Sweet, thanks for the update Erik! Been meaning to put more time into this.
Yeah, I pulled it out again recently... still haven't done most of the secret stuff. I did get to use an altar, though I'm not sure what the actual effect is.
This game is probably off the radar for a lot of people, but here's a quick bump to alert people to v0.99.9. (Seriously, could Yu be any more afraid of 1.0?) Spelunky is one of my favorite "Tetris replacements", along with Rescue: The Beagles... I think both games will probably become part of my default install group for new computers.
Changelog:
= Bugfixes and level editor improvement.
= Separated config menu from main game (config.exe).
= Lowered shop prices.
= Increased scarab value.
= Made chests more worthwhile.
= Changed craps houses to dice houses with new rules (no cheating!).
= Changed the way that flares work (no more flare button).
= Increased radius of explosions horizontally.
= Trees can now be climbed without the aid of items.
= Tweaked altars.
= Tweaked player movement and physics.
= Beefed up machete.
= Bow has a special action.
= Each bow now gives the player 6 arrows.
= Players can now exit the tutorial level to the title screen.
Yeah, I broke 600 deaths today and I still haven't really beaten it. I just tend to play fast and loose. The new version, by the way, is pretty great -- and my previous note about the idol traps in the ice stage is now obsolete, since the trap has been fixed (as death #618 taught me). Also, press the purchase key (Space by default) to initiate gambling with the dice shopkeeper; maybe that's how it always was, but he doesn't say anything when you come in and I hadn't tried using the dice before (except to steal one).
EDIT: I remember now, I did finish the normal ending once. But I haven't seen the secrets.
http://www.joystiq.com/2009/09/02/spelunky-explores-xbla-in-2010/
For anybody that is still interested.
http://www.joystiq.com/2009/09/02/spelunky-explores-xbla-in-2010/
For anybody that is still interested.
Huh. Good for him.
Aww man... we can no longer keep the yourself?
My next goal, beyond actually beating the final boss is to see what sorts of goodies I can get from making sacrifices on the altar. I know you get an item for sacrificing damsels, but I want to see if you get any other bonuses for bigger game like shopkeepers or yetis.
The Spelunky wiki has details on how the altars work, but of course discovery is part of the fun.
I may check this out after hearing a bit about it.
dark areas would not appear if you beat the previous level fast enough (to
prevent frustrating speed runs).
Doesn't making the game easier for speed runners defeat the purpose of a speed run?
The time is nearly here.
Should the PC version be ready in a couple months, I think that's about the right time when I don't have lots of games planned to purchase.
Should the PC version be ready in a couple months, I think that's about the right time when I don't have lots of games planned to purchase.
Is a PC version something that is definitely going to happen? There's no mention of it anywhere, but of course that might have more to do with what Microsoft wants people to think rather than what the developer is actually planning.
cyrax wrote:Should the PC version be ready in a couple months, I think that's about the right time when I don't have lots of games planned to purchase.
Is a PC version something that is definitely going to happen? There's no mention of it anywhere, but of course that might have more to do with what Microsoft wants people to think rather than what the developer is actually planning.
Let's just say Derek Yu has done a lot of winking, and the past is always an indication of the future.
imbiginjapan wrote:cyrax wrote:Should the PC version be ready in a couple months, I think that's about the right time when I don't have lots of games planned to purchase.
Is a PC version something that is definitely going to happen? There's no mention of it anywhere, but of course that might have more to do with what Microsoft wants people to think rather than what the developer is actually planning.
Let's just say Derek Yu has done a lot of winking, and the past is always an indication of the future.
It's being published by Microsoft Studios. Really crossing my fingers and hoping they're not on a Metro or bust trip right now.
I just stumbled across this today, and it's sucked away all my time I meant to spend doing something marginally productive. What fun! The PC version has some pretty cool music as well.
I'm playing the "Un-Haunted" mod version while I learn to play the thing, which strips the stopwatch ghost out of the levels and lets you explore at your own pace.
Oh yeah I meant to post this earlier but Spelunky for XBLA is coming out tomorrow. I don't own an Xbox, and I am not sure if I like the new art style as much as the 16-bit style, but I hope to see the changes translated into a PC version soon.
I'm pretty sure Derek has said in the past that a PC version is planned but not until any exclusivity period is past.
Huh, something rarely seen on XBL, Derek actually self-published the game via his label, Mossmouth. He must have good relations over in Redmond. That basically means whenever the PC version is ready, it's up to him to feed us.
Even though I suck at platformers, I picked up this VERY HARD platformer, and the strange thing is, I'm having lots of fun dying over and over again. I don't think I've made it past the third room.
I played a little of the original back in the day, and I think the graphical change is very nice, and I much prefer a controller over the keyboard. My major frustration is with the evil ghost that comes to whisk you away if you dilly-dally too much on a level. Me, I like to dilly and dally!
Anybody else pick this up on XBLA? feel free to friend me up so you can feel superior with your scores on the leaderboard.
Even though I suck at platformers, I picked up this VERY HARD platformer, and the strange thing is, I'm having lots of fun dying over and over again. I don't think I've made it past the third room.
I played a little of the original back in the day, and I think the graphical change is very nice, and I much prefer a controller over the keyboard. My major frustration is with the evil ghost that comes to whisk you away if you dilly-dally too much on a level. Me, I like to dilly and dally!
Anybody else pick this up on XBLA? feel free to friend me up so you can feel superior with your scores on the leaderboard.
Protip: Getting to the exit is WAY WAY WAY more important than collecting all the gold.
Guys, guys... the whole point is to kill the first shopkeeper you meet and see how long you last after that. Duh.
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