Well. If Dead Space 3 really steps significantly away from the formula but sells the most copies of the 3 would EA be vindicated in their decision?
Not saying it will...since it could very well blow up in their faces
Well if that's their objective and the metric they use for 'good', then sure. Doesn't mean it's everyone's measure though. It's an established pattern now to start a series and then do everything they can to bring in more and more players, which makes sense for EA, but I guess what I wonder is "Is nothing sacred?".
One thing I'll say regarding Lobster's comments in the other (EA E3 show?) thread about the lack of limb shooting is that it is a very fast cut trailer showing action all the time. I don't think I'll be paying anything close to full price for this one though.
The other thing watching that is I can't help reminding myself of Lost Planet.
For the sake of accuracy, that wasn't me. I've been firmly in the, "judgment reserved pending more information" camp.
Well if that's their objective and the metric they use for 'good', then sure. Doesn't mean it's everyone's measure though. It's an established pattern now to start a series and then do everything they can to bring in more and more players, which makes sense for EA, but I guess what I wonder is "Is nothing sacred?".
In which case, I am now uncertain if I really want a sequel to Mirror's Edge.
In which case, I am now uncertain if I really want a sequel to Mirror's Edge.
Yes, the 'be careful what you wish for' scenario.
Actually, to add: look at Assassin's Creed 3 versus 1 and 2. It's the same game with the same signature gameplay, but there's a lot different there. Instead of focusing on huge cities, you're mostly navigating the wilderness. You got ship battles. Basically, they're trying to change things around while keeping the spirit.
That's what we want in Dead Space 3...and for all intents and purposes, it doesn't look like they're keeping true.
I am still excited for the franchise to continue - don't get me wrong. I love the aesthetic, the baddies, and the universe. I just hope they don't change too much to make it mass appeal.
I get that from a business standpoint, appealing to the largest amount of people = making most profit, and aside from those posting on internet boards, it really does seem like homogenization is profitable.
SallyNasty wrote:I am still excited for the franchise to continue - don't get me wrong. I love the aesthetic, the baddies, and the universe. I just hope they don't change too much to make it mass appeal.
I get that from a business standpoint, appealing to the largest amount of people = making most profit, and aside from those posting on internet boards, it really does seem like homogenization is profitable.
I definitely agree, and I will admit that I'm slightly less excited for DS3 than I was for 2, but I'm still in the 'wait and see camp'.
But based on the trailer, it looks like we might have yet another epic opening sequence.
It is still looking like a day 1 purchase, if you are looking for a wingman:)
My problem isn't the co-op. I'm willing to give that a chance, and I don't think that demo really did a good job of showing off whether it is good or bad. I would have been curious how things looked in single player, however, where you evidently don't always have a partner.
They are going to use it to show us the new stuff they are adding to the formula.
The "new stuff" they showed us is much of the same sh*t from every other Gears clone, and a lot of that new stuff is directly at odds with that stuff you say is probably already in the game. That's not the good kind of new stuff, and it's tough for me to get even cautiously optimistic about it.
I really hope I'm wrong.
Edit: and I really don't have an issue with the co-op stuff, just the mechanical changes shown.
I wonder how they incorporate "drop-in/drop-out" with a character that "just isn't there." It'd be funny if your partner would scream and run away if the other player disconnected, then maybe fall out of a duct when they joined.
While I do LOVE and appreciate the fact that they went above and beyond to help preserve that scary, isolated single player experience. The fact that you fight other humans and have cover does concern me. But like most people have said, I haven't really seen enough to make an accurate assumption on what the story experience will be like. I'm sure the game will be fun either way, I just have a feeling I'll miss the creepy style of DS1.
While I do LOVE and appreciate the fact that they went above and beyond to help preserve that scary, isolated single player experience. The fact that you fight other humans and have cover does concern me. But like most people have said, I haven't really seen enough to make an accurate assumption on what the story experience will be like. I'm sure the game will be fun either way, I just have a feeling I'll miss the creepy style of DS1.
In fairness, the scientologists were up to whacky stuff in the last game, and it isn't unreasonable to expect that they would be taking a more active hand in opposing Isaac in this game.
Yeah, people seem to be forgetting the gunship chasing you through parts of 2.
I'm completely okay with them making drastic changes. I don't expect to like the game all that much, but I am by no means craving a spiritual successor to Dead Space 1 & 2. Both those games completely satisfied me. Another one right now would just be boring to me.
Ideally, I would rather they wait 5 years and then make a spiritual Dead Space 3 in a new, purdy engine. That'd be sweet. I always enjoy coop stuff, however, so I may just dig this next installment. I'll have to set my mic to "heavy breathing" and "scream like a little girl" mode, though.
Actually, it would be cool to use a filter on both mics where it had a more dirty CB noise quality. I think that would help with the mood a HUGE amount. I'm sure there's some sort of add on filter to do that in vent.
Please, please let heat managment be a feature. Having to escape crippling cold that makes your joints freeze up sounds like an awesome new twist on the spacewalk segments.
I have this twisted hope that if you drop out of co-op, your character is covered by a blast of frost and sticks in place. Drop in and drop out will probably shoot immersion right in the kneecaps with a line gun. Oh well.
The balance of tension caused by a limited ammunition resource was important in the first game. Universal ammo means that issues of scarcity and having to have the right tool for the right task are minimized. Gone will be the days of "Oh crap! I've only got one javelin left to stop this charging emu looking fleshpile!"
So, it will be a spookhouse shooter ala FEAR 3, not a survival horror game like, oh, I don't know, Dead Space?
Yep. Angry. Angry because I'm still going to pay for it and, love it or hate it, I will have no choice but to obey the psionic influence of The Marker and play it end to end.
Twice.
At least.
Please, please let heat managment be a feature. Having to escape crippling cold that makes your joints freeze up sounds like an awesome new twist on the spacewalk segments.
I have this twisted hope that if you drop out of co-op, your character is covered by a blast of frost and sticks in place. Drop in and drop out will probably shoot immersion right in the kneecaps with a line gun. Oh well.
The balance of tension caused by a limited ammunition resource was important in the first game. Universal ammo means that issues of scarcity and having to have the right tool for the right task are minimized. Gone will be the days of "Oh crap! I've only got one javelin left to stop this charging emu looking fleshpile!"
So, it will be a spookhouse shooter ala FEAR 3, not a survival horror game like, oh, I don't know, Dead Space?
Yep. Angry. Angry because I'm still going to pay for it and, love it or hate it, I will have no choice but to obey the psionic influence of The Marker and play it end to end.
Twice.
At least.
If your suit can withstand the cold of space - an ice planet shouldn't be a problem.
Wasn't the girl supposed to be a cyclops?
Wasn't the girl supposed to be a cyclops?
I think there was some discussion on this back in the DS2 thread, namely about how Isaac can take a needle to the eye and just sort of walk it off. The conclusion was that medical technology is such that losing an eye isn't that big a deal, which is why Ellie sounds more annoyed than angry when she tells Isaac he owes her a new one.
Wasn't the girl supposed to be a cyclops?
That's what makes playing as the co-op character so awesome. The game is much more difficult for you because your screen has no depth perception.
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