Steam Green Light

Yeah, too much crap. I haven't voted on enough for it to show me stuff I voted against, though. I think see so much terrible stuff, I'm done voting already. I did see Project Giana and Gnomoria in there, which have been mentioned around here.

I think they remove stuff you've already voted on. However, there doesn't appear to be any form of sorting applied which makes browsing a real pain.

I mostly upvoted stuff I'd heard mentioned here or on sites like RPS.

Yeah, I down-voted a few that are now showing up on my list and I can't take them off. The interface can't be centered around the voted/not-voted; you have to be able to see voted up, voted down, ignored, favorites, not-voted.

mortalgroove wrote:
garion333 wrote:
kuddles wrote:

On a more positive light, apparently this space simulator has already been through a kickstarter but I never heard of it before. Looks intriguing.

Terraria in space. I backed it. I up voted it too.

Ah, that looks great! Voted up.

Yeah that's actually the only thing I've kickstarted so far. Looking forward to it.

They need to add a "this game is a fricken joke and I want to hide it and never see it again also I vote NO" button. Because right now the interface has an extremely frustrating habit of shuffling the pages and showing me games I have already examined and have no interest in.

There is an Octodad Sequel on there.
Please vote it up the first Octodad was the best physics based game featuring an Octopus posing as a normal human father protagonist I've ever played.
But seriously, it's great. http://www.octodadgame.com/
http://steamcommunity.com/sharedfile...

I think the PC simulator genre needs a boost:
http://steamcommunity.com/profiles/7...

Boy, the team over at Valve who used to sift through these sure must be happy to have that off their plate! It'll be interesting to see how this plays out. I'd love to see the stats in about a year. How many games will actually get published? 1%? Even from that, how many games will be 'successful'?

brouhaha wrote:

Boy, the team over at Valve who used to sift through these sure must be happy to have that off their plate! It'll be interesting to see how this plays out. I'd love to see the stats in about a year. How many games will actually get published? 1%? Even from that, how many games will be 'successful'?

I wonder who has the more depressing job, the guy at google who has to go through the filth of the internet, or the guy at valve who has to look at games that people genuinely think are good, and then crush the dreams of the developer. I guess that's why Valve are known for a lack of communication rather than giving feedback on submissions that they don't add to their store for whatever reason. Now they've outsourced the dream-crushing.

brouhaha wrote:

Boy, the team over at Valve who used to sift through these sure must be happy to have that off their plate! It'll be interesting to see how this plays out. I'd love to see the stats in about a year. How many games will actually get published? 1%? Even from that, how many games will be 'successful'?

I'm guessing that team still exists and Greenlight is more of a safety net for those that fall through the cracks or don't want to deal with the selection team directly. Which makes Greenlight the XBLIG equivalent for Steam.

I hope, but don't really expect, an end to the flood of RPGMaker and other low-effort entries clogging up the system so far.

shoptroll wrote:

or don't want to deal with the selection team directly

No such option exists, or they don't talk about it. I expect the way it works is that if you're working with a publisher, you get to bypass the consumer horde. At least I haven't seen any "big games" on Greenlight yet.

I think this system is fundamentally flawed because it has the downvote option. The whole point of Greenlight is to allow people to show support for games with gameplay they would enjoy. But there are too many people who vote no out of ignorance or just because they can.

Why should people get to have a say on the success of games they will never play? Considering the quality of the average voter...

Voting down because no single player mode.
voted no because I don't like RPGs
too much text on the screen
this is a weeb game for weeb people
this sh*t looks like something 12 year old japanese kids buy at walmart! this doesn't belong on steam!

It needs a "meh" or "this isn't for me" vote. At the moment voting up/down is the only way to 'clear' a game from the games it'll show you.

In it's current form I think the most successful games will be the ones that can publicise themselves and grab a following outside of the random scrum of games that's currently presented to someone looking at green light, which was one of the potential problems identified by many when this was announced. Hopefully Valve can work at it.

Why even give them the chance to vote no? The whole exercise is to see how many people want to play a game. You don't need a button for "this doesn't belong on Steam" because you can just choose not to vote yes.

Replace the dislike button with a "hide" button and everything would work much better.

That's kind of the problem with such voting systems that are so pervasive across the internet now, when you boil it down to a binary choice you're going to lose that ability for people to say what they want, and will just click the thing that does the action closest to what they want.

