DayZ - ArmaII zombie mod

I don't think I'm very eager about the new temperature thing, along with no penalty for PK-ing. Especially since every server we found last night had rain and dusk. The best we could do was arrest the falling temps, but not make them come back up. Not in a town full of Zeds. Which is very interesting. Now you'll have to log out in a town crawling with Zeds. But the only place you can warm up is the forest, where you can start a fire.

I also wonder if sneezing from sickness will alert nearby Zeds to your prone presence.

--Edit--

Oh, forgot to ask. In Brez(edno?), or whatever the northern-most coastal town is called, the Hospital is guarded by a military checkpoint. A sandbag building with a busted tank outside. Is this sandbag building supposed to have equipment spawns inside of it?

*Legion* wrote:

One thing that I think would be very interesting is if there were some sort of pseudo-endgame. The thrill of the roguelike is starting from zero, descending all the way to accomplish some task (get the amulet, etc), and then ascending back up and escaping - or, more often, failing, and restarting in the name of succeeding in that pursuit this time.

It would be neat if the surviving and collecting gear built up to being able to go raid some near-impenetrable place or pursue some other difficult endgame-y accomplishment. Nothing that takes away from the open-ended sandbox nature of the game, mind you, just maybe a few optional goal-like things that serve as nice carrots to chase when you're loaded with gear and not struggling to survive.

Rocket is working on stuff like this. There's been buzz about scripted events happening to people in-game, but without context, and they jive with rumors Rocket himself started. And he's actually reserving humanity for... something.

So are people hopping on Vent when they play? Has there been a server picked to congregate or is it still get in where you can?

yeah, theres usually at least a few in Vent whenever I've been in there.

I tend to stick to TX 4 or Ohio 1/2 when i play at night (they're time-shifted). and random servers during the day.

The problem with congregating is availability. The servers get pretty full all across the board. So, when we choose to play together, we will keep trying to find a common server we can all log into.

Right now, there still aren't enough servers to meet demand. The night/rain/temperature thing just makes it that much harder. I'm still hoping to meet up with someone sooner or later, especially since I still can't seem to get my mic to work with Vent right now.

Was crawling around in the streets of Berezino, zombies growling all around. Found a set of apartment blocks, went inside, and climbed up the stairs to the second floor. As I did, I glanced over my shoulder out the window.

Another survivor was in the courtyard, sneaking slowly away from the building.

He must have been on the first floor apartments as I entered. We passed within metres of each other and never knew. If we'd ran into each other and opened fire we'd have attracted every zombie in the city (I was carrying a very loud military shotgun).

You could've tossed a road flare at his feet.

Small texture/deformation glitch while I'm in towns for some reason. Its like the objects decide to turn into a deformed wall if you start looking at it at a certain angle. Anyone else get this?

The hardest part of this game is learning the rules. Started my first game tonight and did what all nubs do, run to the nearest town. Discovered quickly that buildings have fake doors and zombies can glitch through real doors. Fire Fighting Houses store a ridiculous amount of guns. And Canteens can't be filled at the ocean anymore. Stupid logic.

Gonna see if I can fix that bug I'm encountering, but for my first hour it was interesting.

Is it me or did the patch make sneaking around a lot harder, zombies aggro ed a lot earlier then normal? Also apparently there are veteran servers, which make the game harder taking away your cross hairs and such. Oh and since playing at night is damn near impossible and I get back around midday... I basically get no time for this game.

Vega wrote:

So I lost all my gear last night.

As did I.

Clearing out my usual military tents in Stary Sobor and got KO'd by a random Zed, he managed to strip my 5k or so of health I had left before I came too.

I did have some fun though prior to dying. At one point I managed to clear the military encampment by tossing a smoke grenade followed up by a frag grenade after about 12 Zeds had made the smoke grenade a gathering point.

I then started to work from tent to tent checking for equipment but didn’t really come across anything great. I was coming out of one of the last tents and caught movement on my left spun and caught the back of a bandit slipping into the final tent . I quickly but quietly slipped out of the camp and positioned myself so that I can watch up the whole length of the tent entrances. The bandit popped out and slipped from one tent to just outside the next tent, I pulled the scope of the M24 sniper rifle up to my eye and placed the cross hair on his head. He was so close that I couldn’t even see his legs through the scope when sighting on his head. I squeezed the trigger once and then again as soon as I chambered the next round. Totally missed with both rounds since I had the scope zero’d for 300 meters, and the two shots had also brought the attention of the respawning Zeds so I had to deal with a couple of those. The bandit must have rushed into the tent and discon’d because he never came out and wasn’t there when I made my way to the tent he entered.

