Portal 2 Catch-All

The fact that the memory of some of these objects based on their height in the game level intrigues me. The only thing I can think of is that they have somehow architected their system so that memory is directly linked to the potential energy of the system. Hmm, or maybe it's total energy, and objects take up more energy as they speed up as well. Such a system would make memory leaks an impossibility! (Conservation of energy and all.)

Latest Puzzle done! A true Zelda-inspired Palace. 4 Rooms, each devised in the theme of each of the 4 Gels. Collect all 4 Spheres to escape!

FOUNTAIN OF YOUTH

IMAGE(http://cloud.steampowered.com/ugc/595845642948567757/15C7F1C80B67376479A40B9C0479217785C89986/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73471480

My latest is all about the cube:

Testing^3

IMAGE(http://cloud.steampowered.com/ugc/595845642947829224/80B84F5FF4169579F70FBCE0FB554FE584B6F671/600x337.resizedimage)

Edit: GWJ Collection updated. Let me know if I've missed any.

I'm looking forward to playing these. Also, I hope Goojers are still playing. It'll probably be this weekend before I finish the level I'm working on. Because the room is as directly linear as a lot of puzzles, I'm spending a lot of time going different directions and trying different things- and seeing if I get stuck or die unfairly. I'm bad at solving puzzles, but I like the idea of spaces you can explore and that you can play to work towards the resolution. Anywho, some nice looking levels.

I'm still playing. Just tried out most of Kexx's levels earlier today, and those were (mostly!) a lot of fun.

Looking forward to giving your work a good ol' thrashing, Demon.

I just found out I get today off work. This just might be the day I finally give all this stuff a try and make some of my own levels.

tuffalobuffalo wrote:

I just found out I get today off work. This just might be the day I finally give all this stuff a try and make some of my own levels.

Its really simple and fun to use. I think you´ll like making maps. There´s a GWJ collection that Mantid posted, and many are a lot of fun! Let us know what you think!!

Hyetal wrote:

Looking forward to giving your work a good ol' thrashing, Demon.

The last level I built was bull8it- not good at all. As a friend at work stated- the problem is that there was no puzzle. Couldn't agree more.

I should be able to publish my newest map tonight or tomorrow. I genuinely think it is enjoyable. I'm no where as clever as Kexx, so it isn't complicated in that way. It's also not a twitch level. Also, I die on the level a lot. I hope it's enjoyable though.

kexx wrote:

Thing is, when my room was building, it already was at its max size, 25x25x25. It rendered just fine, and now it doesn't, and I don't know what else to do....so frustrating. I really was loving this room.

They have got to get better at communicating the issue with this and how to prevent it. When do you get this error? When it rebuilds?

Also, prob mentioned this- but really wish it would record when players go through your map. Would love to what could amount to playtest data to help mold the map.

4^2 - Might be a bit of a mind twister...

IMAGE(http://cloud.steampowered.com/ugc/595845642992535148/082D887E9B0B7BF93BEB0ECCE9B3F1085E1D543A/600x337.resizedimage)

My god...I'm building an amazing room, and as I go on, I get the Too Many Items error. I start removing and exchanging things of lesser value. I try to build, but now I get a Couldn't Build Puzzle error. No hints or info whatsoever. I checked Valve's Help section, and possible attributes were item/button connection errors, which I don't have, stair connection errors, none of my stairs are connected to anything, or what they call the Huge Map Error, which they suggest trying to shrink the size a little bit...

Thing is, when my room was building, it already was at its max size, 25x25x25. It rendered just fine, and now it doesn't, and I don't know what else to do....so frustrating. I really was loving this room.

Finally got the issue fixed, but honestly, I can't be sure as to how. I believe the dotted-lined space that comes with entrance, exit and obs room, do count as solid space. I used to build maxed rooms, 25x25x25, then put the exit on one end, thus "seemingly" adding 3 more squares of depth, and it didn't matter. That seemed to be the problem with my latest creation. I tried moving small obs rooms around, so as to not have that "empty" space "extend" the 25x25x25 limit, and it started working again. But it isn't a solid solution, as sometimes I would move a floor button randomly on the level, and that would also fix or cause it to not build again.

