Planetside 2 Catch-All

Yah! I landed several aircraft successfully (ie no explosions)! I am the leetest!

10 things I have learned flying aircraft in Planetside 2:

1) Crashing into the ground is a no-no.
2) Don't collide with friendly aircraft.
3) The Galaxy drives like a boat with wings.
4) Successfully landing a Galaxy on a building makes me feel awesome despite no one being on board except myself.
5) Switching from the pilot's seat to the Liberator's guns or Galaxy's guns is a horrible idea and no one should try it.
6) Bailing out at 1,000 metres altitude might be another no-no unless you have a jetpack and even then you got to ignite it at the right time or else splat.
7) Bailing out at 1,000 metres altitude is a whole lotta fun jetpack or no.
8) Did you know you can shoot your rifle while falling to your doom? That's badass!
9) Flying with a mouse is getting easier.
10) Practice makes perfect. Or practice makes crashing a teensy less frequent.

Anyone fly aircraft with joysticks? I've got a two-part Thurstmaster I'm dying to use, but the aircraft control wonky with it.

Also, I have zee graphics all tightened up and they still look like poopy. (ie graphics set to high) Thoughts? Death threats? Recipe suggestions?

Strangeblades wrote:

Anyone fly aircraft with joysticks? I've got a two-part Thurstmaster I'm dying to use, but the aircraft control wonky with it.

Also, I have zee graphics all tightened up and they still look like poopy. (ie graphics set to high) Thoughts? Death threats? Recipe suggestions?

I never could get my joystick configured correctly and that they reset the bindings every time i logged in made me less interested in trying.

TempestBlayze wrote:

Also, since I got the Alpha Squad and I was already in the beta I have a beta key to give out to any non coffee grinder/office linebacker. Send a PM

PM Sent.

I feel so dirty and like a traitor to my joystick brethren, but binding what doubles as the "Back Button" on my mouse to the "Pull Up" command really makes it easy to fly, although I still get shot down a lot.
It kinda makes me wonder if I could go back into Black Prophecy and find an input config that would allow me to have the aiming of the mouse and the maneuverability of the joystick.

RolandofGilead wrote:

I feel so dirty and like a traitor to my joystick brethren, but binding what doubles as the "Back Button" on my mouse to the "Pull Up" command really makes it easy to fly, although I still get shot down a lot.
It kinda makes me wonder if I could go back into Black Prophecy and find an input config that would allow me to have the aiming of the mouse and the maneuverability of the joystick.

i got to try that back button thing

Guess where this shot was taken?
IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capture_zpsad5e55ed.png)

Spoiler:

life is better, down where it's wetter, under the sea

I made three ladies across all factions. I will party with anyone.
IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capturew_zps8de8343a.png)

Here is a picture of her in her standard TR uniform. There are many like her, but this one is mine.
IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Captureww_zps19972ff5.png)

I'm thinking I might try NC as their guns appear to be more accurate.

?: Do suppressors cut back on damage? Or do they simply make tighter bullet groupings?

?: Do Vanu have suppressors?

Strangeblades wrote:

I'm thinking I might try NC as their guns appear to be more accurate.

?: Do suppressors cut back on damage? Or do they simply make tighter bullet groupings?

?: Do Vanu have suppressors?

Suppressors I think cut down on range.

Yes, Vanu get suppressors.

What server does the GWJ crew play on? US East Coast 1? US East Coast 2?

I just switched my allegiance to Vanu. You purple, baby-eating bast*rds.

And I guess we are all on US East Coast 1 so yeah me. Time to rack some kills. Daddy wants a grip with his gun.

Strangeblades wrote:

I just switched my allegiance to Vanu. You purple, baby-eating bast*rds.

And I guess we are all on US East Coast 1 so yeah me. Time to rack some kills. Daddy wants a grip with his gun.

Well we are talking of switching at a wipe. I've been playing a bit but I haven't found a really good fight in a while. The new influence and cap changes are noticeable. It can take much longer to take a point. Still can't dogfight for beans but I can fly much better. Now only if my gun didn't feel so weak...

I would like to apologize to Bear, as I just rolled an NC alt to see how it plays and of course the first MAX that I see is his. And I killed him.

You are welcome.

Are instant action spawn points the result of those red/blue/purple beams I see now and again?

Well, if we are doing a switch then I'm gonna go back to my first love. TR! For the Republic!

Strangeblades wrote:

Are instant action spawn points the result of those red/blue/purple beams I see now and again?

Those are squad spawn beacons, you can spec for them under the leadership tree. You then have to buy them like grenades.

Mayfield wrote:

I would like to apologize to Bear, as I just rolled an NC alt to see how it plays and of course the first MAX that I see is his. And I killed him.

