The Walking Dead (from Telltale Games) - Catch All

KimJongIl wrote:

as a sillly immersion breaker sort of deal... did anyone catch a part where your character has his gun out but also has it tucked behind his jeans where it always is?

think they goofed that model. he isn't suppose to have two pistols is he?

Yeah I saw that, when leaving the train station house. Pretty silly looking.

Spoiler:

I just had a horrible thought, what if they had you make a choice to kill Clem at the end, as if she was bitten by a walker (perhaps even one of her turned parents)?

I don't know if on my first go-around that I could kill her...

SommerMatt wrote:
Spoiler:

The idea that they killed Carly/Other Dude ...

Spoiler:

HIS NAME WAS DOUG, YOU HEARTLESS BASTARD!

his name .... was doug. :cry:

EDIT: Because the crying emoticon doesn't convey the correct humorous tone.

IMAGE(http://24.media.tumblr.com/tumblr_m9afdkKVEu1qevu8uo1_500.gif)

Stele wrote:
KimJongIl wrote:

as a sillly immersion breaker sort of deal... did anyone catch a part where your character has his gun out but also has it tucked behind his jeans where it always is?

think they goofed that model. he isn't suppose to have two pistols is he?

Yeah I saw that, when leaving the train station house. Pretty silly looking.

Spoiler:

Considering I can apparently store a blow torch in my pants, who knows what else I'm packing.

McChuck wrote:
SommerMatt wrote:
Spoiler:

The idea that they killed Carly/Other Dude ...

Spoiler:

HIS NAME WAS DOUG, YOU HEARTLESS BASTARD!

his name .... was doug. :cry:

EDIT: Because the crying emoticon doesn't convey the correct humorous tone.

IMAGE(http://24.media.tumblr.com/tumblr_m9afdkKVEu1qevu8uo1_500.gif)

He meant nothing to me. Nothing.

I'm kinda torn about this episode.

Spoiler:

Yes, I am bummed out that we lose 4 characters in this single episode. Part of me wants to applaud Telltale for tearing out my heart and stomping on it, but the story seems a little more forced in this episode -- it irks me that my decisions feel a lot less significant than what was promised in episode one. For one thing, the only major decision so far has been Carly/Doug. And now all of a sudden they're dead.

All that leaves is a lot of flavor text, but it seems that that doesn't happen very often in this episode either. There's some interesting changes in tone depeding on who you admit your criminal history too, but other than the decisions you make don't have any impact. There's no point in having Duck think I'm incredibly awesome, if for the rest of the episode he's dying in his mother arms. Doesn't matter if Carly remembers that I admit to stealing supplies, because she's dead in the next ten seconds. Or that Katjaa notices that I go out of my way to find water and animal crackers for the kid -- cause she's preparing to kill herself too.

Maybe these story notifications are thrown in so that I don't expect them to be killed off, but it also throws me through a loop that there's very few choices that your character gets to affect this episode.

Also

Spoiler:

I had a bit of black humor moment and muttered "Duck no longer thinks you're incredibly awesome" when I was aiming my gun at the dying child. I guess that makes me a monster, huh? :(

Motleyai wrote:
Spoiler:

I had a bit of black humor moment and muttered "Duck no longer thinks you're incredibly awesome" when I was aiming my gun at the dying child. I guess that makes me a monster, huh? :(

Welcome to the club.

Spoiler:

At least you didn't try to see if you could wing him, like I did.

Bonus_Eruptus wrote:
Motleyai wrote:
Spoiler:

I had a bit of black humor moment and muttered "Duck no longer thinks you're incredibly awesome" when I was aiming my gun at the dying child. I guess that makes me a monster, huh? :(

Welcome to the club.

Spoiler:

At least you didn't try to see if you could wing him, like I did.

Spoiler:

I did wait for him to draw his last breath before pulling the trigger...I liked that you had that option.

I just started playing "The Walking Dead" and finished episode 1. I didn't think I would like it but I'm hooked. I started episode 2 and some of the choices for episode 1 are becoming more apparent. Great game!

Andon wrote:
Spoiler:

I did wait for him to draw his last breath before pulling the trigger...I liked that you had that option.

Spoiler:

You didn't have that option. I waited 2 minutes before pulling the trigger. He would sigh and stop breathing for a few seconds which I thought was his last breath, then he would start breathing again. I was waiting to see if they would let him die and come back and force me to kill him as a zombie.

