SWTOR: Catch-All

robkid wrote:

You don't have to be on their ship in order to go to their class quest destinations. If you're grouped with them, the destination appears on your travel map as well. You can fly there, and when you exit you're back on your ship.

I don't know that this has ever worked. Several folks upthread reported that it didn't, and all the folks in Gray Council indicated that you needed to be on their ship when they went when I went this route a few months back.

But when you try to fly to their destination, you merely get the error message that you are trying to fly to an illegal travel destination and you are still on your own ship.

AnimeJ wrote:
robkid wrote:

You don't have to be on their ship in order to go to their class quest destinations. If you're grouped with them, the destination appears on your travel map as well. You can fly there, and when you exit you're back on your ship.

I don't know that this has ever worked. Several folks upthread reported that it didn't, and all the folks in Gray Council indicated that you needed to be on their ship when they went when I went this route a few months back.

It's always worked for me as long as the other person is already at that destination and in the mission.

I've done it twice myself. I believe both times the other player was already there, so maybe that's the trick.

ukickmydog wrote:

It's always worked for me as long as the other person is already at that destination and in the mission.

+1

Working in a 3 man group, Jedi/Smuggler/Trooper. Whoever had the space based mission would fly to the mission (could still be on ship, or just inside), and then the other two would open up the star chart and select the destination. If you aren't the mission owner, you can be on your ship, waiting, just don't have the star chart open.

Last night, I had the most profound discovery! You can drop off all of your crafting mats at the ship's hold and your companions will use them for their crafting, automatically! This changes everything!

The biotech/bioanalysis person's best friend. My lvl 37 char is now at lvl 300 and collecting tier 5 mats via diplomacy missions, and has so many different types of material that the cargo hold is almost full of those things alone.

MoonDragon wrote:

Last night, I had the most profound discovery! You can drop off all of your crafting mats at the ship's hold and your companions will use them for their crafting, automatically! This changes everything! :D

What the!? How did I not know this?

Or dump them in any of the cargo hold points in major cities - always useful if you've collected loads of bits and bobs while running about.

gewy wrote:
MoonDragon wrote:

Last night, I had the most profound discovery! You can drop off all of your crafting mats at the ship's hold and your companions will use them for their crafting, automatically! This changes everything! :D

What the!? How did I not know this?

It's not very obvious, I found out about it by accident. It is incredible though.

So did everyone get moved to a new server, one that is not with your guild?

A while back, there was a server "migration" because nobody at Bioware wanted to own up to the fact that it was really a merge. AFAIK, they've since closed down and forced a migration for anyone who didn't move voluntarily. Both guilds moved during the merge, although I believe they were left behind, not that it matters at this point.

I wonder where people who didn't transfer ended up?

TigerBill wrote:

I wonder where people who didn't transfer ended up?

IMAGE(http://upload.wikimedia.org/wikipedia/en/c/cc/Limbo_Box_Art.jpg)

TigerBill wrote:

I wonder where people who didn't transfer ended up?

If you didn't transfer with the initial wave, you should get pushed when/if they do merge servers.

Can we call the game a failure now?

Star Wars: The Old Republic Lead Leaves BioWare

cheeba wrote:

Can we call the game a failure now?

Star Wars: The Old Republic Lead Leaves BioWare

I wouldn't call it a failure until it shuts down. It's pretty normal to see staff members leave after a year or two of being out. I believe several lead developers of WOW moved on after a year or two to other things.

breander wrote:
cheeba wrote:

Can we call the game a failure now?

Star Wars: The Old Republic Lead Leaves BioWare

I wouldn't call it a failure until it shuts down. It's pretty normal to see staff members leave after a year or two of being out. I believe several lead developers of WOW moved on after a year or two to other things.

He's going to join the Doctors in making beer

I had a really nice time speaking with him in the run-up to SWTOR's launch, and my wife had a great talk with him about some of the writing he did on Dragon Age. Wish him nothing but the best in future endeavors.

To me it feels more like EA taking the reins, or the Bioware (or Mythic?) folks getting out of their way. That might not be so much a bad thing for SWTOR at present, but I don't know about the future in creating new content.

His tweets are interesting, though:

-When 90% of the industry is saying the exact same thing (social, mobile, FTP!) a huge number of people are going to lose that race.

It looks like he doesn't think going free to play was a good idea for SWTOR

Job hunt thoughts: If you think a monetization approach is the same thing as a game idea I don't know why we're talking.

It really looks like he had some disagreements with the free to play stuff :).

cheeba wrote:

It really looks like he had some disagreements with the free to play stuff :).

I'd challenge him to come up with an alternative for SWTOR then, as from what I've heard subscriptions weren't working for them either, especially for a MMO (or even any game) of the scale of SWTOR won't run on good will, and with the parent company seeking profit, they've got to make the moves they feel will recover costs and do that.

