more and more of the game away.

To be fair, Molyenux promised less and less features for 2 and 3, so there was less stuff for them to not do.

This is total blasphemy, which I may not agree with 100%, but it is certainly my mindset.

If PC-only game is worth playing, then will come out for the Mac.

Which leads to the contrapositive:

If a PC-only game does not come out for the Mac, then it is not worth playing.

Aristophan wrote:

This is total blasphemy, which I may not agree with 100%, but it is certainly my mindset.

If PC-only game is worth playing, then will come out for the Mac.

Which leads to the contrapositive:

If a PC-only game does not come out for the Mac, then it is not worth playing.

I didn't know Darksiders had been ported.

Slacker1913 wrote:

Then again, even then I really didn't care about what happened to Aeris. :P

I have read this whole thread and this is the worst statement in it.

Archangel wrote:

Confessions:

I probably spend more time reading about games than playing them.

Also, I collect (good) games.

My pile is staggering. I only buy when games are on super-sale, so I have spent much less than the typical gamer for my collection. It's still enormous! Some of my purchases are catching up with great games from the far- and near-past that I missed; some are atonement for my past; some are semi-recent games on sale. All of them I have either played or plan to play someday.

I'd need to quit my job -- and sleep, probably -- and play constantly for a year to clear my Steam and GOG backlogs.

This is my least secret shame and what I've been working on fixing. I'm getting better, I swear!

Scratched wrote:
Aristophan wrote:

This is total blasphemy, which I may not agree with 100%, but it is certainly my mindset.

If PC-only game is worth playing, then will come out for the Mac.

Which leads to the contrapositive:

If a PC-only game does not come out for the Mac, then it is not worth playing.

I didn't know Darksiders had been ported.

Notice my PC-only caveat.

I thought Darksiders sucked ass.

And on that note, every Zelda game since A Link to the Past? Pfft, don't care.

I also thought Halo 2 was pretty good (yes, even "that" level).

I think Deus Ex: Human Revolution is better than the original.

And count me among those who couldn't give a toss about Aeris dying.

Nicholaas wrote:

I also thought Halo 2 was pretty good (yes, even "that" level).

I'm not sure which level is "that" level in Halo 2. I found them all fun. Halo 1 had the Library, which was bad, and Halo 3 had anything involving Flood whatsoever, but I recall no level in Halo 2 that was really all that bad.

ccesarano wrote:
Nicholaas wrote:

I also thought Halo 2 was pretty good (yes, even "that" level).

I'm not sure which level is "that" level in Halo 2. I found them all fun. Halo 1 had the Library, which was bad, and Halo 3 had anything involving Flood whatsoever, but I recall no level in Halo 2 that was really all that bad.

D'oh, Halo 3, that's what I meant. The High Charity mission with The Flood. I can understand why it gets so much hate, but when I played it - and granted, it was years ago - it didn't seem to bother me so much.

I think most hardcore gamers need to stop over analyzing games and just play them.

padriec wrote:

I think most hardcore gamers need to stop over analyzing games and just play them.

padriec wrote:

I think most hardcore gamers need to stop over analyzing games and just play them.

Yes, with emphasis on the 'over'. Past a certain point you're just clogging up the forum with fan-fiction.

CptGlanton wrote:

I thought that Part Two of Telltale's Walking Dead was pretty awful. Predictable story, poor gameplay. I failed that last bit

Spoiler:

backing mom up the stairs to the zombie

probably 15 times, and when I finally passed it I had done exactly the same thing as the 15 times I failed it. No interest in the rest of the series.

Spoiler:

It worked for me. I can see how you'd guess what was happening but I felt like the marauders outside the fences were the main threat. I sensed that the family were up to something but the didn't seem crazy enough to be doing what they were doing. I also wondered if they were decent people and the writers were just introducing that element of doubt to keep me unsettled. I enjoyed the whole atmosphere in that episode even if there was some chunkiness.

With the mom on the stairs I failed the first time and didn't know what I'd done wrong or what I could do to get it right. I sensed that it could be a horrible sticking point but, fortunately, I got it the second time. They have a problem with illuminating things properly or at least making it clear what's going on. A couple times I've not been able to see what was happening in a scene.

The rest of the series is also, at it's heart, the usual zombie tropes and situations but, so far, it's one of my favourite zombie tales in any medium.

A point brought up by my reply to this comment on DA:O

Games piracy is a massive grey area, and it's a massive shame that the industry can't (publicly) approach it as such. I suspect this is heavily tied into how a still significant amount of the big gaming industry is still based around selling big boxes, and nothing else for that game after the base is sold, so piracy is all or nothing to that segment. I would love to see what could happen if there was some way to meet in the middle with many types of games, beyond small independents like McPixel. You can probably easily tie used sales in with this, and it'll be interesting what 'tools' next-gen brings for this.

I'm shocked by the number of responses that amount to, it got hard so I quit it.

I think a lot of gamers suffer from a difficulty level pissing contest. Play the game. Enjoy a story.

Similarly, I think the era of gaming the mechanics belongs in a six foot tall wooden cabinet. Achievements and collecting quests belong in this category, to my thinking.

And trying for all stealth in dishonoured. That's a" 'chivo." Nothing in the story made me think that there was any importance placed on being totally undetected or non lethal.

Ghostship wrote:

I'm shocked by the number of responses that amount to, it got hard so I quit it.

I think a lot of gamers suffer from a difficulty level pissing contest. Play the game. Enjoy a story.

Agreed here. The only thing I can think to add is that for some see hard as the 'true' way to play a game, where it's showing off it's full repertoire, and at lower difficulties it's only showing off a small selection of what it can do, where what designers should aim to do is have everything at every difficulty (or as close to that as possible) and difficulty be purely, well, difficulty. And also let you freely switch difficulties.

Maybe stealthily give the player a hand too, there's some games you play for beating a set challenge, but in a story you're playing for an experience, so aid that experience. Perhaps 'challenge mode' should be separated out.

Ghostship wrote:

And trying for all stealth in dishonoured. That's a" 'chivo." Nothing in the story made me think that there was any importance placed on being totally undetected or non lethal.

I got half way through a low-chaos run of Dishonored and put it on the shelf for another day, it really didn't seem to matter or have much long-term consequences for how it played. I think your 'build' and style of play matter much more than previous actions, so it looks like it only really matters for personal taste.