I played all three episodes last night. Overall, it was really good and I kept thinking that it would have made a better tv show than the existing tv show.

One thing that really disappointed me at the beginning of episode 2:

Spoiler:

The choices you make of who to feed appear to not really matter. I spent a long time deciding who to give food. After the kids, I gave Ben the apple since he just left his friend to die and I chopped off his teachers leg. The game told me that would probably be an unpopular decision but it never came up again.

kazar wrote:
Spoiler:

You didn't have that option. I waited 2 minutes before pulling the trigger. He would sigh and stop breathing for a few seconds which I thought was his last breath, then he would start breathing again. I was waiting to see if they would let him die and come back and force me to kill him as a zombie.

Spoiler:

Yeah, I waited and was disappointed that he didn't die.

So I finished Ep. 3 last night.

It's amazing how you start to feel like you can predict things coming, a sort of narrative pattern, and then BAM! They drop the bomb. Each new Ep. somehow finds new ways to shock and keep you off balance. Kudos.

Yup. This is my GOTY so far.

I played all of Episode 3 in one sitting yesterday, and I think those of you complaining are on crack. First off, you should all probably turn off the notifications about what will or won't be remembered. I think that is sound advice for everyone, just make your choices and let the story take you where it is going.

Episode 2 carry-over discussion:

Spoiler:

Did people not get the "eating people" vibe really early in the farm situation? I knew something was going on, and when Loretta showed up and the brother shot her, it cemented it for me. That part of the episode - basically the whole second half - was really frustrating to me, because I, the player, knew that there was a horrible reason they wouldn't let me into the house to see Mark, and I couldn't do a damn thing about it due to the constraints of an adventure game. I felt like that knowledge ruined the pacing of the episode, and even though I still really enjoyed it, it certainly hurt the episode as a whole.

Episode 3:

Spoiler:

Holy hell, I'm not sure I will be able to keep playing this game. I swear it is hitting me harder than either the TV show or the comics, and the comics have left me stunned after quite a few episodes. Knowing that this is The Walking Dead, I ought to know better than to care about any characters; I am of the opinion that the series will end with either Lee having to kill Zombie Clem or Clem having to kill Zombie Lee, and I dread that suspicion playing out. I expected either Lilly or Kenny to get killed by the other one the whole beginning of this episode. When drugs went missing, I was convinced that it was Kenny, dealing with pain from him gunshot wound; right up until I saw the chalk mark - then I was sure Lilly was right, someone was working with the bandits, but it couldn't be Kenny. I briefly thought it could be Clementine, having seen my actions about taking things that are unattended in the end of episode 2, and taking supplies from the group to make sure she and I would stay safe, but she is just too innocent - I totally love the look on her face when she admitted that she put the bug on Duck's pillow. The bandit attack had me worried that Lilly would die while Kenny drove away, so I was (somewhat) pleasantly surprised when she made it - right until she freaked out on Ben and Carly. When she murdered Carly, I just about lost it. It wasn't even a thought to leave her behind - I would have killed her myself if I had the chance, but that sequence was brutal.

Then there was the Duck situation. I was just starting to like the kid after his "Robin" aspirations, and then he gets bitten. As a father, this was one of the hardest parts of the series so far, and then Katjaa shoots herself on top of everything else. I am not afraid to admit that I had tears streaming down my face for most of that part: from the moment Katjaa asks Lee to get Kenny, tell him that Duck is going soon until sparing Kenny the pain of shooting his son; it is heartbreaking.

I think if they had ended this episode right after this, no one would have played the rest of the series, and I was happy to see that there was more to this episode. Get some new people to join the group; I'm not sure how I feel about all three of them yet, but new blood is needed, badly. Ending the episode with the Walkie-Talkie lying to Clem was a great way to keep the tension ratcheted up for the next episode. All in all, I think this is the best episode yet.

Was intent on finishing Ep. 3 on Saturday night but got stuck at:

Spoiler:

trying to get the map from behind Kenny after his family bought the farm

I actually didn't enjoy the first few sequences of Episode 3. They took a detour into awkward, crappy first-person shooting gameplay paired with placing checkpoints right before cutscenes that got on my nerves right away.

