So... I guess they already made an announcement about the 1992 Dream Team being in NBA 2k13. But I just saw today that Scottie Pippen, who was apparently the last holdout, is now in, so the team is complete.
Pretty sure that's the first time Barkley has been in an NBA game since one of the NBA Jam games back in the 90s, and before that, Barkley Shut Up and Jam.
So... this is awesome. It will be fun to destroy the 2012 team with the old guys.
Think I might be getting this one sooner rather than later, especially since I skipped 2k12. 2k11 was still fun this summer, but the Dream Team will be enough to get me to upgrade I think.
Only pre-order deal I see is something about getting the all-star weekend DLC included for pre-orders. No gift cards or discounts as of yet, but Oct is still a ways off.
Anybody else excited about this?
I'm excited. My excitement level would go off the charts if they'd allow the 1992 to play legends from other countries. Or legendary teams from international play.
Sabonis in his prime...
I'm as excited as I am every year, but I'm not getting it on launch day. Between Assassin's Creed 3, XCOM, and Dishonored, there are lots of possible-buys in October. I'm also positive it can be had for $35-$40 at some point in November, because that happens every year.
While I doubt it'll happen, if the Wii U version is the same as the 360 game, I may go that route. Sports games are usually feature-stripped for their first year on a platform, though the NBA 2k guys probably have more respect for their franchise than Madden or the MLB 2k guys.
And I guess I'm weird, but I never care much about historic teams or anything. I care more about the updated mechanics and current rosters. I hear they're moving all ball handling to the right stick, which I think is really smart. I hope they make post moves a bit easier. Post play is my favorite part of real basketball, and I find it hard to orchestrate in 2k12. I want to do the tutorial on it but I got stuck on some dribbling exercise and you can't skip ahead.
Demo is out. Once again, it's pretty stingy -- a single 5-minute quarter, Heat vs. Thunder, no play calling, etc.
Not sure about the new control scheme. It's nice to have the simplified dribble controls on the right stick, but it's going to take some getting used to using the left trigger as a modifier for shooting. At first, it just feels like it interrupts the shooting rhythm big time. I'm sure it will get better with practice.
Nothing else really jumped out at me after playing a few quarters. They supposedly spent a lot of time on passing logic, but without the ability to call plays, it's hard to tell how well that works. I'm going to play the demo a bit more, but as of now I'm still undecided.
Demo is out. Once again, it's pretty stingy -- a single 5-minute quarter, Heat vs. Thunder, no play calling, etc.
Not sure about the new control scheme. It's nice to have the simplified dribble controls on the right stick, but it's going to take some getting used to using the left trigger as a modifier for shooting. At first, it just feels like it interrupts the shooting rhythm big time. I'm sure it will get better with practice.
Nothing else really jumped out at me after playing a few quarters. They supposedly spent a lot of time on passing logic, but without the ability to call plays, it's hard to tell how well that works. I'm going to play the demo a bit more, but as of now I'm still undecided.
I've played four quarters, two online. I see the difference in passing. There are a couple new animations when ball handling that make blow-bys very different, but that usually happens and I figure it out once the full game is in my hands. The control change is a very welcome one for me. I never used the shot stick anyway (X to shoot), didn't understand the point, and found ball handling to be less than intuitive. This system makes way more sense.
I've put probably 500-1000 hours into both 2k11 and 2k12, and I've observed one of their primary goals to be eliminating "canned" occurrences if at all possible. By "canned" I mean times when there's a removal of player control for the sake of an animation and/or outcome. For example, there's a very good-looking steal animation in 2k12 where the defender pokes the ball loose, and the offensive player runs and dives for it, but the defender ALWAYS gets it and usually cruises for a layup or dunk. It's cool looking and exciting, but after the amount of hours some people play these games, it loses that luster. I don't know if that animation's in the game but similar things get culled pretty often.
Yeah. The shooting is difficult to get used to with the modifier, but it's refreshing that the players are a bit smaller (the models) and that the court appears to be more wide open. Between that and the new passing / defensive animations it feels more fluid.
I was able to put some more time into the demo and the improvements are becoming apparent. Passing is definitely improved and you can see the elimination of the pervasive canned animations that Blind_Evil referred to. Also, teammate movement off the ball is much, much better. Lots of cutting and better spacing. I'm still struggling with the new shooting controls, though. Using the face button is fine for jump shots, but I really enjoyed the shot stick for layups and post moves. I'm sure at some point it'll just click.
