Planetary Annihilation by UberEnt

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http://planetaryannihilation.com/

http://www.kickstarter.com/projects/...

From the people that brought you Monday Night Combat, and developers from Total Annihilation and Supreme Commander, and the odd Westwood vet.

http://www.pcgamer.com/2012/08/15/pl...

With Planetary Annihilation, it’s the same thing. The idea is, if you want to have a quick game, you can do that. You can set a low unit count. You can play on a small map. You can do that kind of thing. The idea behind this game, though, is to give those fans that want to control vast armies the ability to do that. That’s who this game is being made for. The people who really do want to deal with the complexity of bajillions of units across multiple playfields and smashing planets together. It’s really oriented towards those kinds of players. So I don’t necessarily see that as a problem. It’s something I like about the game, how big it can get. The design goal here is to be able to do maps that are even bigger than what we did in some of these other games, in terms of player counts and stuff like that. Imagine you had four or five planets. Each planet starts out with five or six players on it. You battle it out on your planet first as you’re building up your economy and you try to get bootstrapped and take out the other guys on your planet. Then the war goes interplanetary. And the game could last for 12 hours or something like that. I definitely envision those kinds of battles. This is really for the people that want that kind of stuff. That’s what we’re trying to do.

$900,000 is a large chunk of cash for them to raise on KS. I don't think they've paid much attention to how some more recent projects have fared.

That said, I'm interested and will have to actually read the entire page when I'm not at work.

Old dude taking his shirt off got me to pledge.

Take my money.

I think I'll pay them just to get the old guy to keep his shirt on!

More seriously though, as a long time supporter and modder of Supreme Commander, our saddest day was when 'o' left Gas Powered Games to go form Uber Entertainment with a few of his cohorts. It really seemed to drain the talent and drive out of GPG and the end result was Supcom II - a game with no modding, no third party maps, designed for Xbox, locked down so that they could try and sell more expansion packs in the future.

So to say I'm excited to hear these guys are looking at developing an RTS is probably an understatement.

garion333 wrote:

Old dude taking his shirt off got me to pledge.

Hawt. I didn't realize the TA announcer was the Sniper's first VA role. Very excited to see where this goes.

I am unbelievably excited about this.

I was just playing a big game of SupCom and talking to some friends about how no one is making more games like this when I found the kick starter.

Seems interesting although I admit that I never really got into Supreme Commander (more because of technical limitations at the time). I need to wait until I get paid, but this seems worth supporting.

I hope it is more like TA then SupCom, but definately something I will want to play.

I saw this linked on today's Pennyarcade. Looks interesting, I kicked in.

Already up to almost $550K. They'll very likely make it at this rate. Definitely looks cool.

I pledged $100. It's the first time I've joined a Kickstarter. I think it's well worth supporting because it took ten years to get a real successor to Total Annihilation, and it'll probably be as long again if we wait for a big publisher to pick the concept up. I'm not sure it'll be an amazing game because Supreme Commander was merely good, but I'll cross my fingers.

I hope the Penny arcade mention helps them out. I really want to see what extras they have planned if they meet their funding goal.

Huh, these guys are just down the street from where I live. I wonder if I can get in to ask them some questions or look at the game.

Faceless Clock wrote:

I pledged $100. It's the first time I've joined a Kickstarter. I think it's well worth supporting because it took ten years to get a real successor to Total Annihilation, and it'll probably be as long again if we wait for a big publisher to pick the concept up. I'm not sure it'll be an amazing game because Supreme Commander was merely good, but I'll cross my fingers.

Yeah, I think I am going to raise to $100. I want this to make it so badly. My brothers and I actually discussed the concept of multiple planets while playing SupCom once.

MisterStatic wrote:
Faceless Clock wrote:

I pledged $100. It's the first time I've joined a Kickstarter. I think it's well worth supporting because it took ten years to get a real successor to Total Annihilation, and it'll probably be as long again if we wait for a big publisher to pick the concept up. I'm not sure it'll be an amazing game because Supreme Commander was merely good, but I'll cross my fingers.

Yeah, I think I am going to raise to $100. I want this to make it so badly. My brothers and I actually discussed the concept of multiple planets while playing SupCom once.