Tonally, the episode was a nice change of pace. A lot of heavy stuff, very bleak. (as if it wasn't bleak enough already)

Maclintok wrote:

Was intent on finishing Ep. 3 on Saturday night but got stuck at:

Spoiler:

trying to get the map from behind Kenny after his family bought the farm

I got stuck there too. I'll spoiler tag the intermediate step that I was hung up on.

Spoiler:

You need to give Chuck the bottle of whiskey that is in the boxcar. I had assumed this was a choice that you could make and I was planning on not giving alcohol to that alcoholic. But, apparently, you can't make that choice.

Honestly, it got to the point where I wished there was an option to just deck Kenny and tell him to get the f*ck out of the way.

Maclintok wrote:

Was intent on finishing Ep. 3 on Saturday night but got stuck at:

Spoiler:

trying to get the map from behind Kenny after his family bought the farm

I actually didn't enjoy the first few sequences of Episode 3. They took a detour into awkward, crappy first-person shooting gameplay paired with placing checkpoints right before cutscenes that got on my nerves right away.

I agree completely with that criticism, not smart to make a section of the game unpassable without overcoming the game's weakest point.

On the part you got stuck on:

Spoiler:

Get Chuck's Whiskey from the car with Clem, and bring it over to him. He will tell you to let anyone who might want a drink to come see him. Kenny very much could use one at this point.

Maclintok wrote:

Was intent on finishing Ep. 3 on Saturday night but got stuck at:

Spoiler:

trying to get the map from behind Kenny after his family bought the farm

I actually didn't enjoy the first few sequences of Episode 3. They took a detour into awkward, crappy first-person shooting gameplay paired with placing checkpoints right before cutscenes that got on my nerves right away.

Tonally, the episode was a nice change of pace. A lot of heavy stuff, very bleak. (as if it wasn't bleak enough already)

Maclintok - if you are still stuck

Soft spoiler:

Spoiler:

Enabling someone else will create a scenario that'll get Kenny to move

iaintgotnopants wrote:

Honestly, it got to the point where I wished there was an option to just deck Kenny and tell him to get the f*ck out of the way.

Yup, that puzzle felt the most video-gamey for the whole series.

"Dude, it's right there. Just pass the damn thing over already."

Reminds me of chest-high walls that act as map barriers in other games. You know you should be able to traverse them in real life, but the game rules won't let you.

Oh yeah I did mean to mention my one complaint about Ep 3. I died like 5-7 times in the episode (2-3 times each on certain parts) despite knowing exactly what to do, and clicking on the right spot, and just the click not registering, or it registering a "look" click instead of an "action" click. Got really pissed and actually swore at the one point

Spoiler:

where the wrench is propping the door open and I'm backing away towards it. Had to replay that scene alone 3 times, despite knowing exactly what to do, and clicking correctly on the wrench.

The other was early on

Spoiler:

in the pharmacy. There was a zombie moving towards me and I aimed at it's head, saw the action button, clicked, and the head moved... and then I clicked again but was dead.

I know these are supposed to be some quick action sequences for tension or whatever. But knowing what to do and not being able to execute it by fighting the controls was really frustrating. It would almost be nice if there was a patch to allow a couple more seconds in those areas. I know my wife probably would not have been able to execute the actions quick enough if I couldn't. This really should not be a twitchy game. The quick 5-10 second decisions for conversations and who to save choices are great.

Stele wrote:

Got really pissed and actually swore at the one point

Spoiler:

where the wrench is propping the door open and I'm backing away towards it. Had to replay that scene alone 3 times, despite knowing exactly what to do, and clicking correctly on the wrench.

I was equally frustrated in that section and had to repeat it more than a handful of times. Turns out, it wasn't about clicking in the right place...

Spoiler:

Once you have backed up all the way to the door, you need to point at the wrench, scroll from the "Eye" icon to the "Hand" icon and click on that to use the item instead of just looking at it. I wasn't doing the scroll to the "Hand" part because in every other place in the game, those options are stacked vertically and here they weren't. It was a frustrating change in the UI at an inopportune time.

Episode 3 was a total downer. It is great at creating emotions in the guy with the controller. This is an impactful piece of fiction.

I read the first compendium of the comic and watched the seasons of the show. This is very very narrowly behind the comic as my favorite piece of Walking Dead canon.

I'll tell you, though. When...

Spoiler:

Carly got shot I was pissed. I was f*cking furious. I thought I had screwed up and could have changed the outcome of that situation.

