XCOM: Enemy Unknown - Strategy Game - Developed by Firaxis

Underflow wrote:
oddity wrote:

I'm not sure how many people have noticed this, but I realized about 2 months after I got the option to train Psionics that if you don't heal critically wounded team-members back up at least nearly to full(pror to the ensd of the current mission), that their Will rating gets degraded.

Wow! I actually remember hearing about this "feature" in a developer interview pre-release , but I assumed it hadn't made the final cut. Time to start planning some time to use up remaining medkids before hunting down the last alien it seems.

If a soldier is critically wounded (i.e. you need to revive them before they bleed out), then they might take a permanent will penalty. I don't believe it has anything to do with healing them up to full before the mission ends.

Tkyl wrote:
Underflow wrote:
oddity wrote:

I'm not sure how many people have noticed this, but I realized about 2 months after I got the option to train Psionics that if you don't heal critically wounded team-members back up at least nearly to full(pror to the ensd of the current mission), that their Will rating gets degraded.

Wow! I actually remember hearing about this "feature" in a developer interview pre-release , but I assumed it hadn't made the final cut. Time to start planning some time to use up remaining medkids before hunting down the last alien it seems.

If a soldier is critically wounded (i.e. you need to revive them before they bleed out), then they might take a permanent will penalty. I don't believe it has anything to do with healing them up to full before the mission ends.

So, if I am understanding this correctly, the "don't die on me" upgrade in the Officer Training School isn't as good as I had initially supposed.

Underflow wrote:
Tkyl wrote:
Underflow wrote:
oddity wrote:

I'm not sure how many people have noticed this, but I realized about 2 months after I got the option to train Psionics that if you don't heal critically wounded team-members back up at least nearly to full(pror to the ensd of the current mission), that their Will rating gets degraded.

Wow! I actually remember hearing about this "feature" in a developer interview pre-release , but I assumed it hadn't made the final cut. Time to start planning some time to use up remaining medkids before hunting down the last alien it seems.

If a soldier is critically wounded (i.e. you need to revive them before they bleed out), then they might take a permanent will penalty. I don't believe it has anything to do with healing them up to full before the mission ends.

So, if I am understanding this correctly, the "don't die on me" upgrade in the Officer Training School isn't as good as I had initially supposed.

I think you have to take it with the Iron Will upgrade for it to reach its full potential.

Underflow wrote:
Tkyl wrote:

If a soldier is critically wounded (i.e. you need to revive them before they bleed out), then they might take a permanent will penalty. I don't believe it has anything to do with healing them up to full before the mission ends.

So, if I am understanding this correctly, the "don't die on me" upgrade in the Officer Training School isn't as good as I had initially supposed.

Well, he did say might so it sounds like that is up to the RNG. If you have the "Iron Will" upgrade then it might not be so bad if the soldier isn't all ready a Col.

As far as I have seen, if I fully heal a member who was knocked out due to criticals, even if they spend time in medbay, their Will does not seem to be degraded. The troops that have really awful Will, I can clearly remember times where I just let those folks get taken off the battlefield at close of business.

I started paying attention, when the guy with 23 Will(guy from the tutorial mission) started panicking constantly. "Oh - 23 Will?" I sez to myself. Hmmn. Then I recalled that feature - "...characters that are critically hit.. blah blah...". And could recall several of those times with him and two other characters with will levels that were just awful.

There are several battlefield modifiers to Will. Buffs, and Debuffs.. I've noticed that there is a bug in one of the Will debuffs, that occurs when you Mind Control someone and it dies... you get the "Fallen Ally" debuff... which makes no sense. When your enemy dies... it should be a Buff to will... or possibly it's only affecting the one who was mind-linked to that Muton, or whatever.

The other Will debuff- Battle Fatigue, is modified by damage. It seems you lose 5 points of Will for every non full bar of hitpoints... or something like that.As, I had a character down to 139 from 149... and when healed who was down to 7hps out of 14... healing her up 6 hps to 13 got her to 144 - but the last 5 will and the Battle Fatigue debuff were only removed when the last hitpoint was restored.

It makes me think that it's possible that the game just goes ahead and saves your character's will at whatever it is when the mission ends. Which doesn't seem Kosher. I'm going to test that tonight I think - as it only just now occurred to me.

Who says this game doesn't have obscure numerology and computations for the players to decipher? It's definitely the baby of the original.

Edit:
The Iron Will upgrade is awesome... that's why I have several Psi-gifteds over 140(hat+suit). Which may go hand in hand with how I've been caring for the wounded.

