Guild Wars 2 Guild organization thread.

Tyops wrote:
Slyght wrote:

I will plan on rolling on Jade Quarry.

In terms of emblem, the anvil+hammer icon might be appropriate, closest job-related icon I could see in the gallery.

Any of the icons with one of the two "gear" background shapes could get the message across in character.

Or we could go for Gamers Without Jobs and use the beer stein emblem instead. Just saying.

I like the fist holding an arrow with the gear in the background. That is definitely a Stan fist if I've ever seen one and nothing says jobs/work like a gear! Of course the colors are white, orange/red and business suit gray.

Slyght wrote:

Also, here's a thread on guildwars2guru about JQ:

http://www.guildwars2guru.com/topic/...

Reading that thread fills me with many conflicting emotions. I wish there was a better way to predict how things will turn out. There is no sense on flip flopping because after a month or so things might balance out. I just hope Jade Quarry does not get locked in the first ten mins after launch and some of us get stuck there.

Or conversely, most get on to jade quarry and you are one of a few stragglers that are locked out of the server.

I am hopeful that Anet will be able to make good on their plan to dynamically add capacity to server size or shuffle everyone to overflow servers.

I'll be logging in on the 25th (maybe not at 3AM local time, but certainly as early in the morning as I can), and I think I'll be joining up on Jade Quarry. The group competitive nature of WvW excites me, but I'll probably end up sticking more to the PVE aspects, rather than PVP proper.

Feel free to jot me down as a recruiter, board member, or general peon -- whatever role the guild needs me to fill in.

Arovin wrote:

Reading that thread fills me with many conflicting emotions. I wish there was a better way to predict how things will turn out. There is no sense on flip flopping because after a month or so things might balance out. I just hope Jade Quarry does not get locked in the first ten mins after launch and some of us get stuck there.

Well I know most people defaulted on Jade at the start of the BWEs but is there any reason to keep going there? What are the other options? I think it would be simple enough to weigh our options and make a decision a just a few days before. Most people who follow this thread would know to look here. I personally dont really care what server we are on but I do care about being able to WvWvW with people I know-ish.

Also Gear Background + First and Arrow is nice.
Edit: Make that the gear with the smaller teeth and bigger hole in the middle and it's very nice. I also like the idea of having a dual-natured creature as an emblem (but the fist with arrow works for me).

And they have a final server list... Jade Quarry has been merged with Maguuma.

Final Server List

Spoiler:

Haha. It's really here

As I'm not overly concerned about doing PvP, I think I'll let someone more PvP-oriented take my spot on Jade Quarry. So I'll most likely end up on Tarnished Coast. I love that the guilds can span multiple servers.

I will be joining in on head start and on the tarnished coast server. I also will have availability to be an officer, any shift would be just fine with me.

I see both Jade Quarry and Maguuma on that list. Am I missing something?

Could you make assumptions that most guilds/communities are staying on their current servers? If so, on one of the stress tests close to release, check if Jade Quarry is one of the highest populated ones

That's the only way I can think of to avoid people being locked out. If you're not interested in PvP, I still don't see a reason to go to Tarnished Coast unless you want to RP, unless there is a difference in server population.

I'm fairly sure structured PvP is cross-server, it's just WvW, which you can choose to avoid.

I'm going to throw my two cents in here. I'm wondering if the guild server choice should be focussed on allowing GWJers to play with GWJers. I don't know much about anything for this game outside of one BWE, so I might be misunderstanding the situation, but it seems to me that we are currently looking at a strong likelihood that people who want to do WvW with the guild might not be able to because of server choice. It would make more sense to me to put the guild on a server where it would be more likely that all GWJers who want to be on the guild server can, and that anyone who would prefer a stronger WvW server can roll there and still join the guild.

I'll be joining the guild and hopefully be there at the beginning of headstart in Jade Quarry.

Thanks to everyone who is organizing/officer-ing.

I'll probably join Tarnished, that seems more my style. Look forward to playing with everyone.

edit: Actually, guess I will do Jade, just in case I decide to jump in WvWvW. Worried about server fill, though, but we will see.

Wembley wrote:

It would make more sense to me to put the guild on a server where it would be more likely that all GWJers who want to be on the guild server can, and that anyone who would prefer a stronger WvW server can roll there and still join the guild.

That's an excellent point, but we can always readjust after the first week and migrate to a unified server once we have solid numbers and know who's where and how populated each server is.

Looking at guild/communities listing which server they want gives us an idea but at this point it's really a crapshoot as to how fast each will fill up, and how fast every GWJ member gets to log on and make that choice.

---

At this point, I think talk of server choice and emblem design can be put off till next week so we can focus on talks of guild structure and organization. Once we lock down the leadership and officer core, we can set-up some kind of voting/survey system to resolve those other choices more decisively.

GrandmaFunk wrote:

That's an excellent point, but we can always readjust after the first week and migrate to a unified server once we have solid numbers and know who's where and how populated each server is.

No, you can't. Unless you want to pay extra money. Once you choose a server, that's it. That is your home server for every character you make from then on unless you pay for a server transfer. This isn't like other MMOs.

It would be cool if they provided enough gems with a new account to do one server transfer, but NCsoft does need to make some money.

