Dragon Age: Inquisition Inquire-All - THE BREACH HAS OPENED

Farscry wrote:

Also, I would speculate that given the ending of DA2 and the subtitle for DA3, this game will very likely feature Orlais as a major location, if not the entire location (like how Ferelden was the entire location for DA1).

One of the writers (might have even been David Gaider) mentioned how DA3 would be more French.

Vector wrote:
Farscry wrote:

Also, I would speculate that given the ending of DA2 and the subtitle for DA3, this game will very likely feature Orlais as a major location, if not the entire location (like how Ferelden was the entire location for DA1).

One of the writers (might have even been David Gaider) mentioned how DA3 would be more French.

I'm down for all of that, especially if all the women talk like Leliana. That inter-party banter is gonna be HAWT!

Squee9 wrote:
Vector wrote:
Farscry wrote:

Also, I would speculate that given the ending of DA2 and the subtitle for DA3, this game will very likely feature Orlais as a major location, if not the entire location (like how Ferelden was the entire location for DA1).

One of the writers (might have even been David Gaider) mentioned how DA3 would be more French.

I'm down for all of that, especially if all the women talk like Leliana. That inter-party banter is gonna be HAWT!

Hard to say, the biggest focus of Asunder was Orlais, but the book makes it relatively clear that the struggle they lay out there as (I suspect) the foundation of Inquisition is pretty much Thedas-wide. Hopefully we'll see some country-hopping... but there are some interesting possibilities here. Personally, I'm just hoping to hit up the Qunari homeland/settlement versus my visit being a footnote at the end of DA:O

Asunder and DA2 spoilers below!

Spoiler:

Tevinter mages (pro-mage freedom, or ready to take over again), seeing as how the book suggests a very elitist attitude over outside mages? Qunari beliefs being a mage is destructive and uncontrolable without being a magically-bound slave (templar allies, maybe)? What will the Chantry's position be, as opposed to what will the Seekers' position be after the schism?

I'll be onboard. I just hope they give us at least some non-chantry mages (other than possibly the PC) that don't end up being blood mages/abominations. Because that was stupid.

Man, with the Frostbite engine those warehouses are going to look SWEET.

I remain open to being convinced once they actually SHOW something but right now I'm VASTLY more excited for some of the smaller and more traditional RPG offerings on the horizon.

Mods, actual character creation, cutting back on the preorder bonus insanity and NOT inserting your multi-player/facebook crap into the single player game would go a long way to help, certainly.

Not going to hold my breath.

stevenmack wrote:

I remain open to being convinced once they actually SHOW something but right now I'm VASTLY more excited for some of the smaller and more traditional RPG offerings on the horizon.

That's the thing, after what they pulled with DA2, this is certainly not something I'm going to purchase close to release. If anything, it reminded me to check up on Larian's Original Sin to see if there's any news on that.

It's BioWare, I'll end up buying it, and since I quite enjoyed both Origins and 2, I'm quite sure I'll enjoy this as well.

Something brought up in an Ars comment, what will the compulsory EA online component be like compared to the previous games.

I am just going to put this out there - I don't mind the compulsory buy new content that EA is doing. I understand the business of why they do it, and don't find it offensive at all. Hell, I don't mind the day one DLC either, for that matter. As long as they make good games that are fun to play, they will have my business.

I can't believe I'm saying this, but let's French-ify this thing ALL UP. Orlais will surely be a welcome change of scenery after seeing every single sketchy alley and warehouse in Kirkwall. And man, was that city dirty; even Hightown felt like it was layered with dust and grime. Every time I play that game, I feel like I need a shower afterwards.

Hey look, another EA game! Can someone say free to play? Pay 0.99 and you can have this shiny new sword for your character. Hey, for $4.99, we'll let you customise your companions.

Bitter? Me? Nah.

Spoiler:

Ok, maybe a little ;)

Sweet. Looking forward to exploring more of the world. Personally, I loved Dragon Age 2, and I'll probably miss Kirkwall a bit, it was a great old city. I loved that it was dirty, it reminds me a bit of parts of Athkatla in BG2, which was another great city to poke around.

Definitely looking forward to seeing new horizons though, I just hope we haven't seen the last of Hawke or the Grey Warden.

In fact, it'll be interesting to see how much the decisions we made in DA2 and DA:O will affect DA3. Personally, I'm hoping for an eventual Avengers style game where you control all the PCs you've made through-out all the Dragon Ages.

Redwing wrote:

Sweet. Looking forward to exploring more of the world. Personally, I loved Dragon Age 2, and I'll probably miss Kirkwall a bit, it was a great old city. I loved that it was dirty, it reminds me a bit of parts of Athkatla in BG2, which was another great city to poke around.

Definitely looking forward to seeing new horizons though, I just hope we haven't seen the last of Hawke or the Grey Warden.

In fact, it'll be interesting to see how much the decisions we made in DA2 and DA:O will affect DA3. Personally, I'm hoping for an eventual Avengers style game where you control all the PCs you've made through-out all the Dragon Ages. :D

If they're all "you", which one would be you?