Anyhow, got it fixed, tested, and polished...and I freaking love it. I give you:

THE HANGING GARDENS OF BABYLON

IMAGE(http://cloud.steampowered.com/ugc/595845642996976653/B3DB55FA13A40D6ABD597306A4E6993AFC01FAC6/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73811792

Sorry for the triple post, but no one's replying!

Anyway, here's latest creation. Much smaller and shorter than previous ones. I love long and big maps, but I'm trying to do smaller ones right now. Here is:

AERIAL VELOCITY

IMAGE(http://cloud.steampowered.com/ugc/596971086017462389/AFCA17D027542A7CC274BF7D747181A691E5FEDD/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73318972

More chambers. Trying to adjust myself to keeping it smaller than per usual. Also, Tractor Beams:

SWIM

IMAGE(http://cloud.steampowered.com/ugc/595845643010021603/F6B041FBE05817EFFC4D846EAD54A187F6A5A414/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73914257

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

It's a known bug. They say once it's installed in your system, that's pretty much it...

EDIT: to add...

THE CAVERN

IMAGE(http://cloud.steampowered.com/ugc/595845643013138503/C895C0D10145D4DFFB3BA4AC905F0F1E7F1B28ED/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=73943910

tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Mantid wrote:
iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Agreed!!! We need more crazy scientists doing crazy science!! Also, another one on the way.

New one. Just having fun with the Speed Gel:

CUBE RACE

IMAGE(http://cloud.steampowered.com/ugc/595845643018996102/654DEAE655B015EB205B9DD90C612D1B1A8913A1/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=74001769

Mantid wrote:
iaintgotnopants wrote:
tuffalobuffalo wrote:

Still haven't gotten to the levels due to Diablo problems. I will soon and can't wait.

By the time I get around to playing these maps, the GWJ collection is going to be longer than the actual game.

We need more people making maps! Kexx is only a couple away from having made more than half of the maps in the collection!

Kexx is an insane person. I know him not, but that much I know to be true.

I finally published my second map (seconds ago) and I think it is miles better than my 1st. That doesn't mean it's good. And, I will simply never be clever in the way that Kexx is; I also don't hate people :). In all honesty, Kexx, I don't know how you do it. My map (which I know longer know what to make of it) took me about 14 hours to make- and you can both out think me and post about 1.23 maps a day. Alas, I need to stop comparing myself to others.

Anywho please post if I'm on the right track in terms of my map development. Thoughts, especially those that are honestly critical, are welcome and wished for.

Anywho, here is my latest:

PtFBiEF (Putting the Fun Back into Excursion Funnels)

IMAGE(http://cloud.steampowered.com/ugc/577831244502805800/203E64639837E699B5FEBB36165CAF6582834BF5/)

demonbox wrote:

Anywho, here is my latest:

PtFBiEF (Putting the Fun Back into Excursion Funnels)

IMAGE(http://cloud.steampowered.com/ugc/577831244502805800/203E64639837E699B5FEBB36165CAF6582834BF5/)

Nice link, demonbox.

*SNICKER SNICKER SNICKER*

I might be addicted to this...I might need help. It's past 3am and I'm not asleep. But enough with boring science, have some real science!!

THE OIL RIG

IMAGE(http://cloud.steampowered.com/ugc/595845643022186026/A09DDE4461C484FEF8B78C08F68E598A25D05AAE/600x337.resizedimage)
http://steamcommunity.com/sharedfiles/filedetails/?id=74025484

Hyetal wrote:
demonbox wrote:

Anywho, here is my latest:

PtFBiEF (Putting the Fun Back into Excursion Funnels)

IMAGE(http://cloud.steampowered.com/ugc/577831244502805800/203E64639837E699B5FEBB36165CAF6582834BF5/)

Nice link, demonbox.

