The WARZ (Now called Infestation: Survivor Stories)

IMAGE(http://rlv.zcache.com/dont_announce_the_flounce_t_shirts-rf361e6000910481b94f2ebe302655eb0_f0cz4_512.jpg)

I'm more in the camp of:

I'm going to give it the "6 month MMO rule". Wait for final release, give it 6 months to iron out any last kinks, and then figure out whether I want to join in. Even if the means paying (gasp) full price.

PS: missing you in DayZ, Fuzz.

I'm jumping on now for about an hour now. If anyone's around and wants to meet up I'll be on Vent.

Haha that's funny. I'm not too surprised, though. He's had several posts with colorful language as well as bad grammar.

I am very confused on how this is not Pay 2 Win. I get that the creator and the rabid fan base claim it is not. But paying money to respawn faster (not just a few minutes or seconds faster, 24 f*ckin hours faster). Food and water so you don't die spending hours looking for the stuff.

That is paying to win, or rather paying to not loose.

I'm not sure how accurate the faster respawn thing is; you only have to wait an hour before you can respawn and you have 5 characters so you can just go to the next character instead of waiting for the one that just died to respawn. You can buy food and water, but it isn't really that hard to find it on your own. The only thing I have an issue with is that you can buy some early melee weapons and some weapon attachments (silencers, etc.), but it's my understading that it's just for alpha and it will be taken out for beta.

Oh so they changed the respawn timer, originally it was 24 hours, that's good.

Jumped back in on this today for a brief time.
I was able to survive a bit longer than previously, although ass-hattery and spawn camping are still frustrating.
I just don't comprehend how anyone gets satisfaction from camping a spawn point and picking people off right as then enter the game.
Lost two characters to that this morning.
Then lost two more from being shot/clubbed while unarmed.
The lack of in-game voice chat makes it impossible to communicate intentions. There's no time to type into a chat window.
That alone makes me not want to play.

After my fifth character 'joined the choir invisible', I was done.
Have to wait for one of the 60 minute timers to expire.
Still not sure about that mechanic.
A series of quick deaths basically ends your session [unless you want to pay to get back in sooner].
Why would you have a mechanic that forces people [well, cheapskates like me anyway] to stop playing your game?

I'm glad to see they've opened up the map more. That seems to have helped at least spread people out a bit.
And I did find a Mossberg shotgun and some ammo, so I was able to actually defend myself against zombies...briefly.

One thing I can't figure out is how to lose zombies once they've aggro'd on me.
Can't just run through a building. And they don't seem to quit when they lose line of sight on you.
i don't necessarily want it to be easy to lose them, I just haven't figured out what the proper maneuver is.
Right now, once I get aggro it's pretty much game over.
If anyone has suggestions/tips/tricks please share.

My other comment is that there's no 'weight', for lack of a better term, to the characters.
Crawling along in first person view feels like you are just floating 6 inches above the ground, not actually crawling along.
And I really didn't recognize how critical the ability to free-look around is.
I've gotten so used to it in DayZ that I still find myself hitting the ALT key in WarZ.
Man, that's a really useful feature!

I'm still unable to determine exactly what this game is trying to be.
It wants to be a survival game but I have yet to experience those same moments of accomplishment and satisfaction that I got with DayZ early on.
I think for me, because I like to be very stealthy, I am having a hard time since all the loot is only in cities.
With DayZ I had the option of remote deer stands or barns which I could use to score some basic gear without being forced into a populated area until I felt ready to deal with it.
And, because I usually die within 10-15 minutes I never get the feeling of it being an MMO or RPG since I am always starting from zero with each character.
There's no persistance. Well, there IS but I have yet to experience it.

Anyway, I will continue to check in on this game as it progresses.
Maybe if we can get a small group together it will feel different.
DayZ certainly feels different when you're not soloing.
Although, given the absolutely horrible server browser, grouping up may be a challenge.

I keep trying to watch live streams and all I see is vague figures moving in pitch darkness. It ain't fun to watch and I'm not sure it can be that fun to play.

Interesting read even if it is 10% true pretty damning about the future of this game.
http://www.rhinocrunch.com/forum/gen...

ouch!

An intellectually and creatively lazy team plans to abandon their half-arsed title on account of it not making them rich? Color me shocked.

So I see this is now available on Steam. Sadly, the trailer does little to inspire me. Although they do a good job of making the screen shots look like DayZ meets L4D, the trailer, especially the gameplay (the world doesn't look too bad) really just has something about it, but I can't quite put my finger on it..

Meh.

anyone picking this up? it looked cheap and fun, so i gave it a shot. boy is it hard.

MaverickDago wrote:

anyone picking this up? it looked cheap and fun, so i gave it a shot. boy is it hard.

lol have you not read anything previous? This is pretty much a complete waste of time and better options elsewhere.

TheHipGamer wrote:

An intellectually and creatively lazy team plans to abandon their half-arsed title on account of it not making them rich? Color me shocked.

How is it different from any other MMO that shuts down after it flops? They don't have EA's deep pockets to keep supporting a game that isn't making money. Providing a 6 month window to prove success seems fair enough.