Cross-planetary war was part of the fiction in Total Annihilation, but the maps never really felt like it was a galaxy-wide war. Felt like each battle was completely isolated from the rest.

Gremlin wrote:
MisterStatic wrote:
Faceless Clock wrote:

I pledged $100. It's the first time I've joined a Kickstarter. I think it's well worth supporting because it took ten years to get a real successor to Total Annihilation, and it'll probably be as long again if we wait for a big publisher to pick the concept up. I'm not sure it'll be an amazing game because Supreme Commander was merely good, but I'll cross my fingers.

Yeah, I think I am going to raise to $100. I want this to make it so badly. My brothers and I actually discussed the concept of multiple planets while playing SupCom once.

Cross-planetary war was part of the fiction in Total Annihilation, but the maps never really felt like it was a galaxy-wide war. Felt like each battle was completely isolated from the rest.

*nods* That was something they tried to tap into with a metagame when they introduced their Boneyards service after Battle Tactics. It was a neat concept, don't remember much of the details though.

I guess I should clarify: I meant we discussed how cool it would be as a gameplay element to zoom out to the interplanetary level and have the interspace as an additional consideration. Almost exactly what this is doing...I am sure many thought of that after a few hundred games of TA or SupCom. This is just a rare time when a "how cool would it be" conversation is actually coming to fruition!

MisterStatic wrote:

Yeah, I think I am going to raise to $100. I want this to make it so badly.

It's only been up for 6 out of 30 days, and it's already more than 50% funded. I have no doubt that they'll reach their goal, especially with well-known sites/people now spreading the word (Penny Arcade, Kotaku, Notch).

I'm not even an RTS fan but That's one of the one of coolest games I've seen this year. Yesterday I almost pulled the trigger but then I went to get lunch ;). The RTS presentation (it's not the game if you didn't watch the whole video) kind of remind me of the RTS mini-game in space rangers 2 which I loved.

I'm still on the fence and there is plenty of time. I'm currenty only supporting Castle Story and Wasteland 2 so far. Kickstarter is one dangerous site that can make your wallet weep if you are not careful.

MeatMan wrote:
MisterStatic wrote:

Yeah, I think I am going to raise to $100. I want this to make it so badly.

It's only been up for 6 out of 30 days, and it's already more than 50% funded. I have no doubt that they'll reach their goal, especially with well-known sites/people now spreading the word (Penny Arcade, Kotaku, Notch).

Yeah, but my $100 will surely put it over the next $400,000, right?

Holy sh*t, this game is completely amazing. They had me at "orbital cannons fire reinforcements from moons", building asteroid missiles was just icing on the delicious orbital cake.

I want this to succeed even if it blows just to show that there is a market for this kind of game.

I'm kind of hoping that they build it in such a way that we can see the game enhanced majorly by modifications coming from outside the developers.

Look at the enormous amounts of mods available for Minecraft and you can see what happens when you give the users tools to create what they want, and pull in more and more people through the amount of variety available. I bought Minecraft because Tekkit existed for example.

If UberEnt can build a strong RTS platform that is friendly to modders AND is able to deal with large scale battles properly, I'm betting they'll have a winner on their hands.

Pawz wrote:

AND is able to deal with large scale battles properly

I think that's something the need to nail if it's going to work. That they've mentioned using client-server rather than peer-peer is encouraging.

I am hoping they let you use some AI on your own forces. So for example giving a subordinate commander orders to colonize a moon and then sending him off. Then when you go look at him later he has some stuff up and running.

Might be a neat way to deal with far away bases and prevent it from being a click fest.

Video looks cool. Kickstarted.

Hope they make it to their goal though. Only a little over 20 days left and still over 200k to go.

They have been averaging around 30k a day I think. SO it seems that it will happen.

I really want some of those stretch goals though.

I threw my money at them a few weeks ago, its nice to see the project has reached 750K now, so they are almost in reach of their goal. And with 19 days to go, it should be possible... at least i hope so.

I can't sit on the fence forever so I joined the backers. I just hope other great game idea would wait until next month to get kick-started so my wife doesn't notice our bank account is bleeding (she just noticed the steam summer sale bill and asked me if someone stole my credit card).

I am in for $100. Loved SupCom and TA. Hell I liked TA Kingdoms

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