Official Team Fortress 2 Game Nights (PC)

Just got through 2 rounds of Mann Up... that second round was brutal.

Fxeni wrote:

Just got through 2 rounds of Mann Up... that second round was brutal.

Indeed it was...in the end, we made it though.
First time for me and was lots of fun. Frustrating, but still fun
Also funny how in the beginning we talk lots, and later on just go through the motions.
Here and there a comment on what to focus on.

Fxeni wrote:

Just got through 2 rounds of Mann Up... that second round was brutal.

Yeah, that map is so short, it makes it tough to kill everything that comes when the second tank comes.

I can't believe I was fish killed by a couple of super scoots.

IMAGE(http://i255.photobucket.com/albums/hh150/Wakim_1/FishKill.jpg)

Grrr, Super Scouts.

"Warning! Do not le--"

BOOOOOOOM.

Over and over and over and over.

Okay, sorry I fell out of the game, guys. I think until I get a look at my computer and see what's going on, MvM is off-limits to me. For some reason, my computer keeps screwing up in the midst of those matches.

Archangel wrote:

Grrr, Super Scouts.

"Warning! Do not le--"

BOOOOOOOM.

Over and over and over and over.

Top priority for jarate/milk slowdown. If you get them moving at a reasonable speed, they're far less of a threat, as they lack range. I bet bullet knockback helps too.

A fully upgraded BB is like God kissing you with a mouthful of scotch. Good scotch.

Cyranix wrote:
Archangel wrote:

Grrr, Super Scouts.

"Warning! Do not le--"

BOOOOOOOM.

Over and over and over and over.

Top priority for jarate/milk slowdown. If you get them moving at a reasonable speed, they're far less of a threat, as they lack range. I bet bullet knockback helps too.

Maxing knockback on a Heavy is essential to suppressing these speed demons (until they BONK you). The knockback also makes you an Engy's best friend as you push away the sentry busters. Works well with all of the giants except they get mad at you and start shooting ONLY at you. Have a medic buddy and a dispenser handy. You'll need them.

Sorry to the folks I *almost* had a Mann Up game with last night. Unexpected paternal duties unexpectedly came up in an unexpected way.

Sparhawk wrote:

Indeed it was...in the end, we made it though.
First time for me and was lots of fun. Frustrating, but still fun
Also funny how in the beginning we talk lots, and later on just go through the motions.
Here and there a comment on what to focus on.

Happy to see you guys made it through. Mann Up sounds like a blast and I hope to get in on that soon.

Sorry I could not help out but Steam really didn't want me to be friends with Judge for some reason (Sorry Judge). Hopefully, Steam will be kinder to me this weekend.

tboon wrote:

Sorry to the folks I *almost* had a Mann Up game with last night. Unexpected paternal duties unexpectedly came up in an unexpected way. :(

It happens! I have my skype open for my daughters. Any time they want to, they can chat with me. So taking risks there, but worth it

tboon wrote:

Sorry to the folks I *almost* had a Mann Up game with last night. Unexpected paternal duties unexpectedly came up in an unexpected way. :(

I hope not too much came up. Or out.

EDIT: Besides, with you gone, I got to play BB pyro.

Crimeny wrote:
Sparhawk wrote:

Indeed it was...in the end, we made it though.
First time for me and was lots of fun. Frustrating, but still fun
Also funny how in the beginning we talk lots, and later on just go through the motions.
Here and there a comment on what to focus on.

Happy to see you guys made it through. Mann Up sounds like a blast and I hope to get in on that soon.

Sorry I could not help out but Steam really didn't want me to be friends with Judge for some reason (Sorry Judge). Hopefully, Steam will be kinder to me this weekend.

Yeah, sorry about that. I accidentally hit the "Dismiss" on your request instead of the "Accept". I had just been to a pub server before you sent that and I got friend spammed by 3 of the guys that were there. I didn't immediately recognize your name and thought you were one them. When Spar pointed it out I felt bad. Please resend request.

The_Judge wrote:

Yeah, sorry about that. I accidentally hit the "Dismiss" on your request instead of the "Accept". I had just been to a pub server before you sent that and I got friend spammed by 3 of the guys that were there. I didn't immediately recognize your name and thought you were one them. When Spar pointed it out I felt bad. Please resend request.

No biggie. I'll try again tonight.

Dimmer I found the perfect thing for your graphics card:
http://boingboing.net/2012/08/09/sho...

Up for some MvM today as well. Mann up would be nice.
Have finished these two:
Decoy Disc Deletion
Decoy Data Demolition

Sparhawk wrote:

Up for some MvM today as well. Mann up would be nice.
Have finished these two:
Decoy Disc Deletion
Decoy Data Demolition

Thank you to you and the rest of the team last night for helping me finish those and complete all 6 missions. I got a Botkiller Stange Sticky Launcher wrapped with a chain and a robot head on the end of it. It's nice but I would rather have the Sniper Rifle one. I may head to the trade thread or into the trade webs to do that with it.

According to the wiki, now that I finished all 6 mission I need to start over again with buying tickets if I play Mann Up mode. This kinda sucks but they infer that I get better drops now with the badge going up a level. Hmmm. yeah right. Is that per mission, or at the end.

Well you should buy tickets and find out. Then invite me cause I still need to complete 4 more.

ragin_redneck wrote:

Well you should buy tickets and find out. Then invite me cause I still need to complete 4 more.

Well you can be the one that clicks Co-Op then Mann Up and invites people. As "Leader" you get to pick one of the missions that you still need. I can't make it until late tonight and I won't even have internet access after Noon (EST) tomorrow for the whole weekend.

The_Judge wrote:
Sparhawk wrote:

Up for some MvM today as well. Mann up would be nice.
Have finished these two:
Decoy Disc Deletion
Decoy Data Demolition

According to the wiki, now that I finished all 6 mission I need to start over again with buying tickets if I play Mann Up mode. This kinda sucks but they infer that I get better drops now with the badge going up a level. Hmmm. yeah right. Is that per mission, or at the end.

I bet it's at the end.

ragin_redneck wrote:

Well you should buy tickets and find out. Then invite me cause I still need to complete 4 more.

I've got three more to complete, and would be interested in manning up about 8 ET.

I'll start a lobby and spam invites. Reminds me of a game I used to know. hmmmm...

Spam me as well

ragin_redneck wrote:

I'll start a lobby and spam invites. Reminds me of a game I used to know. hmmmm...

You gotta live up to that tag some how.

Also I wanna shoot players tonight, as in sitting behind a keyboard living and breathing players. I'll be sad if we can't fill 2.0 up later tonight.

ragin_redneck wrote:

I'll start a lobby and spam invites. Reminds me of a game I used to know. hmmmm...

We need to play that more, too.

Also, I'm in the same boat. The two I did last night are the only two I have, so I'm up for more.

ragin_redneck wrote:

I'll start a lobby and spam invites. Reminds me of a game I used to know. hmmmm...

Me me me! Pick me!

Sweet, looks like a good group is shaping up for tonight. Now why isn't that Red Necked one online?

Valve wrote:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable

Okay, now can I have admin privileges? (pinky at corner of mouth)

Of course, after our first game...an update! 117.9MB

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 23, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
Updated Steam binaries; fixes Linux crash on shutdown or restart

Team Fortress 2
Fixed a problem with items not displaying the correct styles
Added a new command "player_ready_toggle" for players to ready-up in MvM mode
Can be bound to any key in the Keyboard tab of the Options dialog
Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
Fixed a few MvM sounds not being precached properly
Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
Sound will play even if the game is minimized
Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
Community requests
Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

Valve wrote:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable

The official Admin ragequit.