It wasn’t long after that that I managed to die, probably for the best since I’m the worst sniper in the world. In hindsight I should’ve rushed in and capped him with the 1911 when I first spotted him, but I totally freaked out.

Gremlin, look upthread. Ohio 1 and 2 I think are listed as UTC -5. Look for servers of the same type or better for some daytime play after work. It's hard nonetheless.

TheWanderer wrote:

Gremlin, look upthread. Ohio 1 and 2 I think are listed as UTC -5. Look for servers of the same type or better for some daytime play after work. It's hard nonetheless.

I was actually playing on a night server by choice. Or, rather, the sun started setting and I didn't bother changing servers. I don't mind night that much, though the temperature thing might push me over the edge there. As the moon comes out more the light situation should get better.

I'm having a very mixed experience right now. I have a decent collection of stuff, including the first matches I've found...but I appear to have picked up a cough from the rain last night. On the other hand, I'm currently holed up on top of one of the castles, and have found enough bullets to at least survive a walk to town.

I finally had a chance to play this tonight, and it definitely has its hooks in me.
My first go ended with me eaten pretty quick (spawned very close to houses, and no idea what sort of sight/hearing range the zombies have), but my second was much better.

I was able to kill off a small group of zombies that noticed me, then crawled away from the few houses I spawned next to. I slowly made my way to some nearly empty warehouse where I found two pistol clips and some beans. I nearly got stepped on by a zombie as I made my escape, but I eventually made it into the woods and up a hill. I had no idea where I was, but kept the sea, the road, and the railroad tracks to my left as I wandered. After quite some time I spotted a town. I didn't get too close before I saw another player running away from the town in the middle of the road with a pack of 8 or so zombies hot on his heals. I had thoughts about waiting for them to kill him, and taking any loot he happened to have made it out with, but I have a hard time playing that ruthlessly, and rushed out of the forest to help him. He was zig-zagging and doubling back, I guess trying to get them hung up on geometry, but it wasn't working that well. I stood in the road a bit ahead of him, hoping to get his attention and have him run past me. Once he did, I started shooting at the zombies that were further behind him. I haven't been playing FPS games lately, so my accuracy wasn't terribly great, taking 2-3 bullets for every zed. Once I distracted some of them from chasing him he stopped turned on those still pursing him. After dealing with a pair of the loping/hopping zombies that were a bit behind the rest, we saluted each other, and he gave me some Lee-Enfield ammo as thanks. He then continued on away from the town while I made my way into it.

I finally found a house I could enter, and lo and behold, a nice new Lee-Enfield rifle was sitting on the ground, along with two more clips. Unfortunately, I never really got to enjoy my new toy, as in my newness to ARMA, I accidentally fired my pistol when I went to pick up the second clip, attracting the attention of two zombies. I backed into a corner opposite the door, and waited for them to come in, but they seemed to be hung up on the door. One was beating on and clipping through it, the other I could hear but not see. I'm not sure if logging off there would have saved me or not, but I took the one clipping through the door out with a head shot, then waited for the other one to stick his head through the door. After waiting for two minutes, I moved to the other side of the room, which must have reset his pathfinding, as he now ran fully through the closed door and started attacking me. I shot him twice before he went down, but that only attracted more zombies. I took out two more by getting them stuck on the door, but the next four came in all at once. They knocked me out and broke my leg before I woke up, and at that point I was bleeding severely and had no more pistol ammo. I managed to take two of them out with the rifle, but the remaining two knocked me out again, and finished me off before I woke up.

A couple less eventful deaths later I'm now on top some gutted building near a big factory, in what I'm pretty sure is Fabrik (69.1, -48.6 on this map).

I could also use an invite to the Steam group.

You know, I might be able to put up a dedicated server for GWJers, if you guys are interested. It looks like it's out for Linux, and that's pretty easy for me to do. Would a private server be useful?

Malor wrote:

You know, I might be able to put up a dedicated server for GWJers, if you guys are interested. It looks like it's out for Linux, and that's pretty easy for me to do. Would a private server be useful?

From what i've heard they're actually a pain to set up and you have to allow the mod guys WAY more control than some folks feel comfortable with.

ranalin wrote:
Malor wrote:

You know, I might be able to put up a dedicated server for GWJers, if you guys are interested. It looks like it's out for Linux, and that's pretty easy for me to do. Would a private server be useful?

