DayZ - ArmaII zombie mod

Blood transfusions must be done by someone else, the recipient needs to be crouching (Wanderer's shotgun blast broke my leg, so that part was difficult!), and the stars must align so that the option appears in your action menu.

MoonDragon: I agree that the sound is way off. And I don't think its consistent from player to player, much like lighting effects during sunrise/sunset. Wanderer would hear gunshots that didn't register on my speakers until the survivors were within 100 meters, for example.

FSeven: I'll probably be around starting at 8 p.m. EST. Need a few more and we can get some game going! I'd like to find some good military weapons, then take up the time-honored profession of killing bandits...

...TheWanderer, will you be joining us tonight?

Taidaan wrote:

Blood transfusions must be done by someone else, the recipient needs to be crouching

Hahaha, that's way too open to bad jokes.

"Bend over boy, I'mma gonna give ya a transfusion"

I really want to join you guys tonight. Hopefully by then I'll have everything working. Should we use ventrilo or in game voice?

Gumbie wrote:

I really want to join you guys tonight. Hopefully by then I'll have everything working. Should we use ventrilo or in game voice?

i think Vent is best due to the limitations of the in-game comm system.

Vent only gets annoying when you have multiple groups trying to communicate together. In different locations, at the same time.

Elycion wrote:
Taidaan wrote:

Blood transfusions must be done by someone else, the recipient needs to be crouching

Hahaha, that's way too open to bad jokes.

"Bend over boy, I'mma gonna give ya a transfusion"

I don't like where your mind is going. Implying that something is wrong with some dude sticking it to an exposed dude to share some vital fluids... The game just insists upon crouching; the action didn't get up onto the menu when we were prone.

So long as the salute doesn't make you squeal like a pig... Just sayin'...

I finally got some more time to play with this today, just getting used to the UI is a minor challenge.

The main issue I ran into is that it seems like once you're injured unless you have a friend around ready to "transfuse" you, that you may as well fellate your pistol because it's impossible to play with the screen whited out and throbbing in time with your heartbeat. (Seriously, why the hell do games do this? It's in no way, shape, or form realistic. If you're intact enough to walk & run then you're not seeing the world in greyscale.)

So am I missing something? A quick glance at the official forum seems to indicate that recovery over time by staying well fed and hydrated is theoretically in the works, but for now any serious amount of blood loss puts you permanently into throbby grey I-can't-see-$4!t territory.

Just curious but does anyone play late? I might be on around midnight EST tonight.

Elycion wrote:

So am I missing something? A quick glance at the official forum seems to indicate that recovery over time by staying well fed and hydrated is theoretically in the works, but for now any serious amount of blood loss puts you permanently into throbby grey I-can't-see-$4!t territory.

I thought eating food (particularly game meat) would restore blood loss in small increments. Never found out for sure because both times I've come close to death were near enough to allies for them to patch me up.

I've been thinking about my 15 minutes of play-time this morning during the day -hey, it's been a rough day at the office, don't judge me- and it's occurred to me that this mod exposes one of the flaws of modern games.

I'm not afraid, I'll say it, they're too easy.

In any other FPS with zombies, I know when I'm in open-space have 20 rounds of pistol ammo and 7 zombies chasing me, I'll be fine.

In DayZ, you're scared. You know that for you to escape you have to be very good and make every moment count. There's definitely something to be said for that aspect of gameplay.

I will not be able to join tonight. Gonna go booze and schmooze around a bonfire. This weekend for sure, but I have some deadlines pending and I'm due out to DC for my day job next week.

Quick note: Staying hydrated is kind of the limiting factor in this game. Any big amount of overland travel will run you two canteens minimum. I like to carry 3-4 full at all times. I would recommend you travel from water pump to water pump as it is impossible to tell which bodies of water you can fill from and there's the added benefit of permanently losing your pack while swimming. Already happened to me, was not cool.

On the in-game map water pumps are small gray squares, only slightly darker than buildings. The wells marked on the map in black pictograms are all dry and sealed up.

LockAndLoad wrote:

Just curious but does anyone play late? I might be on around midnight EST tonight.

I'm usually playing that late.

TheWanderer wrote:

I will not be able to join tonight. Gonna go booze and schmooze around a bonfire. This weekend for sure, but I have some deadlines pending and I'm due out to DC for my day job next week.