I can see it now: Dissociative Identity Disorder: The Game.

The inter-party banter would be a thing to see!

I,I "Malors gonna mal".

Dude. It's EA. They will f*ck it up. That's what they do.

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Spoiler:

This is what happens when I'm bored at work... geez paint sucks for this sort of thing. :P

I'd prefer of this thread didn't become like the other Bioware games threads.

Vector wrote:

I'd prefer of this thread didn't become like the other Bioware games threads.

Too late.

I'm right there with you Vector but I don't have high hopes on that.

I will f*cking fight anyone on this. Let's just talk about the bloody game.

Malor wrote:

Dude. It's EA. They will f*ck it up. That's what they do.

IMAGE(http://www.highlandwoodworking.com/ProductImages/tormek/SVA170.jpg)

IMAGE(http://images.wikia.com/uncyclopedia/images/1/11/Beating-a-dead-horse.gif)

Im keen...not pre order keen but its on my radar.

So Mark Darrah will be the public face this time rather than Mike Laidlaw ? A real change in leadership to reflect a new game direction ? or just a marketing move to keep Laidlaw out of the public eye so not to bring back bad memories of da2 ?

FrostBite 2 engine - has this engine ever been used for a melee type up close fighting game ? Im happy they are moving on from just retwigging the old dao engine.
The pre order bonuses are going to have to be pretty damn good to get much in the way of pre orders i guess.
Guess I will have to read some DA literature to find out what this inquisition/schism is all about. its about another exalted march to take back quanri occupied lands or the mages breaking free from the tower/templar control system ? or something else?

Boy, when I saw this thread I was hoping I would know what Malor felt about EA because otherwise I would have no clue.

cube wrote:

I played the PC version for DA:O, and I absolutely could not stand the combat. And I think that DA2's battle's ended up more tactical and interesting than Origins.

Why? Because herding cats is not difficulty. The "difficulty" in origins was not any real tactical considerations. It was entirely in getting your party to execute a plan, because even with macros set correctly, your party was completely incapable of understanding that when you're standing in sh*t that does damage to you, it's a good idea to not be standing there. Luckily, you, the player, know this and are capable of ordering your party to move. Which they do for. For about 3 seconds. After which they run back because the enemies haven't moved yet.

This is all the truth. Whatever you think of DA2 as a whole, the combat is objectively better on both PC and console. You have to employ actual tactical thought, and you have to use your skills appropriately because of the cooldown mechanism. Meanwhile, 90% of the combat in DAO either devolved into the same tiresome kiting or netting techniques you've done a million times or you just cast those area spell combinations that were so ridiculously overpowered that "broken" is the only way to properly describe them.

My only concern as others have mentioned is that making a third person RPG on an engine designed for an FPS gives me pause.

Brownypoints wrote:

FrostBite 2 engine - has this engine ever been used for a melee type up close fighting game ? Im happy they are moving on from just retwigging the old dao engine.

I see this more as an uncertainty than a downside. Frostbite has been used for a shooter and driving games, and now on an upcoming RTS and RPG. Unreal engine is another one that's found varied uses too beyond just a FPS where it started.

I don't see the graphics side as particularly important, so much as all the systems that support the gameplay. As much as I wonder about Bethesda keeping their Gamebyro/creation engine on life support for so long because they've developed their tools around it which they make their game with, I'm curious to what Bioware Montreal gain by moving to frostbite, or if it's just an EA mothership mandate "just because".

The biggest gain I see is large terrain and perhaps character movement beyond being stuck to the floor, you could probably move arbitrarily around a level instead of having defined walkable areas, and maybe another move away from the isometric camera and looking at their scenery, and I'm hoping for more than a handful of places to look at.

This whole game just seems 'wait and see' to me.

Malor wrote:

Dude. It's EA. They will f*ck it up. That's what they do.

We must have a different definition of f*cking things up. They make my favorite games which I enjoy immensely. Maybe by f*cking things up you mean they will make a super sweet game? If that is what you mean, I totally agree with you. Because Mass Effect, Dead Space, Brutal Legend, The Sims, Command and Conquer, Battlefield, Rock Band, and Mirror's Edge all have pretty big followings, and people sure seem to enjoy them.

Is this just a big misunderstanding on how we use words?

You just listed at least two games that weren't made by EA, just published by them.

Plot wise, they are set up to do some interesting thing. And at the end of the day the story is why you play Bioware games.

parallaxview wrote:

Plot wise, they are set up to do some interesting thing. And at the end of the day the story is why you play Bioware games.

For those of you who've played DAO, DA2, and Awakenings, I'm curious: I never did get Awakenings and am wondering if it plays significantly into the overarching story that's developed towards the schism we learned about at the end of DA2. If I had Awakenings I'd certainly play it, it's more a question of whether it's really worth purchasing separately at this point, or if I'd be fine just reading a plot summary somewhere.

I'm very eager to see how the bigger events in Thedas surrounding the mages, templars, and chantry play out in DA3.