Penny Arcade Adventures: On the Rainslick Precipice of Darkness 3

I switched to Elemenstor for a while, but wound up switching back to Gentleman. There's a lot of overlap between Gentleman and Scholar skills, but one thing that Gentleman has that Scholar doesn't is a revive spell. Also I just unlocked the 4 MP heal all spell, which combos really nice with Apocalypt prophecies (since once that prophecy hits, with Chosen One he's got a surplus of MP for the rest of the battle).

I picked this up yesterday and plan on starting it up soon. Are there any story beats from 1 and/or 2 I need to know about?

I pounded through this game yesterday, and I'm already somewhere in the chapter 9 region. It's awesome. I was looking around for an RPG and this one hits the spot nicely. I love SNES RPGs, and this plays just like one except without the tedium (I don't mind the quick animations). I wish there was a little more equipment optimization options, but the classes give you plenty to mess with. I don't think the classes need to level up more slowly, but it would be handy if they learned new abilities at different levels so you aren't swamped with 6 new abilities at once.

Anyway, here's my party

Gabe - Tube Samurai/Maso - All he does is speed stance -> 0 mp speed attack -> massive damage brute ability. Masochist has better str bonuses than hobo, so I went with that as a secondary class. At about lvl 27 his power up->breakthru combo is doing like 9,000 damage. My favorite!

Tycho - Gentleman/Apoc - I like the prophecies. I usually drop poison+chosen one+some damage. After it drops he is flooded with mana for group healing and maybe some ice stuff. The 4 mp heal+revive all spell is nuts.

Jim - Crabomancer/Dino - I don't use the dino much, but the defense stat is great for him. Summon skeleton is awesome, and then he goes in to his taunt->raise defense stuff. Then he can just alternate between defending and unleashing some aoe dark junk.

Moira - Cord/Gardener - Speed yourself up, drop a garden, interupt things. Her slow and stun moves make boss fights a joy. Gives me plenty of time to finish everyone's buff turns and the poinson prophecy to drop. By the time the boss can move Jim is made of taunting iron and Gabe has 1 speed buff and at least two strength buffs rolling.

Having a great time.

I've been playing on insane difficulty and it's been fun but the Hark house was really difficult and now I've hit a wall where I don't know how to progress through the Bank. From what I've read on the Steam forums the Bank is the peak in terms of difficulty. Anyone else try playing on insane and have any tips?

Ok, PC version.. how do you quit the game?

I wasn't able to find in the menu where to get out of the game, except by Alt+F4 :S

I'm playing it via gamepad, so YMMV but I push start to bring up the options menu to quit out of the game session, then start button again to quit bring up another menu and quit again.

Manach wrote:

Ok, PC version.. how do you quit the game?

I wasn't able to find in the menu where to get out of the game, except by Alt+F4 :S

Press Q

I don't know why they chose Q, but it's Q. Q does make sense from a "quit" point of view, but it's also very non-standard here in 2012. I love what Zeboyd is doing and that they're making these kinds of games. But, that Q thing was a little awkward.

Latrine wrote:

I've been playing on insane difficulty and it's been fun but the Hark house was really difficult and now I've hit a wall where I don't know how to progress through the Bank. From what I've read on the Steam forums the Bank is the peak in terms of difficulty. Anyone else try playing on insane and have any tips?

Try turtling a little more. Get the call skeleton and the garden of bees going quick, the focus on healing, buffs, and using the defend skill. Defend is fantastic, you save an mp (2 for Jim), take less damage, and your turn comes back quick. Every now and then have one of your characters pop out to use a devastating 3mp attack or something, but otherwise, just try to survive and let your summons whittle them down.