*SNICKER SNICKER SNICKER*

Just because I'm wrong here doesn't make you not a jerkface.

So, as I meant to say earlier, http://steamcommunity.com/sharedfile...

You may have noticed I've gotten stuck on mathematical naming conventions... so here's my Quadratic Equation

IMAGE(http://cloud.steampowered.com/ugc/595845643021571138/29E60F2F949A989B513E01A070D91C0052B4E008/600x337.resizedimage)

Mantid: Quadratic Equation
- fun, but a little frustrating. Hate knowing what to do, but not being able to execute right. In my case, something as simple as jumping square to square, with and without blue gel. But I like what you've done here, with the same concept, but switching around the mechanics we obtain from the middle tower. That was especially a nice touch!

Demonbox: PtfBiET
- You got a whole lot going on. I have absolutely no idea what, where or when to go first. You have many cubes, but I lost some of them down in the water, and now they're gone forever. You need cube droppers. I like the lightbridges as walls, and Tractor Beams are always so much damn fun. But I have no clear idea on what should be done first! There's too many buttons, which cause too many blue light indicator strips, and I have no idea which does what. I don't even know if they're doing something visibly or not.

kexx wrote:

Mantid: Quadratic Equation
- fun, but a little frustrating. Hate knowing what to do, but not being able to execute right. In my case, something as simple as jumping square to square, with and without blue gel. But I like what you've done here, with the same concept, but switching around the mechanics we obtain from the middle tower. That was especially a nice touch!

Yeah, the jumps were a little tricky, I'll admit. Really wish they let you set "save points" in the maps were you'd respawn if you died rather than having to start from the entrance again. In this case whenever you deactivated a laser screen.

kexx wrote:

Demonbox: PtfBiET
- You got a whole lot going on. I have absolutely no idea what, where or when to go first. You have many cubes, but I lost some of them down in the water, and now they're gone forever. You need cube droppers. I like the lightbridges as walls, and Tractor Beams are always so much damn fun. But I have no clear idea on what should be done first! There's too many buttons, which cause too many blue light indicator strips, and I have no idea which does what. I don't even know if they're doing something visibly or not.

Appreciate the feedback. As to the first- there is no first. I wanted to make it open enough that if you explore the full space you will find all of the cubes, and provide multiple ways to move around in the world without being stuck dead with no way back to the start. It's all about negotiating the space, really only that.

I would guess that

Spoiler:

If you did drop a cube it's because of a change you could tell in the world, something being added, thus my hope would be on a second play through you wouldn't feel the need to add that obstacle until after you got the other cube you wanted to procure.

As to cube droppers- I have a few, but I struggled with whether to provide more. Ultimately I decided not to because navigating a space without losing your cubes (in addition to finding them all) is the difficulty of my map. Whereas I can't do clever, I can make it so that if you don't consider the various moving parts of the world you will screw up. And, I make it so that if you do understand them it never takes more than 2 minutes to recreate your steps to any one cube should you need to restart.

Not trying to disagree, just trying to engage. I have no idea if my intent will = fun at all. Possible not. Again, appreciate the feedback.

Mantid wrote:
kexx wrote:

Mantid: Quadratic Equation
- fun, but a little frustrating. Hate knowing what to do, but not being able to execute right. In my case, something as simple as jumping square to square, with and without blue gel. But I like what you've done here, with the same concept, but switching around the mechanics we obtain from the middle tower. That was especially a nice touch!

Yeah, the jumps were a little tricky, I'll admit. Really wish they let you set "save points" in the maps were you'd respawn if you died rather than having to start from the entrance again. In this case whenever you deactivated a laser screen. :(

Are you sure that they don't, I'm sure there are save points a few of the Mevious/"Employee of the Moment" collection.