You are welcome.

LOL, were you in that Quartz Ridge battle tonight? That was awesome but I must have died 100 times.

Playing an anti-air max is a lot of fun but I'm utterly defenseless against infantry.

Bear wrote:
Mayfield wrote:

I would like to apologize to Bear, as I just rolled an NC alt to see how it plays and of course the first MAX that I see is his. And I killed him.

You are welcome.

LOL, were you in that Quartz Ridge battle tonight? That was awesome but I must have died 100 times.

Playing an anti-air max is a lot of fun but I'm utterly defenseless against infantry.

You guys were at the battle too? We (Vanu) got beat back hard by a HUGE tank push. I realized I need some armor, grabbed a magrider and led my squad in what looked like a WW1 tank push back to the point. It was awesome!

Bear wrote:

Playing an anti-air max is a lot of fun but I'm utterly defenseless against infantry.

Your guns do damage infantry, just slowly. But, you can murder infantry by clubbing them down, melee works well. Use the rush to go just past them, spin around, melee. Most people will stop and spin around to try and shoot you, which is a mistake of course. I play a lot of AA Max.

i38warhawk wrote:

You guys were at the battle too? We (Vanu) got beat back hard by a HUGE tank push. I realized I need some armor, grabbed a magrider and led my squad in what looked like a WW1 tank push back to the point. It was awesome!

That's what I love about this game. You get that old school "you were at the battle of Quartz Ridge? OMG that was insane". You don't get that with a lot of gaming experiences.

I showed up just before the 1st wave of armor came in, and when I say "showed up" what I mean is I was shot down over the base. We were getting pounded pretty hard and someone yelled "holy sh*t, here comes the Toxin Raiders". I had no idea what that meant so I looked up the hill and here comes this massive wave of Mags & Lightnings and they beat the TR back to their base. They made a tactical error though and pushed to far and got shot up pretty bad.

Greatest part about the battle is that it was dark for most of it. The tracer fire at night in this game is stunning.

One think I wish this game did have, artillery. I suppose a Lightning with the HE rounds would suffice but real artillery would be outstanding.

No sir, I am NOT checking the PS2 client every five minutes to see if the servers are up. No sir, I am NOT.

Also, I hope they fix the Vanu sniper rifle.

Nice to see the guys at SOE have a sense of humor. Their patch notes last night were fantastic.

General:

New certifications are now available to qualified infantry, pilots, and drivers.
Terran Republic and Vanu Sovereignty researchers have improved a few of their standard issue weapons. They request complete field testing, so good luck with that. Bring a helmet. See details below.

Notable Bug Fixes:

Iron sights now appear on Rocket Launchers.
Command has conceded that soldiers should have the ability to select their deployment point in Instant Action. You will no longer spawn in a different location than what you selected in the menu.
Vehicles should now be detected on the minimap when they are in close range unless they have Stealth certification.

Classes:

Engineers:

Nano Armor Kit technology is now available to all engineers. Certification is required for use. Use caution, they’re tiny.

Combat Medic:

Medic Applicators are now advanced enough to require further certification. These will change heal and revive speeds not to mention increase range.
Instructors at the Advanced Combat Medic Training Facilities have perfected a technique that now makes reviving a MAX unit possible however the stringent requirements will only bring them back at partial health.

Heavy Assault:

Certifying in improvements for the Nanite Mesh Generator will now increase the regeneration rate and may save your life on the battlefield.
With the proper training (certification) Heavy Assault will find the extra 3 pockets hidden on their suit enabling them to carry more rockets. We promise they are there!

Infiltrators:

Stolen encryption data will now allow an Infiltrator to hack an enemy equipment terminal and "liberate" supplies once certified. Many spies died to bring you this information so use it wisely.
Infiltrators may also use similar techniques to hack an enemy turret and higher levels of certification will allow them to do so more quickly. Turning them against your allies, no matter how funny, is strictly prohibited.
New Cloaking tech has now been approved for field testing which once certified will allow an Infiltrator to move much quicker when cloaked. Be warned that early results show a decreased effectiveness in armor when utilizing it. In fact, we can’t find the first few batches, so watch your toes. They’re out there. Just…invisible.
Controversial techniques now allow an Infiltrator to adjust their Cloak to provide more protection against damage. Certification in this skill is being required after the initial test subjects were brutally electrocuted. Whole lab still smells like bacon and regret.

MAX:

New manufacturing contracts will now allow soldiers to purchase a flamethrower for their MAX system for the low low price of 8,000 Auraxium! In unrelated sales, our patent pending” burn creams, ointment and do it yourself skin-graft™ “ kits can be had for the low low price of 9,000 Auraxium.
MAX units now require resources and have a respawn timer.

