Are you sure we were playing the same game!?
Yes, it was different, but I came away feeling very positive overall about it. But I'm very much a story-based gamer, and I had plenty to keep me occupied. It's been several years, so I can't really comment too much on it, though.
Try the first one, if you like it, try the second. It's not going to set you back much, by now.
I'll confess to being in the minority on No More Heroes 2. Most people I've spoken to thought it improved on the original in every way, but I just didn't see it. But as I said, it's not that I didn't enjoy it, I just prefer the stuff from the first game that they threw away or changed.
Though in terms of story, I just remember thinking "WTF?" a lot in the second, something I didn't do for the first. To each their own mayhaps?
Endoscopy wasn't bad. I mostly just found it tedious.
If by tedious you mean "made my arm hurt after 5 minutes of making a pulling motion" sure :p
Really crossing my fingers for a WiiU entry. The easier difficulty of Team made the game a lot more enjoyable than past entries. Especially since Demyx and I hit of a brick wall in First Blood fairly early on.
Yeah, if you're not going to play the LEGO games co-op, I say don't bother.
My wife and I beat LEDO Star Wars (Wii) and did a bit of the first LEGO Batman (PS2). They seemed pretty similar with a bit of a change to the mechanics to fit the franchise better, but it still feels very much like the same game, different coat of paint.
Now I know what this thread's title is reminding me of: that old Chinese movie, Farewell My Wii. If you've seen it and like it, I could also recommend Raise the Red Ring of Death, or Waiting Online for Thousands of Updates.
D'oh! Out-maneuvered on the obscure reference front. And well done too, I have to say.
Damn, and how often do I get to make Zhang Yimou spoofs?
I'm just surprised no one made the connection between this thread title and the subtitle of the Sakura Wars game in the list. :P
I've been thinking, "Fragile Platform: Farewell to the Wii," since the thread's creation.
Mostly it just reminds me that the DVD drive in my launch Wii is dying.
My wife would vote for the first Lego Batman as being the definitive Lego game. And she has beaten all of them except for The Clone Wars.
Basically, Batman lends itself very well to using different characters to solve different kinds of puzzles. They all do it, but the assortment of villains and such really play to this strength. The second one is a really good game that throws in a ton of Super Heroes, too. It's more open world, but the story is much shorter.
Indian Jones was the first use of a really innovative split screen mechanic for co-op.
Lego LotR is coming out soon, and should be all kinds of awesome.
Katy wrote:Not interested in any of the Lego franchise? Or did you play those on the 360?
I haven't played a Lego game. My biggest problem with them is that there are about as many of them as there are Guitar Hero games, and I just don't know where to start.
I really liked Lego Star Wars but hated lego batman. If I had to put a finger on it I think I liked lego star wars because it was a parody of the movies and batman was completely new story.
I'm just surprised no one made the connection between this thread title and the subtitle of the Sakura Wars game in the list. :P
I did but I feel like that is niche game that probably almost no one played.
A few months ago, NIS America released Sakura Wars: So Long, My Love on PlayStation 2 and Wii. How did that do? Did it exceed, perform to or was it not as good as your expectations?
Not as good as our expectations.
http://www.siliconera.com/2010/06/29...
edit: I have it on PS2.
So I finally finished crawling through the WiiWare catalog looking for things that caught my eye. Here's what I came up with that I hadn't already played on the Wii or another platform:
- Final Fantasy Crystal Chronicles: My Life as a Dark Lord
- Final Fantasy Crystal Chronicles: My Life as a King
- Muscle March
- Zombie Panic in Wonderland
Anyone have experience with any of those before I add them to The List? Any real winners or stinkers?
I've played these, and I can say that I enjoyed My Life as King more than Dark Lord if only because it's easier to send people off on quests than make a stronger dungeon. Muscle March is a weird game. If I could gift my copy to you, I'd do that. Zombie Panic is a lot of fun, it's very straight forward and all you have to do is shoot zombies and throw grenades.
Mega Man 9 requires holding the NES style Wii Remote, which doesn't cause rage for me like it does for some people. Plus, using the jacket makes it better in my opinion.
Swords and Soldiers was fun, but one level got a bit frustrating. It's probably not worth getting on the Wii as it's now on every other platform, including Steam/PC.
The demos for both NyxQuest and Motoheroz did nothing for me. I can't remember, but I tihnk the demos were on the Wii. Mtotoheroz is made by the same people as Trials and does basically the same idea of time trial obstacle courses. Not wanting to invest time in it to get really good pushed it out of consideration for me.
- Final Fantasy Crystal Chronicles: My Life as a Dark Lord
- Megaman 9
Anyone have experience with any of those before I add them to The List? Any real winners or stinkers?
My Life as a Dark Lord was made a little better by using some leftover Wii points on DLC. I think one of them lets you cast extra spells during each level, and that can help a lot. There others were smaller touches.
Megaman 9 pays wonderful tribute to the style and difficulty of the first NES Megaman titles.
Third the Muramasa recommendation, with an added recommendation to only play it on Shura mode. "Easy" Musou mode allows you to button mash through to the end, but why play a technical brawler if you want to button mash? It's easy enough on "Hard" mode as it is.
For me, Muramasa's almost fighting-game number of moves and technicality is one of its main draws. If you want a SP fighting game that's a bit easy, then Shura on Muramasa might be what you're looking for.
Along the same lines, Red Steel 2 is just awesome. It may need a little tinkering with the settings to get it to a place where you're motion-controlling reliably, but once you get there, it just works. It's motion control fighting done right, the ultimate meld of traditional fighting/brawling mechanics and motion control.