Thanks for you guys' input on bugs you have encountered. I won't have to decide just now. I just learned that a good friend of mine bought it on 360, I'll probably be able to borrow it from him and try for myself. To see past the demo if the game is for me and to see if the 360 version is any good... Might even be able to persuade him to lend it for the weekend, since he became a father two weeks ago.

Underflow wrote:
Tkyl wrote:
Underflow wrote:
oddity wrote:

I'm not sure how many people have noticed this, but I realized about 2 months after I got the option to train Psionics that if you don't heal critically wounded team-members back up at least nearly to full(pror to the ensd of the current mission), that their Will rating gets degraded.

Wow! I actually remember hearing about this "feature" in a developer interview pre-release , but I assumed it hadn't made the final cut. Time to start planning some time to use up remaining medkids before hunting down the last alien it seems.

If a soldier is critically wounded (i.e. you need to revive them before they bleed out), then they might take a permanent will penalty. I don't believe it has anything to do with healing them up to full before the mission ends.

So, if I am understanding this correctly, the "don't die on me" upgrade in the Officer Training School isn't as good as I had initially supposed.

Well, look at it this way. If you don't take the "Don't Die on Me" upgrade, your unit will (more likely) die instead of just being critically wounded and possibly suffering a Will Hit. So it's either a unit with lesser Will or a dead unit. I know which one I'd prefer.

Are there restrictions who you can train at the same time in the Psi Lab?
In several cases, I've found myself unable to test more than 2 units at a time, as attempts at filling the third slot just overwrote one of the previous additions.

Exzyleph wrote:

Are there restrictions who you can train at the same time in the Psi Lab?
In several cases, I've found myself unable to test more than 2 units at a time, as attempts at filling the third slot just overwrote one of the previous additions.

That sounds like a bug to me!

I have had no problems sending people for testing, except that sometimes I need them on a mission while they're still in the psi-box. Curses!

I'm not sure Tykl.

All I can say is that it hasn't been consistent, or it would be easier for me to track. I'm going to experiment in a bit, to see.
I'm sure you mean "3 turns before they bleed out" and not just having sustained a critical hit and not being unconscious. That's one of the things that throws off the clarity for it for me as well.

I can say that while I still have had folks who have sustained critical hits since I started being careful with healing, that I haven't noticed any will degradation, even amongst those who have been knocked into critical status.

Just reached the Overseers UFO and I just dread going into that mission. Not because I'm afraid my crew will die, but because outs just such a pain fighting he camera in there. Also had my first encounter with the bug where the game spawns an enemy in the tile right next to one of my guys. That prompted some swears and hair pulling! Might take a break from this game until a camera patch arrives.

Or you could use a 360 controller. For better or worse, the game really feels better with a controller than mouse and keyboard, and no camera issues.

complexmath wrote:

Or you could use a 360 controller. For better or worse, the game really feels better with a controller than mouse and keyboard, and no camera issues.

The game was definitely more pleasant to play with a controller. I don't think I used mouse/keyboard for more than a couple of missions, and then I never touched it again. The only annoyance is that the game still shows the mouse-cursor, you just can't do anything with it, other than annoying yourself by covering stuff up.

Incidentally, I just beat the game for the first time (Normal, Ironman), after 366 days, killing 544 aliens and losing 6 soldiers, but losing no battles outside a couple of interceptors that got shot down. The game started me out with a 3/4 female squad, so I just ran with it and played the entire game with all-female squads (XX-COM :p), only using one 1 dude on 1 mission other than the first, because I had no money to buy replacements that month. That did make it more of a pain to find PSI-capable soldiers later in the game, and I apparently ended up hiring a total of 123 soldiers in total.

Clearly a worthwhile investment, and a great successor to the originals, but after 31 hours of game-play I think I need a break.

Keithustus wrote:

Yahtzee reviews XCOM.

He speaks at 1,000 WPM now.

Exzyleph wrote:

The game started me out with a 3/4 female squad, so I just ran with it and played the entire game with all-female squads (XX-COM :p), only using one 1 dude on 1 mission other than the first, because I had no money to buy replacements that month. That did make it more of a pain to find PSI-capable soldiers later in the game, .

Are lady soldiers less likely to be psi-capable?

Jonman wrote:
Exzyleph wrote:

The game started me out with a 3/4 female squad, so I just ran with it and played the entire game with all-female squads (XX-COM :p), only using one 1 dude on 1 mission other than the first, because I had no money to buy replacements that month. That did make it more of a pain to find PSI-capable soldiers later in the game, .