Tkyl wrote:

No, you can't. Unless you want to pay extra money. Once you choose a server, that's it. That is your home server for every character you make from then on unless you pay for a server transfer. This isn't like other MMOs.

I'm prepared to pay extra money and/or in-game resources to transfer. Over time we might even be able to allocate guild resources to help finance such moves.

It's not that expensive when you're transferring to a lower population server.

In this interview Mike Z talks about allowing players to transfer servers for free after launch.

http://massively.joystiq.com/2012/07...

Jade Quarry is currently showing as the highest demand US server in terms of guild reporting what they're committed to. Barring something unexpected happening, planning to roll a guild there is planning to have your guild fragmented before the game even gets rolling.

I've watched many MMOs launch, even a few sequels, and I've seen a pattern to the popular servers upon launch. On sequel releases people tend to gravitate to the servers with meaningful names from the original game, failing that they go for a "cool" sounding name.

If you really want to be able to PvP as a guild, then do yourselves a favor and pick some server that's not particularly noteworthy. Borlis Pass, Ferguson's Crossing, and Northern Shiverpeaks are good examples of boring names that aren't attracting a lot of attention.

On the other hand, if what you're really after is easy WvW wins because you're on a server that zergs the holy crap out of everything you should probably be spamming "create" on Jade Quarry as fast as you can upon release.

For those of you who don't want to search for it in the interview, here is the relevant section

First of all, players will be able to move servers at will for a while after release so that they can play with their friends. Since the game is launching with the ability to switch servers, it should come as no surprise that, in the event that ANet needs to open new servers, players will immediately be able to transfer servers (for free if you're coming from select crowded realms).

OK, so far we have for officer volunteers:

DevilStick
Lunafae
Merphle
Michael Zenke
Mrdevil909
Scrub
Stengah

Did I miss anyone?

I had some channels created on the vent server for General PvE, WvW and 2 for structured PvP groups.

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

I like this... a lot!

Arovin wrote:

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

Will this add a significant amount of lag to US players in WvW and structured PvP?

PWAlessi wrote:
Arovin wrote:

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

Will this add a significant amount of lag to US players in WvW and structured PvP?

Maybe, however some people who are serious about their WvW are welcoming people from all time zones on their server if it means there's more players around the clock to defend/attack and give them the advantage against other servers that doesn't have many active players around the clock.

Elycion wrote:

Jade Quarry is currently showing as the highest demand US server in terms of guild reporting what they're committed to. Barring something unexpected happening, planning to roll a guild there is planning to have your guild fragmented before the game even gets rolling.

I've watched many MMOs launch, even a few sequels, and I've seen a pattern to the popular servers upon launch. On sequel releases people tend to gravitate to the servers with meaningful names from the original game, failing that they go for a "cool" sounding name.

If you really want to be able to PvP as a guild, then do yourselves a favor and pick some server that's not particularly noteworthy. Borlis Pass, Ferguson's Crossing, and Northern Shiverpeaks are good examples of boring names that aren't attracting a lot of attention.

On the other hand, if what you're really after is easy WvW wins because you're on a server that zergs the holy crap out of everything you should probably be spamming "create" on Jade Quarry as fast as you can upon release.

Yeah, I was looking at the server numbers and coming to that conclusion myself, playing WvW with GWJers is my priority personally. JQ seems like a troublesome choice. While it looks like we can move as needed initially I think it still makes sense to try decide before launch.

Arovin wrote:

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

That's so crazy it just may work. Lag is the question though.

*edit*

Scratched wrote:
PWAlessi wrote:
Arovin wrote:

I just had a crazy idea, on the server choice front, feel free to shoot it down because it might be dumb. What if we picked one of the EU servers to represent in WvW. Doing that we could help keep control for our server on non peak hours.

Will this add a significant amount of lag to US players in WvW and structured PvP?

Maybe, however some people who are serious about their WvW are welcoming people from all time zones on their server if it means there's more players around the clock to defend/attack and give them the advantage against other servers that doesn't have many active players around the clock.

Yeah, and I don't think many US based communities will be thinking of having a presence on EU servers. It could be really cool.

Another thing to keep in mind is that WvWvW will be matched using a modified Glicko rating system. High-rated servers will play other high-rated servers, and low-rated servers will play low-rated servers, so things should eventually become evenly matched (not initially, most likely).

I'd be OK with picking a medium-pop, or even low-pop server, if only to avoid long queues.

mooosicle wrote:

For those of you who don't want to search for it in the interview, here is the relevant section

First of all, players will be able to move servers at will for a while after release so that they can play with their friends. Since the game is launching with the ability to switch servers, it should come as no surprise that, in the event that ANet needs to open new servers, players will immediately be able to transfer servers (for free if you're coming from select crowded realms).

Sound like the only free server transfers will be from crowded servers to brand new servers, not necessarily from a crowded server to an existing slightly less crowded server.

Slyght wrote:

Another thing to keep in mind is that WvWvW will be matched using a modified Glicko rating system. High-rated servers will play other high-rated servers, and low-rated servers will play low-rated servers, so things should eventually become evenly matched (not initially, most likely).

I'd be OK with picking a medium-pop, or even low-pop server, if only to avoid long queues.

I think everyone want to avoid lame WvW though. While the worlds playing each other will be well matched, no-one wants to be third division.