Sins of a Solar Empire: Rebellion

Duoae wrote:

I seriously have no idea how you guys build so fast!

If you build two or more frigate factories in the same system, they will produce ships faster. I usually setup one of my expansion planets with two. If I am in full spam mode (usually when I have 100k+ credits) I will use three or four frigate factories.

kazar wrote:
Duoae wrote:

I seriously have no idea how you guys build so fast!

If you build two or more frigate factories in the same system, they will produce ships faster. I usually setup one of my expansion planets with two. If I am in full spam mode (usually when I have 100k+ credits) I will use three or four frigate factories.

<-- Follow above for LRM spam.

As a visari loyalist who doesn't build frigates and cruisers until end game, but instead maxes out command points and gets 14 cap ships as fast as he can, its all about planning. Depending on the fleet size settings you have different needs. In large fleet setting, you can get away with 2 cap ships before you have to upgrade your fleet supply. In medium and small you will need to upgrade your fleet supply T_T. The object is first of all research tree, as visari loyalist at level 5 of the research tree is the ability to use capital ships as research labs (2 possible points, fully researched gives 2 (of both types) research labs in each cap). So my first order of business is to build 1 colonizing cap. build 2 civic research labs, and then 3 frigates and 1 colony frigate. the colonizing cap goes to a moon nearby while the 3 frigates to an asteroid. around the same time they should be able to take it, have the colonizing frigate after spawn move into a jump position for the frigates and have the 3 frigates attack the siege first, and then have colonizer jump in at 50% or lower of the light frigates health. While this is going on research the planet type that is close to you (ice or fire) and use the spare cash to research planet's pop increase for extra creds and possibly a point in ore/crystal mining. From here you either jump your frigates from asteroid to asteroid until they die and conquer as many as you can, or send them to die against a full planet's force to free up space for another cap ship. the colony cap ship can handle a fire and ice planet by itself, but will take heavy damage at dessert and terrans. Also for most of them, its best if you attack the seige then right after they die have it colonize the planet and finish the rest off. This way you can start building population as your colonizer finishes. The object is to build 5 civic research stations on your opening planets, after the 4th is built (or when it is being built) research trade. Ideally 2 civics for cap, 1 for asteroid and 1 for moon and then 1 on fire/ice. by the time you place the one on fire and ice the trade should be researched and you can put a trade on that planet. once you start having the research come in from your cap ships you need to get command points and grab a second cap ship. depending on the supply settings and group comp you could use diplomacy to get a free 75+ supply or empire to get 15% supply. Also in diplomacy about 3 or 4 in is a research to reduce credit cost and in empire 7 or so in is a research to reduce resource cost. once a second cap ship is up and you have the 2 labs per cap researched you can start salvaging your civic research for trade ports. you keep building your empire and economy while researching and building caps. your focus at this point is now trade, build star bases with trade ports and all your planets can have 2 trade ports and each asteroid at least one. Using this method I am able to build myself up pretty quickly. I think Jam3 is still faster than me though, he actually hot keys a ton of his stuff.

The 1.03 update is live now!

Full changelog - http://forums.sinsofasolarempire.com...

Updated all Corvette research techs to not allow Corvettes to be built it there's not enough labs for them.

Whoa... what? Was that always intended? I thought the point was that you researched the tech and then it didn't matter that you didn't have the research facilities anymore because you had the schematics and technology (i.e. you don't just suddenly forget how to make something because the lab you prototyped it in disappears). I can see this having a huge ripple effect on the game where, if you lose a planet it triggers a cascade of failures to the point were you cannot win.

Not sure I like that.

Not sure I like the general weapons damage increase for vasari either. I was already getting my ass kicked by those wave guns.

But, keep 'em coming. Need more game updates

Woah huge visari nerfs. Especially to loyalist. My entire play style and economy strategy is down the drain.

Complex wrote:

Woah huge visari nerfs. Especially to loyalist. My entire play style and economy strategy is down the drain.

They pushed a lot of stuff back - though the labs from 2 to 1 is, IMO the biggest difference. A lot of Vasari offensive stuff got buffed.

Duoae wrote:
Complex wrote:

Woah huge visari nerfs. Especially to loyalist. My entire play style and economy strategy is down the drain.

