Yeah, too much crap. I haven't voted on enough for it to show me stuff I voted against, though. I think see so much terrible stuff, I'm done voting already. I did see Project Giana and Gnomoria in there, which have been mentioned around here.
I think they remove stuff you've already voted on. However, there doesn't appear to be any form of sorting applied which makes browsing a real pain.
I mostly upvoted stuff I'd heard mentioned here or on sites like RPS.
Yeah, I down-voted a few that are now showing up on my list and I can't take them off. The interface can't be centered around the voted/not-voted; you have to be able to see voted up, voted down, ignored, favorites, not-voted.
garion333 wrote:kuddles wrote:On a more positive light, apparently this space simulator has already been through a kickstarter but I never heard of it before. Looks intriguing.
Terraria in space. I backed it. I up voted it too.
Ah, that looks great! Voted up.
Yeah that's actually the only thing I've kickstarted so far. Looking forward to it.
They need to add a "this game is a fricken joke and I want to hide it and never see it again also I vote NO" button. Because right now the interface has an extremely frustrating habit of shuffling the pages and showing me games I have already examined and have no interest in.
There is an Octodad Sequel on there.
Please vote it up the first Octodad was the best physics based game featuring an Octopus posing as a normal human father protagonist I've ever played.
But seriously, it's great. http://www.octodadgame.com/
http://steamcommunity.com/sharedfile...
Boy, the team over at Valve who used to sift through these sure must be happy to have that off their plate! It'll be interesting to see how this plays out. I'd love to see the stats in about a year. How many games will actually get published? 1%? Even from that, how many games will be 'successful'?
Boy, the team over at Valve who used to sift through these sure must be happy to have that off their plate! It'll be interesting to see how this plays out. I'd love to see the stats in about a year. How many games will actually get published? 1%? Even from that, how many games will be 'successful'?
I'm guessing that team still exists and Greenlight is more of a safety net for those that fall through the cracks or don't want to deal with the selection team directly. Which makes Greenlight the XBLIG equivalent for Steam.
I hope, but don't really expect, an end to the flood of RPGMaker and other low-effort entries clogging up the system so far.
or don't want to deal with the selection team directly
No such option exists, or they don't talk about it. I expect the way it works is that if you're working with a publisher, you get to bypass the consumer horde. At least I haven't seen any "big games" on Greenlight yet.
I think this system is fundamentally flawed because it has the downvote option. The whole point of Greenlight is to allow people to show support for games with gameplay they would enjoy. But there are too many people who vote no out of ignorance or just because they can.
Why should people get to have a say on the success of games they will never play? Considering the quality of the average voter...
Voting down because no single player mode.
voted no because I don't like RPGs
too much text on the screen
this is a weeb game for weeb people
this sh*t looks like something 12 year old japanese kids buy at walmart! this doesn't belong on steam!
Why even give them the chance to vote no? The whole exercise is to see how many people want to play a game. You don't need a button for "this doesn't belong on Steam" because you can just choose not to vote yes.
Replace the dislike button with a "hide" button and everything would work much better.
Just learned something new. Apparently the developer who posts a game also has the authority to moderate it's comments section. Oh boy.
Its obvious that Valve did this so that they wouldn't need to perform any extra work, but it certainly doesn't help the legitimacy of the system.
I am currently unable to post links, but according to Valve employee TomB on the Steam forum (userid = 737005), negative votes do not count against positive votes. So voting "no" already appears to amount to a "I don't care about this" option.
Why even give them the chance to vote no? The whole exercise is to see how many people want to play a game. You don't need a button for "this doesn't belong on Steam" because you can just choose not to vote yes.
I don't know, seeing how utterly abysmal so many of the submitted projects are, I do actually want a real downvote option. But given the certainty of abuse, I guess it is better that it doesn't work that way.
I am currently unable to post links, but according to Valve employee TomB on the Steam forum (userid = 737005), negative votes do not count against positive votes. So voting "no" already appears to amount to a "I don't care about this" option.
That makes sense. No = "Don't show me again, I already voted." If you only had up votes then there'd be no way to differentiate between games you don't want to up vote and games you haven't seen yet.
That makes sense. No = "Don't show me again, I already voted." If you only had up votes then there'd be no way to differentiate between games you don't want to up vote and games you haven't seen yet.
Wouldn't "Ignore" be a little more positive sounding than a down vote? A down vote gives some sort of pretense that it actually does something instead of taking it out of your queue.
I'm guessing that they went with thumbs up/down because it's easy to understand in principle, and easy to create icons for (What would "Ignore" look like?). Unfortunately, they simply haven't done enough to specify exactly how voting on GreenLight works (is it thumbs up/down to buying the game on Steam, or thumbs up/down to wanting the game on Steam at all?).
However, in my opinion GreenLights needs both an "Ignore" button and a "Oh, hell no!" button. The two should do the same thing (let the user ignore the entry), but after having voted on half the entries on GreenLight, I feel that sometimes you just need to be able to press something a bit stronger than "Ignore", even if only for your own satisfaction.
All this having been said, "Friends' Favorites", is a brilliant addition to the sorting/filtering. It's the easy button.
The other downside I'm finding after looking up La-Mulana to vote up, is that this system is totally going to some people's heads who feel they're entitled enough to know what the "standards" are for Steam.
All this having been said, "Friends' Favorites", is a brilliant addition to the sorting/filtering. It's the easy button.
Is that new? Cause that's damn sexy.
Just noticed that the thumb buttons on Greenlight have been altered to read "Would you buy this game if it were available on Steam? Yes or No Thanks / Not Interested"
Seems like they agreed the clarification was needed.
Fantastic!
Just noticed that the thumb buttons on Greenlight have been altered to read "Would you buy this game if it were available on Steam? Yes or No Thanks / Not Interested"
Seems like they agreed the clarification was needed.
Valve has also posted an announcement, What We’re Doing About Discoverability in Steam Greenlight. Big news is that to cut down on the noise, from now forward every new entry to Greenlight will require a $100 fee. Which will be donated to Child's Play as Valve is looking to cut down on the clutter on Greenlight rather than profit. They are also now populating the Submission Queue system to show you a short list of new and popular games, to better exposure submissions.
That sounds like it will be an effective solution, if a bit steep. In before Kickstarters raising money to get onto Greenlight.
Good changes. Isn't $100 the same fee to get into the App Store or XBLIG?
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