So hey, do we have a GWJ community set up in NHL 13? Or should I just start sending out friend requests to all of you?
Man, I am LOVING this new version. Played 4 games online so far and they've all felt great. I really like how much more fluid and unpredictable puck control is over NHL12. It seemed far too easy to get the puck glued to your stick in 12, now it's all over the place. And my AI teammates actually do stuff to help.
I'll be back online Friday...can't wait.
Man, I am LOVING this new version. Played 4 games online so far and they've all felt great. I really like how much more fluid and unpredictable puck control is over NHL12. It seemed far too easy to get the puck glued to your stick in 12, now it's all over the place. And my AI teammates actually do stuff to help.
Yeah, I'm really glad I broke down and bought 13 this year. I was going to pass on it, but this one is definitely an improvement and I'm loving how everything handles. Been playing mostly HUT but it's good to see that puck get knocked all over the place, people missing slapshots/passes more often, etc, even with real teams. I'm really excited to play the crap out of this
So hey, do we have a GWJ community set up in NHL 13? Or should I just start sending out friend requests to all of you?
you know I'm in capitain! lets play some Hockey!
Yeah, I'll look to sign up for the league tonight. I only had a little time last night and just wanted to try out online play.
Played 15 eashl games. Holy crap do you move like a turd at first.
I've got about 6 HUT games (one online that had some lag) under my belt and my hand is sore as hell from mashing the LS in attempt to fake the game into making my guys skate faster. There really is a different feel to the lower level players this year. I do like the momentum with the skating, though--once you get up to full speed or you're really rushing, there's no turning on a dime. It takes some getting used two when attacking the net, that's for sure.
I am out until Saturday (business trip) but will get online over the weekend.
I'll join in later tonight. Promise.
I... I don't get it.
Soooo.... is anyone playing this on the PS3? I didn't do too much online stuff in NHL 12, but I'd like to give it a go.
I hate Crosby.
That is all.
Anyone else seeing a disproportionate number of goals going in from the point? Even when the goalie has an unobstructed view of the shot?
I've seen a few, but not too many.
I can't for the life of me figure out face offs. Any hints?
I can't for the life of me figure out face offs. Any hints?
I have luck with two approaches.
One way is to move the right stick in the direction of the faceoff player's "handedness" before the puck drop. So if a player is right handed, hold the right stick hard right. The skater will sort of "settle in". Just as the ref drops the puck, push up on the left stick and rotate the right stick down toward you (from three o'clock to six o'clock). If it works, your skater will rotate in a circle and flip the puck backwards to one of your defensemen.
Another way is to hold the right stick in the opposite direction of his handedness - so for a right handed player, hold the right stick hard left. Just as the puck drops, rotate the right stick UP (9 o'clock to 12 o'clock) and press the left stick forward. If it works the skater will charge forward and flip the puck backwards at the same time.
The trick is the timing - you need to start moving the sticks right before the ref drops the puck. I've also noticed that lag sometimes affects this. There have been games where I couldn't win a face off all game - one game I remember being 0 for 18. I'm positive I'm not THAT bad.
magnus wrote:I can't for the life of me figure out face offs. Any hints?
I have luck with two approaches.
One way is to move the right stick in the direction of the faceoff player's "handedness" before the puck drop. So if a player is right handed, hold the right stick hard right. The skater will sort of "settle in". Just as the ref drops the puck, push up on the left stick and rotate the right stick down toward you (from three o'clock to six o'clock). If it works, your skater will rotate in a circle and flip the puck backwards to one of your defensemen.
Another way is to hold the right stick in the opposite direction of his handedness - so for a right handed player, hold the right stick hard left. Just as the puck drops, rotate the right stick UP (9 o'clock to 12 o'clock) and press the left stick forward. If it works the skater will charge forward and flip the puck backwards at the same time.
The trick is the timing - you need to start moving the sticks right before the ref drops the puck. I've also noticed that lag sometimes affects this. There have been games where I couldn't win a face off all game - one game I remember being 0 for 18. I'm positive I'm not THAT bad.
The interactive tutorial is pretty good at explaining faceoffs by the way. Who would have thought?
You wanna move your RS left/right as soon as possible and keep it there. Then, as soon as the referee starts moving his arm you pull on the RS to send the puck backwards or push forward to lift the stick.
Thanks guys!
On a separate note, where's the "Lockout players" option in Be a GM?
I think goal variety has been excellent. If you are getting burned in one area, it's probably more indicative of what you are giving your opponent. I am swapping from Tight Point to Collapsing depending on what I'm seeing during the game. The CPU seeks to exploit whatever strategy you use. If noting else, the commentators will spell it out for you.
I need to start doing this.
And contract cards. Well, these are more rare now. Last year you could buy what were called Consumable packs. These has Contracts, Training, and Healing cards. This year, you just have to hope they come in your regular packs. I spent some time early on trying to buy them on the cheap in th auction house. But when I ran the numbers, they just weren't adding up.
I think they replaced the Consumable packs with the Bronze level packs. Every time I've bought one they've had mostly contracts and some healing/training cards.
You suit up 20 players every game. Twelve forwards, six defensmen, and two goalies. That is 20 games you have to account for every time you play. So when I bought a 20 game contract card for 300-350 pucks, it was hard to profit.
Maybe I'm not understanding what you're you're saying. The 20 game contract card applies to everyone on your team, or just one specific skater? As I see it, every player has their own contract, and when it runs out, you apply a contract card for the amount of time to keep that particular player playing. And, if you're buying the bronze packs, and those are 600 points for a handful of contract cards. I basically have my whole team on 12 game contracts now and I'm just stacking the cards for the time being. Although admittingly I haven't poked around the auction house too much to do a cost analysis on buying cards through there. I've mostly just been playing the rookie tournament to make sure I get pucks
You can also do the NHL Moments Live challenges to get pucks as well. Not sure how time effective it is going that route, but for anyone who might be shying away from online play and still want to build a HUT team that's an option.
My time with the Online HUT has been so-so. If I have to face freaking Gretzky one more damn time... Even still, I'm enjoying the game a lot more than I was last year and it doesn't seem (at least right now) that there's a whole lot of cheese going on.
I think they replaced the Consumable packs with the Bronze level packs. Every time I've bought one they've had mostly contracts and some healing/training cards.
Not sure if that's the case. I bought a Gold pack over the weekend and it had one player in it, one coach, and the rest were consumables. A bit bummed was I.
I may just try some HUT this week. Damn y'all. This game is addictive enough without more stuff to do.
Pages