Quick note: Staying hydrated is kind of the limiting factor in this game. Any big amount of overland travel will run you two canteens minimum. I like to carry 3-4 full at all times. I would recommend you travel from water pump to water pump as it is impossible to tell which bodies of water you can fill from and there's the added benefit of permanently losing your pack while swimming. Already happened to me, was not cool.

On the in-game map water pumps are small gray squares, only slightly darker than buildings. The wells marked on the map in black pictograms are all dry and sealed up.

Thats where the interactive map posted up thread is handy. There's pockets of ponds, rivers where you can get water.

TheWanderer wrote:

...and there's the added benefit of permanently losing your pack while swimming. Already happened to me, was not cool.

From what I've read this isn't necessarily a bug, but actually part of the "realistic" simulation aspect of ARMA. If you're too tired to swim, you start chucking gear to make yourself lighter. So if you've been sprinting for 10 minutes and then wade into a lake you're likely going to lose some stuff. If you wait a few minutes and rest until your breathing returns to normal and your reticule isn't bouncing all over the place then you won't lose anything.

I've just been filling up in the ocean. You only need to go maybe knee deep and then you get the option to refill. I have a feeling this will be removed from the game at some point.

Lucky Wilbury wrote:
LockAndLoad wrote:

Just curious but does anyone play late? I might be on around midnight EST tonight.

I'm usually playing that late.

I'll likely be on that late, but as a warning I'll probably have mixed my Shalahm with my Baskur by then.

Not sure I want to grok the interactive map myself. I really like the map being a fairly foreign place to me.

I'm in Vent now if anyone wants to join up. I'll probably hop on one of the inverted time Ohio servers while I wait for more folks to hop in vent.

Got it working. If anyone jumps on late tonight post a Steam announcement and I'll join up.

Invite please.

I really want to get my money's worth out of Arma2... bought it forever ago.

I should be jumping on in about an hour to an hour and half. I'll jump into Vent but I'll be a mute tonight with a fussy baby in the next room.

I must live vicariously through you all - cannot violate game buy ban (that ends on July 26). By the way, promising not to buy games for six months really sucks - but you wind up actually playing the pile you bought! Lose-Win-Lose-Win-Win?

Spoiler:

OK, I actually bought Gratuitous Tank Battles (when it was beta and before it was cool). But it's got Mechs!

All the talk about this game has pushed me to the threshold of really wanting to play- it just hasn't pushed me enough to buy Arma 2 yet. I just so don't need another game right now.

I give up! I am definitely getting this game.

Open world FPS meets zombie survival crossed with MMO-style persistence and roguelike permadeath.

Just typing that out gave me an erection. I'm done resisting the $20 pricetag for OA. Buying it next time I sit down at my desktop PC.

Ugh so pissed at myself right now. Made a solo daylight infiltration of the Stary Sobor military base, found a MP5SD and three mags for it, also found a 4th mag for my DMR, passed on a PDW in favor of my 1911 and it's more frequent mags. Anyway made my way back out of the base and to a log off point. Wanted to see what the MP5SD looked liked so I dropped my DMR and MP5SD mags to the what I thought was the ground but didn't realize I had my backpack open so they dropped into nothingness.

So now I have a DMR with 1 extra Mag and a MP5SD with the 30 rnds in its loaded mag.

Guess I'll need to make a few more raids here to replenish my mags I lost.

As is always the question with ArmA, I ask: how does anyone make this game not run like complete crap?

*Legion* wrote:

As is always the question with ArmA, I ask: how does anyone make this game not run like complete crap?

Every since i've picked it up it's ran fine for me. They seemed to have patch away most the problems people talked about around launch.

Just a heads up but the Amazon version of Arma2:CO is version 1.59 and not the 1.60 minimum you need for DayZ. Even though it looks like its updating during the install, it actually doesn't.

How do you shoot in this game.

The first four or five tutorials in Operation Arrowwhead are required reading IMHO. I will be on for a bit 1 CT. Maybe a few hours.

Man, the last patch really upped the ante on zombie numbers. Are the number of zombies that a player encounters inversely proportional to the number of players on the server? I only had about 20 people on mine and every small farm or town had 30+ each it seemed.

I quit before I entered a town. Right now I've got 80 zed kills, ~5000 blood and zero ammunition. Hopefully when I re-enter the server, the town I'm near won't be as heavily populated by the undead.