Well that was an interesting read. I saw that this was released on steam and I was wondering why I haven't heard anything from my normal sites. Seems like there is a good reason. Either they are very incompetent, shysters, or the worse pr team in existence. Too bad more games like Day Z would be nice but they have to be decent. Still it made for fascinating read, train wreck and all.

I particularly like the title art on steam. Apparently "The War Z" wasn't quite derivative enough, so the image drops it down to a simple, catchy "WARZ". Then, they cover up half of that pesky "W" with some generic zombie art.

It seems the business model is to capture people who "heard something about that zombie survival mod becoming a full game".

[double click == double post]

I always got a weird vibe from this game. Seems like my vibe was right!

Wasn't there a thing where the mod went on youtube and posted a video saying that everything he blogged or said was untrue? Was this the same event?

Ghostship wrote:

Wasn't there a thing where the mod went on youtube and posted a video saying that everything he blogged or said was untrue? Was this the same event?

Yeah, but there are a lot of other things messed about up this game.

http://warzscam.tumblr.com

MrShoop wrote:
TheHipGamer wrote:

An intellectually and creatively lazy team plans to abandon their half-arsed title on account of it not making them rich? Color me shocked.

How is it different from any other MMO that shuts down after it flops? They don't have EA's deep pockets to keep supporting a game that isn't making money. Providing a 6 month window to prove success seems fair enough.

Most MMOs run for years, not 6 months, and when they're creatively bankrupt, gamers call them on it as well.

TheHipGamer wrote:

Most MMOs run for years, not 6 months, and when they're creatively bankrupt, gamers call them on it as well.

Successful MMOs run for years, but if a game flops, it flops. How long did APB last, 3 months? The game only cost $13.49 - is it really a problem if it shuts down in six months?

If your complaint that they are creatively bankrupt, then fine. That's very different from saying the have some multi year obligation to run servers. IMO people are unfairly piling on this game because it is copying a fan favorite.

MrShoop wrote:
TheHipGamer wrote:

Most MMOs run for years, not 6 months, and when they're creatively bankrupt, gamers call them on it as well.

Successful MMOs run for years, but if a game flops, it flops. How long did APB last, 3 months? The game only cost $13.49 - is it really a problem if it shuts down in six months?

If your complaint that they are creatively bankrupt, then fine. That's very different from saying the have some multi year obligation to run servers. IMO people are unfairly piling on this game because it is copying a fan favorite.

I think most people are piling on because the developers come off as full of sh*t.

Gumbie wrote:
MrShoop wrote:
TheHipGamer wrote:

Most MMOs run for years, not 6 months, and when they're creatively bankrupt, gamers call them on it as well.

Successful MMOs run for years, but if a game flops, it flops. How long did APB last, 3 months? The game only cost $13.49 - is it really a problem if it shuts down in six months?

If your complaint that they are creatively bankrupt, then fine. That's very different from saying the have some multi year obligation to run servers. IMO people are unfairly piling on this game because it is copying a fan favorite.

I think most people are piling on because the developers come off as full of sh*t.

I'm piling on because after playing it i think it's a pile of sh*t.

Game had a lot of promise, none of it got delivered as promised, when promised, in the state it was promised, or anything like it was promised.

Game is dead imho. People lookin foward to the other stuff coming, the mod for Crysis 2 that's open world zombie survival, undeadlab's project, and dayz standalone (IF they can prevent the hacking, big if) etc....

I've about given up on MMO style zombie survival. I don't think anyone's gonna do it in a way that it doesn't get hacked to pieces or completely suck.

There's good single player stuff on the horizon in the genre too, like Dead State, etc.

I think WarZ could have succeeded if they'd put the focus on private, unconnected servers that could have policed themselves. It would have allowed a tremendous amount of dev time to put towards better uses for the game. Instead, you have a sh*tbox game instead of a sandbox as it currently stands with still almost none of the features we were led to beleive would be in the game on Nov 1st anywhere in sight.

And now they've launched on steam cheaper than their alpha players got in when supposedly the alpha players were being a promised a good low price deal and others would have to pay more further into development.

That says everything about the state of the game and the game's future potential when it's down to $13 or so on "foundation launch day" or whatever.

No outside bullsh*t required here....this is just straight up a failure just taking the game for itself at this point.

In alpha, we thought it was cool cause they said all the cool features were already done just waiting for beta and that alpha was an old build test for getting the servers working. Turned out to be a lie, that alpha was all there was and all there would be for a long long time. It's the same game as it was then, just a lil more area and a lot more hacking and they call it release...funny.

I absolutely recommend not buying this right now, steam having put it up is gonna backfire on steam bad because they advertised it very falsely on the steam store page when it came out. This shoulda been an obvious greenlight project classed as alpha stage.

There's still a chance this'll get good, but there's a lot of work and changes that need to happen to the way they're going about it to get there. I'd wait on this one...at least 6 months at this point. See if they can get their sh*t together or not.

The fact that they had and alpha and then a beta in the month or so before launch was a giant red flag right there.

oi vey, that was...disappointing.