They pushed a lot of stuff back - though the labs from 2 to 1 is, IMO the biggest difference. A lot of Vasari offensive stuff got buffed.

yes and no. Visari have always had good damage ratios, and I did feel like loyalist were hitting a bit weak in comparison in some instances, what was nice about it for the loyalist was the real ability to reduce my need of planets. That drop from 2 to 1 labs is a killer drop. Sure it makes loosing a capital near beginning of the game less painful, but it also makes me need to have 8 caps to remove all research building on my planets. how the game was before I could rush the research for this with 3-4 planets (less if I wanted to bother upgrading the logistic slots) and then once I have it researched to 2 labs build at least 1-3 more cap ships. This allows full access to the research trees and I would max out my trade ports finances. While that is researched I am building trade ports and salvaging my old research buildings to build trade ports. With this I build econ fast to support another cap or two. Now I need 7 civic research centers to reach the research and 8 ships to replace all research. I am probably going to have to switch a more normal planet based economy of building both hostile and civic research centers and not dependent on capital ships as much. Btw, is a tier 8 for the planet eater the largest tier any of the rebellion research items have been put on? I think 7 was the highest any of the other ones went to?

As for rebels, the nerf is to the titan which frankly, isn't that big of a deal compared to a fully upgraded jumping starbase.
Also could of sworn that one of the visari factions had a research specifically to counter this, I guess loyalist?
"Vasari Rebel starbases that can phase jump are now properly affected by phase destabilization debuffs."
either way, that only effects ones that jump away to my knowledge. So as long as they stay until they die and then have another waiting in the wings to take its place like Jam3 does, this probably wont matter.

You know thinking about it, I am probably going to switch to rebels now. Only benefit of loyalist now is the strip the core as a denial strategy. I liked it for the finances, built a few titans from stripping before.

I'm really interested in picking this up now. I tried the first one when it came out, but was a little overwhelmed and other games came along and swept me away. I'll probably have to wait for a sale though as I'm a bit strapped for cash at the moment.

Are there any tutorial or training videos or websites that you guys can recommend for someone who really wants to play the game, but finds just jumping into it a bit overwhelming?

Thurgrim wrote:

I'm really interested in picking this up now. I tried the first one when it came out, but was a little overwhelmed and other games came along and swept me away. I'll probably have to wait for a sale though as I'm a bit strapped for cash at the moment.

Are there any tutorial or training videos or websites that you guys can recommend for someone who really wants to play the game, but finds just jumping into it a bit overwhelming?

Jump into a game with a goodjer. A 1v1 or a 2v2 compstomp. We'll learn you up. Other than that, troll for vids on youtube, I guess.

I was trying to think of some different ways to play. Things like where you have an hour to expand and all planets you get from rebels are uncontested and after an hour everyone meets up at the sun for a FFA with the last ships surviving wins. Or no fleets beyond scouts, just Caps and Titans. Interesting ways of playing that add variety and might actually reduce the amount of time needed to play in some cases. What do you guys think?

Just as an FYI, Steam has this game for 25% off in a Daily Deal today: $29.99

I know this isn't quite the right thread, but I just spent about an hour on a skirmish in Trinity and have no clue what I was doing. I think next time I boot it up, I'll look at the tutorials.

obirano wrote:

I know this isn't quite the right thread, but I just spent about an hour on a skirmish in Trinity and have no clue what I was doing. I think next time I boot it up, I'll look at the tutorials.

It's cool, I just spent about an hour playing nothing but the tutorials, and I still have no clue what I'm doing I'll have to try and jump in with a GWJer sometime and get some training tips.

There is an old Sins catch-all.

Granted it seems to be the same people in both threads mostly. So you'll probably get responses either place.

NEVAR!

To be honest, the best thing you can do (IMO) for learning the game is playing the first 30 minutes of a game (on one of the random maps) over and over against harder and harder foes that are all allied against you. This way you get to learn how to build quickly and in an efficient order - how to choose which planets to prioritise colonising and which way to spec up (war or econ). Once you have defences set up it's usually just a long wait until the big battles or a slow grind to depose the enemy. The real game is usually in the first 30 mins to an hour and then the last 30 mins or so because human games usually end up with one side surrendering once the tipping point is reached...

Hoo boy. Picked this up in the steam sale, and got an hour of play in last night. I'm going to be scratching a lot of itches with this game.

Tanglebones wrote:

Hoo boy. Picked this up in the steam sale, and got an hour of play in last night. I'm going to be scratching a lot of itches with this game.

I, too, play Saturday Sins in my boxers.

