At least michigan won a bcs bowl game to earn this ranking.... Wtf did notre dame do???
They're Notre Dame.
At least michigan won a bcs bowl game to earn this ranking.... Wtf did notre dame do???
Gave me tenure.
It's in the game (except when it isn't).
South Alabama left out of EA Sports’ NCAA Football 13 because of poor research.
I'd like in this year if there is room.
Finally got a chance to play the demo last night. I just messed around with the Heisman mode and liked what I saw.
Had a sweet TD pass that I dropped between the middle linebacker and the safeties that had dropped into cover 2.
Trying to decide if I want to do the whole coaching carousel deal this year or just pick a team.
Finally got a chance to play the demo last night. I just messed around with the Heisman mode and liked what I saw.
Had a sweet TD pass that I dropped between the middle linebacker and the safeties that had dropped into cover 2.
Trying to decide if I want to do the whole coaching carousel deal this year or just pick a team.
I love the "idea" of those modes, but the only implementation where I find myself able to get through more than a season or two has been MLB The Show. Even in FIFA I get burned out around season 2.
Man are they boring. Plus, there are 10 achievements for winning the Heisman with one of their 10 players (e.g., the "I am Doug Flutie" achievement). Ugh. I'll be lucky to play through with one of those guys unless they've done something really interesting with that mode, but playing 10 different players? I wish they had just done it for winning with a QB or OtherPositions.
The rest of the list is pretty much the same as last year. Way to put in the effort there, guys.
I do not like the Heisman achievements either. Add 1 or 2 achievement, and be done with it. Win a bowl game in an online dynasty, something like that could have been added. Hopefully they put more effort into the game than they did the achievements.
My download was at 47% a few minutes ago. It's been going for about 50 minutes. It's 7.8 gigs, but I'm sure EA's sercers are getting hammered right now.
I will hopefully have some impressions late tonight or tomorrow sometime.
My download was at 47% a few minutes ago. It's been going for about 50 minutes. It's 7.8 gigs, but I'm sure EA's sercers are getting hammered right now.
I will hopefully have some impressions late tonight or tomorrow sometime.
Totally forgot I had the EA Sports early access thingie. Downloading now!
I think I might purchase the season ticket as a way to get an extended demo. I doubt I'll buy the game unless they've significantly fixed things.
I'm in, will pick up on Tuesday.
Question for the group: In the BCS league (which will be a free for all), we ban 6-star teams. Should we ban 5-star teams as well? My caviat to that rule is: if you get offered a job with a 5-6 star school along the way, you are allowed to trade up. Thoughts? I figure this way, we keep HvH matchups competitive (no more Michigan vs Marshall matchups), and there's a chance to reclaim Notre Dame and Michigan for Leroy and Firesloth.
Also, learned my lesson, I am leaving the maximum school prestige setting alone to allow people to drop and pick up their team again, should they make 6-star status. I trust you guys enough not to take a 6 star school, and if you do, I can always boot you
I like that idea coupled with your skip ncaa 14 and keep rolling with 13
Sounds good to me. Of course, I'm a 2* Jayhawk.
I've gotten some good time in with the game, and the best news is, they didn't break what wasn't broke. It feels like NCAA 12 through and through. But the new passing system is a nice tweak. It feels like the DB's play a more fair game, but I'm sure a Youtube jockey will expose all of their faults shortly.
Been playing playing on default AA, and it seems a bit too easy. But it's not really bad out of the box. Eight minute quarter seem to produce good stats.
Recruiting seems really cool. They did not make scouting tedious at all. And the new pitch system works well. Once I get deeper into my dynasty I will have a better feel. But overall, it seems like a good upgrade.
In eight minute quarters, the updates are not quite so annoying. Otherwise, it's the same presentation.
So far, it's an easy buy if you like college football games.
APF2k8 had that right stick sack avoidance bit...I never found I could make use of it. My eyes were always downfield, so I didn't see clearly enough that I was about to get sacked.
Incidentally, I think we should start the leagues sooner rather than later. Especially the 2* league. We've had such a good run with it for the last two years that we shouldn't wait several months to fire it up. If it feels like too much, we could keep the number of HvH games low in the first year just to make progress. Last year we waited a long time to get that started...I think we all enjoyed it quite a bit, so why not start early?
Incidentally, I think we should start the leagues sooner rather than later. Especially the 2* league. We've had such a good run with it for the last two years that we shouldn't wait several months to fire it up. If it feels like too much, we could keep the number of HvH games low in the first year just to make progress. Last year we waited a long time to get that started...I think we all enjoyed it quite a bit, so why not start early?
I think one of the reasons we've had so much fun was the fact we waited a little for good sliders. Of course, I don't think we should wait as long as we waited last year. I think 2 weeks after the release date should be a good goal.
APF2k8 had that right stick sack avoidance bit...I never found I could make use of it. My eyes were always downfield, so I didn't see clearly enough that I was about to get sacked.
Same here. Although it looks cool when I accidentally pull it off!
I preferred the easy pump fake, but I'm actually enjoying the strategy of choosing who to pump fake to in order to give yourself a little better window to complete a pass. And it works pretty well. And I'm happy to report that I've already gotten used to the RB for 5th receiver. It makes sense that they needed the LB to perform the pump fake, so it was a good trade-off.
It's pretty clear that penalty sliders are going to have to be bumped way up again. We'll see if we actually get ny pass interference this year.
But Dayne Crist is completing a little better than 50% of his passes for me on default sliders, and that is pretty fair. I think the CPU pass rush is kind of overpowered right now, although it has created a way more realistic level of difficulty in throwing the screen pass. Running the ball feels really good. So far, I don't think we will have to hammer those this year.
I'll have to play some other teams, as KU's defense sucks big time. But I do think the CPU QB needs to be toned down a bit.
Kicking power needs to be dropped a bit.
Turnovers have seem fair both ways. We'll see how it goes long term. But I'm not seeing a lot of INTs or fumbling from either side. But turnovers are a part of the game.
But honestly, default AA feels like the developers have been playing on some of the sliders you see put up at OS. We're never going to get enough penalties on default, because their biggest consumer, the pick-up and play casual guys, would hate it.
Sliders are your friend. You can lower CPU and USER accuracy.
As for power, I'm talking more about the ease of kicking into the endzone on kickoffs.
Is that because they changed the kickoff starting point?
Is that because they changed the kickoff starting point?
Yep.
Granted you now see kamikazes running it 7 yards deep out of the end zone instead. The kickoff return touchdown being one of the most emotionally backbreaking plays.
On the demo... As meh as I am overall the Heisman mode is interesting. I like the ability to slow down time. It's video game-y and definitely not sim in any way. But for that mode and that idea (getting to be a bad as* legend) I like it.
The CPU has decided to take the ball on the 20 way more often than in NCAA12 from the 4 or 5 games I've played. I didn't realize the NCAA had gone to the 35 as well, so that makes sense.
I tried a 57 yard FG and came up a several yards short with Michigan's kicker. So kick strength may be good.
The more I've messed with the new recruiting, the more I like it. Scouting is not tedious, but rather an effective use of limited resources, as you choose who to spend you time scouting.
I also like having all of the promises open. i'm wondering if some of the promises are worth more, and you risk losing them if you use them and fail. I'm anxious to see how it plays out over a few seasons.
Actually, I want to sit and just sim some seasons to see how good future recruiting classes are. It feels like it has been improved, but I'm curious if we will see a build-up of teams with crappy kickers.
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