By the by, HOTD: OK boasts one of the most accurate IR pointer tracking in Wii games. If you paint the corners of your TV with an IR (instead of relying on the IR bar), you can actually remove the reticle and just aim down the sights.
The demos for both NyxQuest and Motoheroz did nothing for me. I can't remember, but I tihnk the demos were on the Wii. Mtotoheroz is made by the same people as Trials and does basically the same idea of time trial obstacle courses. Not wanting to invest time in it to get really good pushed it out of consideration for me.
NyxQuest is also on PC.
mrtomaytohead wrote:The demos for both NyxQuest and Motoheroz did nothing for me. I can't remember, but I tihnk the demos were on the Wii. Mtotoheroz is made by the same people as Trials and does basically the same idea of time trial obstacle courses. Not wanting to invest time in it to get really good pushed it out of consideration for me.
NyxQuest is also on PC.
Ah, so it is.
I had no idea that Nintendo listed all of their digital and retail games listed online.
Here's Motoheroz and NyxQuest which both also have an indicator showing a demo is available.
So, two hours into Metroid Prime 2 and it's starting to get its hooks in me. But someone please tell me that this time-crush poisonous air in the Dark World nonsense doesn't last forever. Metroid is about taking your time to explore, not running from light bubble to light bubble as quickly as possible.
It's been a while since I played it, but if memory serves, you eventually get a Dark Suit that makes you immune to the miasma.
ClockworkHouse wrote:So, two hours into Metroid Prime 2 and it's starting to get its hooks in me. But someone please tell me that this time-crush poisonous air in the Dark World nonsense doesn't last forever. Metroid is about taking your time to explore, not running from light bubble to light bubble as quickly as possible.
It's been a while since I played it, but if memory serves, you eventually get a Dark Suit that makes you immune to the miasma.
I can confirm this as well. I think you get it within the first 5 hours.
The PC just isn't my preferred gaming environment. So if Swords & Soldiers and NyxQuest are good, I'd rather play them on Wii unless there's a really compelling reason not to.
Ah, that explains all the Telltale stuff
- Art Style Series
- Megaman 9
- Muscle March
- Tales of Monkey Island
Anyone have experience with any of those before I add them to The List? Any real winners or stinkers?
I finished Art Style: Orbient, and thought it was pretty clever. The late levels got a bit frustrating, but up until them, it's a very soothing experience.
Megaman 9 is great.
Muscle March - you either get it for the laughs, or skip it. There's not much to the game, and I have the impression the pose recognition is a bit lacking. As it speeds up, the "input" lag caused numerous poses to fail, quickly leading to failure of the race/stage.
Tales of Monkey Island - no idea how it plays on the Wii. Honestly, I have a hard time imagining me playing it on that system. On the PC those games were a very nice continuation of the series.
You might be hitting some of why I still dug Echoes when everyone else seemed so down on it. I didn't like it as much as the first Prime, but I still liked it (more than 3, truth told).
The multiplayer was also a fun and amusing distraction.
I replayed MP2 on the Trilogy collection, for completeness sake. But I'll probably never play it again. It's just not fun. It's grueling. The shortage of ammo and almost requirement to use it on some enemies just creates this artificial difficulty that is not fun. That's what sticks in my head right now. I'm sure there was some other issues as well. Not sure if there's a Trilogy catch-all around here somewhere that I posted in or not.
I could still see myself digging out the first Prime and playing again though. Probably will whenever the next new Metroid game gets announced. Even the issues I may have with Fusion or Zero Mission and their linearity for story's sake, the game play is still fun enough that I will probably replay them too. And Prime 3 too.
But never again will I play Prime 2 or Other M. Even Metroid 2 on GameBoy has more redeeming features than those two.
I'll bet you summon, don't you?
Muramasa the demon blade is a great game. It has really fun combat and a pretty damn good story. Also it can be played in short bursts really easily. Probable my favorite game on the wii (which isn't saying much but still). Little king's story is also fun but can be tough as nails. My life as the king is fun but very grind happy , while my life as the dark lord was very boring.
It's a neat system that makes you constantly have to balance yourself between stronger and weaker attacks. And there was something really satisfying about balancing it poorly running out of both kinds of ammo in the middle of a fight and feeling really, really vulnerable.
See that's what I hate. Samus is the best bounty hunter in the galaxy. She's not supposed to be helpless. MP2 wasn't nearly as bad as Other M in this regard obviously.
Other M is a travesty. Oh noes I'm taking heat damage, but I'll wait until the man in charge tells lil' ol' helpess woman me to turn on my Varia suit that I have off for no logical reason while I take damage. Woe is me, whatever would I do without this male general around to tell me what to do? :p
Dammit Clocky, you're going to make me just sit down and marathon Prime 1, 2 and Other M once I get my Wii in my room. I can't believe how much of Echoes I had forgotten. It has truly been years since I last played it, and I think playing it a second time would almost be like new.
Stele, maybe I'm just forgiving of the developers for trying something new. The previous tactic in Metroid was "Pit you against a boss, reward you with a new item." Other M instead tried "force you into an area you can't get out of, feel hectic and helpless, and then grant you a new power-up in the knick of time that you then get to use immediately and feel bad ass with". It's different, but unfortunately the story it was delivered with pissed too many people off. I, for one, liked it after divorcing it from the story and viewed it purely as gameplay.
Then again, I'm willing to forego common logic to enjoy a story someone is looking to tell (or gameplay they're looking to deliver).
But in truth, I don't think the current guy at Nintendo who is writing the Metroid storyline is the right person for the franchise. He's evidently been a big part of the franchise for a while, but I feel like Retro Studios had a more fitting handle on delivering the narrative and what the games were about than the current Japanese guy in charge.
I think I wrote a pretty in-depth blog about it, if anyone wants me to link it.
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