FTL

demonbox wrote:

I started the thread- so I get that the game is important. I just wish I could get why it's great.

Idle thumbs played around 3 hours of it on twitch: part 1, part 2. But Chris is really awful about not using pause (also he is playing on the easy difficulty). Spoilers though, obviously.

I love this game, but like many roguelikes, it makes me anxious to play it because I KNOW I'm gonna lose. Sigh.

D-Man777 wrote:

Fires are tremendously dangerous. Especially if you're being pounded by solar flares. I've lost two ships to these situations. They come so fast you can't fix necessary systems quickly enough. Last time I'd already lost one crew member to disease doing a distress mission on a planet. So fighting, repairing, and healing with only two guys was just too much.

I do like naming my crew after friends though. I think they're each enjoying hearing how violently they expired when I recount my last failure. Good times.

Tips: vent the fires. Get your guys in a sealed med bay or O2 bay and vent those fires if you can't fight them. Upgraded doors will also help prevent the spread of fires.

But I have ended several games in early turns (once on turn 2, twice on turn 3) due to some terrible encounters in solar flare systems! FUN!

Gotta be careful with venting though.

I lost one game because I had vented out a lot of my ship because of fires started by the enemies weapons and then a missile took out my O2 system and put a breach in the room.

So my crew had to run through the ship with no o2 and try to repair the o2 system before everyone asphyxiated. We lost a few good men that day.

Nevin73 wrote:

So has a price been announced?

MeatMan wrote:

- the price (it's only $10!)

confirmation

Kier wrote:

Gotta be careful with venting though.

I lost one game because I had vented out a lot of my ship because of fires started by the enemies weapons and then a missile took out my O2 system and put a breach in the room.

So my crew had to run through the ship with no o2 and try to repair the o2 system before everyone asphyxiated. We lost a few good men that day.

Mine was similar. Two guys, med bay and O2 damaged and on fire, most of the ship vented. Just wasn't gonna happen.

If they're smart, it'll be more than the $10 Kickstarter fee, so I'd bet probably $15.

Malor wrote:

If they're smart, it'll be more than the $10 Kickstarter fee, so I'd bet probably $15.

$9.99 from their site +Steam Key

Pro tip: unmanned ships do not, repeat, do not have O2 inside them. Learned that one the hard way ...

Made it to the boss on normal today for the first time. Daaaamn, dude kicked my ass!

Gunner wrote:

Pro tip: unmanned ships do not, repeat, do not have O2 inside them. Learned that one the hard way ...

Oh man, I've been there. Would like to field an away team that is suffocation-proof but I haven't had the chance to yet. Are there any dudes who don't need oxygen?

Spoiler:

I know that the Crystal is "suffocation-resistant;" is there anything better?

grobstein wrote:
Gunner wrote:

Pro tip: unmanned ships do not, repeat, do not have O2 inside them. Learned that one the hard way ...

Oh man, I've been there. Would like to field an away team that is suffocation-proof but I haven't had the chance to yet. Are there any dudes who don't need oxygen?

Spoiler:

I know that the Crystal is "suffocation-resistant;" is there anything better?

There are boarding drones, IIRC.

You can just get away with it I think if your teleporter is fully upgraded.

Sadly, mine was not. Two upgraded mantis dead in a hull.

Noooooo!

grobstein wrote:
Gunner wrote:

Pro tip: unmanned ships do not, repeat, do not have O2 inside them. Learned that one the hard way ...

Oh man, I've been there. Would like to field an away team that is suffocation-proof but I haven't had the chance to yet. Are there any dudes who don't need oxygen?

Spoiler:

I know that the Crystal is "suffocation-resistant;" is there anything better?

Even if you do have well upgraded teleporters or boarding drones, many unmanned ships are lacking in doors, so boarding is usually a bad strategy for dealing with them. Also since there is no crew to kill off, you still need to deal out hull damage to actually win the battle.

If you buy from them direct where do you download the DRM free version?

HedgeWizard wrote:
D-Man777 wrote:

Fires are tremendously dangerous. Especially if you're being pounded by solar flares. I've lost two ships to these situations. They come so fast you can't fix necessary systems quickly enough. Last time I'd already lost one crew member to disease doing a distress mission on a planet. So fighting, repairing, and healing with only two guys was just too much.