Just learned something new. Apparently the developer who posts a game also has the authority to moderate it's comments section. Oh boy.

Its obvious that Valve did this so that they wouldn't need to perform any extra work, but it certainly doesn't help the legitimacy of the system.

I am currently unable to post links, but according to Valve employee TomB on the Steam forum (userid = 737005), negative votes do not count against positive votes. So voting "no" already appears to amount to a "I don't care about this" option.

Tamren wrote:

Why even give them the chance to vote no? The whole exercise is to see how many people want to play a game. You don't need a button for "this doesn't belong on Steam" because you can just choose not to vote yes.

I don't know, seeing how utterly abysmal so many of the submitted projects are, I do actually want a real downvote option. But given the certainty of abuse, I guess it is better that it doesn't work that way.

Here is the post Exzyleph is talking about.

Exzyleph wrote:

I am currently unable to post links, but according to Valve employee TomB on the Steam forum (userid = 737005), negative votes do not count against positive votes. So voting "no" already appears to amount to a "I don't care about this" option.

That makes sense. No = "Don't show me again, I already voted." If you only had up votes then there'd be no way to differentiate between games you don't want to up vote and games you haven't seen yet.

SixteenBlue wrote:

That makes sense. No = "Don't show me again, I already voted." If you only had up votes then there'd be no way to differentiate between games you don't want to up vote and games you haven't seen yet.

Wouldn't "Ignore" be a little more positive sounding than a down vote? A down vote gives some sort of pretense that it actually does something instead of taking it out of your queue.

I'm guessing that they went with thumbs up/down because it's easy to understand in principle, and easy to create icons for (What would "Ignore" look like?). Unfortunately, they simply haven't done enough to specify exactly how voting on GreenLight works (is it thumbs up/down to buying the game on Steam, or thumbs up/down to wanting the game on Steam at all?).

However, in my opinion GreenLights needs both an "Ignore" button and a "Oh, hell no!" button. The two should do the same thing (let the user ignore the entry), but after having voted on half the entries on GreenLight, I feel that sometimes you just need to be able to press something a bit stronger than "Ignore", even if only for your own satisfaction.

All this having been said, "Friends' Favorites", is a brilliant addition to the sorting/filtering. It's the easy button.

The other downside I'm finding after looking up La-Mulana to vote up, is that this system is totally going to some people's heads who feel they're entitled enough to know what the "standards" are for Steam.

Archangel wrote:

All this having been said, "Friends' Favorites", is a brilliant addition to the sorting/filtering. It's the easy button.

Is that new? Cause that's damn sexy.

shoptroll wrote:

The other downside I'm finding after looking up La-Mulana to vote up, is that this system is totally going to some people's heads who feel they're entitled enough to know what the "standards" are for Steam.

I was thinking about that, in addition to the up/down votes thing, and I wonder how clever the algorithm behind the scenes is and whether it could 'calibrate' against whoever is voting with it, so it learns how you vote and provides valve with the data they need based off that.

It's interesting thinking about 'ownership' of steam when it comes to things like this. Obviously valve own steam, but things like this does get people invested in those games, but how much you let them 'own' things is a thorny nettle to grasp. There's a lot of potentially lucrative avenues they could go down, how about giving a 20% discount on the first week sales of a game you voted on if/when it launches (perhaps not a good idea, everyone would just upvote everything) to get a lot of people actually parting with their cash, then people will think they can or should influence anything.

Just noticed that the thumb buttons on Greenlight have been altered to read "Would you buy this game if it were available on Steam? Yes or No Thanks / Not Interested"

Seems like they agreed the clarification was needed.

Fantastic!

psoplayer wrote:

Just noticed that the thumb buttons on Greenlight have been altered to read "Would you buy this game if it were available on Steam? Yes or No Thanks / Not Interested"

Seems like they agreed the clarification was needed.

Valve has also posted an announcement, What We’re Doing About Discoverability in Steam Greenlight. Big news is that to cut down on the noise, from now forward every new entry to Greenlight will require a $100 fee. Which will be donated to Child's Play as Valve is looking to cut down on the clutter on Greenlight rather than profit. They are also now populating the Submission Queue system to show you a short list of new and popular games, to better exposure submissions.

That sounds like it will be an effective solution, if a bit steep. In before Kickstarters raising money to get onto Greenlight.

Good changes. Isn't $100 the same fee to get into the App Store or XBLIG?