Torchlight 2 Catch-All

Montalban wrote:
Yonder wrote:

You can add a socket to completely unsocketed items in town.

Who does this?

I think much like the Enchanting Vendor.. you have to progress further into the game before you "unlock" that vendor..

The transmuting guy does it. The recipe is

Spoiler:

1 unsocketed item and 2 socketables of higher or equal level to the item.

Yonder wrote:
TheGameguru wrote:
Montalban wrote:
TheGameguru wrote:

Anyway to add sockets to existing items??

You'll randomly find a guy out in the environment that can do it. Otherwise, no, I don't think so. Take advantage when you find him.

ahh cool.. good to know.. maybe I'm not deep enough in yet to have found him.

You can add a socket to completely unsocketed items in town.

It's in Act II. Transmuting guy. Find him, then he comes back to town.

In Act III he's always in town.

1 unsocketed item + 2 gems equal or greater to that item's level.

FedoraMcQuaid wrote:

The transmuting guy does it. The recipe is

Spoiler:

1 unsocketed item and 2 socketables of higher or equal level to the item.

AHH! thanks for that.. of course that just makes me angry because I don't have any gems that are high enough level to socket my pistols.. grrr

Well he also makes higher level gems with 3 lower level ones.

I don't see how the recipe can be a spoiler. It tells you right on the guy what the recipe requires.

Stele wrote:

Well he also makes higher level gems with 3 lower level ones.

I don't see how the recipe can be a spoiler. It tells you right on the guy what the recipe requires. :?

I tried that with 3 level 22 gems and got back 1 level 22 gem...

Stele wrote:

Well he also makes higher level gems with 3 lower level ones. ;)

The loading screen tips lied to me!

It didn't. It's a random process. What you get from the 3 gems is in no way guaranteed to be a higher level gem. It might not even be an equal level gem.

I never completed Torchlight 1 but it doesn't seem like Torchlight 2 will compel players to hit the level cap before grinding away at an Inferno-type difficulty level. There isn't much of a high-level end game to it. I would say D3 is sort of comforting in that it has those legs built in.

Having said that, I am not even in Act 2 yet and I hear this game is plenty long. Plus I've been the type to just roll up a new class and do it all over again instead of grinding away at impossible monsters.

Hyetal wrote:

It didn't. It's a random process. What you get from the 3 gems is in no way guaranteed to be a higher level gem. It might not even be an equal level gem.

It's always been a higher tier gem. Maybe not level, though, you might be right about that.

But if I throw any 3 of those regular (electric, poison, fire, ice) gems in there, I always get a special one.

Probably done it 15-20 times at this point, and it's worked every time.

The last one I got today, after throwing 3 tier 3 (+22 elemental damage) in there was something ridiculous, like a +24 health per second gem.

I got a 98 Health Steal gem from combining three level 22s. It was awesome. Unfortunately I never really use my weapons.

Stele wrote:

Well he also makes higher level gems with 3 lower level ones.

I don't see how the recipe can be a spoiler. It tells you right on the guy what the recipe requires. :?

You get told the recipe ingredients but you dont get told what it actually makes until you make it once.

I really like the fact that it generates new maps with each new character. That's a great part of the replayability.

And in mp you can make it regen the world when you start the server.

Yeah, so right after I complained that the overworld doesn't re-spawn, I fire up the game and all the maps have reset. Strange, but I'm glad I can grind out some xp now.

OK, I'm calling it.

Torchlight 2 is ARPG of the year.

Robear wrote:

I really like the fact that it generates new maps with each new character. That's a great part of the replayability.

It seems that it actually chooses randomly from handcrafted maps and dungeons for each new game. I got the exact same first area in act 2 map in my new game plus that I got in my first playthrough and I've seen several dungeons that are exactly the same as other ones.

FedoraMcQuaid wrote:
Robear wrote:

I really like the fact that it generates new maps with each new character. That's a great part of the replayability.

It seems that it actually chooses randomly from handcrafted maps and dungeons for each new game. I got the exact same first area in act 2 map in my new game plus that I got in my first playthrough and I've seen several dungeons that are exactly the same as other ones.

I'm not sure any of them are exactly the same. There's a huge amount of randomness in the maps, but they do have certain rules they follow, meaning certain elements are always in certain areas of the map.

Here's an example someone put together of eight maps from the first area of the game. Some of the maps are very, very similar in layout, but do have their differences. And that's not accounting for all the "props" on the map.

Jarpy wrote:

OK, I'm calling it.

Torchlight 2 is ARPG game of the year.

FTFY

Yeah there's a style or theme to maps. But I've played 3 characters through act 1 and nothing is exactly the same, except the base towns.

FedoraMcQuaid wrote:
Robear wrote:

I really like the fact that it generates new maps with each new character. That's a great part of the replayability.

It seems that it actually chooses randomly from handcrafted maps and dungeons for each new game. I got the exact same first area in act 2 map in my new game plus that I got in my first playthrough and I've seen several dungeons that are exactly the same as other ones.

I've had a duplicate dungeon before (or really close to it) but I think they just randomly build the dungeons out of rather large chunks.

Great news! Sometime between Tues and today Runic updated their account management thing for Torchlight 2. There is now a "manage friends" tab, which lets you re-import friends from Steam.

It also mentions that you must have a public profile to import friends, which was not mentioned in the linking process the other day. That might explain why it didn't work properly last Sun when I did it.

But anyway, linked today and now have 69 friends in game. :cool;

I hate my outlander in lan play. Odd, because he's fun solo.

Montalban wrote:

Yeah, so right after I complained that the overworld doesn't re-spawn, I fire up the game and all the maps have reset. Strange, but I'm glad I can grind out some xp now.

I think maybe it does that after a patch?

I just started in the release version today and in MP there's an option for "Reroll" to reset the world and map.

hey guys, just got in this the other day, only level 8, gonna go into protect guardian area, anyone near this who wants to play sometime soon?

thinkklinck wrote:

hey guys, just got in this the other day, only level 8, gonna go into protect guardian area, anyone near this who wants to play sometime soon?

I think I passed that bit already but if you're ever looking to co-op please add me on Steam: Maclintok

I typically throw up a Friends-only game called, "YTGs and Closers" (a bit of an inside joke at the office as I've been playing regularly with a coworker)

Finished my first run through as an Outlander as level 48. Surprised it was as easy as it was considering I had been totally screwing up my levelling skills up until halfway through the game.

Not sure I'm gonna jump right back in, as Borderlands 2, Sleeping Dogs and Guild Wars 2 are just sitting there waiting for me.

Granted its $20 and in the end well worth the $/Fun ratio but it feels like I'm playing an expansion pack rather than a full sequel. It's also feeling like I'm one and done with it and probably wont go through another playthru. I will probably wait for the XBLA port and play it through again then..

TheGameguru wrote:

Granted its $20 and in the end well worth the $/Fun ratio but it feels like I'm playing an expansion pack rather than a full sequel. It's also feeling like I'm one and done with it and probably wont go through another playthru. I will probably wait for the XBLA port and play it through again then..

I get that, there's not a lot in terms of brand new mechanics or features, but I find the open aspect of it (instead of just digging deeper into the same dungeon) and all of the little tweaks/polishes to be huge.