Are lady soldiers less likely to be psi-capable?

I think the implication is that it's harder to find psi-capable soldiers if you never recruit new ones (because you're out of money).

This forum needs a "delete post" button.

Itsatrap wrote:

This forum needs a "delete post" button.

Or at least a mechanism that doesn't allow more than one post every 30s.

I have a request. Can I be one of your custom soldiers in your game? Even if you run me out and get shot? That thought makes me happy at least to virtually be helping another gamer.

Yah, am I a redshirt in some goodjer's lovely game?

I've been going through soldiers like they're going out of style. I'm running out of naming ideas, so Sally and John are next on the list of laserfodder.

I'm so prone to making terrible mistakes with this game, I find myself screwing up at least once a mission and usually one or two of my men pays the price for my blunders. I can't imagine the bloodshed if I was playing on Classic. Fortunately I've managed to keep my wife going through it all. Sending her off to die at the hands of the aliens may just mean I sleep on the couch for a bit.

I completely failed a bomb disarming mission today. I couldn't get to a power supply in time, the bomb powered up and I was instructed to bug out. I went full sprint back to the landing zone, but only three of my guys could get there before I had to abort mission. Poor rookie just stood there in shock as he watched us lift off without him. Tonight I take a drink to salute your bravery, soldier.

fleabagmatt wrote:

I've been going through soldiers like they're going out of style. I'm running out of naming ideas, so Sally and John are next on the list of laserfodder.

I'm so prone to making terrible mistakes with this game, I find myself screwing up at least once a mission and usually one or two of my men pays the price for my blunders. I can't imagine the bloodshed if I was playing on Classic. Fortunately I've managed to keep my wife going through it all. Sending her off to die at the hands of the aliens may just mean I sleep on the couch for a bit.

I completely failed a bomb disarming mission today. I couldn't get to a power supply in time, the bomb powered up and I was instructed to bug out. I went full sprint back to the landing zone, but only three of my guys could get there before I had to abort mission. Poor rookie just stood there in shock as he watched us lift off without him. Tonight I take a drink to salute your bravery, soldier.

Awesome add me to the list. And do tell me how I die. Eh in game that is. If you know that other one and that won't cause some sort of time paradox, that be nice too.

I've kept my wife and son in the game. A random coworker I put in the game has been one the best snipers I had. If I name someone after myself they die horribly.

master0 wrote:
fleabagmatt wrote:

I've been going through soldiers like they're going out of style. I'm running out of naming ideas, so Sally and John are next on the list of laserfodder.

I'm so prone to making terrible mistakes with this game, I find myself screwing up at least once a mission and usually one or two of my men pays the price for my blunders. I can't imagine the bloodshed if I was playing on Classic. Fortunately I've managed to keep my wife going through it all. Sending her off to die at the hands of the aliens may just mean I sleep on the couch for a bit.

I completely failed a bomb disarming mission today. I couldn't get to a power supply in time, the bomb powered up and I was instructed to bug out. I went full sprint back to the landing zone, but only three of my guys could get there before I had to abort mission. Poor rookie just stood there in shock as he watched us lift off without him. Tonight I take a drink to salute your bravery, soldier.

Awesome add me to the list. And do tell me how I die. Eh in game that is. If you know that other one and that won't cause some sort of time paradox, that be nice too.

Avoid scissors for a while. Like, forever.

SallyNasty wrote:

Yah, am I a redshirt in some goodjer's lovely game?

I can arrange your death if you'd like. I was saving goodjers for my Iron Man run if I can ever find time to finish my normal run.

Another MP bug. Friend put floater on top of sepulchre in graveyard. He couldn't get out of flight mode since the game said he couldn't move. When I moved people underneath him, he had line of sight even though there was still a roof between us. I was only able shoot back if my I was in a particular place. He also had the 'I can see you but not shoot at you' bug with another soldier.

Before I ordered I said we shouldn't trust preview videos; that the game could launch and be buggy. It's a shame to be right.

Bug watch: today my SHIV is depicted as a headless female humanoid with an arm cannon.

You have heard the old saying, "that's not a bug, that's a feature" right?

I really puzzled with the numerous bugs that people are reporting.

I have yet to see all these bugs, so I am trying the figure out the reason for the appearance or more importantly the non-appearance of these bugs in my game.

We should itemize it out and get Tkyl to pass it to the relevant departments