DNF Timeline

Hehe, check it out. Here is a post on the 3DR forums with a nicely deduced timeline of DNF development, as well as some landmarks in gaming and the general world which have gone by since DNF was announced.
My favorite quote:

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

hahah!

yeah...but there no strippers in NASA...

Takes time to program them correctly

In sailing, ""DNF"" stands for ""Did Not Finish""

EDIT: Damn, I really need to learn to read...

You know it''s bad when a space program develops faster than you . . .

"buzzvang" wrote:

In sailing, ""DNF"" stands for ""Did Not Finish""

So too in car racing.

Ever read Bill Harris'' bit on the E3 Duke Nukem guy? Hilarious.

"Paladin" wrote:

You know it''s bad when a space program develops faster than you . . .

Yeah, kinda makes you wonder what the hell 3D Realms has been up to in the mean time.

I think evetually we''re going to find out that DNF is the biggest prank ever played by all the game developers on the community. You see.. George and the rest of the team don''t exist. It''s just various other guys like Carmack, Meyers, Molyneux, Newell, etc. all in a secret club taking turns posting under the GBroussard forum name and having a good chuckle at us. You wait and see....

Yeah, kinda makes you wonder what the hell 3D Realms has been up to in the mean time.

Finalizing Prey.

This post was brought to you by the resident forum joker.
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2nd one from the right looks post mortem.

Well didn''t the guy that played Klink have it written in his contract that he could never win against Hogan because he was jewish?
Crazy sh*t.

Yeah, so if I had had a kid when I graduated high school it''d be 13 now. If I had had a kid when DNF was announced it''d be almost 8.

Why do we even talk about this game anymore?

"Eezy_Bordone" wrote:

Why do we even talk about this game anymore?

I still think it''s amusing as hell. Nobody talks about medals Greg Louganis won (did he win any?) they just talk about him hitting his head on the diving platform. Failure attracts interest like nothing else. A long, protracted, spectacular failure like DNF is all the better.

EDIT: Thread appears to have been locked. Anyone get an archive of it?

Well didn''t the guy that played him have it written in his contract that he could never win against hogan?

Well, when Werner Klemperer originally signed up he expected Hogan''s Heroes to be a serious drama series. And being of jewish heritage- like John ""Schuuuultz!"" Banner, btw - he didn''t really feel comfortable participating in a comedy series with WW2 background. He finally agreed on playing Klink if he''s guaranteed to lose every time and under no circumstances makes it to triumph over Hogan. Not once. Well, that''s how the story goes.

Failure attracts interest like nothing else. A long, protracted, spectacular failure like DNF is all the better.

All the more reason why I''d hate to be working on it now. It could be a great game, satisfy you sexually, and even cook you breakfast in the morning, and it''d still have a big ""yeah, but"" attached to it. There''s no way it could ever be judged a success.

For all we know, 3DRealms might have a photo-realistic engine like Doom 3 sitting in hiding somewhere and are waiting for E3 next year to show it off. Makes sense in a way, why compete with Doom 3 and Half-Life 2 when you can be there after they cool off a bit, polish up your product a bit, work on some expansion packs, clean out your car, learn chinese, recode it to run on an XBox2 and create a lifesized statue of Duke all by hand using macaroni pasta and glue.

Or they could have nothing but the worst smelling piece of vaporware since Daikatana slimed its way into retail stores.

Isn''t Shadow Warrior the last game that 3D Realms released? If I''m not mistaken, that would mean that 3D Realms has never released a 3D game.

A fellow named Zanzibar over atEvil''s forumsposted the whole timeline, which I''ll re-post here for your convenience.

Janurary 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says ""DNF is a 1999 game.""

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don''t think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says ""WID in 2001"". Many part of the video bear a clear resemblence to the 1999 screenshots.

October 2001: Broussard posts ""sorry guys, it won''t be a 2001 release"" on the VE3D forums. ""Don''t worry, the last major hurdle is AI.""

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts ""when will we see something"" in the 3DR forums. Broussard responds with ""soon"".

June 2002: The ""soon"" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been ""on track since early 2002"" and that they haven''t reached the light at the end of the tunnel, but ""they finally found it."" He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF''s development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the ""DooM 3 and HL2 will have been in development for 5 and 6 years when they''re finally released -- DNF isn''t taking that much longer"" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around ""late 2005"". ""At this point we''re just hoping the team [in garland] will finish the project.""

2004: Broussard states that DNF development has been on track since ""late 2002/early 2003"", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 is released. Half Life 2''s release is anticipated this year.

Lock n'' Load, your faith in 3DRealms is.. amusing. <cue Imperial Death March>

I get the train wreck-ness of it all. But as BV said, it''s going to have ''the stain'' on it no matter what form the final release (if there ever is one) has.

If George likes playing in the corner with his GI Joes and not doing what the other kids are doing, let him be.

Hmmm... that''s actually only the first half of the post, but it covers the ''timeline'' part of it quite well.

"Copingsaw" wrote:

Isn''t Shadow Warrior the last game that 3D Realms released? If I''m not mistaken, that would mean that 3D Realms has never released a 3D game.

Wasn''t there a DN side scrolling game they released a few years back?

EDIt: No wait that was Sunstorm who made it. So it looks like you are correct about them nver actually making a 3D game.

"Alexander" wrote:

Wasn''t there a DN side scrolling game they released a few years back?

Oh, they''ll license Duke Nukem out but there is no DNF in the champagne room.