Tanglebones wrote:

Hoo boy. Picked this up in the steam sale, and got an hour of play in last night. I'm going to be scratching a lot of itches with this game.

I picked itmupmduring the steam sale as well. After completing the tutorial and playing 1 game vs the computer, I'm hooked. I'd love to play co-op with some goodjers to really learn this game.

Finally got around to this, after being away for a long, long time (Diplomacy hadn't come out yet). Man, have tech researching speeds accelerated? It seemed every minute or so I was researching something new.

Also, I'm completely lost in terms of pacing, now knowing when to grow my fleet, when to get my 2nd and 3rd cap's, how soon should I be getting starbases.

Also, after playing LoL and SC2, the interface and amount of inputs felt overwhelming.

All in all, I felt lost and disorientated, and that felt pretty good.

Can't wait to get back at it.

Does anyone recommend any mods? I'm already missing Bailknight's graphical tweaks.

EDIT: and a quick google search leads me to believe it's not supported for rebellion. Damn it. The current version has such understated projectiles

oMonarca wrote:

Finally got around to this, after being away for a long, long time (Diplomacy hadn't come out yet). Man, have tech researching speeds accelerated? It seemed every minute or so I was researching something new.

You can manually adjust the speeds before you start the game.

Also, I'm completely lost in terms of pacing, now knowing when to grow my fleet, when to get my 2nd and 3rd cap's, how soon should I be getting starbases.

I think it really depends on how you want to play - whether you're going to turtle and make huge defences or all-out attack and push into an enemy territory.

Also, after playing LoL and SC2, the interface and amount of inputs felt overwhelming.

All in all, I felt lost and disorientated, and that felt pretty good.

Can't wait to get back at it.

Actually, the interface is one of my favourites in an RTS ever. Loads of information in layers (e.g. mousing over a stat will give the breakdown) but not too cluttering on-screen.

Does anyone recommend any mods? I'm already missing Bailknight's graphical tweaks.

EDIT: and a quick google search leads me to believe it's not supported for rebellion. Damn it. The current version has such understated projectiles :(

I remember there was a star wars mod but I doubt it works for Rebellion.

The mods I was asking for are ones that don't interfere with the actual game. Same with adjusting the speeds. I'm trying to get a feel as standard as possible. Or are the actual "normal" settings suggested by the game non standard?

The interface is great, btw. I wasn't trying to say otherwise. Nevertheless the flow of information is tremendous and it's hard for me, at least at this stage, to parse stuff and set the pace instead of being merely reactive.

Gah--just missed out on the impromptu Sins game that popped up yesterday! How'd it end up going? I really need to get a free weekend day sometime soon here so I can actually get in a MP game.

Cruel AI is cruel

Complex wrote:

Cruel AI is cruel

Sooo.....It went well then?

Actually the impromptu game only had Unfair AI and they were kicking our butts. I think some of us have come to the conclusion that Ironclad must have buffed AI ships for Unfair and above because we were getting owned by the Starfish and Orgrav torpedo cruisers. They are impossible to take down, and so any AI fleet invading your territory which include those ships, will kick your ass!

Gaald wrote:

Actually the impromptu game only had Unfair AI and they were kicking our butts. I think some of us have come to the conclusion that Ironclad must have buffed AI ships for Unfair and above because we were getting owned by the Starfish and Orgrav torpedo cruisers. They are impossible to take down, and so any AI fleet invading your territory which include those ships, will kick your ass!

Didnt we start 2 games? one with 2 harder ai that killed us and restarted with unfair that we could possibly beat after 3-4 days.

Complex wrote:
Gaald wrote:

Actually the impromptu game only had Unfair AI and they were kicking our butts. I think some of us have come to the conclusion that Ironclad must have buffed AI ships for Unfair and above because we were getting owned by the Starfish and Orgrav torpedo cruisers. They are impossible to take down, and so any AI fleet invading your territory which include those ships, will kick your ass!

Didnt we start 2 games? one with 2 harder ai that killed us and restarted with unfair that we could possibly beat after 3-4 days.

Nope last week we had to cruel AI, this Saturday we may have had 1, but yesterdays impromptu never had any.

Didn't we have two this saturday? That was the one where Complex started right next to one of the Cruels, right?

Good thing I didn't join in, as I am a nub and would have been crushed that much faster.

cube wrote:

Good thing I didn't join in, as I am a nub and would have been crushed that much faster.

if we get enough people we dont play with AI. only 5 showed up I think so we did AI.