Then, when my friend played through and we realized you can't really change that outcome, I was a little disappointed. Our choices really don't carry on very long or matter that much. I feel as if the story is going to end the same for every person who goes through it, there will just be small variances. The big plot beats will still happen no matter how you play.

My future decisions will not weigh on me as heavily now, and that's a bummer.

skeletonframes wrote:

My future decisions will not weigh on me as heavily now, and that's a bummer.

I think since we're fast coming up to the finale, where plot forks don't need to be culled to make programming easier... that might be a really big mistake.

Honestly, I'm not that bummed about the perceived lack of choice so far. It's about the journey, not the destination, it's no different from something like Deus Ex really, the big plot points are probably all going to be similar, expecting more is unrealistic, but the tone and conversations can change radically depending on what you do.

Spoiler:

In my story, Duck died thinking I was totally awesome. Someone who left him hanging might feel differently. I personally feel that something like that actually matters, even though it might not have any more bearing on the game past that point.

When I look back on the game after completion, it'll be a big tapestry of decisions, it doesn't matter how big some of the threads are.

Redwing wrote:

Honestly, I'm not that bummed about the perceived lack of choice so far. It's about the journey, not the destination,

Agreed.

The story is still deeply personal to me regardless if we all share the same primary beats.

When I'm under the gun and have to respond fast, I'm elated when I get it "right" and destroyed when I let those close to me down. A smile and a nod from Clem makes me warm all over, a frown and averted eyes is daggers.

I refuse to reload because it's my story, warts and all. That makes it uniquely mine, regardless of the common twists and turns the writers have woven for us all to see.

Thanks for the tips on that bit with Kenny blocking my way. I did give homeless man his whiskey and checked back in with Kenny but I must have missed the new dialog option available or something...

Regarding getting at that item in Episode 3:

Spoiler:

Getting Kenny to move out of the way to get the maps reminded me of the old Space/Kings Quest games. Half the time to progress it was just you talking to random people or trying random things in your inventory. I wasn't a fan. Just reach over him, dammit.

nitpicky mechanics/quest completion stuff aside, this episode left me gutted. I really want to see this game through, but I feel completely miserable. Jeezus.

This is the first time a game has made me feel something other than triumph so intensely.

I finally had some time last night to sit down and play ep.3. About 3/4 finished and the game just quit on me. I go to restart and my saved games are gone. I am a bit frustrated, but then again I guess I can start over and play with a different mind set to see if anything really changes.

HedgeWizard wrote:

nitpicky mechanics/quest completion stuff aside, this episode left me gutted. I really want to see this game through, but I feel completely miserable. Jeezus.

This is the first time a game has made me feel something other than triumph so intensely.

Awwww. Sad panda. Don't worry. Everyone's fine, hedge. I just took them to a zombie-free farm upstate.

Loved episode 3. Felt like such a hodgepodge, tweener episode.

Spoiler:

Murder mystery with Duck! Train power-up puzzles! Death death death death!

I loved that they threw in a "Carly will remember that" prompt right before Lilly shot her brains out... Makes me wonder if her ghost will be making an appearance in epi 4 or 5?

It makes sense that they'd kill off the characters we'd be getting close to. I imagine making Clementine believable and relatable is hard enough. Allows them to introduce new characters who can exist on a slightly more shallow level. The uncanny valley is a scarrrrry place for video game characters who are supposed to start showing nuanced emotions....

Also, I was getting kind of bored of those characters and applauded their decision to bring more on board. Though whats-her-name was giving me all sorts of LOOKS regarding my parenting. Give me the option to leave her behind and I will....

This game does a great job of letting me be myself. If I were in that situation I'd make all sorts of wrong decisions and then I'd have to live with it. Honestly, if I had a prompt in my vision telling me "This person will remember that" or

Spoiler:

"You left Duck hanging"

I'd be way better at making friends/"getting ahead in life." Right?

Ariskany Evan wrote:

Honestly, if I had a prompt in my vision telling me "This person will remember that" or

Spoiler:

"You left Duck hanging"

I'd be way better at making friends/"getting ahead in life." Right?

Yeah, I felt like a total heel when I dropped the ball on that one.

Spoiler:

Sorry, Duck. I was just in game mode, scanning the area. You know I wouldn't leave you hanging.