From what i've heard they're actually a pain to set up and you have to allow the mod guys WAY more control than some folks feel comfortable with.

Don't you have to get special permission from the developers?

The developers don't actually want any control over the servers last I heard; quite the opposite. They have too much work on to manage all that stuff themselves.

Private servers aren't allowed though. You can run a server and have your friends congregate there, but it has to be open to the masses as well.

The missions I designed for Arma 2 made my dedicated server melt. Not sure how Day Z compares in CPU terms (they've gone about their stuff in a clever way), but Arma 2 hosting in general has big requirements.

Caddrel wrote:

Private servers aren't allowed though. You can run a server and have your friends congregate there, but it has to be open to the masses as well.

Not to mention that dedicated slots are not available yet and kicking pubies for your friends is highly frowned upon.

Caddrel wrote:

The developers don't actually want any control over the servers last I heard; quite the opposite. They have too much work on to manage all that stuff themselves.

Just going by what folks up thread already said. There's been a few folks here that have looked into it and backed away due to what they ask for to be in compliance.

Wow, they are colossal dicks. Nevermind.

The CPU resources and bandwidth wouldn't be a problem. Bending over the counter to take the broomstick, however, would.

edit: it's pretty obvious just exactly why there aren't enough servers.

They want to maintain unity; I applaud them for it.

Detailed city maps:

http://www.dayzmod.com/forum/showthr...

Also, about the servers: I just spent some time in a thread from April about how the ability to kick people and favor clan members would require them to do more coding work and slow down the development of the game itself. Makes sense, and also I'm kinda with them. 50 like-minded people would be no fun. You need some dangerous, unknown folk out there and having them be actual unknown folk I'm fine with.

Server specs I was also reading about last night. The main limitation is bandwidth. They are averaging about 2 TBs a month. RAM requirements are stupid low, like 2-4 GBs, and the game is almost entirely processor based. The faster the better.

TheWanderer wrote:

Detailed city maps:

http://www.dayzmod.com/forum/showthr...

Also, about the servers: I just spent some time in a thread from April about how the ability to kick people and favor clan members would require them to do more coding work and slow down the development of the game itself. Makes sense, and also I'm kinda with them. 50 like-minded people would be no fun. You need some dangerous, unknown folk out there and having them be actual unknown folk I'm fine with.

Server specs I was also reading about last night. The main limitation is bandwidth. They are averaging about 2 TBs a month. RAM requirements are stupid low, like 2-4 GBs, and the game is almost entirely processor based. The faster the better.

They're basically trying to run an MMO on an FPS engine, so it's really no surprise that they have these requirements for the servers. It'd be better if there was another way for them to deploy 'em, but the design and tech limits kind of put them up against a wall there.

In other news, I may be forced to sneak into Chernogorsk tonight in search of antibiotics. Wish me luck.

Also, someone may want to toss this keybindings list up in the original post. Also contains a link to the web-based version of the 42 meg map file that generates coordinates on mouse over.

http://www.dayzmod.com/forum/showthr...

Gremlin, Berezino has a hospital as well.

Malor wrote:

Wow, they are colossal dicks. Nevermind.

Well, it has to do with the integrity of the game. Servers are more like MMO instances.

MoonDragon wrote:

Gremlin, Berezino has a hospital as well.

That may be slightly safer, but it's a heck of a long way to walk, since I'm just north of Cherno to begin with.

MoonDragon wrote:

Gremlin, Berezino has a hospital as well.

That area is normally where i end up going...

Malor wrote:

Wow, they are colossal dicks. Nevermind.

edit: it's pretty obvious just exactly why there aren't enough servers.

They had over 130+ servers linked up as of last week, capable of hosting more than 5000 players. Given they're a small team working off no budget, I'd say that's an impressive accomplishment. I guess you'd say they're "colossal dicks".

A month or two ago they had, what, four servers total linked up?

Just to quote from the thread that's stickied at the top of the server forum, written for people interested in hosting servers:

For any server admins who have been hesitant to give RDP information to us, then don't be afraid, we are opening the doors for everyone to setup their own DayZ servers!

Given they're apparently inundated with server hosting requests (according to Rocket they're only able to process 20%-30% of the ones coming in at the moment), I think they'll do OK without you given your opinion of them.