Overall, I'm more impressed with the demo than I was initially. I'm also seeing very positive impressions popping up around the Interwebs. Undoubtedly, we'll be overrun with formal reviews starting tomorrow.
There's a video featuring the supposed player ratings that floated around, it's still up on Operation Sports. Pretty rough IMO. Their rosters are usually bothersome to me until about two months into the season, and I know the first update is coming this weekend. Some glaring issues, IMO:
Anthony Randolph is rated higher than Danilo Gallinari.
Jonas Valenciunas and Andre Drummond are both ranked around 58 or 59. That's Hasheem Thabeet territory. Why does Tyler Zeller get the benefit of the doubt in the high 60s while these guy get ratings that'll get them cut by the CPU in franchise mode?
Alexey Shved simply isn't on the T-Wolves. That means a little more to me because they're my team. Maybe he's on the D-league squad? He's probably going to be in the rotation on opening night.
There were many more, but they're not coming to me right now as I watched it an hour ago.
Just picked this up. It's insane what a complete package this game is. From the soundtrack to the presentation to the gameplay changes to the legendary teams. This is the best NBA2k in my opinion and in terms of sheer features it almost rivals FIFA 13. Crazy. I thought I'd play FIFA 13 this year and not have to split time with NBA2k 13, but there's so much to do here and it's done so well that I can see a tug of war for my limited time. And the Jay-Z stuff, assuming you're cool with Jay-Z, doesn't detract from the game at all. It's fun to watch a team put so much polish on a yearly franchise when they literally own the entire market.
They really improved the passing. No judgement yet on "My Player". It looks good, but time will tell if it plays more sane and you don't end up with all your teammates getting traded within 30 games.
I rented this for 360 and know for sure now I'll be buying it, but I'm waiting for the Wii U version. I want to be able to watch the NBA on my TV and play on the pad.
I don't think the overall package is much better than '12. The presentation stuff is all glitz, which I can take or leave.
The on-court game feels very different, though, and it is mostly for the best. Offense in general runs a lot smoother. The passing lanes aren't so clogged and you don't clank as many open shots. The signature skills make an obvious difference. Demar DeRozan has the "finisher" trait and is way, way better going to the rim than other wings. Ricky Rubio feels like the wizard he looks like, whereas in 2k12 he felt mostly like any other PG. Edit: meant to say, I couldn't bring myself to play more than two quarters of 2k12 after playing 2k13. That means they did well, I think.
The only complaint I can lodge, and it is a somewhat serious one, is that the rebounding balance is way off. It's too easy to get offensive rebounds and the AI abuses this at times. Second and third chances are too frequent.
I don't like changing sliders, generally.
This was just released on Steam today. Apparently late-early, as it was delayed for another week I thought. Anyways, I purchased and am downloading now, will hopefully play a bit tomorrow. Looking forward to some more NBA 2k, last one I purchased was 2k10 for PC
Its even cheaper at GMG with their discount codes. I'm bummed I forgot to check there, stinkin' full price on Steam!
The only console I have is the Wii, and I didn't want that version. But it's worth pointing out that with half the price of the PC version, you are actually giving up a few things compared to the Xbox/PS3 versions:
http://www.nba-live.com/nba-2k13-pc-...
Game Modes
MyTEAM
Preorder All Star Weekend (dunk contest, 3pt contest)Game Features
MyCloset for MyPLAYER
VC Currency System (the game uses the console’s “offline” skill point system for MyCAREER)
Unlockable Blacktop Stars (on consoles they can be purchased with VC; not in PC version)Online
Playing Against Specific Opponents (including friends)
3-on-3 Blacktop with MyPLAYERsGraphics
Self-Shadowing on Players
Advanced Stadium Lighting (colored lights in crowd)
PC version is down to $16.87 at Green Man Gaming after code GMG25-G4VDR-0ZL4Q. Outside of Fifa, I'm usually not much of a sports game player, but for that price I'll give it a chance.
I picked this up a few days ago but have only played one game so far. The menu is very confusing so I'm having a hard time getting to the mode I want to. Sure does look and sound good though!
I noticed it was difficult to do a lot in the MyPlayer mode as well. i made a PG, so a lot of what I do is pass. I get good pass ups, but that's not much, and sometimes passing to an open man gives me a bad pass. Guess I'm not doing the right play. And my 3PT shots suck, so I have to crash the paint if I ever want any points.
I haven't played it much after a few hours I put in when I got it. I should go back to it. But I agree, watching your VC inch up only giving you one point of upgradeability after one or two games is sort of painful. Seems like your player will be 35 before he's a superstar
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