Perhaps they should have made KOTOR 3/4/5 and it would have been a whole other ball game, but someone higher up the food-chain made the decisions they did, and he was in in a company enacting those decisions. I guess he made the right choice if he felt he didn't want to be part of that, and more power to him that he's in a position where he thinks he can go elsewhere and do things differently, although he seems to have met some resistance.

Scratched wrote:
cheeba wrote:

It really looks like he had some disagreements with the free to play stuff :).

I'd challenge him to come up with an alternative for SWTOR then, as from what I've heard subscriptions weren't working for them either, especially for a MMO (or even any game) of the scale of SWTOR won't run on good will, and with the parent company seeking profit, they've got to make the moves they feel will recover costs and do that.

Perhaps they should have made KOTOR 3/4/5 and it would have been a whole other ball game, but someone higher up the food-chain made the decisions they did, and he was in in a company enacting those decisions. I guess he made the right choice if he felt he didn't want to be part of that, and more power to him that he's in a position where he thinks he can go elsewhere and do things differently, although he seems to have met some resistance.

They could take this time and redesign the end game, but probably not able to now that they let so many go.

I do have hope that the departures were people that were making decisions for the direction for SWTOR that were not working. Or in reality they were working as several hundred thousand subscriptions is not a flop. But they were preventing SWTOR from reaching what I see as its full potential.

However, that is my heart speaking. My head speaking says that the path laid out for SWTOR will be one much like Warhammer Online's. Not in game mechanics but in relevancy and lack of utilization of potential.

Still, a full space exploration expansion with depth could bring this game back from the grave in a heartbeat.

Note: Daniel Erickson was the head writer; I don't think he was making gameplay decisions.

Tanglebones wrote:

Note: Daniel Erickson was the head writer; I don't think he was making gameplay decisions.

He's credited as being the lead writer, but he became the lead designer and Creative Director after other top people in BioWare left.

fangblackbone wrote:

I do have hope that the departures were people that were making decisions for the direction for SWTOR that were not working.

I think you have to attribute the problems of SWTOR to the very top execs at BioWare and EA. They are the ones who had to sign off on the decision to make SWTOR a WoW clone, themepark MMO. They're the ones who created a money pit of a game that cost hundreds of millions to create and market. So I think most of the blame has to fall on the Dr's, who are of course now out.

Problem (as I see it) is that SWTOR's problems run deep and are not really fixable. The Hero engine turned out to be a big failure and they can't really have more than 20 people in an area together without killing performance. The design philosophy of the game was openly hostile to PvP'ers, and that's not easy to fix. They can't really distinguish the game from WoW because they copied WoW so closely.

Just a big disappointment :(. As yoiu said, loads of potential wasted.

The irony for me here is that for all the negativity surrounding SWG at launch and soon after... it might turn out to be the more succesful (or at least long-lived) Star Wars MMO.

Who would have predicted that even a year ago?

Tel wrote:

The irony for me here is that for all the negativity surrounding SWG at launch and soon after... it might turn out to be the more succesful (or at least long-lived) Star Wars MMO.

Who would have predicted that even a year ago?

Will have to wait another 5 years to know that answer to that.

cheeba wrote:
fangblackbone wrote:

I do have hope that the departures were people that were making decisions for the direction for SWTOR that were not working.

I think you have to attribute the problems of SWTOR to the very top execs at BioWare and EA. They are the ones who had to sign off on the decision to make SWTOR a WoW clone, themepark MMO. They're the ones who created a money pit of a game that cost hundreds of millions to create and market. So I think most of the blame has to fall on the Dr's, who are of course now out.

Problem (as I see it) is that SWTOR's problems run deep and are not really fixable. The Hero engine turned out to be a big failure and they can't really have more than 20 people in an area together without killing performance. The design philosophy of the game was openly hostile to PvP'ers, and that's not easy to fix. They can't really distinguish the game from WoW because they copied WoW so closely.

Just a big disappointment :(. As yoiu said, loads of potential wasted.

I've seen people complain about performance issues and the hero engine, but once the game went retail i really didnt have issues most the time. It definitely handled 20 people fine like a charm so that's a huge exaggeration. When it got to 200+ there was issues (not always), but those cases rarely happened.

ranalin wrote:

I've seen people complain about performance issues and the hero engine, but once the game went retail i really didnt have issues most the time. It definitely handled 20 people fine like a charm so that's a huge exaggeration. When it got to 200+ there was issues (not always), but those cases rarely happened.

Were you ever on Ilum? It's not a huge exaggeration. When it was more than 12v12 the lag and fps drop were noticeable. If you started getting in the realm of 50 total players? Well you can see for yourself...