I do like naming my crew after friends though. I think they're each enjoying hearing how violently they expired when I recount my last failure. Good times.

Tips: vent the fires. Get your guys in a sealed med bay or O2 bay and vent those fires if you can't fight them. Upgraded doors will also help prevent the spread of fires.

But I have ended several games in early turns (once on turn 2, twice on turn 3) due to some terrible encounters in solar flare systems! FUN!

But what do you do when you don't have any doors that vent and no extra of your crew are immune to fire?

garion333 wrote:
HedgeWizard wrote:
D-Man777 wrote:

Fires are tremendously dangerous. Especially if you're being pounded by solar flares. I've lost two ships to these situations. They come so fast you can't fix necessary systems quickly enough. Last time I'd already lost one crew member to disease doing a distress mission on a planet. So fighting, repairing, and healing with only two guys was just too much.

I do like naming my crew after friends though. I think they're each enjoying hearing how violently they expired when I recount my last failure. Good times.

Tips: vent the fires. Get your guys in a sealed med bay or O2 bay and vent those fires if you can't fight them. Upgraded doors will also help prevent the spread of fires.

But I have ended several games in early turns (once on turn 2, twice on turn 3) due to some terrible encounters in solar flare systems! FUN!

But what do you do when you don't have any doors that vent and no extra of your crew are immune to fire?

Drop a breach bomb on any of the rooms on your ship that are on fire. Problem solved!

EriktheRed wrote:
garion333 wrote:
HedgeWizard wrote:
D-Man777 wrote:

Fires are tremendously dangerous. Especially if you're being pounded by solar flares. I've lost two ships to these situations. They come so fast you can't fix necessary systems quickly enough. Last time I'd already lost one crew member to disease doing a distress mission on a planet. So fighting, repairing, and healing with only two guys was just too much.

I do like naming my crew after friends though. I think they're each enjoying hearing how violently they expired when I recount my last failure. Good times.

Tips: vent the fires. Get your guys in a sealed med bay or O2 bay and vent those fires if you can't fight them. Upgraded doors will also help prevent the spread of fires.

But I have ended several games in early turns (once on turn 2, twice on turn 3) due to some terrible encounters in solar flare systems! FUN!

But what do you do when you don't have any doors that vent and no extra of your crew are immune to fire?

Drop a breach bomb on any of the rooms on your ship that are on fire. Problem solved!

Ah, yes. Too bad I didn't have any. It was a short game.

I don't think this has been posted yet - FTL soundtrack for $5 direct from the creator. 29 tracks total.

Pre-order of FTL including immediate download of 7 tracks in your choice of MP3 320, FLAC, or other formats. A link to the complete album will be emailed to you the moment it’s released.

Payment is via Paypal. The full soundtrack releases Friday, same day as the game.

Tamren wrote:

If you buy from them direct where do you download the DRM free version?

If not from them, then GOG.

I like the name your crew after buddies/GWJ part. It makes for some good stories, much like CK2!

Yeah, I enjoy letting Quintin put out fires in a room with no oxygen.

Maybe I'm weird, but I name my crew after the stations I want them to operate, so when I start a new game my three crew members are named Pilot, Weapon and Shield. There are a couple reasons why I do this:

(1) The more a crew member operates a station, the higher the bonus he/she gives to that station (faster recharge, for example)
(2) Members of the same non-human species look identical (and even the two human variants are quite similar), so after dealing with a crisis situation in a specific area of my ship, I like to be able to quickly know which crew members to send back to which stations by clicking their name on the crew UI

garion333 wrote:

Yeah, I enjoy letting Quintin put out fires in a room with no oxygen.

I lol'd.

>_<

My first three operate weapons, pilot and engines.

I find the advantage of increased evasion is better and for some reason levels faster than shields.

Yeah, I've been a shield person, but I got to the end of an easy run and the missiles just killed me. My evasions was too low to miss them (though cloaking helped a ton).

I do always upgrade my piloting subsystem for auto-evasion when the pilot is busy reparing something or fighting intruders, but I'll start focusing on engines instead of shields at the beginning of the game and see how much that helps. Thanks for the tips.

Plus, I found that engines are cheaper to upgrade. The first one is only 15 scrap I think. The second is 30.

Looks like it's going to go on sale on the 14th, which is one day earlier than the date I was remembering:

http://www.ftlgame.com/?p=397