Steam Green Light

Yay, Octodad!

Booo, no La-Mulana!

tanstaafl wrote:

Next list of Greenlit games has been announced!

Afterfall InSanity Extended Edition
AirBuccaneers
Blockscape
Contrast
Fly'n
Folk Tale
Forge
Giana Sisters: Twisted Dreams (Project Giana)
Gnomoria
Interstellar Marines
Lost Story: The Last Days of Earth
Miasmata
Miner Wars 2081
NEOTOKYO
Octodad: Dadliest Catch
Perpetuum
POSTAL 2 COMPLETE
Secrets of Grindea
The Intruder
The Stanley Parable: HD Remix
Yogventures!

Yay Octodad.

Also, Postal 2? Really? Also I played a lot of that demo- and this just reminds me that I got a code for the game. Once these good games go away, I'll have to give it a run. Also, Postal 2 got greenlit? Weird.

demonbox wrote:

Also, Postal 2? Really?

Literally the words that ran through my head as I scanned that list. Boggles the mind.

No Hunter

So Postal 2 gets in but Silent Storm doesn't? WHAT THE HELL IS WRONG WITH YOU PEOPLE!?

Personally I'm thrilled to see Fly'n get greenlit.
That game looks AMAZING.

Now with software

One step closer to seeing Photoshop at 75% off (e.g. a price that's actually affordable) during a Steam sale?

Three of the eight-person Digipen team who made Nitronic Rush have a new Greenlight game up for your vote. The game is called Distance.

If you haven't tried Nitronic Rush, I recommend you try it. It's a really, really great feeling game. It also gives an indication of the feel that they will be going for with Distance. I don't know that the game will get much attention, but I'm really excited for it.

Also there is a Kickstarter Page with Cliff Bleszinski talking about how awesome Nitronic Rush is.

demonbox wrote:

Three of the eight-person Digipen team who made Nitronic Rush have a new Greenlight game up for your vote. The game is called Distance.

If you haven't tried Nitronic Rush, I recommend you try it. It's a really, really great feeling game. It also gives an indication of the feel that they will be going for with Distance. I don't know that the game will get much attention, but I'm really excited for it.

Also there is a Kickstarter Page with Cliff Bleszinski talking about how awesome Nitronic Rush is.

There was an update that the game is in the 80%- if you're a person who votes for Greenlight at least check out the pitch and consider voting for the game. Super excited about what they're going to come out with.

Hey hey hey, be nice. War's not *that* bad.

It never changes too!

Stupid quick question. Does steam notify you in any way if a game you voted for passes through and is put up for sale?

Stupid quick question double post.

Not with any direct measure. You can use the Greenlight group's announcement feed (RSS on the right) to keep up to date with all the releases, but you can't customize it.

Also, they recently allowed developers to post announcements, which will go straight to your Friend Activity feed if you've favorited their game.

From the creators of Gemini Rue and Resonance comes something that looks just great: Primordia.

Greenlight submission. They've sped into the top 100, and while that's fine and dandy, it's still a ways to go.

That's weird they needed to go Greenlight since Wadjet has other games in their catalog on Steam.

Yeah, they've also expressed some confusion at this. They'd had the impression their relationship with Valve was proceeding splendidly, so when they were informed that Greenlight was necessary, it came as something of a surprise.

I know Steam is switching to 100% Greenlight, with the exception being if you have a relationship with Steam. So, weird. Also, I don't know that it's a good idea to go 100% to Greenlight submission process. Weird.

Yeah, I'm not getting some aspects of Greenlight. It isn't like a traditional retailer where warehouse/shelf space is a premium and you have to be concerned about your inventory. They only need to keep one copy of the game for download and if it isn't popular it won't be consuming a lot of bandwidth. How is having more games available to sell not a win for Valve?

I'd say space on the store page is valuable though. It seems they don't want to split steam into separate stores (which I'd agree with), so there's probably only so much eyeball 'bandwidth' there that they can push at customers and see a reasonable return. I doubt stuffing the store full of everything they can is good for any of their customers, be they producers or buyers.

Amazon doesn't seem to have that problem.
Personally I think it negates part of the benefit of digital distribution, which is a much lower barrier of entry to selling games. Obviously people can sell their games through other distributors but the problem is that many people would rather not buy a game than buy it somewhere other than Steam. It's not implausible that some games will fail simply because Valve didn't want them on Steam and I don't really see any benefit to Steam gating their store, they already sell bad and broken games, but maybe it's just a matter of economics as it probably costs them a bit to put games on there.

kyrieee wrote:

It's not implausible that some games will fail simply because Valve didn't want them on Steam

I's say a company failing because they budgeted on something they were never assured of is a separate problem.

I suppose it comes down to this: what responsibility does valve have to carry games any developer wants to sell on their store? Is it any different to any other widget manufacturer trying to get a widget store to stock their product.

The fact of the matter is that more games can come to Steam easier than they can show up on 360 or PS3. They do already leverage being an open platform and they do have inventory such that could only exist in a digital marketplace. The question is of degrees. I do agree that there should be some control over what is on Steam. I like the idea of curating, especially if they're liberal with this (and most indications are that they are liberal with curating). I just don't know that turning access almost fully to the mob is the best way to steer the ship. Feels haphazard rather than purposeful.

Hyetal wrote:

They'd had the impression their relationship with Valve was proceeding splendidly, so when they were informed that Greenlight was necessary, it came as something of a surprise.

That's a little worrying if Greenlight turns into a bigger barrier to entry for established names than the old vetting process. Valve needs to be very careful as GOG seems to be doing a good job of courting indie devs now.

shoptroll wrote:

That's a little worrying if Greenlight turns into a bigger barrier to entry for established names than the old vetting process. Valve needs to be very careful as GOG seems to be doing a good job of courting indie devs now.

That's a good point really, is it better or worse than what it replaces.

Scratched wrote:
shoptroll wrote:

That's a little worrying if Greenlight turns into a bigger barrier to entry for established names than the old vetting process. Valve needs to be very careful as GOG seems to be doing a good job of courting indie devs now.

That's a good point really, is it better or worse than what it replaces.

I think it's too early to tell, but I wouldn't be surprised if there isn't some sort of analysis at the 6 or 12 month mark. However, my inclination is that it's leveling the playing field a bit, for better or worse.

Project Greenlight submission fee is half off as part of the Steam Sale.

demonbox wrote:

Project Greenlight submission fee is half off as part of the Steam Sale.

Is there anything they won't put on sale?

Next list comes out Friday. Has everyone voted for Pinball Arcade yet?

shoptroll wrote:
demonbox wrote:

Project Greenlight submission fee is half off as part of the Steam Sale.

Is there anything they won't put on sale?

Steam itself?

I think that'd be funny if they ever did sell it, that it came during a sale event and the announcement showed that the buyer got 75% off.