Vehicles:

There is extra space for more vehicle ammunition! With the proper certification we can show you how to stack, load, and store ammo more efficiently. Check out Relaod Speed increases as well. This may or may not involve the use of ridiculously priced bunjee cords.
Hover Control certifications are now available to show you how to make the Scythe, Mosquito, or Reaver hover better than a drill sergeant over a new recruit. Get trained today!
Due to new military aviation standards, ejection equipment is now available for certified pilots in all aircraft. While there is no dishonor in escape, remember that aircraft will be deducted from your standard pay.
Mineguard Certification is available to mitigate damage to your tank. Don't become a victim and ensure you are prepared. Remember the Nanite Systems slogan: “Mineguard: If it blows up, it’s probably your fault.”
All aircraft now have ECM packages available for Stealth certification to reduce detection range and increase lock on time.
A new alloy whose properties allow it to absorb more damage has been approved for use on all tanks. This will increase every tanks overall resistance to damage. Do not taunt the “new alloy.”
Pilots are now using minor magnetic fields around their aircraft to discourage Flak. As a result this weapon is very slightly less effective than it once was. Seroiusly how much impact will magnets have?
To combat overheating of Scythe and Reaver rocket pods, fire rates have been slowed.
The Skyguard Turret magazine size has been reduced to 40. Additional bolts have better secured it and reduced recoil.

Liberator:

A new resin on the exterior of the Liberator will now protect it better from rockets and missles. Yes, we said resin. Don't ask questions you don't want answers to.

Magrider:

Magburners are now standard issue on all Magrider tanks. Fuel Recycler certifications will not only recharge this ability more quickly but is better for the Auraxian environment.

Prowler:

In response to popular request, the Terran Republic command has authorized the use of additional front armor to increase defense of the Prowler.
The 120mm Prowler rounds have heavier loads which now do splash damage.

Sunderer:

New tech will now require certification to provide resupply and repair. Extended certifications will increase the effective range.
In order to provide additional protection to personnel, Blockade armor has been developed and is available for certification. Try not to get shot too much, we’re still paying for it.
Valuable materials used in Sunderer production are in very short supply increasing the cost of this vehicle from 200 Alloys to 450. Don’t worry, we threw in the pine scented air freshener for free.

Vanguard:

Vanguard Shields are now a certification and item. Please remember to equip this item in order to ensure increased surviviability of the shield. We make a killing in resales.

Weapons:

Vanu Sovereignty scientists have found a way to increase the projectile speed of Vanu infantry weapon projectiles.
Experimentation is being done on light machine gun, carbine, and assault rifle weaponry for recoil. While vertical recoil is much more predictable, horizontal has been slightly increased. To be honest, just hope for a fat target.
New standard ammunition for Terran Republic Carbines, Assault Rifles, and Repeater have adjusted weapon damage.
Vanu Sovereignty Pistols are now doing increased damage. Seriously, Fred was just tinkering with it and bam! Don't touch any of the settings, we still haven't found two of his fingers.
The New Conglomerate and Terran Republic have long been harassed by Vanu Sovereignty Infiltrators and better equipped their infrantry. Long range kills with a sniper rifle may now require an additional shot.

World Design:

Facility Capture times have been changed. They increase based on the amount of influence and size. And before you say it, we verified with all sources and can confirm that is not what she said.
Warp Gate’s have been re-designed. It’s now easier to board your allies’ vehicles with less risk of being run over. Still be sure to look both ways before running out of the spawn area.

Followed by this this morning:
IMAGE(http://i1163.photobucket.com/albums/q546/SyclonusMWO/PS2locked_zpsbbf78a1b.jpg)

So before I roll another character I need to check..

GWJ going NC on East 1?

bacon and regret is a potent combo.

There is no East 1 anymore so I'll be rolling my "Bear" variant on Himalia just because I like the name.

Bear wrote:

There is no East 1 anymore so I'll be rolling my "Bear" variant on Himalia just because I like the name.

Is 'Himalia' going to be the new GWJ home?

ranalin wrote:
Bear wrote:

There is no East 1 anymore so I'll be rolling my "Bear" variant on Himalia just because I like the name.

Is 'Himalia' going to be the new GWJ home?

It is now.

Seriously though, what faction is everyone rolling now?

Himalia is it! I suppose the would try out another faction since it is the beta even though I love the Vanu.

So the question is [color=blue]NC[/color] or [color=#FF0000]TR?[/color]

My vote is for [color=blue]NC[/color]

TempestBlayze wrote:

Himalia is it! I suppose the would try out another faction since it is the beta even though I love the Vanu.

So the question is [color=blue]NC[/color] or [color=#FF0000]TR?[/color]

My vote is for [color=blue]NC[/color]

NC for me.